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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_Interpreter_h
#define vm_Interpreter_h
/*
* JS interpreter interface.
*/
#include "jsiter.h"
#include "jspubtd.h"
#include "frontend/ParseNode.h"
#include "vm/Stack.h"
namespace js {
class EnvironmentIter;
/*
* Convert null/undefined |thisv| into the current global object for the
* compartment, and replace other primitives with boxed versions.
*/
extern bool
BoxNonStrictThis(JSContext* cx, HandleValue thisv, MutableHandleValue vp);
extern bool
GetFunctionThis(JSContext* cx, AbstractFramePtr frame, MutableHandleValue res);
extern bool
GetNonSyntacticGlobalThis(JSContext* cx, HandleObject envChain, MutableHandleValue res);
/*
* numToSkip is the number of stack values the expression decompiler should skip
* before it reaches |v|. If it's -1, the decompiler will search the stack.
*/
extern bool
ReportIsNotFunction(JSContext* cx, HandleValue v, int numToSkip,
MaybeConstruct construct = NO_CONSTRUCT);
/* See ReportIsNotFunction comment for the meaning of numToSkip. */
extern JSObject*
ValueToCallable(JSContext* cx, HandleValue v, int numToSkip = -1,
MaybeConstruct construct = NO_CONSTRUCT);
/*
* Call or construct arguments that are stored in rooted memory.
*
* NOTE: Any necessary |GetThisValue| computation must have been performed on
* |args.thisv()|, likely by the interpreter when pushing |this| onto the
* stack. If you're not sure whether |GetThisValue| processing has been
* performed, use |Invoke|.
*/
extern bool
InternalCallOrConstruct(JSContext* cx, const CallArgs& args,
MaybeConstruct construct);
/*
* These helpers take care of the infinite-recursion check necessary for
* getter/setter calls.
*/
extern bool
CallGetter(JSContext* cx, HandleValue thisv, HandleValue getter, MutableHandleValue rval);
extern bool
CallSetter(JSContext* cx, HandleValue thisv, HandleValue setter, HandleValue rval);
// ES7 rev 0c1bd3004329336774cbc90de727cd0cf5f11e93 7.3.12 Call(F, V, argumentsList).
// All parameters are required, hopefully forcing callers to be careful not to
// (say) blindly pass callee as |newTarget| when a different value should have
// been passed. Behavior is unspecified if any element of |args| isn't initialized.
//
// |rval| is written to *only* after |fval| and |thisv| have been consumed, so
// |rval| *may* alias either argument.
extern bool
Call(JSContext* cx, HandleValue fval, HandleValue thisv, const AnyInvokeArgs& args,
MutableHandleValue rval);
inline bool
Call(JSContext* cx, HandleValue fval, HandleValue thisv, MutableHandleValue rval)
{
FixedInvokeArgs<0> args(cx);
return Call(cx, fval, thisv, args, rval);
}
inline bool
Call(JSContext* cx, HandleValue fval, JSObject* thisObj, MutableHandleValue rval)
{
RootedValue thisv(cx, ObjectOrNullValue(thisObj));
FixedInvokeArgs<0> args(cx);
return Call(cx, fval, thisv, args, rval);
}
inline bool
Call(JSContext* cx, HandleValue fval, HandleValue thisv, HandleValue arg0, MutableHandleValue rval)
{
FixedInvokeArgs<1> args(cx);
args[0].set(arg0);
return Call(cx, fval, thisv, args, rval);
}
inline bool
Call(JSContext* cx, HandleValue fval, JSObject* thisObj, HandleValue arg0,
MutableHandleValue rval)
{
RootedValue thisv(cx, ObjectOrNullValue(thisObj));
FixedInvokeArgs<1> args(cx);
args[0].set(arg0);
return Call(cx, fval, thisv, args, rval);
}
inline bool
Call(JSContext* cx, HandleValue fval, HandleValue thisv,
HandleValue arg0, HandleValue arg1, MutableHandleValue rval)
{
FixedInvokeArgs<2> args(cx);
args[0].set(arg0);
args[1].set(arg1);
return Call(cx, fval, thisv, args, rval);
}
inline bool
Call(JSContext* cx, HandleValue fval, JSObject* thisObj,
HandleValue arg0, HandleValue arg1, MutableHandleValue rval)
{
RootedValue thisv(cx, ObjectOrNullValue(thisObj));
FixedInvokeArgs<2> args(cx);
args[0].set(arg0);
args[1].set(arg1);
return Call(cx, fval, thisv, args, rval);
}
// Perform the above Call() operation using the given arguments. Similar to
// ConstructFromStack() below, this handles |!IsCallable(args.calleev())|.
