summaryrefslogtreecommitdiff
path: root/gfx/ipc/GPUProcessManager.cpp
blob: 8aaf0f1d0d4edcaaf94da2573fe2357d8ea3a653 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set ts=8 sts=2 et sw=2 tw=99: */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "GPUProcessManager.h"
#include "GPUProcessHost.h"
#include "GPUProcessListener.h"
#include "mozilla/StaticPtr.h"
#include "mozilla/dom/ContentParent.h"
#include "mozilla/layers/APZCTreeManager.h"
#include "mozilla/layers/APZCTreeManagerChild.h"
#include "mozilla/layers/CompositorBridgeParent.h"
#include "mozilla/layers/ImageBridgeChild.h"
#include "mozilla/layers/ImageBridgeParent.h"
#include "mozilla/layers/InProcessCompositorSession.h"
#include "mozilla/layers/LayerTreeOwnerTracker.h"
#include "mozilla/layers/RemoteCompositorSession.h"
#include "mozilla/widget/PlatformWidgetTypes.h"
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
# include "mozilla/widget/CompositorWidgetChild.h"
#endif
#include "nsBaseWidget.h"
#include "nsContentUtils.h"
#include "VsyncBridgeChild.h"
#include "VsyncIOThreadHolder.h"
#include "VsyncSource.h"
#include "mozilla/dom/VideoDecoderManagerChild.h"
#include "mozilla/dom/VideoDecoderManagerParent.h"
#include "MediaPrefs.h"

namespace mozilla {
namespace gfx {

using namespace mozilla::layers;

static StaticAutoPtr<GPUProcessManager> sSingleton;

GPUProcessManager*
GPUProcessManager::Get()
{
  return sSingleton;
}

void
GPUProcessManager::Initialize()
{
  MOZ_ASSERT(XRE_IsParentProcess());
  sSingleton = new GPUProcessManager();
}

void
GPUProcessManager::Shutdown()
{
  sSingleton = nullptr;
}

GPUProcessManager::GPUProcessManager()
 : mTaskFactory(this),
   mNextLayerTreeId(0),
   mNumProcessAttempts(0),
   mDeviceResetCount(0),
   mProcess(nullptr),
   mGPUChild(nullptr)
{
  MOZ_COUNT_CTOR(GPUProcessManager);

  mObserver = new Observer(this);
  nsContentUtils::RegisterShutdownObserver(mObserver);

  mDeviceResetLastTime = TimeStamp::Now();

  LayerTreeOwnerTracker::Initialize();
}

GPUProcessManager::~GPUProcessManager()
{
  MOZ_COUNT_DTOR(GPUProcessManager);

  LayerTreeOwnerTracker::Shutdown();

  // The GPU process should have already been shut down.
  MOZ_ASSERT(!mProcess && !mGPUChild);

  // We should have already removed observers.
  MOZ_ASSERT(!mObserver);
}

NS_IMPL_ISUPPORTS(GPUProcessManager::Observer, nsIObserver);

GPUProcessManager::Observer::Observer(GPUProcessManager* aManager)
 : mManager(aManager)
{
}

NS_IMETHODIMP
GPUProcessManager::Observer::Observe(nsISupports* aSubject, const char* aTopic, const char16_t* aData)
{
  if (!strcmp(aTopic, NS_XPCOM_SHUTDOWN_OBSERVER_ID)) {
    mManager->OnXPCOMShutdown();
  }
  return NS_OK;
}

void
GPUProcessManager::OnXPCOMShutdown()
{
  if (mObserver) {
    nsContentUtils::UnregisterShutdownObserver(mObserver);
    mObserver = nullptr;
  }

  CleanShutdown();
}

void
GPUProcessManager::LaunchGPUProcess()
{
  if (mProcess) {
    return;
  }

  // Start the Vsync I/O thread so can use it as soon as the process launches.
  EnsureVsyncIOThread();

  mNumProcessAttempts++;

  // The subprocess is launched asynchronously, so we wait for a callback to
  // acquire the IPDL actor.
  mProcess = new GPUProcessHost(this);
  if (!mProcess->Launch()) {
    DisableGPUProcess("Failed to launch GPU process");
  }
}

void
GPUProcessManager::DisableGPUProcess(const char* aMessage)
{
  if (!gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
    return;
  }

  gfxConfig::SetFailed(Feature::GPU_PROCESS, FeatureStatus::Failed, aMessage);
  gfxCriticalNote << aMessage;

