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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* JS Garbage Collector. */
#ifndef jsgc_h
#define jsgc_h
#include "mozilla/Atomics.h"
#include "mozilla/EnumeratedArray.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Move.h"
#include "mozilla/TypeTraits.h"
#include "js/GCAPI.h"
#include "js/SliceBudget.h"
#include "js/Vector.h"
#include "threading/ConditionVariable.h"
#include "threading/Thread.h"
#include "vm/NativeObject.h"
namespace js {
class AutoLockHelperThreadState;
unsigned GetCPUCount();
namespace gcstats {
struct Statistics;
} // namespace gcstats
class Nursery;
namespace gc {
struct FinalizePhase;
#define GCSTATES(D) \
D(NotActive) \
D(MarkRoots) \
D(Mark) \
D(Sweep) \
D(Finalize) \
D(Compact) \
D(Decommit)
enum class State {
#define MAKE_STATE(name) name,
GCSTATES(MAKE_STATE)
#undef MAKE_STATE
};
// Reasons we reset an ongoing incremental GC or perform a non-incremental GC.
#define GC_ABORT_REASONS(D) \
D(None) \
D(NonIncrementalRequested) \
D(AbortRequested) \
D(KeepAtomsSet) \
D(IncrementalDisabled) \
D(ModeChange) \
D(MallocBytesTrigger) \
D(GCBytesTrigger) \
D(ZoneChange) \
D(CompartmentRevived)
enum class AbortReason {
#define MAKE_REASON(name) name,
GC_ABORT_REASONS(MAKE_REASON)
#undef MAKE_REASON
};
/*
* Map from C++ type to alloc kind for non-object types. JSObject does not have
* a 1:1 mapping, so must use Arena::thingSize.
*
* The AllocKind is available as MapTypeToFinalizeKind<SomeType>::kind.
*/
template <typename T> struct MapTypeToFinalizeKind {};
#define EXPAND_MAPTYPETOFINALIZEKIND(allocKind, traceKind, type, sizedType) \
template <> struct MapTypeToFinalizeKind<type> { \
static const AllocKind kind = AllocKind::allocKind; \
};
FOR_EACH_NONOBJECT_ALLOCKIND(EXPAND_MAPTYPETOFINALIZEKIND)
#undef EXPAND_MAPTYPETOFINALIZEKIND
template <typename T> struct ParticipatesInCC {};
#define EXPAND_PARTICIPATES_IN_CC(_, type, addToCCKind) \
template <> struct ParticipatesInCC<type> { static const bool value = addToCCKind; };
JS_FOR_EACH_TRACEKIND(EXPAND_PARTICIPATES_IN_CC)
#undef EXPAND_PARTICIPATES_IN_CC
static inline bool
IsNurseryAllocable(AllocKind kind)
{
MOZ_ASSERT(IsValidAllocKind(kind));
static const bool map[] = {
true, /* AllocKind::FUNCTION */
true, /* AllocKind::FUNCTION_EXTENDED */
false, /* AllocKind::OBJECT0 */
true, /* AllocKind::OBJECT0_BACKGROUND */
false, /* AllocKind::OBJECT2 */
true, /* AllocKind::OBJECT2_BACKGROUND */
false, /* AllocKind::OBJECT4 */
true, /* AllocKind::OBJECT4_BACKGROUND */
false, /* AllocKind::OBJECT8 */
true, /* AllocKind::OBJECT8_BACKGROUND */
false, /* AllocKind::OBJECT12 */
true, /* AllocKind::OBJECT12_BACKGROUND */
false, /* AllocKind::OBJECT16 */
true, /* AllocKind::OBJECT16_BACKGROUND */
false, /* AllocKind::SCRIPT */
false, /* AllocKind::LAZY_SCRIPT */
false, /* AllocKind::SHAPE */
false, /* AllocKind::ACCESSOR_SHAPE */
false, /* AllocKind::BASE_SHAPE */
false, /* AllocKind::OBJECT_GROUP */
false, /* AllocKind::FAT_INLINE_STRING */
false, /* AllocKind::STRING */
false, /* AllocKind::EXTERNAL_STRING */
false, /* AllocKind::FAT_INLINE_ATOM */
false, /* AllocKind::ATOM */
false, /* AllocKind::SYMBOL */
false, /* AllocKind::JITCODE */
false, /* AllocKind::SCOPE */
false, /* AllocKind::REGEXP_SHARED */
};
JS_STATIC_ASSERT(JS_ARRAY_LENGTH(map) == size_t(AllocKind::LIMIT));
return map[size_t(kind)];
}
static inline bool
IsBackgroundFinalized(AllocKind kind)
{
MOZ_ASSERT(IsValidAllocKind(kind));
static const bool map[] = {
true, /* AllocKind::FUNCTION */
true, /* AllocKind::FUNCTION_EXTENDED */
false, /* AllocKind::OBJECT0 */
true, /* AllocKind::OBJECT0_BACKGROUND */
false, /* AllocKind::OBJECT2 */
true, /* AllocKind::OBJECT2_BACKGROUND */
false, /* AllocKind::OBJECT4 */
true, /* AllocKind::OBJECT4_BACKGROUND */
false, /* AllocKind::OBJECT8 */
true, /* AllocKind::OBJECT8_BACKGROUND */
false, /* AllocKind::OBJECT12 */
true, /* AllocKind::OBJECT12_BACKGROUND */
false, /* AllocKind::OBJECT16 */
true, /* AllocKind::OBJECT16_BACKGROUND */
false, /* AllocKind::SCRIPT */
true, /* AllocKind::LAZY_SCRIPT */
true, /* AllocKind::SHAPE */
true, /* AllocKind::ACCESSOR_SHAPE */
true, /* AllocKind::BASE_SHAPE */
true, /* AllocKind::OBJECT_GROUP */
true, /* AllocKind::FAT_INLINE_STRING */
true, /* AllocKind::STRING */
false, /* AllocKind::EXTERNAL_STRING */
true, /* AllocKind::FAT_INLINE_ATOM */
true, /* AllocKind::ATOM */
true, /* AllocKind::SYMBOL */
false, /* AllocKind::JITCODE */
true, /* AllocKind::SCOPE */
true, /* AllocKind::REGEXP_SHARED */
};
JS_STATIC_ASSERT(JS_ARRAY_LENGTH(map) == size_t(AllocKind::LIMIT));
return map[size_t(kind)];
}
static inline bool
CanBeFinalizedInBackground(AllocKind kind, const Class* clasp)
{
MOZ_ASSERT(IsObjectAllocKind(kind));
/* If the class has no finalizer or a finalizer that is safe to call on
* a different thread, we change the alloc kind. For example,
* AllocKind::OBJECT0 calls the finalizer on the main thread,
* AllocKind::OBJECT0_BACKGROUND calls the finalizer on the gcHelperThread.
