1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "mozilla/layers/AsyncCompositionManager.h"
#include <stdint.h> // for uint32_t
#include "apz/src/AsyncPanZoomController.h"
#include "FrameMetrics.h" // for FrameMetrics
#include "LayerManagerComposite.h" // for LayerManagerComposite, etc
#include "Layers.h" // for Layer, ContainerLayer, etc
#include "gfxPoint.h" // for gfxPoint, gfxSize
#include "gfxPrefs.h" // for gfxPrefs
#include "mozilla/StyleAnimationValue.h" // for StyleAnimationValue, etc
#include "mozilla/WidgetUtils.h" // for ComputeTransformForRotation
#include "mozilla/dom/KeyframeEffectReadOnly.h"
#include "mozilla/dom/AnimationEffectReadOnlyBinding.h" // for dom::FillMode
#include "mozilla/dom/KeyframeEffectBinding.h" // for dom::IterationComposite
#include "mozilla/gfx/BaseRect.h" // for BaseRect
#include "mozilla/gfx/Point.h" // for RoundedToInt, PointTyped
#include "mozilla/gfx/Rect.h" // for RoundedToInt, RectTyped
#include "mozilla/gfx/ScaleFactor.h" // for ScaleFactor
#include "mozilla/layers/APZUtils.h" // for CompleteAsyncTransform
#include "mozilla/layers/Compositor.h" // for Compositor
#include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent, etc
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/layers/LayerAnimationUtils.h" // for TimingFunctionToComputedTimingFunction
#include "mozilla/layers/LayerMetricsWrapper.h" // for LayerMetricsWrapper
#include "nsCoord.h" // for NSAppUnitsToFloatPixels, etc
#include "nsDebug.h" // for NS_ASSERTION, etc
#include "nsDeviceContext.h" // for nsDeviceContext
#include "nsDisplayList.h" // for nsDisplayTransform, etc
#include "nsMathUtils.h" // for NS_round
#include "nsPoint.h" // for nsPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray, nsTArray_Impl, etc
#include "nsTArrayForwardDeclare.h" // for InfallibleTArray
#include "UnitTransforms.h" // for TransformTo
#include "gfxPrefs.h"
#if defined(MOZ_WIDGET_ANDROID)
# include <android/log.h>
# include "mozilla/widget/AndroidCompositorWidget.h"
#endif
#include "GeckoProfiler.h"
#include "FrameUniformityData.h"
#include "TreeTraversal.h" // for ForEachNode, BreadthFirstSearch
#include "VsyncSource.h"
struct nsCSSValueSharedList;
namespace mozilla {
namespace layers {
using namespace mozilla::gfx;
static bool
IsSameDimension(dom::ScreenOrientationInternal o1, dom::ScreenOrientationInternal o2)
{
bool isO1portrait = (o1 == dom::eScreenOrientation_PortraitPrimary || o1 == dom::eScreenOrientation_PortraitSecondary);
bool isO2portrait = (o2 == dom::eScreenOrientation_PortraitPrimary || o2 == dom::eScreenOrientation_PortraitSecondary);
return !(isO1portrait ^ isO2portrait);
}
static bool
ContentMightReflowOnOrientationChange(const IntRect& rect)
{
return rect.width != rect.height;
}
AsyncCompositionManager::AsyncCompositionManager(LayerManagerComposite* aManager)
: mLayerManager(aManager)
, mIsFirstPaint(true)
, mLayersUpdated(false)
, mPaintSyncId(0)
, mReadyForCompose(true)
{
}
AsyncCompositionManager::~AsyncCompositionManager()
{
}
void
AsyncCompositionManager::ResolveRefLayers(CompositorBridgeParent* aCompositor,
bool* aHasRemoteContent,
bool* aResolvePlugins)
{
if (aHasRemoteContent) {
*aHasRemoteContent = false;
}
#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
// If valid *aResolvePlugins indicates if we need to update plugin geometry
// when we walk the tree.
bool resolvePlugins = (aCompositor && aResolvePlugins && *aResolvePlugins);
#endif
if (!mLayerManager->GetRoot()) {
// Updated the return value since this result controls completing composition.
if (aResolvePlugins) {
*aResolvePlugins = false;
}
return;
}
mReadyForCompose = true;
bool hasRemoteContent = false;
bool didResolvePlugins = false;
ForEachNode<ForwardIterator>(
mLayerManager->GetRoot(),
[&](Layer* layer)
{
RefLayer* refLayer = layer->AsRefLayer();
if (!refLayer) {
return;
}
hasRemoteContent = true;
const CompositorBridgeParent::LayerTreeState* state =
CompositorBridgeParent::GetIndirectShadowTree(refLayer->GetReferentId());
if (!state) {
return;
}
Layer* referent = state->mRoot;
if (!referent) {
return;
}
if (!refLayer->GetLocalVisibleRegion().IsEmpty()) {
dom::ScreenOrientationInternal chromeOrientation =
mTargetConfig.orientation();
dom::ScreenOrientationInternal contentOrientation =
state->mTargetConfig.orientation();
if (!IsSameDimension(chromeOrientation, contentOrientation) &&
ContentMightReflowOnOrientationChange(mTargetConfig.naturalBounds())) {
mReadyForCompose = false;
}
}
refLayer->ConnectReferentLayer(referent);
#if defined(XP_WIN) || defined(MOZ_WIDGET_GTK)
if (resolvePlugins) {
didResolvePlugins |=
aCompositor->UpdatePluginWindowState(refLayer->GetReferentId());
}
#endif
});
if (aHasRemoteContent) {
*aHasRemoteContent = hasRemoteContent;
}
if (aResolvePlugins) {
*aResolvePlugins = didResolvePlugins;
}
}
void
AsyncCompositionManager::DetachRefLayers()
{
if (!mLayerManager->GetRoot()) {
return;
}
mReadyForCompose = false;
ForEachNodePostOrder<ForwardIterator>(mLayerManager->GetRoot(),
[&](Layer* layer)
{
RefLayer* refLayer = layer->AsRefLayer();
if (!refLayer) {
return;
}
const CompositorBridgeParent::LayerTreeState* state =
CompositorBridgeParent::GetIndirectShadowTree(refLayer->GetReferentId());
if (!state) {
return;
}
Layer* referent = state->mRoot;
if (referent) {
refLayer->DetachReferentLayer(referent);
}
});
}
void
AsyncCompositionManager::ComputeRotation()
{
if (!mTargetConfig.naturalBounds().IsEmpty()) {
mWorldTransform =
ComputeTransformForRotation(mTargetConfig.naturalBounds(),
mTargetConfig.rotation());
}
}
#ifdef DEBUG
static void
GetBaseTransform(Layer* aLayer, Matrix4x4* aTransform)
{
// Start with the animated transform if there is one
*aTransform =
(aLayer->AsLayerComposite()->GetShadowTransformSetByAnimation()
? aLayer->GetLocalTransform()
: aLayer->GetTransform());
}
#endif
static void
TransformClipRect(Layer* aLayer,
const ParentLayerToParentLayerMatrix4x4& aTransform)
{
MOZ_ASSERT(aTransform.Is2D());
const Maybe<ParentLayerIntRect>& clipRect = aLayer->AsLayerComposite()->GetShadowClipRect();
if (clipRect) {
ParentLayerIntRect transformed = TransformBy(aTransform, *clipRect);
aLayer->AsLayerComposite()->SetShadowClipRect(Some(transformed));
}
}
// Similar to TransformFixedClip(), but only transforms the fixed part of the
// clip.
static void
TransformFixedClip(Layer* aLayer,
const ParentLayerToParentLayerMatrix4x4& aTransform,
AsyncCompositionManager::ClipParts& aClipParts)
{
MOZ_ASSERT(aTransform.Is2D());
if (aClipParts.mFixedClip) {
*aClipParts.mFixedClip = TransformBy(aTransform, *aClipParts.mFixedClip);
aLayer->AsLayerComposite()->SetShadowClipRect(aClipParts.Intersect());
}
}
/**
* Set the given transform as the shadow transform on the layer, assuming
* that the given transform already has the pre- and post-scales applied.
