summaryrefslogtreecommitdiff
path: root/layout/base/UnitTransforms.h
blob: e3a5af2d2df5dbb34e745b79f6550c65b9311d3b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=80: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZ_UNIT_TRANSFORMS_H_
#define MOZ_UNIT_TRANSFORMS_H_

#include "Units.h"
#include "mozilla/gfx/Matrix.h"
#include "mozilla/Maybe.h"
#include "nsRegion.h"

namespace mozilla {

// Convenience functions for converting an entity from one strongly-typed
// coordinate system to another without changing the values it stores (this
// can be thought of as a cast).
// To use these functions, you must provide a justification for each use!
// Feel free to add more justifications to PixelCastJustification, along with
// a comment that explains under what circumstances it is appropriate to use.

enum class PixelCastJustification : uint8_t {
  // For the root layer, Screen Pixel = Parent Layer Pixel.
  ScreenIsParentLayerForRoot,
  // On the layout side, Screen Pixel = LayoutDevice at the outer-window level.
  LayoutDeviceIsScreenForBounds,
  // For the root layer, Render Target Pixel = Parent Layer Pixel.
  RenderTargetIsParentLayerForRoot,
  // For the root composition size we want to view it as layer pixels in any layer
  ParentLayerToLayerForRootComposition,
  // The Layer coordinate space for one layer is the ParentLayer coordinate
  // space for its children
  MovingDownToChildren,
  // The transform that is usually used to convert between two coordinate
  // systems is not available (for example, because the object that stores it
  // is being destroyed), so fall back to the identity.
  TransformNotAvailable,
  // When an OS event is initially constructed, its reference point is
  // technically in screen pixels, as it has not yet accounted for any
  // asynchronous transforms. This justification is for viewing the initial
  // reference point as a screen point. The reverse is useful when synthetically
  // created WidgetEvents need to be converted back to InputData.
  LayoutDeviceIsScreenForUntransformedEvent,
  // Similar to LayoutDeviceIsScreenForUntransformedEvent, PBrowser handles
  // some widget/tab dimension information as the OS does -- in screen units.
  LayoutDeviceIsScreenForTabDims,
  // A combination of LayoutDeviceIsScreenForBounds and
  // ScreenIsParentLayerForRoot, which is how we're using it.
  LayoutDeviceIsParentLayerForRCDRSF,
  // Used to treat the product of AsyncTransformComponentMatrix objects
  // as an AsyncTransformMatrix. See the definitions of these matrices in
  // LayersTypes.h for details.
  MultipleAsyncTransforms,
  // We have reason to believe a layer doesn't have a local transform.
  // Should only be used if we've already checked or asserted this.
  NoTransformOnLayer
};

template <class TargetUnits, class SourceUnits>
gfx::CoordTyped<TargetUnits> ViewAs(const gfx::CoordTyped<SourceUnits>& aCoord, PixelCastJustification) {
  return gfx::CoordTyped<TargetUnits>(aCoord.value);
}
template <class TargetUnits, class SourceUnits>
gfx::SizeTyped<TargetUnits> ViewAs(const gfx::SizeTyped<SourceUnits>& aSize, PixelCastJustification) {
  return gfx::SizeTyped<TargetUnits>(aSize.width, aSize.height);
}
template <class TargetUnits, class SourceUnits>
gfx::IntSizeTyped<TargetUnits> ViewAs(const gfx::IntSizeTyped<SourceUnits>& aSize, PixelCastJustification) {
  return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
}
template <class TargetUnits, class SourceUnits>
gfx::PointTyped<TargetUnits> ViewAs(const gfx::PointTyped<SourceUnits>& aPoint, PixelCastJustification) {
  return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits, class SourceUnits>
gfx::IntPointTyped<TargetUnits> ViewAs(const gfx::IntPointTyped<SourceUnits>& aPoint, PixelCastJustification) {
  return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits, class SourceUnits>
gfx::RectTyped<TargetUnits> ViewAs(const gfx::RectTyped<SourceUnits>& aRect, PixelCastJustification) {
  return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class TargetUnits, class SourceUnits>
gfx::IntRectTyped<TargetUnits> ViewAs(const gfx::IntRectTyped<SourceUnits>& aRect, PixelCastJustification) {
  return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class TargetUnits, class SourceUnits>
gfx::MarginTyped<TargetUnits> ViewAs(const gfx::MarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
  return gfx::MarginTyped<TargetUnits>(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left);
}
template <class TargetUnits, class SourceUnits>
gfx::IntMarginTyped<TargetUnits> ViewAs(const gfx::IntMarginTyped<SourceUnits>& aMargin, PixelCastJustification) {
  return gfx::IntMarginTyped<TargetUnits>(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left);
}
template <class TargetUnits, class SourceUnits>
gfx::IntRegionTyped<TargetUnits> ViewAs(const gfx::IntRegionTyped<SourceUnits>& aRegion, PixelCastJustification) {
  return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion.ToUnknownRegion());
}
template <class NewTargetUnits, class OldTargetUnits, class SourceUnits>
gfx::ScaleFactor<SourceUnits, NewTargetUnits> ViewTargetAs(
    const gfx::ScaleFactor<SourceUnits, OldTargetUnits>& aScaleFactor,
    PixelCastJustification) {
  return gfx::ScaleFactor<SourceUnits, NewTargetUnits>(aScaleFactor.scale);
}
// Unlike the other functions in this category, this function takes the
// target matrix type, rather than its source and target unit types, as
// the explicit template argument, so an example invocation is:
//    ViewAs<ScreenToLayerMatrix4x4>(otherTypedMatrix, justification)
// The reason is that if it took the source and target unit types as two
// template arguments, there may be some confusion as to which is the
// source and which is the target.
template <class TargetMatrix, class SourceMatrixSourceUnits, class SourceMatrixTargetUnits>
TargetMatrix ViewAs(
    const gfx::Matrix4x4Typed<SourceMatrixSourceUnits, SourceMatrixTargetUnits>& aMatrix,
    PixelCastJustification) {
  return TargetMatrix::FromUnknownMatrix(aMatrix.ToUnknownMatrix());
}