* IsBackgroundFinalized is called to prevent recursively incrementing
* the alloc kind; kind may already be a background finalize kind.
*/
return (!IsBackgroundFinalized(kind) &&
(!clasp->hasFinalize() || (clasp->flags & JSCLASS_BACKGROUND_FINALIZE)));
}
/* Capacity for slotsToThingKind */
const size_t SLOTS_TO_THING_KIND_LIMIT = 17;
extern const AllocKind slotsToThingKind[];
/* Get the best kind to use when making an object with the given slot count. */
static inline AllocKind
GetGCObjectKind(size_t numSlots)
{
if (numSlots >= SLOTS_TO_THING_KIND_LIMIT)
return AllocKind::OBJECT16;
return slotsToThingKind[numSlots];
}
/* As for GetGCObjectKind, but for dense array allocation. */
static inline AllocKind
GetGCArrayKind(size_t numElements)
{
/*
* Dense arrays can use their fixed slots to hold their elements array
* (less two Values worth of ObjectElements header), but if more than the
* maximum number of fixed slots is needed then the fixed slots will be
* unused.
*/
JS_STATIC_ASSERT(ObjectElements::VALUES_PER_HEADER == 2);
if (numElements > NativeObject::MAX_DENSE_ELEMENTS_COUNT ||
numElements + ObjectElements::VALUES_PER_HEADER >= SLOTS_TO_THING_KIND_LIMIT)
{
return AllocKind::OBJECT2;
}
return slotsToThingKind[numElements + ObjectElements::VALUES_PER_HEADER];
}
static inline AllocKind
GetGCObjectFixedSlotsKind(size_t numFixedSlots)
{
MOZ_ASSERT(numFixedSlots < SLOTS_TO_THING_KIND_LIMIT);
return slotsToThingKind[numFixedSlots];
}
// Get the best kind to use when allocating an object that needs a specific
// number of bytes.
static inline AllocKind
GetGCObjectKindForBytes(size_t nbytes)
{
MOZ_ASSERT(nbytes <= JSObject::MAX_BYTE_SIZE);
if (nbytes <= sizeof(NativeObject))
return AllocKind::OBJECT0;
nbytes -= sizeof(NativeObject);
size_t dataSlots = AlignBytes(nbytes, sizeof(Value)) / sizeof(Value);
MOZ_ASSERT(nbytes <= dataSlots * sizeof(Value));
return GetGCObjectKind(dataSlots);
}
static inline AllocKind
GetBackgroundAllocKind(AllocKind kind)
{
MOZ_ASSERT(!IsBackgroundFinalized(kind));
MOZ_ASSERT(IsObjectAllocKind(kind));
return AllocKind(size_t(kind) + 1);
}
/* Get the number of fixed slots and initial capacity associated with a kind. */
static inline size_t
GetGCKindSlots(AllocKind thingKind)
{
/* Using a switch in hopes that thingKind will usually be a compile-time constant. */
switch (thingKind) {
case AllocKind::FUNCTION:
case AllocKind::OBJECT0:
case AllocKind::OBJECT0_BACKGROUND:
return 0;
case AllocKind::FUNCTION_EXTENDED:
case AllocKind::OBJECT2:
case AllocKind::OBJECT2_BACKGROUND:
return 2;
case AllocKind::OBJECT4:
case AllocKind::OBJECT4_BACKGROUND:
return 4;
case AllocKind::OBJECT8:
case AllocKind::OBJECT8_BACKGROUND:
return 8;
case AllocKind::OBJECT12:
case AllocKind::OBJECT12_BACKGROUND:
return 12;
case AllocKind::OBJECT16:
case AllocKind::OBJECT16_BACKGROUND:
return 16;
default:
MOZ_CRASH("Bad object alloc kind");
}
}
static inline size_t
GetGCKindSlots(AllocKind thingKind, const Class* clasp)
{
size_t nslots = GetGCKindSlots(thingKind);
/* An object's private data uses the space taken by its last fixed slot. */
if (clasp->flags & JSCLASS_HAS_PRIVATE) {
MOZ_ASSERT(nslots > 0);
nslots--;
}
/*
* Functions have a larger alloc kind than AllocKind::OBJECT to reserve
* space for the extra fields in JSFunction, but have no fixed slots.