* That is, this function cancels out the pre- and post-scales from aTransform
* before setting it as the shadow transform on the layer, so that when
* the layer's effective transform is computed, the pre- and post-scales will
* only be applied once.
*/
static void
SetShadowTransform(Layer* aLayer, LayerToParentLayerMatrix4x4 aTransform)
{
if (ContainerLayer* c = aLayer->AsContainerLayer()) {
aTransform.PreScale(1.0f / c->GetPreXScale(),
1.0f / c->GetPreYScale(),
1);
}
aTransform.PostScale(1.0f / aLayer->GetPostXScale(),
1.0f / aLayer->GetPostYScale(),
1);
aLayer->AsLayerComposite()->SetShadowBaseTransform(aTransform.ToUnknownMatrix());
}
static void
TranslateShadowLayer(Layer* aLayer,
const ParentLayerPoint& aTranslation,
bool aAdjustClipRect,
AsyncCompositionManager::ClipPartsCache* aClipPartsCache)
{
// This layer might also be a scrollable layer and have an async transform.
// To make sure we don't clobber that, we start with the shadow transform.
// (i.e. GetLocalTransform() instead of GetTransform()).
// Note that the shadow transform is reset on every frame of composition so
// we don't have to worry about the adjustments compounding over successive
// frames.
LayerToParentLayerMatrix4x4 layerTransform = aLayer->GetLocalTransformTyped();
// Apply the translation to the layer transform.
layerTransform.PostTranslate(aTranslation);
SetShadowTransform(aLayer, layerTransform);
aLayer->AsLayerComposite()->SetShadowTransformSetByAnimation(false);
if (aAdjustClipRect) {
auto transform = ParentLayerToParentLayerMatrix4x4::Translation(aTranslation);
// If we're passed a clip parts cache, only transform the fixed part of
// the clip.
if (aClipPartsCache) {
auto iter = aClipPartsCache->find(aLayer);
MOZ_ASSERT(iter != aClipPartsCache->end());
TransformFixedClip(aLayer, transform, iter->second);
} else {
TransformClipRect(aLayer, transform);
}
// If a fixed- or sticky-position layer has a mask layer, that mask should
// move along with the layer, so apply the translation to the mask layer too.
if (Layer* maskLayer = aLayer->GetMaskLayer()) {
TranslateShadowLayer(maskLayer, aTranslation, false, aClipPartsCache);
}
}
}
#ifdef DEBUG
static void
AccumulateLayerTransforms(Layer* aLayer,
Layer* aAncestor,
Matrix4x4& aMatrix)
{
// Accumulate the transforms between this layer and the subtree root layer.
for (Layer* l = aLayer; l && l != aAncestor; l = l->GetParent()) {
Matrix4x4 transform;
GetBaseTransform(l, &transform);
aMatrix *= transform;
}
}
#endif
static LayerPoint
GetLayerFixedMarginsOffset(Layer* aLayer,
const ScreenMargin& aFixedLayerMargins)
{
// Work out the necessary translation, in root scrollable layer space.
// Because fixed layer margins are stored relative to the root scrollable
// layer, we can just take the difference between these values.
LayerPoint translation;
int32_t sides = aLayer->GetFixedPositionSides();
if ((sides & eSideBitsLeftRight) == eSideBitsLeftRight) {
translation.x += (aFixedLayerMargins.left - aFixedLayerMargins.right) / 2;
} else if (sides & eSideBitsRight) {
translation.x -= aFixedLayerMargins.right;
} else if (sides & eSideBitsLeft) {
translation.x += aFixedLayerMargins.left;
}
if ((sides & eSideBitsTopBottom) == eSideBitsTopBottom) {
translation.y += (aFixedLayerMargins.top - aFixedLayerMargins.bottom) / 2;
} else if (sides & eSideBitsBottom) {
translation.y -= aFixedLayerMargins.bottom;
} else if (sides & eSideBitsTop) {
translation.y += aFixedLayerMargins.top;
}
return translation;
}
static gfxFloat
IntervalOverlap(gfxFloat aTranslation, gfxFloat aMin, gfxFloat aMax)
{
// Determine the amount of overlap between the 1D vector |aTranslation|
// and the interval [aMin, aMax].
if (aTranslation > 0) {
return std::max(0.0, std::min(aMax, aTranslation) - std::max(aMin, 0.0));
} else {
return std::min(0.0, std::max(aMin, aTranslation) - std::min(aMax, 0.0));
}
}
/**
* Finds the metrics on |aLayer| with scroll id |aScrollId|, and returns a
* LayerMetricsWrapper representing the (layer, metrics) pair, or the null
* LayerMetricsWrapper if no matching metrics could be found.
*/
static LayerMetricsWrapper
FindMetricsWithScrollId(Layer* aLayer, FrameMetrics::ViewID aScrollId)
{
for (uint64_t i = 0; i < aLayer->GetScrollMetadataCount(); ++i) {
if (aLayer->GetFrameMetrics(i).GetScrollId() == aScrollId) {
return LayerMetricsWrapper(aLayer, i);
}
}
return LayerMetricsWrapper();
}
/**
* Checks whether the (layer, metrics) pair (aTransformedLayer, aTransformedMetrics)
* is on the path from |aFixedLayer| to the metrics with scroll id
* |aFixedWithRespectTo|, inclusive.
*/
static bool
AsyncTransformShouldBeUnapplied(Layer* aFixedLayer,
FrameMetrics::ViewID aFixedWithRespectTo,
Layer* aTransformedLayer,
FrameMetrics::ViewID aTransformedMetrics)
{
LayerMetricsWrapper transformed = FindMetricsWithScrollId(aTransformedLayer, aTransformedMetrics);
if (!transformed.IsValid()) {
return false;
}
// It's important to start at the bottom, because the fixed layer itself
// could have the transformed metrics, and they can be at the bottom.