// Convenience functions for casting untyped entities to typed entities.
// Using these functions does not require a justification, but once we convert
// all code to use strongly typed units they should not be needed any longer.
template <class TargetUnits>
gfx::PointTyped<TargetUnits> ViewAs(const gfxPoint& aPoint) {
  return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits>
gfx::PointTyped<TargetUnits> ViewAs(const gfx::Point& aPoint) {
  return gfx::PointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits>
gfx::RectTyped<TargetUnits> ViewAs(const gfx::Rect& aRect) {
  return gfx::RectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class TargetUnits>
gfx::IntSizeTyped<TargetUnits> ViewAs(const nsIntSize& aSize) {
  return gfx::IntSizeTyped<TargetUnits>(aSize.width, aSize.height);
}
template <class TargetUnits>
gfx::IntPointTyped<TargetUnits> ViewAs(const nsIntPoint& aPoint) {
  return gfx::IntPointTyped<TargetUnits>(aPoint.x, aPoint.y);
}
template <class TargetUnits>
gfx::IntRectTyped<TargetUnits> ViewAs(const nsIntRect& aRect) {
  return gfx::IntRectTyped<TargetUnits>(aRect.x, aRect.y, aRect.width, aRect.height);
}
template <class TargetUnits>
gfx::IntRegionTyped<TargetUnits> ViewAs(const nsIntRegion& aRegion) {
  return gfx::IntRegionTyped<TargetUnits>::FromUnknownRegion(aRegion);
}
// Unlike the other functions in this category, this function takes the
// target matrix type, rather than its source and target unit types, as
// the template argument, so an example invocation is:
//    ViewAs<ScreenToLayerMatrix4x4>(untypedMatrix)
// The reason is that if it took the source and target unit types as two
// template arguments, there may be some confusion as to which is the
// source and which is the target.
template <class TypedMatrix>
TypedMatrix ViewAs(const gfx::Matrix4x4& aMatrix) {
  return TypedMatrix::FromUnknownMatrix(aMatrix);
}

// Convenience functions for transforming an entity from one strongly-typed
// coordinate system to another using the provided transformation matrix.
template <typename TargetUnits, typename SourceUnits>
static gfx::PointTyped<TargetUnits>
TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
            const gfx::PointTyped<SourceUnits>& aPoint)
{
  return aTransform.TransformPoint(aPoint);
}
template <typename TargetUnits, typename SourceUnits>
static gfx::IntPointTyped<TargetUnits>
TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
            const gfx::IntPointTyped<SourceUnits>& aPoint)
{
  return RoundedToInt(TransformBy(aTransform, gfx::PointTyped<SourceUnits>(aPoint)));
}
template <typename TargetUnits, typename SourceUnits>
static gfx::RectTyped<TargetUnits>
TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
            const gfx::RectTyped<SourceUnits>& aRect)
{
  return aTransform.TransformBounds(aRect);
}
template <typename TargetUnits, typename SourceUnits>
static gfx::IntRectTyped<TargetUnits>
TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
            const gfx::IntRectTyped<SourceUnits>& aRect)
{
  return RoundedToInt(TransformBy(aTransform, gfx::RectTyped<SourceUnits>(aRect)));
}
template <typename TargetUnits, typename SourceUnits>
static gfx::IntRegionTyped<TargetUnits>
TransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
            const gfx::IntRegionTyped<SourceUnits>& aRegion)
{
  return ViewAs<TargetUnits>(aRegion.ToUnknownRegion().Transform(
      aTransform.ToUnknownMatrix()));
}