*/
if (clasp == FunctionClassPtr)
nslots = 0;
return nslots;
}
static inline size_t
GetGCKindBytes(AllocKind thingKind)
{
return sizeof(JSObject_Slots0) + GetGCKindSlots(thingKind) * sizeof(Value);
}
// Class to assist in triggering background chunk allocation. This cannot be done
// while holding the GC or worker thread state lock due to lock ordering issues.
// As a result, the triggering is delayed using this class until neither of the
// above locks is held.
class AutoMaybeStartBackgroundAllocation;
/*
* A single segment of a SortedArenaList. Each segment has a head and a tail,
* which track the start and end of a segment for O(1) append and concatenation.
*/
struct SortedArenaListSegment
{
Arena* head;
Arena** tailp;
void clear() {
head = nullptr;
tailp = &head;
}
bool isEmpty() const {
return tailp == &head;
}
// Appends |arena| to this segment.
void append(Arena* arena) {
MOZ_ASSERT(arena);
MOZ_ASSERT_IF(head, head->getAllocKind() == arena->getAllocKind());
*tailp = arena;
tailp = &arena->next;
}
// Points the tail of this segment at |arena|, which may be null. Note
// that this does not change the tail itself, but merely which arena
// follows it. This essentially turns the tail into a cursor (see also the
// description of ArenaList), but from the perspective of a SortedArenaList
// this makes no difference.
void linkTo(Arena* arena) {
*tailp = arena;
}
};
/*
* Arena lists have a head and a cursor. The cursor conceptually lies on arena
* boundaries, i.e. before the first arena, between two arenas, or after the
* last arena.
*
* Arenas are usually sorted in order of increasing free space, with the cursor
* following the Arena currently being allocated from. This ordering should not
* be treated as an invariant, however, as the free lists may be cleared,
* leaving arenas previously used for allocation partially full. Sorting order
* is restored during sweeping.
* Arenas following the cursor should not be full.
*/
class ArenaList {
// The cursor is implemented via an indirect pointer, |cursorp_|, to allow
// for efficient list insertion at the cursor point and other list
// manipulations.
//
// - If the list is empty: |head| is null, |cursorp_| points to |head|, and
// therefore |*cursorp_| is null.
//
// - If the list is not empty: |head| is non-null, and...
//
// - If the cursor is at the start of the list: |cursorp_| points to
// |head|, and therefore |*cursorp_| points to the first arena.
//
// - If cursor is at the end of the list: |cursorp_| points to the |next|
// field of the last arena, and therefore |*cursorp_| is null.
//
// - If the cursor is at neither the start nor the end of the list:
// |cursorp_| points to the |next| field of the arena preceding the
// cursor, and therefore |*cursorp_| points to the arena following the
// cursor.
//
// |cursorp_| is never null.
//
Arena* head_;
Arena** cursorp_;
void copy(const ArenaList& other) {
other.check();
head_ = other.head_;
cursorp_ = other.isCursorAtHead() ? &head_ : other.cursorp_;
check();
}
public:
ArenaList() {
clear();
}
ArenaList(const ArenaList& other) {
copy(other);
}
ArenaList& operator=(const ArenaList& other) {
copy(other);
return *this;
}
explicit ArenaList(const SortedArenaListSegment& segment) {
head_ = segment.head;
cursorp_ = segment.isEmpty() ? &head_ : segment.tailp;
check();
}
// This does checking just of |head_| and |cursorp_|.
void check() const {
#ifdef DEBUG
// If the list is empty, it must have this form.
MOZ_ASSERT_IF(!head_, cursorp_ == &head_);
// If there's an arena following the cursor, it must not be full.
Arena* cursor = *cursorp_;
MOZ_ASSERT_IF(cursor, cursor->hasFreeThings());
#endif
}
void clear() {
head_ = nullptr;
cursorp_ = &head_;
check();
}
ArenaList copyAndClear() {
ArenaList result = *this;
clear();
return result;
}
bool isEmpty() const {
check();
return !head_;
}
// This returns nullptr if the list is empty.
Arena* head() const {
check();
return head_;
}
bool isCursorAtHead() const {
check();
return cursorp_ == &head_;
}
bool isCursorAtEnd() const {
check();
return !*cursorp_;
}
void moveCursorToEnd() {
while (!isCursorAtEnd()) {
cursorp_ = &(*cursorp_)->next;
}
}
// This can return nullptr.
Arena* arenaAfterCursor() const {
check();
return *cursorp_;
}
// This returns the arena after the cursor and moves the cursor past it.
Arena* takeNextArena() {
check();
Arena* arena = *cursorp_;
if (!arena)
return nullptr;
cursorp_ = &arena->next;
check();
return arena;
}
// This does two things.
// - Inserts |a| at the cursor.
// - Leaves the cursor sitting just before |a|, if |a| is not full, or just
// after |a|, if |a| is full.
void insertAtCursor(Arena* a) {
check();
a->next = *cursorp_;
*cursorp_ = a;
// At this point, the cursor is sitting before |a|. Move it after |a|
// if necessary.
if (!a->hasFreeThings())
cursorp_ = &a->next;
check();
}
// Inserts |a| at the cursor, then moves the cursor past it.
void insertBeforeCursor(Arena* a) {
check();
a->next = *cursorp_;
*cursorp_ = a;
cursorp_ = &a->next;
check();
}
// This inserts |other|, which must be full, at the cursor of |this|.
ArenaList& insertListWithCursorAtEnd(const ArenaList& other) {
check();
other.check();
MOZ_ASSERT(other.isCursorAtEnd());
if (other.isCursorAtHead())
return *this;
// Insert the full arenas of |other| after those of |this|.