  DestroyProcess();
  ShutdownVsyncIOThread();
}

void
GPUProcessManager::EnsureGPUReady()
{
  if (mProcess && !mProcess->IsConnected()) {
    if (!mProcess->WaitForLaunch()) {
      // If this fails, we should have fired OnProcessLaunchComplete and
      // removed the process.
      MOZ_ASSERT(!mProcess && !mGPUChild);
      return;
    }
  }

  if (mGPUChild) {
    mGPUChild->EnsureGPUReady();
  }
}

void
GPUProcessManager::EnsureImageBridgeChild()
{
  if (ImageBridgeChild::GetSingleton()) {
    return;
  }

  EnsureGPUReady();

  if (!mGPUChild) {
    ImageBridgeChild::InitSameProcess();
    return;
  }

  ipc::Endpoint<PImageBridgeParent> parentPipe;
  ipc::Endpoint<PImageBridgeChild> childPipe;
  nsresult rv = PImageBridge::CreateEndpoints(
    mGPUChild->OtherPid(),
    base::GetCurrentProcId(),
    &parentPipe,
    &childPipe);
  if (NS_FAILED(rv)) {
    DisableGPUProcess("Failed to create PImageBridge endpoints");
    return;
  }

  mGPUChild->SendInitImageBridge(Move(parentPipe));
  ImageBridgeChild::InitWithGPUProcess(Move(childPipe));
}

void
GPUProcessManager::OnProcessLaunchComplete(GPUProcessHost* aHost)
{
  MOZ_ASSERT(mProcess && mProcess == aHost);

  if (!mProcess->IsConnected()) {
    DisableGPUProcess("Failed to launch GPU process");
    return;
  }

  mGPUChild = mProcess->GetActor();
  mProcessToken = mProcess->GetProcessToken();

  Endpoint<PVsyncBridgeParent> vsyncParent;
  Endpoint<PVsyncBridgeChild> vsyncChild;
  nsresult rv = PVsyncBridge::CreateEndpoints(
    mGPUChild->OtherPid(),
    base::GetCurrentProcId(),
    &vsyncParent,
    &vsyncChild);
  if (NS_FAILED(rv)) {
    DisableGPUProcess("Failed to create PVsyncBridge endpoints");
    return;
  }

  mVsyncBridge = VsyncBridgeChild::Create(mVsyncIOThread, mProcessToken, Move(vsyncChild));
  mGPUChild->SendInitVsyncBridge(Move(vsyncParent));

  nsTArray<LayerTreeIdMapping> mappings;
  LayerTreeOwnerTracker::Get()->Iterate([&](uint64_t aLayersId, base::ProcessId aProcessId) {
    mappings.AppendElement(LayerTreeIdMapping(aLayersId, aProcessId));
  });
  mGPUChild->SendAddLayerTreeIdMapping(mappings);
}

static bool
ShouldLimitDeviceResets(uint32_t count, int32_t deltaMilliseconds)
{
  // We decide to limit by comparing the amount of resets that have happened
  // and time since the last reset to two prefs. 
  int32_t timeLimit = gfxPrefs::DeviceResetThresholdMilliseconds();
  int32_t countLimit = gfxPrefs::DeviceResetLimitCount();

  bool hasTimeLimit = timeLimit != -1;
  bool hasCountLimit = countLimit != -1;

  bool triggeredTime = deltaMilliseconds < timeLimit;
  bool triggeredCount = count > (uint32_t)countLimit;

  // If we have both prefs set then it needs to trigger both limits,
  // otherwise we only test the pref that is set or none
  if (hasTimeLimit && hasCountLimit) {
    return triggeredTime && triggeredCount;
  } else if (hasTimeLimit) {
    return triggeredTime;
  } else if (hasCountLimit) {
    return triggeredCount;
  }

  return false;
}

void
GPUProcessManager::OnProcessDeviceReset(GPUProcessHost* aHost)
{
  // Detect whether the device is resetting too quickly or too much
  // indicating that we should give up and use software
  mDeviceResetCount++;

  auto newTime = TimeStamp::Now();
  auto delta = (int32_t)(newTime - mDeviceResetLastTime).ToMilliseconds();
  mDeviceResetLastTime = newTime;

  if (ShouldLimitDeviceResets(mDeviceResetCount, delta)) {
    DestroyProcess();
    DisableGPUProcess("GPU processed experienced too many device resets");

