summaryrefslogtreecommitdiff
path: root/gfx/layers/composite/CompositableHost.h
blob: d8a967732181779a17e63212d58f0f4ae6688882 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
 * This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */

#ifndef MOZILLA_GFX_BUFFERHOST_H
#define MOZILLA_GFX_BUFFERHOST_H

#include <stdint.h>                     // for uint64_t
#include <stdio.h>                      // for FILE
#include "gfxRect.h"                    // for gfxRect
#include "mozilla/Assertions.h"         // for MOZ_ASSERT, etc
#include "mozilla/Attributes.h"         // for override
#include "mozilla/RefPtr.h"             // for RefPtr, RefCounted, etc
#include "mozilla/gfx/MatrixFwd.h"      // for Matrix4x4
#include "mozilla/gfx/Point.h"          // for Point
#include "mozilla/gfx/Rect.h"           // for Rect
#include "mozilla/gfx/Types.h"          // for SamplingFilter
#include "mozilla/ipc/ProtocolUtils.h"
#include "mozilla/layers/Compositor.h"  // for Compositor
#include "mozilla/layers/CompositorTypes.h"  // for TextureInfo, etc
#include "mozilla/layers/Effects.h"     // for Texture Effect
#include "mozilla/layers/LayersTypes.h"  // for LayerRenderState, etc
#include "mozilla/layers/LayersMessages.h"
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/mozalloc.h"           // for operator delete
#include "nsCOMPtr.h"                   // for already_AddRefed
#include "nsRegion.h"                   // for nsIntRegion
#include "nscore.h"                     // for nsACString
#include "Units.h"                      // for CSSToScreenScale

namespace mozilla {
namespace gfx {
class DataSourceSurface;
} // namespace gfx

namespace layers {

class Layer;
class LayerComposite;
class Compositor;
class ImageContainerParent;
class ThebesBufferData;
class TiledContentHost;
class CompositableParentManager;
class PCompositableParent;
struct EffectChain;

/**
 * The compositor-side counterpart to CompositableClient. Responsible for
 * updating textures and data about textures from IPC and how textures are
 * composited (tiling, double buffering, etc.).
 *
 * Update (for images/canvases) and UpdateThebes (for Thebes) are called during
 * the layers transaction to update the Compositbale's textures from the
 * content side. The actual update (and any syncronous upload) is done by the
 * TextureHost, but it is coordinated by the CompositableHost.
 *
 * Composite is called by the owning layer when it is composited. CompositableHost
 * will use its TextureHost(s) and call Compositor::DrawQuad to do the actual
 * rendering.
 */
class CompositableHost
{
protected:
  virtual ~CompositableHost();

public:
  NS_INLINE_DECL_REFCOUNTING(CompositableHost)
  explicit CompositableHost(const TextureInfo& aTextureInfo);

  static already_AddRefed<CompositableHost> Create(const TextureInfo& aTextureInfo);

  virtual CompositableType GetType() = 0;

  // If base class overrides, it should still call the parent implementation
  virtual void SetCompositor(Compositor* aCompositor);

  // composite the contents of this buffer host to the compositor's surface
  virtual void Composite(LayerComposite* aLayer,
                         EffectChain& aEffectChain,
                         float aOpacity,
                         const gfx::Matrix4x4& aTransform,
                         const gfx::SamplingFilter aSamplingFilter,
                         const gfx::IntRect& aClipRect,
                         const nsIntRegion* aVisibleRegion = nullptr) = 0;

  /**
   * Update the content host.
   * aUpdated is the region which should be updated
   * aUpdatedRegionBack is the region in aNewBackResult which has been updated
   */
  virtual bool UpdateThebes(const ThebesBufferData& aData,
                            const nsIntRegion& aUpdated,
                            const nsIntRegion& aOldValidRegionBack,
                            nsIntRegion* aUpdatedRegionBack)
  {
    NS_ERROR("should be implemented or not used");
    return false;
  }

  /**
   * Returns the front buffer.
   * *aPictureRect (if non-null, and the returned TextureHost is non-null)
   * is set to the picture rect.
   */
  virtual TextureHost* GetAsTextureHost(gfx::IntRect* aPictureRect = nullptr) {
    return nullptr;
  }

  virtual LayerRenderState GetRenderState() = 0;

  virtual gfx::IntSize GetImageSize() const
  {
    MOZ_ASSERT(false, "Should have been overridden");
    return gfx::IntSize();
  }

  /**
   * Adds a mask effect using this texture as the mask, if possible.
   * @return true if the effect was added, false otherwise.
   */
  bool AddMaskEffect(EffectChain& aEffects,
                     const gfx::Matrix4x4& aTransform);

  void RemoveMaskEffect();

  Compositor* GetCompositor() const
  {
    return mCompositor;
  }

  Layer* GetLayer() const { return mLayer; }
  void SetLayer(Layer* aLayer) { mLayer = aLayer; }

  virtual void SetImageContainer(ImageContainerParent* aImageContainer) {}

  virtual TiledContentHost* AsTiledContentHost() { return nullptr; }

  typedef uint32_t AttachFlags;
  static const AttachFlags NO_FLAGS = 0;
  static const AttachFlags ALLOW_REATTACH = 1;
  static const AttachFlags KEEP_ATTACHED = 2;
  static const AttachFlags FORCE_DETACH = 2;