//
// This internal operation is intended only for use with arguments known to be
// on the JS stack, or at least in carefully-rooted memory. The vast majority of
// potential users should instead use InvokeArgs in concert with Call().
extern bool
CallFromStack(JSContext* cx, const CallArgs& args);
// ES6 7.3.13 Construct(F, argumentsList, newTarget). All parameters are
// required, hopefully forcing callers to be careful not to (say) blindly pass
// callee as |newTarget| when a different value should have been passed.
// Behavior is unspecified if any element of |args| isn't initialized.
//
// |rval| is written to *only* after |fval| and |newTarget| have been consumed,
// so |rval| *may* alias either argument.
//
// NOTE: As with the ES6 spec operation, it's the caller's responsibility to
// ensure |fval| and |newTarget| are both |IsConstructor|.
extern bool
Construct(JSContext* cx, HandleValue fval, const AnyConstructArgs& args, HandleValue newTarget,
MutableHandleObject objp);
// Check that in the given |args|, which must be |args.isConstructing()|, that
// |IsConstructor(args.callee())|. If this is not the case, throw a TypeError.
// Otherwise, the user must ensure that, additionally, |IsConstructor(args.newTarget())|.
// (If |args| comes directly from the interpreter stack, as set up by JSOP_NEW,
// this comes for free.) Then perform a Construct() operation using |args|.
//
// This internal operation is intended only for use with arguments known to be
// on the JS stack, or at least in carefully-rooted memory. The vast majority of
// potential users should instead use ConstructArgs in concert with Construct().
extern bool
ConstructFromStack(JSContext* cx, const CallArgs& args);
// Call Construct(fval, args, newTarget), but use the given |thisv| as |this|
// during construction of |fval|.
//
// |rval| is written to *only* after |fval|, |thisv|, and |newTarget| have been
// consumed, so |rval| *may* alias any of these arguments.
//
// This method exists only for very rare cases where a |this| was created
// caller-side for construction of |fval|: basically only for JITs using
// |CreateThis|. If that's not you, use Construct()!
extern bool
InternalConstructWithProvidedThis(JSContext* cx, HandleValue fval, HandleValue thisv,
const AnyConstructArgs& args, HandleValue newTarget,
MutableHandleValue rval);
/*
* Executes a script with the given scopeChain/this. The 'type' indicates
* whether this is eval code or global code. To support debugging, the
* evalFrame parameter can point to an arbitrary frame in the context's call
* stack to simulate executing an eval in that frame.
*/
extern bool
ExecuteKernel(JSContext* cx, HandleScript script, JSObject& scopeChain,
const Value& newTargetVal, AbstractFramePtr evalInFrame, Value* result);
/* Execute a script with the given scopeChain as global code. */
extern bool
Execute(JSContext* cx, HandleScript script, JSObject& scopeChain, Value* rval);
class ExecuteState;
class InvokeState;
// RunState is passed to RunScript and RunScript then either passes it to the
// interpreter or to the JITs. RunState contains all information we need to
// construct an interpreter or JIT frame.