*other.cursorp_ = *cursorp_;
*cursorp_ = other.head_;
cursorp_ = other.cursorp_;
check();
return *this;
}
Arena* removeRemainingArenas(Arena** arenap);
Arena** pickArenasToRelocate(size_t& arenaTotalOut, size_t& relocTotalOut);
Arena* relocateArenas(Arena* toRelocate, Arena* relocated,
SliceBudget& sliceBudget, gcstats::Statistics& stats);
};
/*
* A class that holds arenas in sorted order by appending arenas to specific
* segments. Each segment has a head and a tail, which can be linked up to
* other segments to create a contiguous ArenaList.
*/
class SortedArenaList
{
public:
// The minimum size, in bytes, of a GC thing.
static const size_t MinThingSize = 16;
static_assert(ArenaSize <= 4096, "When increasing the Arena size, please consider how"\
" this will affect the size of a SortedArenaList.");
static_assert(MinThingSize >= 16, "When decreasing the minimum thing size, please consider"\
" how this will affect the size of a SortedArenaList.");
private:
// The maximum number of GC things that an arena can hold.
static const size_t MaxThingsPerArena = (ArenaSize - ArenaHeaderSize) / MinThingSize;
size_t thingsPerArena_;
SortedArenaListSegment segments[MaxThingsPerArena + 1];
// Convenience functions to get the nth head and tail.
Arena* headAt(size_t n) { return segments[n].head; }
Arena** tailAt(size_t n) { return segments[n].tailp; }
public:
explicit SortedArenaList(size_t thingsPerArena = MaxThingsPerArena) {
reset(thingsPerArena);
}
void setThingsPerArena(size_t thingsPerArena) {
MOZ_ASSERT(thingsPerArena && thingsPerArena <= MaxThingsPerArena);
thingsPerArena_ = thingsPerArena;
}
// Resets the first |thingsPerArena| segments of this list for further use.
void reset(size_t thingsPerArena = MaxThingsPerArena) {
setThingsPerArena(thingsPerArena);
// Initialize the segments.
for (size_t i = 0; i <= thingsPerArena; ++i)
segments[i].clear();
}
// Inserts an arena, which has room for |nfree| more things, in its segment.
void insertAt(Arena* arena, size_t nfree) {
MOZ_ASSERT(nfree <= thingsPerArena_);
segments[nfree].append(arena);
}
// Remove all empty arenas, inserting them as a linked list.
void extractEmpty(Arena** empty) {
SortedArenaListSegment& segment = segments[thingsPerArena_];
if (segment.head) {
*segment.tailp = *empty;
*empty = segment.head;
segment.clear();
}
}
// Links up the tail of each non-empty segment to the head of the next
// non-empty segment, creating a contiguous list that is returned as an
// ArenaList. This is not a destructive operation: neither the head nor tail
// of any segment is modified. However, note that the Arenas in the
// resulting ArenaList should be treated as read-only unless the
// SortedArenaList is no longer needed: inserting or removing arenas would
// invalidate the SortedArenaList.
ArenaList toArenaList() {
// Link the non-empty segment tails up to the non-empty segment heads.
size_t tailIndex = 0;
for (size_t headIndex = 1; headIndex <= thingsPerArena_; ++headIndex) {
if (headAt(headIndex)) {
segments[tailIndex].linkTo(headAt(headIndex));
tailIndex = headIndex;
}
}
// Point the tail of the final non-empty segment at null. Note that if
// the list is empty, this will just set segments[0].head to null.
segments[tailIndex].linkTo(nullptr);
// Create an ArenaList with head and cursor set to the head and tail of
// the first segment (if that segment is empty, only the head is used).
return ArenaList(segments[0]);
}
};
enum ShouldCheckThresholds
{
DontCheckThresholds = 0,
CheckThresholds = 1
};
class ArenaLists
{
JSRuntime* runtime_;
/*
* For each arena kind its free list is represented as the first span with
* free things. Initially all the spans are initialized as empty. After we
* find a new arena with available things we move its first free span into
* the list and set the arena as fully allocated. way we do not need to
* update the arena after the initial allocation. When starting the
* GC we only move the head of the of the list of spans back to the arena
* only for the arena that was not fully allocated.
*/
AllAllocKindArray<FreeSpan*> freeLists;
// Because the JITs can allocate from the free lists, they cannot be null.
// We use a placeholder FreeSpan that is empty (and wihout an associated
// Arena) so the JITs can fall back gracefully.
static FreeSpan placeholder;
AllAllocKindArray<ArenaList> arenaLists;
enum BackgroundFinalizeStateEnum { BFS_DONE, BFS_RUN };
typedef mozilla::Atomic<BackgroundFinalizeStateEnum, mozilla::SequentiallyConsistent>
BackgroundFinalizeState;
/* The current background finalization state, accessed atomically. */
AllAllocKindArray<BackgroundFinalizeState> backgroundFinalizeState;
/* For each arena kind, a list of arenas remaining to be swept. */
AllAllocKindArray<Arena*> arenaListsToSweep;
/* During incremental sweeping, a list of the arenas already swept. */
AllocKind incrementalSweptArenaKind;
ArenaList incrementalSweptArenas;
// Arena lists which have yet to be swept, but need additional foreground
// processing before they are swept.
Arena* gcShapeArenasToUpdate;
Arena* gcAccessorShapeArenasToUpdate;
Arena* gcScriptArenasToUpdate;
Arena* gcObjectGroupArenasToUpdate;
// While sweeping type information, these lists save the arenas for the
// objects which have already been finalized in the foreground (which must
// happen at the beginning of the GC), so that type sweeping can determine
// which of the object pointers are marked.