LayerMetricsWrapper current(aFixedLayer, LayerMetricsWrapper::StartAt::BOTTOM);
bool encounteredTransformedLayer = false;
// The transformed layer is on the path from |aFixedLayer| to the fixed-to
// layer if as we walk up the (layer, metrics) tree starting from
// |aFixedLayer|, we *first* encounter the transformed layer, and *then* (or
// at the same time) the fixed-to layer.
while (current) {
if (!encounteredTransformedLayer && current == transformed) {
encounteredTransformedLayer = true;
}
if (current.Metrics().GetScrollId() == aFixedWithRespectTo) {
return encounteredTransformedLayer;
}
current = current.GetParent();
// It's possible that we reach a layers id boundary before we reach an
// ancestor with the scroll id |aFixedWithRespectTo| (this could happen
// e.g. if the scroll frame with that scroll id uses containerless
// scrolling). In such a case, stop the walk, as a new layers id could
// have a different layer with scroll id |aFixedWithRespectTo| which we
// don't intend to match.
if (current && current.AsRefLayer() != nullptr) {
break;
}
}
return false;
}
// If |aLayer| is fixed or sticky, returns the scroll id of the scroll frame
// that it's fixed or sticky to. Otherwise, returns Nothing().
static Maybe<FrameMetrics::ViewID>
IsFixedOrSticky(Layer* aLayer)
{
bool isRootOfFixedSubtree = aLayer->GetIsFixedPosition() &&
!aLayer->GetParent()->GetIsFixedPosition();
if (isRootOfFixedSubtree) {
return Some(aLayer->GetFixedPositionScrollContainerId());
}
if (aLayer->GetIsStickyPosition()) {
return Some(aLayer->GetStickyScrollContainerId());
}
return Nothing();
}
void
AsyncCompositionManager::AlignFixedAndStickyLayers(Layer* aTransformedSubtreeRoot,
Layer* aStartTraversalAt,
FrameMetrics::ViewID aTransformScrollId,
const LayerToParentLayerMatrix4x4& aPreviousTransformForRoot,
const LayerToParentLayerMatrix4x4& aCurrentTransformForRoot,
const ScreenMargin& aFixedLayerMargins,
ClipPartsCache* aClipPartsCache)
{
// We're going to be inverting |aCurrentTransformForRoot|.
// If it's singular, there's nothing we can do.
if (aCurrentTransformForRoot.IsSingular()) {
return;
}
Layer* layer = aStartTraversalAt;
bool needsAsyncTransformUnapplied = false;
if (Maybe<FrameMetrics::ViewID> fixedTo = IsFixedOrSticky(layer)) {
needsAsyncTransformUnapplied = AsyncTransformShouldBeUnapplied(layer,
*fixedTo, aTransformedSubtreeRoot, aTransformScrollId);
}
// We want to process all the fixed and sticky descendants of
// aTransformedSubtreeRoot. Once we do encounter such a descendant, we don't
// need to recurse any deeper because the adjustment to the fixed or sticky
// layer will apply to its subtree.
if (!needsAsyncTransformUnapplied) {
for (Layer* child = layer->GetFirstChild(); child; child = child->GetNextSibling()) {
AlignFixedAndStickyLayers(aTransformedSubtreeRoot, child,
aTransformScrollId, aPreviousTransformForRoot,
aCurrentTransformForRoot, aFixedLayerMargins, aClipPartsCache);
}
return;
}
// Insert a translation so that the position of the anchor point is the same
// before and after the change to the transform of aTransformedSubtreeRoot.
// A transform creates a containing block for fixed-position descendants,
// so there shouldn't be a transform in between the fixed layer and
// the subtree root layer.
#ifdef DEBUG
Matrix4x4 ancestorTransform;
if (layer != aTransformedSubtreeRoot) {
AccumulateLayerTransforms(layer->GetParent(), aTransformedSubtreeRoot,
ancestorTransform);
}
ancestorTransform.NudgeToIntegersFixedEpsilon();
MOZ_ASSERT(ancestorTransform.IsIdentity());
#endif
// Since we create container layers for fixed layers, there shouldn't
// a local CSS or OMTA transform on the fixed layer, either (any local
// transform would go onto a descendant layer inside the container
// layer).
#ifdef DEBUG
Matrix4x4 localTransform;
GetBaseTransform(layer, &localTransform);
localTransform.NudgeToIntegersFixedEpsilon();
MOZ_ASSERT(localTransform.IsIdentity());
#endif
// Now work out the translation necessary to make sure the layer doesn't
// move given the new sub-tree root transform.
// Get the layer's fixed anchor point, in the layer's local coordinate space
// (before any transform is applied).
LayerPoint anchor = layer->GetFixedPositionAnchor();
// Offset the layer's anchor point to make sure fixed position content
// respects content document fixed position margins.
LayerPoint offsetAnchor = anchor + GetLayerFixedMarginsOffset(layer, aFixedLayerMargins);
// Additionally transform the anchor to compensate for the change
// from the old transform to the new transform. We do
// this by using the old transform to take the offset anchor back into
// subtree root space, and then the inverse of the new transform
// to bring it back to layer space.
ParentLayerPoint offsetAnchorInSubtreeRootSpace =
aPreviousTransformForRoot.TransformPoint(offsetAnchor);
LayerPoint transformedAnchor = aCurrentTransformForRoot.Inverse()
.TransformPoint(offsetAnchorInSubtreeRootSpace);
// We want to translate the layer by the difference between
// |transformedAnchor| and |anchor|.
LayerPoint translation = transformedAnchor - anchor;
// A fixed layer will "consume" (be unadjusted by) the entire translation
// calculated above. A sticky layer may consume all, part, or none of it,
// depending on where we are relative to its sticky scroll range.
// The remainder of the translation (the unconsumed portion) needs to
// be propagated to descendant fixed/sticky layers.
LayerPoint unconsumedTranslation;
if (layer->GetIsStickyPosition()) {
// For sticky positioned layers, the difference between the two rectangles
// defines a pair of translation intervals in each dimension through which
// the layer should not move relative to the scroll container. To
// accomplish this, we limit each dimension of the |translation| to that
// part of it which overlaps those intervals.
const LayerRect& stickyOuter = layer->GetStickyScrollRangeOuter();
const LayerRect& stickyInner = layer->GetStickyScrollRangeInner();
LayerPoint originalTranslation = translation;
translation.y = IntervalOverlap(translation.y, stickyOuter.y, stickyOuter.YMost()) -
IntervalOverlap(translation.y, stickyInner.y, stickyInner.YMost());
translation.x = IntervalOverlap(translation.x, stickyOuter.x, stickyOuter.XMost()) -
IntervalOverlap(translation.x, stickyInner.x, stickyInner.XMost());
unconsumedTranslation = translation - originalTranslation;
}
// Finally, apply the translation to the layer transform. Note that in cases
// where the async transform on |aTransformedSubtreeRoot| affects this layer's
// clip rect, we need to apply the same translation to said clip rect, so
// that the effective transform on the clip rect takes it back to where it was
// originally, had there been no async scroll.
TranslateShadowLayer(layer, ViewAs<ParentLayerPixel>(translation,
PixelCastJustification::NoTransformOnLayer), true, aClipPartsCache);
// Propragate the unconsumed portion of the translation to descendant
// fixed/sticky layers.
if (unconsumedTranslation != LayerPoint()) {
// Take the computations we performed to derive |translation| from
// |aCurrentTransformForRoot|, and perform them in reverse, keeping other
// quantities fixed, to come up with a new transform |newTransform| that
// would produce |unconsumedTranslation|.
LayerPoint newTransformedAnchor = unconsumedTranslation + anchor;
ParentLayerPoint newTransformedAnchorInSubtreeRootSpace =
aPreviousTransformForRoot.TransformPoint(newTransformedAnchor);
LayerToParentLayerMatrix4x4 newTransform = aPreviousTransformForRoot;
newTransform.PostTranslate(newTransformedAnchorInSubtreeRootSpace -
offsetAnchorInSubtreeRootSpace);
// Propagate this new transform to our descendants as the new value of
// |aCurrentTransformForRoot|. This allows them to consume the unconsumed
// translation.
for (Layer* child = layer->GetFirstChild(); child; child = child->GetNextSibling()) {
AlignFixedAndStickyLayers(aTransformedSubtreeRoot, child, aTransformScrollId,
aPreviousTransformForRoot, newTransform, aFixedLayerMargins, aClipPartsCache);
}
}
return;
}
static void
SampleValue(float aPortion, Animation& aAnimation,
const StyleAnimationValue& aStart, const StyleAnimationValue& aEnd,
const StyleAnimationValue& aLastValue, uint64_t aCurrentIteration,
Animatable* aValue, Layer* aLayer)
{
NS_ASSERTION(aStart.GetUnit() == aEnd.GetUnit() ||
aStart.GetUnit() == StyleAnimationValue::eUnit_None ||
aEnd.GetUnit() == StyleAnimationValue::eUnit_None,
"Must have same unit");
StyleAnimationValue startValue = aStart;
StyleAnimationValue endValue = aEnd;
// Iteration composition for accumulate
if (static_cast<dom::IterationCompositeOperation>
(aAnimation.iterationComposite()) ==
dom::IterationCompositeOperation::Accumulate &&
aCurrentIteration > 0) {
// FIXME: Bug 1293492: Add a utility function to calculate both of
// below StyleAnimationValues.