    HandleProcessLost();
    return;
  }

  // We're good, do a reset like normal
  for (auto& session : mRemoteSessions) {
    session->NotifyDeviceReset();
  }
}

void
GPUProcessManager::OnProcessUnexpectedShutdown(GPUProcessHost* aHost)
{
  MOZ_ASSERT(mProcess && mProcess == aHost);

  DestroyProcess();

  if (mNumProcessAttempts > uint32_t(gfxPrefs::GPUProcessDevMaxRestarts())) {
    DisableGPUProcess("GPU processed crashed too many times");
  }

  HandleProcessLost();
}

void
GPUProcessManager::HandleProcessLost()
{
  if (gfxConfig::IsEnabled(Feature::GPU_PROCESS)) {
    LaunchGPUProcess();
  }

  // The shutdown and restart sequence for the GPU process is as follows:
  //
  //  (1) The GPU process dies. IPDL will enqueue an ActorDestroy message on
  //      each channel owning a bridge to the GPU process, on the thread
  //      owning that channel.
  //
  //  (2) The first channel to process its ActorDestroy message will post a
  //      message to the main thread to call NotifyRemoteActorDestroyed on
  //      the GPUProcessManager, which calls OnProcessUnexpectedShutdown if
  //      it has not handled shutdown for this process yet.
  //
  //  (3) We then notify each widget that its session with the compositor is
  //      now invalid. The widget is responsible for destroying its layer
  //      manager and CompositorBridgeChild. Note that at this stage, not
  //      all actors may have received ActorDestroy yet. CompositorBridgeChild
  //      may attempt to send messages, and if this happens, it will probably
  //      report a MsgDropped error. This is okay.
  //
  //  (4) At this point, the UI process has a clean slate: no layers should
  //      exist for the old compositor. We may make a decision on whether or
  //      not to re-launch the GPU process. Currently, we do not relaunch it,
  //      and any new compositors will be created in-process and will default
  //      to software.
  //
  //  (5) Next we notify each ContentParent of the lost connection. It will
  //      request new endpoints from the GPUProcessManager and forward them
  //      to its ContentChild. The parent-side of these endpoints may come
  //      from the compositor thread of the UI process, or the compositor
  //      thread of the GPU process. However, no actual compositors should
  //      exist yet.
  //
  //  (6) Each ContentChild will receive new endpoints. It will destroy its
  //      Compositor/ImageBridgeChild singletons and recreate them, as well
  //      as invalidate all retained layers.
  //
  //  (7) In addition, each ContentChild will ask each of its TabChildren
  //      to re-request association with the compositor for the window
  //      owning the tab. The sequence of calls looks like:
  //        (a) [CONTENT] ContentChild::RecvReinitRendering
  //        (b) [CONTENT] TabChild::ReinitRendering
  //        (c) [CONTENT] TabChild::SendEnsureLayersConnected
  //        (d)      [UI] TabParent::RecvEnsureLayersConnected
  //        (e)      [UI] RenderFrameParent::EnsureLayersConnected
  //        (f)      [UI] CompositorBridgeChild::SendNotifyChildRecreated
  //
  //      Note that at step (e), RenderFrameParent will call GetLayerManager
  //      on the nsIWidget owning the tab. This step ensures that a compositor
  //      exists for the window. If we decided to launch a new GPU Process,
  //      at this point we block until the process has launched and we're
  //      able to create a new window compositor. Otherwise, if compositing
  //      is now in-process, this will simply create a new
  //      CompositorBridgeParent in the UI process. If there are multiple tabs
  //      in the same window, additional tabs will simply return the already-
  //      established compositor.
  //
  //      Finally, this step serves one other crucial function: tabs must be
  //      associated with a window compositor or else they can't forward
  //      layer transactions. So this step both ensures that a compositor
  //      exists, and that the tab can forward layers.
  //
  //  (8) Last, if the window had no remote tabs, step (7) will not have 
  //      applied, and the window will not have a new compositor just yet.
  //      The next refresh tick and paint will ensure that one exists, again
  //      via nsIWidget::GetLayerManager.