ObjectAllocKindArray<ArenaList> savedObjectArenas;
Arena* savedEmptyObjectArenas;
public:
explicit ArenaLists(JSRuntime* rt) : runtime_(rt) {
for (auto i : AllAllocKinds())
freeLists[i] = &placeholder;
for (auto i : AllAllocKinds())
backgroundFinalizeState[i] = BFS_DONE;
for (auto i : AllAllocKinds())
arenaListsToSweep[i] = nullptr;
incrementalSweptArenaKind = AllocKind::LIMIT;
gcShapeArenasToUpdate = nullptr;
gcAccessorShapeArenasToUpdate = nullptr;
gcScriptArenasToUpdate = nullptr;
gcObjectGroupArenasToUpdate = nullptr;
savedEmptyObjectArenas = nullptr;
}
~ArenaLists();
const void* addressOfFreeList(AllocKind thingKind) const {
return reinterpret_cast<const void*>(&freeLists[thingKind]);
}
Arena* getFirstArena(AllocKind thingKind) const {
return arenaLists[thingKind].head();
}
Arena* getFirstArenaToSweep(AllocKind thingKind) const {
return arenaListsToSweep[thingKind];
}
Arena* getFirstSweptArena(AllocKind thingKind) const {
if (thingKind != incrementalSweptArenaKind)
return nullptr;
return incrementalSweptArenas.head();
}
Arena* getArenaAfterCursor(AllocKind thingKind) const {
return arenaLists[thingKind].arenaAfterCursor();
}
bool arenaListsAreEmpty() const {
for (auto i : AllAllocKinds()) {
/*
* The arena cannot be empty if the background finalization is not yet
* done.
*/
if (backgroundFinalizeState[i] != BFS_DONE)
return false;
if (!arenaLists[i].isEmpty())
return false;
}
return true;
}
void unmarkAll() {
for (auto i : AllAllocKinds()) {
/* The background finalization must have stopped at this point. */
MOZ_ASSERT(backgroundFinalizeState[i] == BFS_DONE);
for (Arena* arena = arenaLists[i].head(); arena; arena = arena->next)
arena->unmarkAll();
}
}
bool doneBackgroundFinalize(AllocKind kind) const {
return backgroundFinalizeState[kind] == BFS_DONE;
}
bool needBackgroundFinalizeWait(AllocKind kind) const {
return backgroundFinalizeState[kind] != BFS_DONE;
}
/*
* Clear the free lists so we won't try to allocate from swept arenas.
*/
void purge() {
for (auto i : AllAllocKinds())
freeLists[i] = &placeholder;
}
inline void prepareForIncrementalGC();
/* Check if this arena is in use. */
bool arenaIsInUse(Arena* arena, AllocKind kind) const {
MOZ_ASSERT(arena);
return arena == freeLists[kind]->getArenaUnchecked();
}
MOZ_ALWAYS_INLINE TenuredCell* allocateFromFreeList(AllocKind thingKind, size_t thingSize) {
return freeLists[thingKind]->allocate(thingSize);
}
/*
* Moves all arenas from |fromArenaLists| into |this|.
*/
void adoptArenas(JSRuntime* runtime, ArenaLists* fromArenaLists);
/* True if the Arena in question is found in this ArenaLists */
bool containsArena(JSRuntime* runtime, Arena* arena);
void checkEmptyFreeLists() {
#ifdef DEBUG
for (auto i : AllAllocKinds())
checkEmptyFreeList(i);
#endif
}
bool checkEmptyArenaLists() {
bool empty = true;
#ifdef DEBUG
for (auto i : AllAllocKinds()) {
if (!checkEmptyArenaList(i))
empty = false;
}
#endif
return empty;
}
void checkEmptyFreeList(AllocKind kind) {
MOZ_ASSERT(freeLists[kind]->isEmpty());
}
bool checkEmptyArenaList(AllocKind kind);
bool relocateArenas(Zone* zone, Arena*& relocatedListOut, JS::gcreason::Reason reason,
SliceBudget& sliceBudget, gcstats::Statistics& stats);
void queueForegroundObjectsForSweep(FreeOp* fop);
void queueForegroundThingsForSweep(FreeOp* fop);
void mergeForegroundSweptObjectArenas();
bool foregroundFinalize(FreeOp* fop, AllocKind thingKind, SliceBudget& sliceBudget,
SortedArenaList& sweepList);
static void backgroundFinalize(FreeOp* fop, Arena* listHead, Arena** empty);
// When finalizing arenas, whether to keep empty arenas on the list or
// release them immediately.
enum KeepArenasEnum {
RELEASE_ARENAS,
KEEP_ARENAS
};
private:
inline void finalizeNow(FreeOp* fop, const FinalizePhase& phase);
inline void queueForForegroundSweep(FreeOp* fop, const FinalizePhase& phase);
inline void queueForBackgroundSweep(FreeOp* fop, const FinalizePhase& phase);
inline void finalizeNow(FreeOp* fop, AllocKind thingKind,
KeepArenasEnum keepArenas, Arena** empty = nullptr);
inline void forceFinalizeNow(FreeOp* fop, AllocKind thingKind,
KeepArenasEnum keepArenas, Arena** empty = nullptr);
inline void queueForForegroundSweep(FreeOp* fop, AllocKind thingKind);
inline void queueForBackgroundSweep(FreeOp* fop, AllocKind thingKind);
inline void mergeSweptArenas(AllocKind thingKind);
TenuredCell* allocateFromArena(JS::Zone* zone, AllocKind thingKind,
ShouldCheckThresholds checkThresholds,
AutoMaybeStartBackgroundAllocation& maybeStartBGAlloc);
inline TenuredCell* allocateFromArenaInner(JS::Zone* zone, Arena* arena, AllocKind kind);
inline void normalizeBackgroundFinalizeState(AllocKind thingKind);
friend class GCRuntime;
friend class js::Nursery;
friend class js::TenuringTracer;
};
/* The number of GC cycles an empty chunk can survive before been released. */
const size_t MAX_EMPTY_CHUNK_AGE = 4;
extern bool
InitializeStaticData();
} /* namespace gc */
class InterpreterFrame;
extern void
MarkCompartmentActive(js::InterpreterFrame* fp);
extern void
TraceRuntime(JSTracer* trc);
extern void
ReleaseAllJITCode(FreeOp* op);
extern void
PrepareForDebugGC(JSRuntime* rt);
/* Functions for managing cross compartment gray pointers. */
extern void
DelayCrossCompartmentGrayMarking(JSObject* src);
extern void
NotifyGCNukeWrapper(JSObject* o);
extern unsigned
NotifyGCPreSwap(JSObject* a, JSObject* b);
extern void
NotifyGCPostSwap(JSObject* a, JSObject* b, unsigned preResult);
/*
* Helper state for use when JS helper threads sweep and allocate GC thing kinds
* that can be swept and allocated off the main thread.