DebugOnly<bool> accumulateResult =
StyleAnimationValue::Accumulate(aAnimation.property(),
startValue,
aLastValue,
aCurrentIteration);
MOZ_ASSERT(accumulateResult, "could not accumulate value");
accumulateResult =
StyleAnimationValue::Accumulate(aAnimation.property(),
endValue,
aLastValue,
aCurrentIteration);
MOZ_ASSERT(accumulateResult, "could not accumulate value");
}
StyleAnimationValue interpolatedValue;
// This should never fail because we only pass transform and opacity values
// to the compositor and they should never fail to interpolate.
DebugOnly<bool> uncomputeResult =
StyleAnimationValue::Interpolate(aAnimation.property(),
startValue, endValue,
aPortion, interpolatedValue);
MOZ_ASSERT(uncomputeResult, "could not uncompute value");
if (aAnimation.property() == eCSSProperty_opacity) {
*aValue = interpolatedValue.GetFloatValue();
return;
}
nsCSSValueSharedList* interpolatedList =
interpolatedValue.GetCSSValueSharedListValue();
TransformData& data = aAnimation.data().get_TransformData();
nsPoint origin = data.origin();
// we expect all our transform data to arrive in device pixels
Point3D transformOrigin = data.transformOrigin();
nsDisplayTransform::FrameTransformProperties props(interpolatedList,
transformOrigin);
// If our parent layer is a perspective layer, then the offset into reference
// frame coordinates is already on that layer. If not, then we need to ask
// for it to be added here.
uint32_t flags = 0;
if (!aLayer->GetParent() || !aLayer->GetParent()->GetTransformIsPerspective()) {
flags = nsDisplayTransform::OFFSET_BY_ORIGIN;
}
Matrix4x4 transform =
nsDisplayTransform::GetResultingTransformMatrix(props, origin,
data.appUnitsPerDevPixel(),
flags, &data.bounds());
InfallibleTArray<TransformFunction> functions;
functions.AppendElement(TransformMatrix(transform));
*aValue = functions;
}
static bool
SampleAnimations(Layer* aLayer, TimeStamp aPoint)
{
bool activeAnimations = false;
ForEachNode<ForwardIterator>(
aLayer,
[&activeAnimations, &aPoint] (Layer* layer)
{
AnimationArray& animations = layer->GetAnimations();
InfallibleTArray<AnimData>& animationData = layer->GetAnimationData();
// Process in order, since later animations override earlier ones.
for (size_t i = 0, iEnd = animations.Length(); i < iEnd; ++i) {
Animation& animation = animations[i];
AnimData& animData = animationData[i];
activeAnimations = true;
MOZ_ASSERT(!animation.startTime().IsNull(),
"Failed to resolve start time of pending animations");
TimeDuration elapsedDuration =
(aPoint - animation.startTime()).MultDouble(animation.playbackRate());
TimingParams timing;
timing.mDuration.emplace(animation.duration());
timing.mDelay = animation.delay();
timing.mIterations = animation.iterations();
timing.mIterationStart = animation.iterationStart();
timing.mDirection =
static_cast<dom::PlaybackDirection>(animation.direction());
timing.mFill = static_cast<dom::FillMode>(animation.fillMode());
timing.mFunction =
AnimationUtils::TimingFunctionToComputedTimingFunction(
animation.easingFunction());
ComputedTiming computedTiming =
dom::AnimationEffectReadOnly::GetComputedTimingAt(
Nullable<TimeDuration>(elapsedDuration), timing,
animation.playbackRate());
if (computedTiming.mProgress.IsNull()) {
continue;
}
uint32_t segmentIndex = 0;
size_t segmentSize = animation.segments().Length();
AnimationSegment* segment = animation.segments().Elements();
while (segment->endPortion() < computedTiming.mProgress.Value() &&
segmentIndex < segmentSize - 1) {
++segment;
++segmentIndex;
}
double positionInSegment =
(computedTiming.mProgress.Value() - segment->startPortion()) /
(segment->endPortion() - segment->startPortion());
double portion =
ComputedTimingFunction::GetPortion(animData.mFunctions[segmentIndex],
positionInSegment,
computedTiming.mBeforeFlag);
// interpolate the property
Animatable interpolatedValue;
SampleValue(portion, animation,
animData.mStartValues[segmentIndex],
animData.mEndValues[segmentIndex],
animData.mEndValues.LastElement(),
computedTiming.mCurrentIteration,
&interpolatedValue, layer);
LayerComposite* layerComposite = layer->AsLayerComposite();
switch (animation.property()) {
case eCSSProperty_opacity:
{
layerComposite->SetShadowOpacity(interpolatedValue.get_float());
layerComposite->SetShadowOpacitySetByAnimation(true);
break;
}
case eCSSProperty_transform:
{
Matrix4x4 matrix = interpolatedValue.get_ArrayOfTransformFunction()[0].get_TransformMatrix().value();
if (ContainerLayer* c = layer->AsContainerLayer()) {
matrix.PostScale(c->GetInheritedXScale(), c->GetInheritedYScale(), 1);
}
layerComposite->SetShadowBaseTransform(matrix);
layerComposite->SetShadowTransformSetByAnimation(true);
break;
}
default:
NS_WARNING("Unhandled animated property");
}
}
});
return activeAnimations;
}
static bool
SampleAPZAnimations(const LayerMetricsWrapper& aLayer, TimeStamp aSampleTime)
{
bool activeAnimations = false;
ForEachNodePostOrder<ForwardIterator>(aLayer,
[&activeAnimations, &aSampleTime](LayerMetricsWrapper aLayerMetrics)
{
if (AsyncPanZoomController* apzc = aLayerMetrics.GetApzc()) {
apzc->ReportCheckerboard(aSampleTime);
activeAnimations |= apzc->AdvanceAnimations(aSampleTime);
}
}
);
return activeAnimations;
}
void
AsyncCompositionManager::RecordShadowTransforms(Layer* aLayer)
{
MOZ_ASSERT(gfxPrefs::CollectScrollTransforms());
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
ForEachNodePostOrder<ForwardIterator>(
aLayer,
[this] (Layer* layer)
{
for (uint32_t i = 0; i < layer->GetScrollMetadataCount(); i++) {
AsyncPanZoomController* apzc = layer->GetAsyncPanZoomController(i);
if (!apzc) {
continue;
}
gfx::Matrix4x4 shadowTransform = layer->AsLayerComposite()->GetShadowBaseTransform();
if (!shadowTransform.Is2D()) {
continue;
}
Matrix transform = shadowTransform.As2D();
if (transform.IsTranslation() && !shadowTransform.IsIdentity()) {
Point translation = transform.GetTranslation();
mLayerTransformRecorder.RecordTransform(layer, translation);
return;
}
}
});
}
static AsyncTransformComponentMatrix
AdjustForClip(const AsyncTransformComponentMatrix& asyncTransform, Layer* aLayer)
{
AsyncTransformComponentMatrix result = asyncTransform;
// Container layers start at the origin, but they are clipped to where they
// actually have content on the screen. The tree transform is meant to apply
// to the clipped area. If the tree transform includes a scale component,
// then applying it to container as-is will produce incorrect results. To
// avoid this, translate the layer so that the clip rect starts at the origin,
// apply the tree transform, and translate back.