class RunState
{
protected:
enum Kind { Execute, Invoke };
Kind kind_;
RootedScript script_;
explicit RunState(JSContext* cx, Kind kind, JSScript* script)
: kind_(kind),
script_(cx, script)
{ }
public:
bool isExecute() const { return kind_ == Execute; }
bool isInvoke() const { return kind_ == Invoke; }
ExecuteState* asExecute() const {
MOZ_ASSERT(isExecute());
return (ExecuteState*)this;
}
InvokeState* asInvoke() const {
MOZ_ASSERT(isInvoke());
return (InvokeState*)this;
}
JS::HandleScript script() const { return script_; }
virtual InterpreterFrame* pushInterpreterFrame(JSContext* cx) = 0;
virtual void setReturnValue(const Value& v) = 0;
bool maybeCreateThisForConstructor(JSContext* cx);
private:
RunState(const RunState& other) = delete;
RunState(const ExecuteState& other) = delete;
RunState(const InvokeState& other) = delete;
void operator=(const RunState& other) = delete;
};
// Eval or global script.
class ExecuteState : public RunState
{
RootedValue newTargetValue_;
RootedObject envChain_;
AbstractFramePtr evalInFrame_;
Value* result_;
public:
ExecuteState(JSContext* cx, JSScript* script, const Value& newTargetValue,
JSObject& envChain, AbstractFramePtr evalInFrame, Value* result)
: RunState(cx, Execute, script),
newTargetValue_(cx, newTargetValue),
envChain_(cx, &envChain),
evalInFrame_(evalInFrame),
result_(result)
{ }
Value newTarget() { return newTargetValue_; }
JSObject* environmentChain() const { return envChain_; }
bool isDebuggerEval() const { return !!evalInFrame_; }
virtual InterpreterFrame* pushInterpreterFrame(JSContext* cx);
virtual void setReturnValue(const Value& v) {
if (result_)
*result_ = v;
}
};
// Data to invoke a function.
class InvokeState final : public RunState
{
const CallArgs& args_;
MaybeConstruct construct_;
bool createSingleton_;
public:
InvokeState(JSContext* cx, const CallArgs& args, MaybeConstruct construct)
: RunState(cx, Invoke, args.callee().as<JSFunction>().nonLazyScript()),
args_(args),
construct_(construct),
createSingleton_(false)
{ }
bool createSingleton() const { return createSingleton_; }
void setCreateSingleton() { createSingleton_ = true; }
bool constructing() const { return construct_; }
const CallArgs& args() const { return args_; }
virtual InterpreterFrame* pushInterpreterFrame(JSContext* cx);
virtual void setReturnValue(const Value& v) {
args_.rval().set(v);
}
};
extern bool
RunScript(JSContext* cx, RunState& state);
extern JSType
TypeOfObject(JSObject* obj);
extern JSType
TypeOfValue(const Value& v);
extern bool
HasInstance(JSContext* cx, HandleObject obj, HandleValue v, bool* bp);
// Unwind environment chain and iterator to match the scope corresponding to
// the given bytecode position.
extern void
UnwindEnvironment(JSContext* cx, EnvironmentIter& ei, jsbytecode* pc);
// Unwind all environments.
extern void
UnwindAllEnvironmentsInFrame(JSContext* cx, EnvironmentIter& ei);
// Compute the pc needed to unwind the scope to the beginning of the block
// pointed to by the try note.
extern jsbytecode*
UnwindEnvironmentToTryPc(JSScript* script, JSTryNote* tn);
template <class StackDepthOp>
class MOZ_STACK_CLASS TryNoteIter
{
RootedScript script_;
uint32_t pcOffset_;
JSTryNote* tn_;
JSTryNote* tnEnd_;
StackDepthOp getStackDepth_;
void settle() {
for (; tn_ != tnEnd_; ++tn_) {
/* If pc is out of range, try the next one. */
if (pcOffset_ - tn_->start >= tn_->length)
continue;
/*
* We have a note that covers the exception pc but we must check
* whether the interpreter has already executed the corresponding
* handler. This is possible when the executed bytecode implements
* break or return from inside a for-in loop.