*
* In non-threadsafe builds, all actual sweeping and allocation is performed
* on the main thread, but GCHelperState encapsulates this from clients as
* much as possible.
*/
class GCHelperState
{
enum State {
IDLE,
SWEEPING
};
// Associated runtime.
JSRuntime* const rt;
// Condvar for notifying the main thread when work has finished. This is
// associated with the runtime's GC lock --- the worker thread state
// condvars can't be used here due to lock ordering issues.
js::ConditionVariable done;
// Activity for the helper to do, protected by the GC lock.
State state_;
// Thread which work is being performed on, if any.
mozilla::Maybe<Thread::Id> thread;
void startBackgroundThread(State newState, const AutoLockGC& lock,
const AutoLockHelperThreadState& helperLock);
void waitForBackgroundThread(js::AutoLockGC& lock);
State state(const AutoLockGC&);
void setState(State state, const AutoLockGC&);
friend class js::gc::ArenaLists;
static void freeElementsAndArray(void** array, void** end) {
MOZ_ASSERT(array <= end);
for (void** p = array; p != end; ++p)
js_free(*p);
js_free(array);
}
void doSweep(AutoLockGC& lock);
public:
explicit GCHelperState(JSRuntime* rt)
: rt(rt),
done(),
state_(IDLE)
{ }
void finish();
void work();
void maybeStartBackgroundSweep(const AutoLockGC& lock,
const AutoLockHelperThreadState& helperLock);
void startBackgroundShrink(const AutoLockGC& lock);
/* Must be called without the GC lock taken. */
void waitBackgroundSweepEnd();
bool onBackgroundThread();
/*
* Outside the GC lock may give true answer when in fact the sweeping has
* been done.
*/
bool isBackgroundSweeping() const {
return state_ == SWEEPING;
}
};
// A generic task used to dispatch work to the helper thread system.
// Users supply a function pointer to call.
//
// Note that we don't use virtual functions here because destructors can write
// the vtable pointer on entry, which can causes races if synchronization
// happens there.
class GCParallelTask
{
public:
using TaskFunc = void (*)(GCParallelTask*);
private:
TaskFunc func_;
// The state of the parallel computation.
enum TaskState {
NotStarted,
Dispatched,
Finished,
} state;
// Amount of time this task took to execute.
uint64_t duration_;
explicit GCParallelTask(const GCParallelTask&) = delete;
protected:
// A flag to signal a request for early completion of the off-thread task.
mozilla::Atomic<bool> cancel_;
public:
explicit GCParallelTask(TaskFunc func)
: func_(func),
state(NotStarted),
duration_(0),
cancel_(false)
{}
GCParallelTask(GCParallelTask&& other)
: func_(other.func_),
state(other.state),
duration_(0),
cancel_(false)
{}
// Derived classes must override this to ensure that join() gets called
// before members get destructed.
~GCParallelTask();
// Time spent in the most recent invocation of this task.
int64_t duration() const { return duration_; }
// The simple interface to a parallel task works exactly like pthreads.
bool start();
void join();
// If multiple tasks are to be started or joined at once, it is more
// efficient to take the helper thread lock once and use these methods.
bool startWithLockHeld(AutoLockHelperThreadState& locked);
void joinWithLockHeld(AutoLockHelperThreadState& locked);
// Instead of dispatching to a helper, run the task on the main thread.
void runFromMainThread(JSRuntime* rt);
// Dispatch a cancelation request.
enum CancelMode { CancelNoWait, CancelAndWait};
void cancel(CancelMode mode = CancelNoWait) {
cancel_ = true;
if (mode == CancelAndWait)
join();
}
// Check if a task is actively running.
bool isRunningWithLockHeld(const AutoLockHelperThreadState& locked) const;
bool isRunning() const;
void runTask() {
func_(this);
}
// This should be friended to HelperThread, but cannot be because it
// would introduce several circular dependencies.
public:
void runFromHelperThread(AutoLockHelperThreadState& locked);
};
// CRTP template to handle cast to derived type when calling run().
template <typename Derived>
class GCParallelTaskHelper : public GCParallelTask
{
public:
GCParallelTaskHelper()
: GCParallelTask(&runTaskTyped)
{}
GCParallelTaskHelper(GCParallelTaskHelper&& other)
: GCParallelTask(mozilla::Move(other))
{}
private:
static void runTaskTyped(GCParallelTask* task) {
static_cast<Derived*>(task)->run();
}
};
typedef void (*IterateChunkCallback)(JSRuntime* rt, void* data, gc::Chunk* chunk);
typedef void (*IterateZoneCallback)(JSRuntime* rt, void* data, JS::Zone* zone);
typedef void (*IterateArenaCallback)(JSRuntime* rt, void* data, gc::Arena* arena,
JS::TraceKind traceKind, size_t thingSize);
typedef void (*IterateCellCallback)(JSRuntime* rt, void* data, void* thing,
JS::TraceKind traceKind, size_t thingSize);
/*
* This function calls |zoneCallback| on every zone, |compartmentCallback| on
* every compartment, |arenaCallback| on every in-use arena, and |cellCallback|
* on every in-use cell in the GC heap.