if (const Maybe<ParentLayerIntRect>& shadowClipRect = aLayer->AsLayerComposite()->GetShadowClipRect()) {
if (shadowClipRect->TopLeft() != ParentLayerIntPoint()) { // avoid a gratuitous change of basis
result.ChangeBasis(shadowClipRect->x, shadowClipRect->y, 0);
}
}
return result;
}
static void
ExpandRootClipRect(Layer* aLayer, const ScreenMargin& aFixedLayerMargins)
{
// For Fennec we want to expand the root scrollable layer clip rect based on
// the fixed position margins. In particular, we want this while the dynamic
// toolbar is in the process of sliding offscreen and the area of the
// LayerView visible to the user is larger than the viewport size that Gecko
// knows about (and therefore larger than the clip rect). We could also just
// clear the clip rect on aLayer entirely but this seems more precise.
Maybe<ParentLayerIntRect> rootClipRect = aLayer->AsLayerComposite()->GetShadowClipRect();
if (rootClipRect && aFixedLayerMargins != ScreenMargin()) {
#ifndef MOZ_WIDGET_ANDROID
// We should never enter here on anything other than Fennec, since
// aFixedLayerMargins should be empty everywhere else.
MOZ_ASSERT(false);
#endif
ParentLayerRect rect(rootClipRect.value());
rect.Deflate(ViewAs<ParentLayerPixel>(aFixedLayerMargins,
PixelCastJustification::ScreenIsParentLayerForRoot));
aLayer->AsLayerComposite()->SetShadowClipRect(Some(RoundedOut(rect)));
}
}
#ifdef MOZ_WIDGET_ANDROID
static void
MoveScrollbarForLayerMargin(Layer* aRoot, FrameMetrics::ViewID aRootScrollId,
const ScreenMargin& aFixedLayerMargins)
{
// See bug 1223928 comment 9 - once we can detect the RCD with just the
// isRootContent flag on the metrics, we can probably move this code into
// ApplyAsyncTransformToScrollbar rather than having it as a separate
// adjustment on the layer tree.
Layer* scrollbar = BreadthFirstSearch<ReverseIterator>(aRoot,
[aRootScrollId](Layer* aNode) {
return (aNode->GetScrollbarDirection() == Layer::HORIZONTAL &&
aNode->GetScrollbarTargetContainerId() == aRootScrollId);
});
if (scrollbar) {
// Shift the horizontal scrollbar down into the new space exposed by the
// dynamic toolbar hiding. Technically we should also scale the vertical
// scrollbar a bit to expand into the new space but it's not as noticeable
// and it would add a lot more complexity, so we're going with the "it's not
// worth it" justification.
TranslateShadowLayer(scrollbar, ParentLayerPoint(0, -aFixedLayerMargins.bottom), true, nullptr);
if (scrollbar->GetParent()) {
// The layer that has the HORIZONTAL direction sits inside another
// ContainerLayer. This ContainerLayer also has a clip rect that causes
// the scrollbar to get clipped. We need to expand that clip rect to
// prevent that from happening. This is kind of ugly in that we're
// assuming a particular layer tree structure but short of adding more
// flags to the layer there doesn't appear to be a good way to do this.
ExpandRootClipRect(scrollbar->GetParent(), aFixedLayerMargins);
}
}
}
#endif
bool
AsyncCompositionManager::ApplyAsyncContentTransformToTree(Layer *aLayer,
bool* aOutFoundRoot)
{
bool appliedTransform = false;
std::stack<Maybe<ParentLayerIntRect>> stackDeferredClips;
// Maps layers to their ClipParts. The parts are not stored individually
// on the layer, but during AlignFixedAndStickyLayers we need access to
// the individual parts for descendant layers.
ClipPartsCache clipPartsCache;
ForEachNode<ForwardIterator>(
aLayer,
[&stackDeferredClips] (Layer* layer)
{
stackDeferredClips.push(Maybe<ParentLayerIntRect>());
},
[this, &aOutFoundRoot, &stackDeferredClips, &appliedTransform, &clipPartsCache] (Layer* layer)
{
Maybe<ParentLayerIntRect> clipDeferredFromChildren = stackDeferredClips.top();
stackDeferredClips.pop();
LayerToParentLayerMatrix4x4 oldTransform = layer->GetTransformTyped() *
AsyncTransformMatrix();
AsyncTransformComponentMatrix combinedAsyncTransform;
bool hasAsyncTransform = false;
ScreenMargin fixedLayerMargins;
// Each layer has multiple clips:
// - Its local clip, which is fixed to the layer contents, i.e. it moves
// with those async transforms which the layer contents move with.
// - Its scrolled clip, which moves with all async transforms.
// - For each ScrollMetadata on the layer, a scroll clip. This includes
// the composition bounds and any other clips induced by layout. This
// moves with async transforms from ScrollMetadatas above it.
// In this function, these clips are combined into two shadow clip parts:
// - The fixed clip, which consists of the local clip only, initially
// transformed by all async transforms.
// - The scrolled clip, which consists of the other clips, transformed by
// the appropriate transforms.
// These two parts are kept separate for now, because for fixed layers, we
// need to adjust the fixed clip (to cancel out some async transforms).
// The parts are kept in a cache which is cleared at the beginning of every
// composite.
// The final shadow clip for the layer is the intersection of the (possibly
// adjusted) fixed clip and the scrolled clip.
ClipParts& clipParts = clipPartsCache[layer];
clipParts.mFixedClip = layer->GetClipRect();
clipParts.mScrolledClip = layer->GetScrolledClipRect();
// If we are a perspective transform ContainerLayer, apply the clip deferred
// from our child (if there is any) before we iterate over our frame metrics,
// because this clip is subject to all async transforms of this layer.
// Since this clip came from the a scroll clip on the child, it becomes part
// of our scrolled clip.
clipParts.mScrolledClip = IntersectMaybeRects(
clipDeferredFromChildren, clipParts.mScrolledClip);
// The transform of a mask layer is relative to the masked layer's parent
// layer. So whenever we apply an async transform to a layer, we need to
// apply that same transform to the layer's own mask layer.
// A layer can also have "ancestor" mask layers for any rounded clips from
// its ancestor scroll frames. A scroll frame mask layer only needs to be
// async transformed for async scrolls of this scroll frame's ancestor
// scroll frames, not for async scrolls of this scroll frame itself.
// In the loop below, we iterate over scroll frames from inside to outside.