// Transform |aVector|, which is anchored at |aAnchor|, by the given transform
// matrix, yielding a point in |TargetUnits|.
// The anchor is necessary because with 3D tranforms, the location of the
// vector can affect the result of the transform.
template <typename TargetUnits, typename SourceUnits>
static gfx::PointTyped<TargetUnits>
TransformVector(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
                const gfx::PointTyped<SourceUnits>& aVector,
                const gfx::PointTyped<SourceUnits>& aAnchor)
{
  gfx::PointTyped<TargetUnits> transformedStart = TransformBy(aTransform, aAnchor);
  gfx::PointTyped<TargetUnits> transformedEnd = TransformBy(aTransform, aAnchor + aVector);
  return transformedEnd - transformedStart;
}

// UntransformBy() and UntransformVector() are like TransformBy() and
// TransformVector(), respectively, but are intended for cases where
// the transformation matrix is the inverse of a 3D projection. When
// using such transforms, the resulting Point4D is only meaningful
// if it has a positive w-coordinate. To handle this, these functions
// return a Maybe object which contains a value if and only if the
// result is meaningful
template <typename TargetUnits, typename SourceUnits>
static Maybe<gfx::PointTyped<TargetUnits>>
UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
              const gfx::PointTyped<SourceUnits>& aPoint)
{
  gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(aPoint);
  if (!point.HasPositiveWCoord()) {
    return Nothing();
  }
  return Some(point.As2DPoint());
}
template <typename TargetUnits, typename SourceUnits>
static Maybe<gfx::IntPointTyped<TargetUnits>>
UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
              const gfx::IntPointTyped<SourceUnits>& aPoint)
{
  gfx::PointTyped<SourceUnits> p = aPoint;
  gfx::Point4DTyped<TargetUnits> point = aTransform.ProjectPoint(p);
  if (!point.HasPositiveWCoord()) {
    return Nothing();
  }
  return Some(RoundedToInt(point.As2DPoint()));
}

// The versions of UntransformBy() that take a rectangle also take a clip,
// which represents the bounds within which the target must fall. The
// result of the transform is intersected with this clip, and is considered
// meaningful if the intersection is not empty.
template <typename TargetUnits, typename SourceUnits>
static Maybe<gfx::RectTyped<TargetUnits>>
UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
              const gfx::RectTyped<SourceUnits>& aRect,
              const gfx::RectTyped<TargetUnits>& aClip)
{
  gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
  if (rect.IsEmpty()) {
    return Nothing();
  }
  return Some(rect);
}
template <typename TargetUnits, typename SourceUnits>
static Maybe<gfx::IntRectTyped<TargetUnits>>
UntransformBy(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
              const gfx::IntRectTyped<SourceUnits>& aRect,
              const gfx::IntRectTyped<TargetUnits>& aClip)
{
  gfx::RectTyped<TargetUnits> rect = aTransform.ProjectRectBounds(aRect, aClip);
  if (rect.IsEmpty()) {
    return Nothing();
  }
  return Some(RoundedToInt(rect));
}

template <typename TargetUnits, typename SourceUnits>
static Maybe<gfx::PointTyped<TargetUnits>>
UntransformVector(const gfx::Matrix4x4Typed<SourceUnits, TargetUnits>& aTransform,
                  const gfx::PointTyped<SourceUnits>& aVector,
                  const gfx::PointTyped<SourceUnits>& aAnchor)
{
  gfx::Point4DTyped<TargetUnits> projectedAnchor = aTransform.ProjectPoint(aAnchor);
  gfx::Point4DTyped<TargetUnits> projectedTarget = aTransform.ProjectPoint(aAnchor + aVector);
  if (!projectedAnchor.HasPositiveWCoord() || !projectedTarget.HasPositiveWCoord()){
    return Nothing();
  }
  return Some(projectedTarget.As2DPoint() - projectedAnchor.As2DPoint());
}

} // namespace mozilla

#endif