  // Build a list of sessions to notify, since notification might delete
  // entries from the list.
  nsTArray<RefPtr<RemoteCompositorSession>> sessions;
  for (auto& session : mRemoteSessions) {
    sessions.AppendElement(session);
  }

  // Notify each widget that we have lost the GPU process. This will ensure
  // that each widget destroys its layer manager and CompositorBridgeChild.
  for (const auto& session : sessions) {
    session->NotifySessionLost();
  }

  // Notify content. This will ensure that each content process re-establishes
  // a connection to the compositor thread (whether it's in-process or in a
  // newly launched GPU process).
  for (const auto& listener : mListeners) {
    listener->OnCompositorUnexpectedShutdown();
  }
}

void
GPUProcessManager::NotifyRemoteActorDestroyed(const uint64_t& aProcessToken)
{
  if (!NS_IsMainThread()) {
    RefPtr<Runnable> task = mTaskFactory.NewRunnableMethod(
      &GPUProcessManager::NotifyRemoteActorDestroyed, aProcessToken);
    NS_DispatchToMainThread(task.forget());
    return;
  }

  if (mProcessToken != aProcessToken) {
    // This token is for an older process; we can safely ignore it.
    return;
  }

  // One of the bridged top-level actors for the GPU process has been
  // prematurely terminated, and we're receiving a notification. This
  // can happen if the ActorDestroy for a bridged protocol fires
  // before the ActorDestroy for PGPUChild.
  OnProcessUnexpectedShutdown(mProcess);
}

void
GPUProcessManager::CleanShutdown()
{
  DestroyProcess();
  mVsyncIOThread = nullptr;
}

void
GPUProcessManager::KillProcess()
{
  if (!mProcess) {
    return;
  }

  mProcess->KillProcess();
}

void
GPUProcessManager::DestroyProcess()
{
  if (!mProcess) {
    return;
  }

  mProcess->Shutdown();
  mProcessToken = 0;
  mProcess = nullptr;
  mGPUChild = nullptr;
  if (mVsyncBridge) {
    mVsyncBridge->Close();
    mVsyncBridge = nullptr;
  }
}

RefPtr<CompositorSession>
GPUProcessManager::CreateTopLevelCompositor(nsBaseWidget* aWidget,
                                            LayerManager* aLayerManager,
                                            CSSToLayoutDeviceScale aScale,
                                            bool aUseAPZ,
                                            bool aUseExternalSurfaceSize,
                                            const gfx::IntSize& aSurfaceSize)
{
  uint64_t layerTreeId = AllocateLayerTreeId();

  EnsureGPUReady();
  EnsureImageBridgeChild();

  if (mGPUChild) {
    RefPtr<CompositorSession> session = CreateRemoteSession(
      aWidget,
      aLayerManager,
      layerTreeId,
      aScale,
      aUseAPZ,
      aUseExternalSurfaceSize,
      aSurfaceSize);
    if (session) {
      return session;
    }

    // We couldn't create a remote compositor, so abort the process.
    DisableGPUProcess("Failed to create remote compositor");
  }

  return InProcessCompositorSession::Create(
    aWidget,
    aLayerManager,
    layerTreeId,
    aScale,
    aUseAPZ,
    aUseExternalSurfaceSize,
    aSurfaceSize);
}

RefPtr<CompositorSession>
GPUProcessManager::CreateRemoteSession(nsBaseWidget* aWidget,
                                       LayerManager* aLayerManager,
                                       const uint64_t& aRootLayerTreeId,
                                       CSSToLayoutDeviceScale aScale,
                                       bool aUseAPZ,
                                       bool aUseExternalSurfaceSize,
                                       const gfx::IntSize& aSurfaceSize)
{
#ifdef MOZ_WIDGET_SUPPORTS_OOP_COMPOSITING
  ipc::Endpoint<PCompositorBridgeParent> parentPipe;
  ipc::Endpoint<PCompositorBridgeChild> childPipe;

  nsresult rv = PCompositorBridge::CreateEndpoints(
    mGPUChild->OtherPid(),
    base::GetCurrentProcId(),
    &parentPipe,
    &childPipe);
  if (NS_FAILED(rv)) {
    gfxCriticalNote << "Failed to create PCompositorBridge endpoints: " << hexa(int(rv));
    return nullptr;
  }

  RefPtr<CompositorBridgeChild> child = CompositorBridgeChild::CreateRemote(
    mProcessToken,
    aLayerManager,
    Move(childPipe));
  if (!child) {
    gfxCriticalNote << "Failed to create CompositorBridgeChild";
    return nullptr;
  }