// At each iteration, this array contains the layer's ancestor mask layers
// of all scroll frames inside the current one.
nsTArray<Layer*> ancestorMaskLayers;
// The layer's scrolled clip can have an ancestor mask layer as well,
// which is moved by all async scrolls on this layer.
if (const Maybe<LayerClip>& scrolledClip = layer->GetScrolledClip()) {
if (scrolledClip->GetMaskLayerIndex()) {
ancestorMaskLayers.AppendElement(
layer->GetAncestorMaskLayerAt(*scrolledClip->GetMaskLayerIndex()));
}
}
for (uint32_t i = 0; i < layer->GetScrollMetadataCount(); i++) {
AsyncPanZoomController* controller = layer->GetAsyncPanZoomController(i);
if (!controller) {
continue;
}
hasAsyncTransform = true;
AsyncTransform asyncTransformWithoutOverscroll =
controller->GetCurrentAsyncTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE);
AsyncTransformComponentMatrix overscrollTransform =
controller->GetOverscrollTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE);
AsyncTransformComponentMatrix asyncTransform =
AsyncTransformComponentMatrix(asyncTransformWithoutOverscroll)
* overscrollTransform;
if (!layer->IsScrollInfoLayer()) {
controller->MarkAsyncTransformAppliedToContent();
}
const ScrollMetadata& scrollMetadata = layer->GetScrollMetadata(i);
const FrameMetrics& metrics = scrollMetadata.GetMetrics();
#if defined(MOZ_WIDGET_ANDROID)
// If we find a metrics which is the root content doc, use that. If not, use
// the root layer. Since this function recurses on children first we should
// only end up using the root layer if the entire tree was devoid of a
// root content metrics. This is a temporary solution; in the long term we
// should not need the root content metrics at all. See bug 1201529 comment
// 6 for details.
if (!(*aOutFoundRoot)) {
*aOutFoundRoot = metrics.IsRootContent() || /* RCD */
(layer->GetParent() == nullptr && /* rootmost metrics */
i + 1 >= layer->GetScrollMetadataCount());
if (*aOutFoundRoot) {
mRootScrollableId = metrics.GetScrollId();
CSSToLayerScale geckoZoom = metrics.LayersPixelsPerCSSPixel().ToScaleFactor();
if (mIsFirstPaint) {
LayerIntPoint scrollOffsetLayerPixels = RoundedToInt(metrics.GetScrollOffset() * geckoZoom);
mContentRect = metrics.GetScrollableRect();
SetFirstPaintViewport(scrollOffsetLayerPixels,
geckoZoom,
mContentRect);
} else {
ParentLayerPoint scrollOffset = controller->GetCurrentAsyncScrollOffset(
AsyncPanZoomController::RESPECT_FORCE_DISABLE);
// Compute the painted displayport in document-relative CSS pixels.
CSSRect displayPort(metrics.GetCriticalDisplayPort().IsEmpty() ?
metrics.GetDisplayPort() :
metrics.GetCriticalDisplayPort());
displayPort += metrics.GetScrollOffset();
SyncFrameMetrics(scrollOffset,
geckoZoom * asyncTransformWithoutOverscroll.mScale,
metrics.GetScrollableRect(), displayPort, geckoZoom, mLayersUpdated,
mPaintSyncId, fixedLayerMargins);
mFixedLayerMargins = fixedLayerMargins;
mLayersUpdated = false;
mPaintSyncId = 0;
}
mIsFirstPaint = false;
}
}
#else
// Non-Android platforms still care about this flag being cleared after
// the first call to TransformShadowTree().
mIsFirstPaint = false;
#endif
// Transform the current local clips by this APZC's async transform. If we're
// using containerful scrolling, then the clip is not part of the scrolled
// frame and should not be transformed.
if (!scrollMetadata.UsesContainerScrolling()) {
MOZ_ASSERT(asyncTransform.Is2D());
if (clipParts.mFixedClip) {
*clipParts.mFixedClip = TransformBy(asyncTransform, *clipParts.mFixedClip);
}
if (clipParts.mScrolledClip) {
*clipParts.mScrolledClip = TransformBy(asyncTransform, *clipParts.mScrolledClip);
}
}
// Note: we don't set the layer's shadow clip rect property yet;
// AlignFixedAndStickyLayers will use the clip parts from the clip parts
// cache.
combinedAsyncTransform *= asyncTransform;
// For the purpose of aligning fixed and sticky layers, we disregard
// the overscroll transform as well as any OMTA transform when computing the
// 'aCurrentTransformForRoot' parameter. This ensures that the overscroll
// and OMTA transforms are not unapplied, and therefore that the visual
// effects apply to fixed and sticky layers. We do this by using
// GetTransform() as the base transform rather than GetLocalTransform(),
// which would include those factors.
LayerToParentLayerMatrix4x4 transformWithoutOverscrollOrOmta =
layer->GetTransformTyped()
* CompleteAsyncTransform(
AdjustForClip(asyncTransformWithoutOverscroll, layer));
AlignFixedAndStickyLayers(layer, layer, metrics.GetScrollId(), oldTransform,
transformWithoutOverscrollOrOmta, fixedLayerMargins,
&clipPartsCache);
// Combine the local clip with the ancestor scrollframe clip. This is not
// included in the async transform above, since the ancestor clip should not
// move with this APZC.
if (scrollMetadata.HasScrollClip()) {
ParentLayerIntRect clip = scrollMetadata.ScrollClip().GetClipRect();
if (layer->GetParent() && layer->GetParent()->GetTransformIsPerspective()) {
// If our parent layer has a perspective transform, we want to apply
// our scroll clip to it instead of to this layer (see bug 1168263).
// A layer with a perspective transform shouldn't have multiple
// children with FrameMetrics, nor a child with multiple FrameMetrics.
// (A child with multiple FrameMetrics would mean that there's *another*
// scrollable element between the one with the CSS perspective and the
// transformed element. But you'd have to use preserve-3d on the inner
// scrollable element in order to have the perspective apply to the
// transformed child, and preserve-3d is not supported on scrollable
// elements, so this case can't occur.)
MOZ_ASSERT(!stackDeferredClips.top());
stackDeferredClips.top().emplace(clip);
} else {
clipParts.mScrolledClip = IntersectMaybeRects(Some(clip),
clipParts.mScrolledClip);
}
}
// Do the same for the ancestor mask layers: ancestorMaskLayers contains
// the ancestor mask layers for scroll frames *inside* the current scroll
// frame, so these are the ones we need to shift by our async transform.
for (Layer* ancestorMaskLayer : ancestorMaskLayers) {
SetShadowTransform(ancestorMaskLayer,
ancestorMaskLayer->GetLocalTransformTyped() * asyncTransform);
}
// Append the ancestor mask layer for this scroll frame to ancestorMaskLayers.
if (scrollMetadata.HasScrollClip()) {
const LayerClip& scrollClip = scrollMetadata.ScrollClip();
if (scrollClip.GetMaskLayerIndex()) {
size_t maskLayerIndex = scrollClip.GetMaskLayerIndex().value();
Layer* ancestorMaskLayer = layer->GetAncestorMaskLayerAt(maskLayerIndex);
ancestorMaskLayers.AppendElement(ancestorMaskLayer);
}
}
}
bool clipChanged = (hasAsyncTransform || clipDeferredFromChildren ||
layer->GetScrolledClipRect());
if (clipChanged) {
// Intersect the two clip parts and apply them to the layer.
// During ApplyAsyncContentTransformTree on an ancestor layer,
// AlignFixedAndStickyLayers may overwrite this with a new clip it
// computes from the clip parts, but if that doesn't happen, this
// is the layer's final clip rect.
layer->AsLayerComposite()->SetShadowClipRect(clipParts.Intersect());
}
if (hasAsyncTransform) {
// Apply the APZ transform on top of GetLocalTransform() here (rather than
// GetTransform()) in case the OMTA code in SampleAnimations already set a
// shadow transform; in that case we want to apply ours on top of that one
// rather than clobber it.