  virtual void Attach(Layer* aLayer,
                      Compositor* aCompositor,
                      AttachFlags aFlags = NO_FLAGS)
  {
    MOZ_ASSERT(aCompositor, "Compositor is required");
    NS_ASSERTION(aFlags & ALLOW_REATTACH || !mAttached,
                 "Re-attaching compositables must be explicitly authorised");
    SetCompositor(aCompositor);
    SetLayer(aLayer);
    mAttached = true;
    mKeepAttached = aFlags & KEEP_ATTACHED;
  }
  // Detach this compositable host from its layer.
  // If we are used for async video, then it is not safe to blindly detach since
  // we might be re-attached to a different layer. aLayer is the layer which the
  // caller expects us to be attached to, we will only detach if we are in fact
  // attached to that layer. If we are part of a normal layer, then we will be
  // detached in any case. if aLayer is null, then we will only detach if we are
  // not async.
  // Only force detach if the IPDL tree is being shutdown.
  virtual void Detach(Layer* aLayer = nullptr, AttachFlags aFlags = NO_FLAGS)
  {
    if (!mKeepAttached ||
        aLayer == mLayer ||
        aFlags & FORCE_DETACH) {
      SetLayer(nullptr);
      mAttached = false;
      mKeepAttached = false;
    }
  }
  bool IsAttached() { return mAttached; }

  static void
  ReceivedDestroy(PCompositableParent* aActor);

  virtual void Dump(std::stringstream& aStream,
                    const char* aPrefix="",
                    bool aDumpHtml=false) { }
  static void DumpTextureHost(std::stringstream& aStream, TextureHost* aTexture);

  virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() { return nullptr; }

  virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) = 0;

  struct TimedTexture {
    CompositableTextureHostRef mTexture;
    TimeStamp mTimeStamp;
    gfx::IntRect mPictureRect;
    int32_t mFrameID;
    int32_t mProducerID;
  };
  virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures);
  virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
                                         TextureHost* aTextureOnWhite);
  virtual void UseOverlaySource(OverlaySource aOverlay,
                                const gfx::IntRect& aPictureRect) { }

  virtual void RemoveTextureHost(TextureHost* aTexture);

  // Called every time this is composited
  void BumpFlashCounter() {
    mFlashCounter = mFlashCounter >= DIAGNOSTIC_FLASH_COUNTER_MAX
                  ? DIAGNOSTIC_FLASH_COUNTER_MAX : mFlashCounter + 1;
  }

  static PCompositableParent*
  CreateIPDLActor(CompositableParentManager* mgr,
                  const TextureInfo& textureInfo,
                  uint64_t asyncID,
                  PImageContainerParent* aImageContainer = nullptr);

  static bool DestroyIPDLActor(PCompositableParent* actor);

  static CompositableHost* FromIPDLActor(PCompositableParent* actor);

  uint64_t GetCompositorID() const { return mCompositorID; }

  uint64_t GetAsyncID() const { return mAsyncID; }

  void SetCompositorID(uint64_t aID) { mCompositorID = aID; }

  void SetAsyncID(uint64_t aID) { mAsyncID = aID; }

  virtual bool Lock() { return false; }

  virtual void Unlock() { }

  virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) {
    return nullptr;
  }

  /// Called when shutting down the layer tree.
  /// This is a good place to clear all potential gpu resources before the widget
  /// is is destroyed.
  virtual void CleanupResources() {}

protected:
  TextureInfo mTextureInfo;
  uint64_t mAsyncID;
  uint64_t mCompositorID;
  RefPtr<Compositor> mCompositor;
  Layer* mLayer;
  uint32_t mFlashCounter; // used when the pref "layers.flash-borders" is true.
  bool mAttached;
  bool mKeepAttached;
};

class AutoLockCompositableHost final
{
public:
  explicit AutoLockCompositableHost(CompositableHost* aHost)
    : mHost(aHost)
  {
    mSucceeded = (mHost && mHost->Lock());
  }

  ~AutoLockCompositableHost()
  {
    if (mSucceeded && mHost) {
      mHost->Unlock();
    }
  }

  bool Failed() const { return !mSucceeded; }

private:
  RefPtr<CompositableHost> mHost;
  bool mSucceeded;
};

/**
 * Global CompositableMap, to use in the compositor thread only.
 *
 * PCompositable and PLayer can, in the case of async textures, be managed by
 * different top level protocols. In this case they don't share the same
 * communication channel and we can't send an OpAttachCompositable (PCompositable,
 * PLayer) message.
 *
 * In order to attach a layer and the right compositable if the the compositable
 * is async, we store references to the async compositables in a CompositableMap
 * that is accessed only on the compositor thread. During a layer transaction we
 * send the message OpAttachAsyncCompositable(ID, PLayer), and on the compositor
 * side we lookup the ID in the map and attach the corresponding compositable to
 * the layer.
 *
 * CompositableMap must be global because the image bridge doesn't have any
 * reference to whatever we have created with PLayerTransaction. So, the only way to
 * actually connect these two worlds is to have something global that they can
 * both query (in the same  thread). The map is not allocated the map on the 
 * stack to avoid the badness of static initialization.
 *
 * Also, we have a compositor/PLayerTransaction protocol/etc. per layer manager, and the
 * ImageBridge is used by all the existing compositors that have a video, so
 * there isn't an instance or "something" that lives outside the boudaries of a
 * given layer manager on the compositor thread except the image bridge and the
 * thread itself.
 */
namespace CompositableMap {
  void Create();
  void Destroy();
  PCompositableParent* Get(uint64_t aID);
  void Set(uint64_t aID, PCompositableParent* aParent);
  void Erase(uint64_t aID);
  void Clear();
} // namespace CompositableMap


} // namespace layers
} // namespace mozilla

#endif