*/
extern void
IterateZonesCompartmentsArenasCells(JSContext* cx, void* data,
IterateZoneCallback zoneCallback,
JSIterateCompartmentCallback compartmentCallback,
IterateArenaCallback arenaCallback,
IterateCellCallback cellCallback);
/*
* This function is like IterateZonesCompartmentsArenasCells, but does it for a
* single zone.
*/
extern void
IterateZoneCompartmentsArenasCells(JSContext* cx, Zone* zone, void* data,
IterateZoneCallback zoneCallback,
JSIterateCompartmentCallback compartmentCallback,
IterateArenaCallback arenaCallback,
IterateCellCallback cellCallback);
/*
* Invoke chunkCallback on every in-use chunk.
*/
extern void
IterateChunks(JSContext* cx, void* data, IterateChunkCallback chunkCallback);
typedef void (*IterateScriptCallback)(JSRuntime* rt, void* data, JSScript* script);
/*
* Invoke scriptCallback on every in-use script for
* the given compartment or for all compartments if it is null.
*/
extern void
IterateScripts(JSContext* cx, JSCompartment* compartment,
void* data, IterateScriptCallback scriptCallback);
extern void
FinalizeStringRT(JSRuntime* rt, JSString* str);
JSCompartment*
NewCompartment(JSContext* cx, JS::Zone* zone, JSPrincipals* principals,
const JS::CompartmentOptions& options);
namespace gc {
/*
* Merge all contents of source into target. This can only be used if source is
* the only compartment in its zone.
*/
void
MergeCompartments(JSCompartment* source, JSCompartment* target);
/*
* This structure overlays a Cell in the Nursery and re-purposes its memory
* for managing the Nursery collection process.
*/
class RelocationOverlay
{
/* The low bit is set so this should never equal a normal pointer. */
static const uintptr_t Relocated = uintptr_t(0xbad0bad1);
/* Set to Relocated when moved. */
uintptr_t magic_;
/* The location |this| was moved to. */
Cell* newLocation_;
/* A list entry to track all relocated things. */
RelocationOverlay* next_;
public:
static RelocationOverlay* fromCell(Cell* cell) {
return reinterpret_cast<RelocationOverlay*>(cell);
}
bool isForwarded() const {
return magic_ == Relocated;
}
Cell* forwardingAddress() const {
MOZ_ASSERT(isForwarded());
return newLocation_;
}
void forwardTo(Cell* cell);
RelocationOverlay*& nextRef() {
MOZ_ASSERT(isForwarded());
return next_;
}
RelocationOverlay* next() const {
MOZ_ASSERT(isForwarded());
return next_;
}
static bool isCellForwarded(Cell* cell) {
return fromCell(cell)->isForwarded();
}
};
// Functions for checking and updating GC thing pointers that might have been
// moved by compacting GC. Overloads are also provided that work with Values.
//
// IsForwarded - check whether a pointer refers to an GC thing that has been
// moved.
//
// Forwarded - return a pointer to the new location of a GC thing given a
// pointer to old location.
//
// MaybeForwarded - used before dereferencing a pointer that may refer to a
// moved GC thing without updating it. For JSObjects this will
// also update the object's shape pointer if it has been moved
// to allow slots to be accessed.
template <typename T>
inline bool IsForwarded(T* t);
inline bool IsForwarded(const JS::Value& value);
template <typename T>
inline T* Forwarded(T* t);
inline Value Forwarded(const JS::Value& value);
template <typename T>
inline T MaybeForwarded(T t);
#ifdef JSGC_HASH_TABLE_CHECKS
template <typename T>
inline bool IsGCThingValidAfterMovingGC(T* t);
template <typename T>
inline void CheckGCThingAfterMovingGC(T* t);
template <typename T>
inline void CheckGCThingAfterMovingGC(const ReadBarriered<T*>& t);
inline void CheckValueAfterMovingGC(const JS::Value& value);
#endif // JSGC_HASH_TABLE_CHECKS
#define JS_FOR_EACH_ZEAL_MODE(D) \
D(Poke, 1) \
D(Alloc, 2) \
D(FrameGC, 3) \
D(VerifierPre, 4) \
D(FrameVerifierPre, 5) \
D(StackRooting, 6) \
D(GenerationalGC, 7) \
D(IncrementalRootsThenFinish, 8) \
D(IncrementalMarkAllThenFinish, 9) \
D(IncrementalMultipleSlices, 10) \
D(IncrementalMarkingValidator, 11) \
D(ElementsBarrier, 12) \
D(CheckHashTablesOnMinorGC, 13) \
D(Compact, 14) \
D(CheckHeapAfterGC, 15) \
D(CheckNursery, 16)
enum class ZealMode {
#define ZEAL_MODE(name, value) name = value,
JS_FOR_EACH_ZEAL_MODE(ZEAL_MODE)
#undef ZEAL_MODE
Limit = 16
};
enum VerifierType {
PreBarrierVerifier
};
/*
* Instances of this class set the |JSRuntime::suppressGC| flag for the duration
* that they are live. Use of this class is highly discouraged. Please carefully
* read the comment in vm/Runtime.h above |suppressGC| and take all appropriate
* precautions before instantiating this class.