SetShadowTransform(layer,
layer->GetLocalTransformTyped()
* AdjustForClip(combinedAsyncTransform, layer));
// Do the same for the layer's own mask layer, if it has one.
if (Layer* maskLayer = layer->GetMaskLayer()) {
SetShadowTransform(maskLayer,
maskLayer->GetLocalTransformTyped() * combinedAsyncTransform);
}
appliedTransform = true;
}
ExpandRootClipRect(layer, fixedLayerMargins);
if (layer->GetScrollbarDirection() != Layer::NONE) {
ApplyAsyncTransformToScrollbar(layer);
}
});
return appliedTransform;
}
static bool
LayerIsScrollbarTarget(const LayerMetricsWrapper& aTarget, Layer* aScrollbar)
{
AsyncPanZoomController* apzc = aTarget.GetApzc();
if (!apzc) {
return false;
}
const FrameMetrics& metrics = aTarget.Metrics();
if (metrics.GetScrollId() != aScrollbar->GetScrollbarTargetContainerId()) {
return false;
}
return !aTarget.IsScrollInfoLayer();
}
static void
ApplyAsyncTransformToScrollbarForContent(Layer* aScrollbar,
const LayerMetricsWrapper& aContent,
bool aScrollbarIsDescendant)
{
// We only apply the transform if the scroll-target layer has non-container
// children (i.e. when it has some possibly-visible content). This is to
// avoid moving scroll-bars in the situation that only a scroll information
// layer has been built for a scroll frame, as this would result in a
// disparity between scrollbars and visible content.
if (aContent.IsScrollInfoLayer()) {
return;
}
const FrameMetrics& metrics = aContent.Metrics();
AsyncPanZoomController* apzc = aContent.GetApzc();
MOZ_RELEASE_ASSERT(apzc);
AsyncTransformComponentMatrix asyncTransform =
apzc->GetCurrentAsyncTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE);
// |asyncTransform| represents the amount by which we have scrolled and
// zoomed since the last paint. Because the scrollbar was sized and positioned based
// on the painted content, we need to adjust it based on asyncTransform so that
// it reflects what the user is actually seeing now.
AsyncTransformComponentMatrix scrollbarTransform;
if (aScrollbar->GetScrollbarDirection() == Layer::VERTICAL) {
const ParentLayerCoord asyncScrollY = asyncTransform._42;
const float asyncZoomY = asyncTransform._22;
// The scroll thumb needs to be scaled in the direction of scrolling by the
// inverse of the async zoom. This is because zooming in decreases the
// fraction of the whole srollable rect that is in view.
const float yScale = 1.f / asyncZoomY;
// Note: |metrics.GetZoom()| doesn't yet include the async zoom.
const CSSToParentLayerScale effectiveZoom(metrics.GetZoom().yScale * asyncZoomY);
// Here we convert the scrollbar thumb ratio into a true unitless ratio by
// dividing out the conversion factor from the scrollframe's parent's space
// to the scrollframe's space.
const float ratio = aScrollbar->GetScrollbarThumbRatio() /
(metrics.GetPresShellResolution() * asyncZoomY);
// The scroll thumb needs to be translated in opposite direction of the
// async scroll. This is because scrolling down, which translates the layer
// content up, should result in moving the scroll thumb down.
ParentLayerCoord yTranslation = -asyncScrollY * ratio;
// The scroll thumb additionally needs to be translated to compensate for
// the scale applied above. The origin with respect to which the scale is
// applied is the origin of the entire scrollbar, rather than the origin of
// the scroll thumb (meaning, for a vertical scrollbar it's at the top of
// the composition bounds). This means that empty space above the thumb
// is scaled too, effectively translating the thumb. We undo that
// translation here.
// (One can think of the adjustment being done to the translation here as
// a change of basis. We have a method to help with that,
// Matrix4x4::ChangeBasis(), but it wouldn't necessarily make the code
// cleaner in this case).
const CSSCoord thumbOrigin = (metrics.GetScrollOffset().y * ratio);
const CSSCoord thumbOriginScaled = thumbOrigin * yScale;
const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin;
const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom;
yTranslation -= thumbOriginDeltaPL;
if (metrics.IsRootContent()) {
// Scrollbar for the root are painted at the same resolution as the
// content. Since the coordinate space we apply this transform in includes
// the resolution, we need to adjust for it as well here. Note that in
// another metrics.IsRootContent() hunk below we apply a
// resolution-cancelling transform which ensures the scroll thumb isn't
// actually rendered at a larger scale.
yTranslation *= metrics.GetPresShellResolution();
}
scrollbarTransform.PostScale(1.f, yScale, 1.f);
scrollbarTransform.PostTranslate(0, yTranslation, 0);
}
if (aScrollbar->GetScrollbarDirection() == Layer::HORIZONTAL) {
// See detailed comments under the VERTICAL case.
const ParentLayerCoord asyncScrollX = asyncTransform._41;
const float asyncZoomX = asyncTransform._11;
const float xScale = 1.f / asyncZoomX;
const CSSToParentLayerScale effectiveZoom(metrics.GetZoom().xScale * asyncZoomX);
const float ratio = aScrollbar->GetScrollbarThumbRatio() /
(metrics.GetPresShellResolution() * asyncZoomX);
ParentLayerCoord xTranslation = -asyncScrollX * ratio;
const CSSCoord thumbOrigin = (metrics.GetScrollOffset().x * ratio);
const CSSCoord thumbOriginScaled = thumbOrigin * xScale;
const CSSCoord thumbOriginDelta = thumbOriginScaled - thumbOrigin;
const ParentLayerCoord thumbOriginDeltaPL = thumbOriginDelta * effectiveZoom;
xTranslation -= thumbOriginDeltaPL;
if (metrics.IsRootContent()) {
xTranslation *= metrics.GetPresShellResolution();
}
scrollbarTransform.PostScale(xScale, 1.f, 1.f);
scrollbarTransform.PostTranslate(xTranslation, 0, 0);
}
LayerToParentLayerMatrix4x4 transform =
aScrollbar->GetLocalTransformTyped() * scrollbarTransform;
AsyncTransformComponentMatrix compensation;
// If the scrollbar layer is for the root then the content's resolution
// applies to the scrollbar as well. Since we don't actually want the scroll
// thumb's size to vary with the zoom (other than its length reflecting the
// fraction of the scrollable length that's in view, which is taken care of
// above), we apply a transform to cancel out this resolution.
if (metrics.IsRootContent()) {
compensation =
AsyncTransformComponentMatrix::Scaling(
metrics.GetPresShellResolution(),
metrics.GetPresShellResolution(),
1.0f).Inverse();
}
// If the scrollbar layer is a child of the content it is a scrollbar for,
// then we need to adjust for any async transform (including an overscroll
// transform) on the content. This needs to be cancelled out because layout
// positions and sizes the scrollbar on the assumption that there is no async
// transform, and without this adjustment the scrollbar will end up in the
// wrong place.