  CompositorWidgetInitData initData;
  aWidget->GetCompositorWidgetInitData(&initData);

  TimeDuration vsyncRate =
    gfxPlatform::GetPlatform()->GetHardwareVsync()->GetGlobalDisplay().GetVsyncRate();

  bool ok = mGPUChild->SendNewWidgetCompositor(
    Move(parentPipe),
    aScale,
    vsyncRate,
    aUseExternalSurfaceSize,
    aSurfaceSize);
  if (!ok) {
    return nullptr;
  }

  RefPtr<CompositorVsyncDispatcher> dispatcher = aWidget->GetCompositorVsyncDispatcher();
  RefPtr<CompositorWidgetVsyncObserver> observer =
    new CompositorWidgetVsyncObserver(mVsyncBridge, aRootLayerTreeId);

  CompositorWidgetChild* widget = new CompositorWidgetChild(dispatcher, observer);
  if (!child->SendPCompositorWidgetConstructor(widget, initData)) {
    return nullptr;
  }
  if (!child->SendInitialize(aRootLayerTreeId)) {
    return nullptr;
  }

  RefPtr<APZCTreeManagerChild> apz = nullptr;
  if (aUseAPZ) {
    PAPZCTreeManagerChild* papz = child->SendPAPZCTreeManagerConstructor(0);
    if (!papz) {
      return nullptr;
    }
    apz = static_cast<APZCTreeManagerChild*>(papz);
  }

  RefPtr<RemoteCompositorSession> session =
    new RemoteCompositorSession(aWidget, child, widget, apz, aRootLayerTreeId);
  return session.forget();
#else
  gfxCriticalNote << "Platform does not support out-of-process compositing";
  return nullptr;
#endif
}

bool
GPUProcessManager::CreateContentBridges(base::ProcessId aOtherProcess,
                                        ipc::Endpoint<PCompositorBridgeChild>* aOutCompositor,
                                        ipc::Endpoint<PImageBridgeChild>* aOutImageBridge,
                                        ipc::Endpoint<dom::PVideoDecoderManagerChild>* aOutVideoManager)
{
  if (!CreateContentCompositorBridge(aOtherProcess, aOutCompositor) ||
      !CreateContentImageBridge(aOtherProcess, aOutImageBridge))
  {
    return false;
  }
  // VideoDeocderManager is only supported in the GPU process, so we allow this to be
  // fallible.
  CreateContentVideoDecoderManager(aOtherProcess, aOutVideoManager);
  return true;
}

bool
GPUProcessManager::CreateContentCompositorBridge(base::ProcessId aOtherProcess,
                                                 ipc::Endpoint<PCompositorBridgeChild>* aOutEndpoint)
{
  EnsureGPUReady();

  ipc::Endpoint<PCompositorBridgeParent> parentPipe;
  ipc::Endpoint<PCompositorBridgeChild> childPipe;

  base::ProcessId gpuPid = mGPUChild
                           ? mGPUChild->OtherPid()
                           : base::GetCurrentProcId();

  nsresult rv = PCompositorBridge::CreateEndpoints(
    gpuPid,
    aOtherProcess,
    &parentPipe,
    &childPipe);
  if (NS_FAILED(rv)) {
    gfxCriticalNote << "Could not create content compositor bridge: " << hexa(int(rv));
    return false;
  }

  if (mGPUChild) {
    mGPUChild->SendNewContentCompositorBridge(Move(parentPipe));
  } else {
    if (!CompositorBridgeParent::CreateForContent(Move(parentPipe))) {
      return false;
    }
  }

  *aOutEndpoint = Move(childPipe);
  return true;
}

bool
GPUProcessManager::CreateContentImageBridge(base::ProcessId aOtherProcess,
                                            ipc::Endpoint<PImageBridgeChild>* aOutEndpoint)
{
  EnsureImageBridgeChild();

  base::ProcessId gpuPid = mGPUChild
                           ? mGPUChild->OtherPid()
                           : base::GetCurrentProcId();

  ipc::Endpoint<PImageBridgeParent> parentPipe;
  ipc::Endpoint<PImageBridgeChild> childPipe;
  nsresult rv = PImageBridge::CreateEndpoints(
    gpuPid,
    aOtherProcess,
    &parentPipe,
    &childPipe);
  if (NS_FAILED(rv)) {
    gfxCriticalNote << "Could not create content compositor bridge: " << hexa(int(rv));
    return false;
  }

  if (mGPUChild) {
    mGPUChild->SendNewContentImageBridge(Move(parentPipe));
  } else {
    if (!ImageBridgeParent::CreateForContent(Move(parentPipe))) {
      return false;
    }
  }