*
* In this case the emitter generates additional [enditer] and [gosub]
* opcodes to close all outstanding iterators and execute the finally
* blocks. If such an [enditer] throws an exception, its pc can still
* be inside several nested for-in loops and try-finally statements
* even if we have already closed the corresponding iterators and
* invoked the finally blocks.
*
* To address this, we make [enditer] always decrease the stack even
* when its implementation throws an exception. Thus already executed
* [enditer] and [gosub] opcodes will have try notes with the stack
* depth exceeding the current one and this condition is what we use to
* filter them out.
*/
if (tn_->stackDepth <= getStackDepth_())
break;
}
}
public:
TryNoteIter(JSContext* cx, JSScript* script, jsbytecode* pc,
StackDepthOp getStackDepth)
: script_(cx, script),
pcOffset_(pc - script->main()),
getStackDepth_(getStackDepth)
{
if (script->hasTrynotes()) {
tn_ = script->trynotes()->vector;
tnEnd_ = tn_ + script->trynotes()->length;
} else {
tn_ = tnEnd_ = nullptr;
}
settle();
}
void operator++() {
++tn_;
settle();
}
bool done() const { return tn_ == tnEnd_; }
JSTryNote* operator*() const { return tn_; }
};
bool
HandleClosingGeneratorReturn(JSContext* cx, AbstractFramePtr frame, bool ok);
/************************************************************************/
bool
Throw(JSContext* cx, HandleValue v);
bool
ThrowingOperation(JSContext* cx, HandleValue v);
bool
GetProperty(JSContext* cx, HandleValue value, HandlePropertyName name, MutableHandleValue vp);
bool
GetEnvironmentName(JSContext* cx, HandleObject obj, HandlePropertyName name,
MutableHandleValue vp);
bool
GetEnvironmentNameForTypeOf(JSContext* cx, HandleObject obj, HandlePropertyName name,
MutableHandleValue vp);
JSObject*
Lambda(JSContext* cx, HandleFunction fun, HandleObject parent);
JSObject*
LambdaArrow(JSContext* cx, HandleFunction fun, HandleObject parent, HandleValue newTargetv);
bool
GetElement(JSContext* cx, MutableHandleValue lref, HandleValue rref, MutableHandleValue res);
bool
CallElement(JSContext* cx, MutableHandleValue lref, HandleValue rref, MutableHandleValue res);
bool
SetObjectElement(JSContext* cx, HandleObject obj, HandleValue index, HandleValue value,
bool strict);
bool
SetObjectElement(JSContext* cx, HandleObject obj, HandleValue index, HandleValue value,
bool strict, HandleScript script, jsbytecode* pc);
bool
SetObjectElement(JSContext* cx, HandleObject obj, HandleValue index, HandleValue value,
HandleValue receiver, bool strict, HandleScript script, jsbytecode* pc);
bool
InitElementArray(JSContext* cx, jsbytecode* pc,
HandleObject obj, uint32_t index, HandleValue value);
bool
AddValues(JSContext* cx, MutableHandleValue lhs, MutableHandleValue rhs, MutableHandleValue res);
bool
SubValues(JSContext* cx, MutableHandleValue lhs, MutableHandleValue rhs, MutableHandleValue res);
bool
MulValues(JSContext* cx, MutableHandleValue lhs, MutableHandleValue rhs, MutableHandleValue res);
bool
DivValues(JSContext* cx, MutableHandleValue lhs, MutableHandleValue rhs, MutableHandleValue res);
bool
ModValues(JSContext* cx, MutableHandleValue lhs, MutableHandleValue rhs, MutableHandleValue res);
bool
UrshValues(JSContext* cx, MutableHandleValue lhs, MutableHandleValue rhs, MutableHandleValue res);
bool
