summaryrefslogtreecommitdiff
path: root/layout/style/test/file_animations_playbackrate.html
blob: 93206594e14db977a9bd32e59cb555505c3db343 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
<!DOCTYPE html>
<html>
<head>
  <script type="application/javascript"
    src="/tests/SimpleTest/paint_listener.js"></script>
  <script type="application/javascript" src="animation_utils.js"></script>
  <style type="text/css">
    @keyframes anim {
      0% { transform: translate(0px) }
      100% { transform: translate(100px) }
    }
    .target {
      /* The animation target needs geometry in order to qualify for OMTA */
      width: 100px;
      height: 100px;
      background-color: white;
    }
  </style>
  <script>
    var ok = opener.ok.bind(opener);
    var is = opener.is.bind(opener);
    var todo = opener.todo.bind(opener);
    function finish() {
      var o = opener;
      self.close();
      o.SimpleTest.finish();
    }
  </script>
</head>
<body>
<div id="display"></div>
<script type="application/javascript">
"use strict";

runOMTATest(function() {
  runAllAsyncAnimTests().then(function() {
    finish();
  });
}, finish, opener.SpecialPowers);

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
  var animation = div.getAnimations()[0];
  animation.playbackRate = 10;

  advance_clock(300);

  yield waitForPaints();
  omta_is(div, "transform", { tx: 30 }, RunningOn.Compositor,
          "at 300ms");
  done_div();
});

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1 linear forwards");
  var animation = div.getAnimations()[0];
  advance_clock(300);
  yield waitForPaints();

  animation.playbackRate = 0;

  yield waitForPaintsFlushed();

  omta_is(div, "transform", { tx: 3 }, RunningOn.MainThread,
          "animation with zero playback rate should stay in the " +
          "same position and be running on the main thread");

  done_div();
});

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1s");
  var animation = div.getAnimations()[0];
  animation.playbackRate = 0.5;

  advance_clock(2000); // 1s * (1 / playbackRate)

  yield waitForPaints();
  omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
          "animation with positive delay and playbackRate > 1 should " +
          "start from the initial position at the beginning of the " +
          "active duration");
  done_div();
});

addAsyncAnimTest(function *() {
  var [ div, cs ] = new_div("animation: anim 10s 1s");
  var animation = div.getAnimations()[0];
  animation.playbackRate = 2.0;

  advance_clock(500); // 1s * (1 / playbackRate)

  yield waitForPaints();
  omta_is(div, "transform", { tx: 0 }, RunningOn.Compositor,
          "animation with positive delay and playbackRate < 1 should " +
          "start from the initial position at the beginning of the " +
          "active duration");
  done_div();
});
</script>
</body>
</html>