//
// Note that since the async transform is applied on top of the content's
// regular transform, we need to make sure to unapply the async transform in
// the same coordinate space. This requires applying the content transform
// and then unapplying it after unapplying the async transform.
if (aScrollbarIsDescendant) {
AsyncTransformComponentMatrix overscroll =
apzc->GetOverscrollTransform(AsyncPanZoomController::RESPECT_FORCE_DISABLE);
Matrix4x4 asyncUntransform = (asyncTransform * overscroll).Inverse().ToUnknownMatrix();
Matrix4x4 contentTransform = aContent.GetTransform();
Matrix4x4 contentUntransform = contentTransform.Inverse();
AsyncTransformComponentMatrix asyncCompensation =
ViewAs<AsyncTransformComponentMatrix>(
contentTransform
* asyncUntransform
* contentUntransform);
compensation = compensation * asyncCompensation;
// We also need to make a corresponding change on the clip rect of all the
// layers on the ancestor chain from the scrollbar layer up to but not
// including the layer with the async transform. Otherwise the scrollbar
// shifts but gets clipped and so appears to flicker.
for (Layer* ancestor = aScrollbar; ancestor != aContent.GetLayer(); ancestor = ancestor->GetParent()) {
TransformClipRect(ancestor, asyncCompensation);
}
}
transform = transform * compensation;
SetShadowTransform(aScrollbar, transform);
}
static LayerMetricsWrapper
FindScrolledLayerForScrollbar(Layer* aScrollbar, bool* aOutIsAncestor)
{
// First check if the scrolled layer is an ancestor of the scrollbar layer.
LayerMetricsWrapper root(aScrollbar->Manager()->GetRoot());
LayerMetricsWrapper prevAncestor(aScrollbar);
LayerMetricsWrapper scrolledLayer;
for (LayerMetricsWrapper ancestor(aScrollbar); ancestor; ancestor = ancestor.GetParent()) {
// Don't walk into remote layer trees; the scrollbar will always be in
// the same layer space.
if (ancestor.AsRefLayer()) {
root = prevAncestor;
break;
}
prevAncestor = ancestor;
if (LayerIsScrollbarTarget(ancestor, aScrollbar)) {
*aOutIsAncestor = true;
return ancestor;
}
}
// Search the entire layer space of the scrollbar.
ForEachNode<ForwardIterator>(
root,
[&root, &scrolledLayer, &aScrollbar](LayerMetricsWrapper aLayerMetrics)
{
// Do not recurse into RefLayers, since our initial aSubtreeRoot is the
// root (or RefLayer root) of a single layer space to search.
if (root != aLayerMetrics && aLayerMetrics.AsRefLayer()) {
return TraversalFlag::Skip;
}
if (LayerIsScrollbarTarget(aLayerMetrics, aScrollbar)) {
scrolledLayer = aLayerMetrics;
return TraversalFlag::Abort;
}
return TraversalFlag::Continue;
}
);
return scrolledLayer;
}
void
AsyncCompositionManager::ApplyAsyncTransformToScrollbar(Layer* aLayer)
{
// If this layer corresponds to a scrollbar, then there should be a layer that
// is a previous sibling or a parent that has a matching ViewID on its FrameMetrics.
// That is the content that this scrollbar is for. We pick up the transient
// async transform from that layer and use it to update the scrollbar position.
// Note that it is possible that the content layer is no longer there; in
// this case we don't need to do anything because there can't be an async
// transform on the content.
bool isAncestor = false;
const LayerMetricsWrapper& scrollTarget = FindScrolledLayerForScrollbar(aLayer, &isAncestor);
if (scrollTarget) {
ApplyAsyncTransformToScrollbarForContent(aLayer, scrollTarget, isAncestor);
}
}
void
AsyncCompositionManager::GetFrameUniformity(FrameUniformityData* aOutData)
{
MOZ_ASSERT(CompositorThreadHolder::IsInCompositorThread());
mLayerTransformRecorder.EndTest(aOutData);
}
bool
AsyncCompositionManager::TransformShadowTree(TimeStamp aCurrentFrame,
TimeDuration aVsyncRate,
TransformsToSkip aSkip)
{
PROFILER_LABEL("AsyncCompositionManager", "TransformShadowTree",
js::ProfileEntry::Category::GRAPHICS);
Layer* root = mLayerManager->GetRoot();
if (!root) {
return false;
}
// First, compute and set the shadow transforms from OMT animations.
// NB: we must sample animations *before* sampling pan/zoom
// transforms.
// Use a previous vsync time to make main thread animations and compositor
// more in sync with each other.
// On the initial frame we use aVsyncTimestamp here so the timestamp on the
// second frame are the same as the initial frame, but it does not matter.
bool wantNextFrame = SampleAnimations(root,
!mPreviousFrameTimeStamp.IsNull() ?
mPreviousFrameTimeStamp : aCurrentFrame);
// Reset the previous time stamp if we don't already have any running
// animations to avoid using the time which is far behind for newly
// started animations.
mPreviousFrameTimeStamp = wantNextFrame ? aCurrentFrame : TimeStamp();
if (!(aSkip & TransformsToSkip::APZ)) {
// FIXME/bug 775437: unify this interface with the ~native-fennec
// derived code
//
// Attempt to apply an async content transform to any layer that has
// an async pan zoom controller (which means that it is rendered
// async using Gecko). If this fails, fall back to transforming the
// primary scrollable layer. "Failing" here means that we don't
// find a frame that is async scrollable. Note that the fallback
// code also includes Fennec which is rendered async. Fennec uses
// its own platform-specific async rendering that is done partially
// in Gecko and partially in Java.
bool foundRoot = false;
if (ApplyAsyncContentTransformToTree(root, &foundRoot)) {
#if defined(MOZ_WIDGET_ANDROID)
MOZ_ASSERT(foundRoot);
if (foundRoot && mFixedLayerMargins != ScreenMargin()) {
MoveScrollbarForLayerMargin(root, mRootScrollableId, mFixedLayerMargins);
}
#endif
}
// Advance APZ animations to the next expected vsync timestamp, if we can
// get it.
TimeStamp nextFrame = aCurrentFrame;
MOZ_ASSERT(aVsyncRate != TimeDuration::Forever());
if (aVsyncRate != TimeDuration::Forever()) {
nextFrame += aVsyncRate;
}
wantNextFrame |= SampleAPZAnimations(LayerMetricsWrapper(root), nextFrame);
}
LayerComposite* rootComposite = root->AsLayerComposite();
gfx::Matrix4x4 trans = rootComposite->GetShadowBaseTransform();
trans *= gfx::Matrix4x4::From2D(mWorldTransform);
rootComposite->SetShadowBaseTransform(trans);
if (gfxPrefs::CollectScrollTransforms()) {
RecordShadowTransforms(root);
}
return wantNextFrame;
}
void
AsyncCompositionManager::SetFirstPaintViewport(const LayerIntPoint& aOffset,
const CSSToLayerScale& aZoom,
const CSSRect& aCssPageRect)
{
#ifdef MOZ_WIDGET_ANDROID
widget::AndroidCompositorWidget* widget =
mLayerManager->GetCompositor()->GetWidget()->AsAndroid();
if (!widget) {
return;
}
widget->SetFirstPaintViewport(aOffset, aZoom, aCssPageRect);
#endif
}
void
AsyncCompositionManager::SyncFrameMetrics(const ParentLayerPoint& aScrollOffset,
const CSSToParentLayerScale& aZoom,
const CSSRect& aCssPageRect,
const CSSRect& aDisplayPort,
const CSSToLayerScale& aPaintedResolution,
bool aLayersUpdated,
int32_t aPaintSyncId,
ScreenMargin& aFixedLayerMargins)
{
#ifdef MOZ_WIDGET_ANDROID
widget::AndroidCompositorWidget* widget =
mLayerManager->GetCompositor()->GetWidget()->AsAndroid();
if (!widget) {
return;
}
widget->SyncFrameMetrics(
aScrollOffset, aZoom, aCssPageRect, aDisplayPort, aPaintedResolution,
aLayersUpdated, aPaintSyncId, aFixedLayerMargins);
#endif
}
} // namespace layers
} // namespace mozilla
|