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/* vim: set ts=8 sw=8 noexpandtab: */
//  qcms
//  Copyright (C) 2009 Mozilla Foundation
//  Copyright (C) 1998-2007 Marti Maria
//
// Permission is hereby granted, free of charge, to any person obtaining 
// a copy of this software and associated documentation files (the "Software"), 
// to deal in the Software without restriction, including without limitation 
// the rights to use, copy, modify, merge, publish, distribute, sublicense, 
// and/or sell copies of the Software, and to permit persons to whom the Software 
// is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in 
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO 
// THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE 
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

#ifndef _QCMS_TRANSFORM_UTIL_H
#define _QCMS_TRANSFORM_UTIL_H

#include <stdlib.h>
#include <math.h>

#define CLU(table,x,y,z) table[(x*len + y*x_len + z*xy_len)*3]

//XXX: could use a bettername
typedef uint16_t uint16_fract_t;

float lut_interp_linear(double value, uint16_t *table, int length);
float lut_interp_linear_float(float value, float *table, int length);
uint16_t lut_interp_linear16(uint16_t input_value, uint16_t *table, int length);


static inline float lerp(float a, float b, float t)
{
        return a*(1.f-t) + b*t;
}

static inline unsigned char clamp_u8(float v)
{
  if (v > 255.)
    return 255;
  else if (v < 0)
    return 0;
  else
    return floorf(v+.5);
}

static inline float clamp_float(float a)
{
  /* One would naturally write this function as the following:
  if (a > 1.)
    return 1.;
  else if (a < 0)
    return 0;
  else
    return a;

  However, that version will let NaNs pass through which is undesirable
  for most consumers.
  */

  if (a > 1.)
    return 1.;
  else if (a >= 0)
    return a;
  else // a < 0 or a is NaN
    return 0;
}

static inline float u8Fixed8Number_to_float(uint16_t x)
{
  // 0x0000 = 0.
  // 0x0100 = 1.
  // 0xffff = 255  + 255/256
  return x/256.;
}

float *build_input_gamma_table(struct curveType *TRC);
struct matrix build_colorant_matrix(qcms_profile *p);
void build_output_lut(struct curveType *trc,
                      uint16_t **output_gamma_lut, size_t *output_gamma_lut_length);

struct matrix matrix_invert(struct matrix mat);
qcms_bool compute_precache(struct curveType *trc, uint8_t *output);

// Tested by GTest
#ifdef  __cplusplus
extern "C" {
#endif

uint16_fract_t lut_inverse_interp16(uint16_t Value, uint16_t LutTable[], int length);

#ifdef  __cplusplus
}
#endif

#endif