*/
class MOZ_RAII JS_HAZ_GC_SUPPRESSED AutoSuppressGC
{
int32_t& suppressGC_;
public:
explicit AutoSuppressGC(ExclusiveContext* cx);
explicit AutoSuppressGC(JSCompartment* comp);
explicit AutoSuppressGC(JSContext* cx);
~AutoSuppressGC()
{
suppressGC_--;
}
};
// A singly linked list of zones.
class ZoneList
{
static Zone * const End;
Zone* head;
Zone* tail;
public:
ZoneList();
~ZoneList();
bool isEmpty() const;
Zone* front() const;
void append(Zone* zone);
void transferFrom(ZoneList& other);
void removeFront();
void clear();
private:
explicit ZoneList(Zone* singleZone);
void check() const;
ZoneList(const ZoneList& other) = delete;
ZoneList& operator=(const ZoneList& other) = delete;
};
#ifdef MOZ_DEVTOOLS_SERVER
JSObject*
NewMemoryStatisticsObject(JSContext* cx);
#endif
struct MOZ_RAII AutoAssertNoNurseryAlloc
{
#ifdef DEBUG
explicit AutoAssertNoNurseryAlloc(JSRuntime* rt);
~AutoAssertNoNurseryAlloc();
private:
gc::GCRuntime& gc;
#else
explicit AutoAssertNoNurseryAlloc(JSRuntime* rt) {}
#endif
};
/*
* There are a couple of classes here that serve mostly as "tokens" indicating
* that a condition holds. Some functions force the caller to possess such a
* token because they would misbehave if the condition were false, and it is
* far more clear to make the condition visible at the point where it can be
* affected rather than just crashing in an assertion down in the place where
* it is relied upon.
*/
/*
* Token meaning that the heap is busy and no allocations will be made.
*
* This class may be instantiated directly if it is known that the condition is
* already true, or it can be used as a base class for another RAII class that
* causes the condition to become true. Such base classes will use the no-arg
* constructor, establish the condition, then call checkCondition() to assert
* it and possibly record data needed to re-check the condition during
* destruction.
*
* Ordinarily, you would do something like this with a Maybe<> member that is
* emplaced during the constructor, but token-requiring functions want to
* require a reference to a base class instance. That said, you can always pass
* in the Maybe<> field as the token.
*/
class MOZ_RAII AutoAssertHeapBusy {
protected:
JSRuntime* rt;
// Check that the heap really is busy, and record the rt for the check in
// the destructor.
void checkCondition(JSRuntime *rt);
AutoAssertHeapBusy() : rt(nullptr) {
}
public:
explicit AutoAssertHeapBusy(JSRuntime* rt) {
checkCondition(rt);
}
~AutoAssertHeapBusy() {
MOZ_ASSERT(rt); // checkCondition must always be called.
checkCondition(rt);
}
};
/*
* A class that serves as a token that the nursery is empty. It descends from
* AutoAssertHeapBusy, which means that it additionally requires the heap to be
* busy (which is not necessarily linked, but turns out to be true in practice
* for all users and simplifies the usage of these classes.)
*/
class MOZ_RAII AutoAssertEmptyNursery
{
protected:
JSRuntime* rt;
mozilla::Maybe<AutoAssertNoNurseryAlloc> noAlloc;
// Check that the nursery is empty.
void checkCondition(JSRuntime *rt);
// For subclasses that need to empty the nursery in their constructors.
AutoAssertEmptyNursery() : rt(nullptr) {
}
public:
explicit AutoAssertEmptyNursery(JSRuntime* rt) : rt(nullptr) {
checkCondition(rt);
}
AutoAssertEmptyNursery(const AutoAssertEmptyNursery& other) : AutoAssertEmptyNursery(other.rt)
{
}
};
/*
* Evict the nursery upon construction. Serves as a token indicating that the
* nursery is empty. (See AutoAssertEmptyNursery, above.)
*
* Note that this is very improper subclass of AutoAssertHeapBusy, in that the
* heap is *not* busy within the scope of an AutoEmptyNursery. I will most
* likely fix this by removing AutoAssertHeapBusy, but that is currently
* waiting on jonco's review.
*/
class MOZ_RAII AutoEmptyNursery : public AutoAssertEmptyNursery
{
public:
explicit AutoEmptyNursery(JSRuntime *rt);
};
const char*
StateName(State state);
inline bool
IsOOMReason(JS::gcreason::Reason reason)
{
return reason == JS::gcreason::LAST_DITCH ||
reason == JS::gcreason::MEM_PRESSURE;
}
} /* namespace gc */
#ifdef DEBUG
/* Use this to avoid assertions when manipulating the wrapper map. */
class MOZ_RAII AutoDisableProxyCheck
{
gc::GCRuntime& gc;
public:
explicit AutoDisableProxyCheck(JSRuntime* rt);
~AutoDisableProxyCheck();
};
#else
struct MOZ_RAII AutoDisableProxyCheck
{
explicit AutoDisableProxyCheck(JSRuntime* rt) {}
};
#endif
struct MOZ_RAII AutoDisableCompactingGC
{
explicit AutoDisableCompactingGC(JSContext* cx);
~AutoDisableCompactingGC();
private:
gc::GCRuntime& gc;
};
void
PurgeJITCaches(JS::Zone* zone);
// This is the same as IsInsideNursery, but not inlined.
bool
UninlinedIsInsideNursery(const gc::Cell* cell);
} /* namespace js */
#endif /* jsgc_h */
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