  *aOutEndpoint = Move(childPipe);
  return true;
}

base::ProcessId
GPUProcessManager::GPUProcessPid()
{
  base::ProcessId gpuPid = mGPUChild
                           ? mGPUChild->OtherPid()
                           : -1;
  return gpuPid;
}

void
GPUProcessManager::CreateContentVideoDecoderManager(base::ProcessId aOtherProcess,
                                                    ipc::Endpoint<dom::PVideoDecoderManagerChild>* aOutEndpoint)
{
  if (!mGPUChild || !MediaPrefs::PDMUseGPUDecoder()) {
    return;
  }

  ipc::Endpoint<dom::PVideoDecoderManagerParent> parentPipe;
  ipc::Endpoint<dom::PVideoDecoderManagerChild> childPipe;

  nsresult rv = dom::PVideoDecoderManager::CreateEndpoints(
    mGPUChild->OtherPid(),
    aOtherProcess,
    &parentPipe,
    &childPipe);
  if (NS_FAILED(rv)) {
    gfxCriticalNote << "Could not create content video decoder: " << hexa(int(rv));
    return;
  }

  mGPUChild->SendNewContentVideoDecoderManager(Move(parentPipe));

  *aOutEndpoint = Move(childPipe);
  return;
}

already_AddRefed<IAPZCTreeManager>
GPUProcessManager::GetAPZCTreeManagerForLayers(uint64_t aLayersId)
{
  return CompositorBridgeParent::GetAPZCTreeManager(aLayersId);
}

void
GPUProcessManager::MapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId)
{
  LayerTreeOwnerTracker::Get()->Map(aLayersId, aOwningId);

  if (mGPUChild) {
    AutoTArray<LayerTreeIdMapping, 1> mappings;
    mappings.AppendElement(LayerTreeIdMapping(aLayersId, aOwningId));
    mGPUChild->SendAddLayerTreeIdMapping(mappings);
  }
}

void
GPUProcessManager::UnmapLayerTreeId(uint64_t aLayersId, base::ProcessId aOwningId)
{
  LayerTreeOwnerTracker::Get()->Unmap(aLayersId, aOwningId);

  if (mGPUChild) {
    mGPUChild->SendRemoveLayerTreeIdMapping(LayerTreeIdMapping(aLayersId, aOwningId));
    return;
  }
  CompositorBridgeParent::DeallocateLayerTreeId(aLayersId);
}

bool
GPUProcessManager::IsLayerTreeIdMapped(uint64_t aLayersId, base::ProcessId aRequestingId)
{
  return LayerTreeOwnerTracker::Get()->IsMapped(aLayersId, aRequestingId);
}

uint64_t
GPUProcessManager::AllocateLayerTreeId()
{
  MOZ_ASSERT(NS_IsMainThread());
  return ++mNextLayerTreeId;
}

void
GPUProcessManager::EnsureVsyncIOThread()
{
  if (mVsyncIOThread) {
    return;
  }

  mVsyncIOThread = new VsyncIOThreadHolder();
  MOZ_RELEASE_ASSERT(mVsyncIOThread->Start());
}

void
GPUProcessManager::ShutdownVsyncIOThread()
{
  mVsyncIOThread = nullptr;
}

void
GPUProcessManager::RegisterSession(RemoteCompositorSession* aSession)
{
  mRemoteSessions.AppendElement(aSession);
}

void
GPUProcessManager::UnregisterSession(RemoteCompositorSession* aSession)
{
  mRemoteSessions.RemoveElement(aSession);
}

void
GPUProcessManager::AddListener(GPUProcessListener* aListener)
{
  mListeners.AppendElement(aListener);
}

void
GPUProcessManager::RemoveListener(GPUProcessListener* aListener)
{
  mListeners.RemoveElement(aListener);
}

bool
GPUProcessManager::NotifyGpuObservers(const char* aTopic)
{
  if (!mGPUChild) {
    return false;
  }
  nsCString topic(aTopic);
  mGPUChild->SendNotifyGpuObservers(topic);
  return true;
}

} // namespace gfx
} // namespace mozilla