AtomicIsLockFree(JSContext* cx, HandleValue in, int* out);
template <bool strict>
bool
DeletePropertyJit(JSContext* ctx, HandleValue val, HandlePropertyName name, bool* bv);
template <bool strict>
bool
DeleteElementJit(JSContext* cx, HandleValue val, HandleValue index, bool* bv);
bool
DefFunOperation(JSContext* cx, HandleScript script, HandleObject envChain, HandleFunction funArg);
bool
ThrowMsgOperation(JSContext* cx, const unsigned errorNum);
bool
GetAndClearException(JSContext* cx, MutableHandleValue res);
bool
GetAndClearExceptionAndStack(JSContext* cx, MutableHandleValue res, MutableHandleSavedFrame stack);
bool
DeleteNameOperation(JSContext* cx, HandlePropertyName name, HandleObject scopeObj,
MutableHandleValue res);
bool
ImplicitThisOperation(JSContext* cx, HandleObject scopeObj, HandlePropertyName name,
MutableHandleValue res);
bool
RunOnceScriptPrologue(JSContext* cx, HandleScript script);
bool
InitGetterSetterOperation(JSContext* cx, jsbytecode* pc, HandleObject obj, HandleId id,
HandleObject val);
bool
InitGetterSetterOperation(JSContext* cx, jsbytecode* pc, HandleObject obj, HandlePropertyName name,
HandleObject val);
unsigned
GetInitDataPropAttrs(JSOp op);
bool
EnterWithOperation(JSContext* cx, AbstractFramePtr frame, HandleValue val,
Handle<WithScope*> scope);
bool
InitGetterSetterOperation(JSContext* cx, jsbytecode* pc, HandleObject obj, HandleValue idval,
HandleObject val);
bool
SpreadCallOperation(JSContext* cx, HandleScript script, jsbytecode* pc, HandleValue thisv,
HandleValue callee, HandleValue arr, HandleValue newTarget, MutableHandleValue res);
bool
OptimizeSpreadCall(JSContext* cx, HandleValue arg, bool* optimized);
JSObject*
NewObjectOperation(JSContext* cx, HandleScript script, jsbytecode* pc,
NewObjectKind newKind = GenericObject);
JSObject*
NewObjectOperationWithTemplate(JSContext* cx, HandleObject templateObject);
JSObject*
NewArrayOperation(JSContext* cx, HandleScript script, jsbytecode* pc, uint32_t length,
NewObjectKind newKind = GenericObject);
JSObject*
NewArrayOperationWithTemplate(JSContext* cx, HandleObject templateObject);
void
ReportRuntimeLexicalError(JSContext* cx, unsigned errorNumber, HandleId id);
void
ReportRuntimeLexicalError(JSContext* cx, unsigned errorNumber, HandlePropertyName name);
void
ReportRuntimeLexicalError(JSContext* cx, unsigned errorNumber, HandleScript script, jsbytecode* pc);
// The parser only reports redeclarations that occurs within a single
// script. Due to the extensibility of the global lexical scope, we also check
// for redeclarations during runtime in JSOP_DEF{VAR,LET,CONST}.
void
ReportRuntimeRedeclaration(JSContext* cx, HandlePropertyName name, const char* redeclKind);
enum class CheckIsObjectKind : uint8_t {
IteratorNext,
IteratorReturn,
IteratorThrow,
GetIterator,
GetAsyncIterator
};
bool
ThrowCheckIsObject(JSContext* cx, CheckIsObjectKind kind);
enum class CheckIsCallableKind : uint8_t {
IteratorReturn
};
bool
ThrowCheckIsCallable(JSContext* cx, CheckIsCallableKind kind);
bool
ThrowUninitializedThis(JSContext* cx, AbstractFramePtr frame);
bool
DefaultClassConstructor(JSContext* cx, unsigned argc, Value* vp);
bool
Debug_CheckSelfHosted(JSContext* cx, HandleValue v);
} /* namespace js */
#endif /* vm_Interpreter_h */
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