1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
|
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
using namespace angle;
class BlendMinMaxTest : public ANGLETest
{
protected:
BlendMinMaxTest()
{
setWindowWidth(128);
setWindowHeight(128);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
setConfigDepthBits(24);
mProgram = 0;
mColorLocation = -1;
mFramebuffer = 0;
mColorRenderbuffer = 0;
}
struct Color
{
float values[4];
};
static GLubyte getExpected(bool blendMin, float curColor, GLubyte prevColor)
{
GLubyte curAsUbyte = static_cast<GLubyte>((curColor * std::numeric_limits<GLubyte>::max()) + 0.5f);
return blendMin ? std::min<GLubyte>(curAsUbyte, prevColor) : std::max<GLubyte>(curAsUbyte, prevColor);
}
void runTest(GLenum colorFormat)
{
if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_blend_minmax"))
{
std::cout << "Test skipped because ES3 or GL_EXT_blend_minmax is not available." << std::endl;
return;
}
// TODO(geofflang): figure out why this fails
if (IsIntel() && GetParam() == ES2_OPENGL())
{
std::cout << "Test skipped on OpenGL Intel due to flakyness." << std::endl;
return;
}
SetUpFramebuffer(colorFormat);
const size_t colorCount = 1024;
Color colors[colorCount];
for (size_t i = 0; i < colorCount; i++)
{
for (size_t j = 0; j < 4; j++)
{
colors[i].values[j] = (rand() % 255) / 255.0f;
}
}
GLubyte prevColor[4];
for (size_t i = 0; i < colorCount; i++)
{
const Color &color = colors[i];
glUseProgram(mProgram);
glUniform4f(mColorLocation, color.values[0], color.values[1], color.values[2], color.values[3]);
bool blendMin = (rand() % 2 == 0);
glBlendEquation(blendMin ? GL_MIN : GL_MAX);
drawQuad(mProgram, "aPosition", 0.5f);
if (i > 0)
{
EXPECT_PIXEL_EQ(0, 0,
getExpected(blendMin, color.values[0], prevColor[0]),
getExpected(blendMin, color.values[1], prevColor[1]),
getExpected(blendMin, color.values[2], prevColor[2]),
getExpected(blendMin, color.values[3], prevColor[3]));
}
glReadPixels(0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, prevColor);
}
}
virtual void SetUp()
{
ANGLETest::SetUp();
const std::string testVertexShaderSource = SHADER_SOURCE
(
attribute highp vec4 aPosition;
void main(void)
{
gl_Position = aPosition;
}
);
const std::string testFragmentShaderSource = SHADER_SOURCE
(
uniform highp vec4 color;
void main(void)
{
gl_FragColor = color;
}
);
mProgram = CompileProgram(testVertexShaderSource, testFragmentShaderSource);
if (mProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mColorLocation = glGetUniformLocation(mProgram, "color");
glUseProgram(mProgram);
glClearColor(0, 0, 0, 0);
glClearDepthf(0.0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glEnable(GL_BLEND);
glDisable(GL_DEPTH_TEST);
}
void SetUpFramebuffer(GLenum colorFormat)
{
glGenFramebuffers(1, &mFramebuffer);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebuffer);
glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebuffer);
glGenRenderbuffers(1, &mColorRenderbuffer);
glBindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, colorFormat, getWindowWidth(), getWindowHeight());
glFramebufferRenderbuffer(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, mColorRenderbuffer);
ASSERT_GL_NO_ERROR();
}
virtual void TearDown()
{
glDeleteProgram(mProgram);
glDeleteFramebuffers(1, &mFramebuffer);
glDeleteRenderbuffers(1, &mColorRenderbuffer);
ANGLETest::TearDown();
}
GLuint mProgram;
GLint mColorLocation;
GLuint mFramebuffer;
GLuint mColorRenderbuffer;
};
TEST_P(BlendMinMaxTest, RGBA8)
{
runTest(GL_RGBA8);
}
TEST_P(BlendMinMaxTest, RGBA32f)
{
if (getClientMajorVersion() < 3 || !extensionEnabled("GL_EXT_color_buffer_float"))
{
std::cout << "Test skipped because ES3 and GL_EXT_color_buffer_float are not available."
<< std::endl;
return;
}
// TODO(jmadill): Figure out why this is broken on Intel
if (IsIntel() && (GetParam() == ES2_D3D11() || GetParam() == ES2_D3D9()))
{
std::cout << "Test skipped on Intel OpenGL." << std::endl;
return;
}
// TODO (bug 1284): Investigate RGBA32f D3D SDK Layers messages on D3D11_FL9_3
if (IsD3D11_FL93())
{
std::cout << "Test skipped on Feature Level 9_3." << std::endl;
return;
}
runTest(GL_RGBA32F);
}
TEST_P(BlendMinMaxTest, RGBA16F)
{
if (getClientMajorVersion() < 3 && !extensionEnabled("GL_EXT_color_buffer_half_float"))
{
std::cout << "Test skipped because ES3 or GL_EXT_color_buffer_half_float is not available."
<< std::endl;
return;
}
// TODO(jmadill): figure out why this fails
if (IsIntel() && (GetParam() == ES2_D3D11() || GetParam() == ES2_D3D9()))
{
std::cout << "Test skipped on Intel due to failures." << std::endl;
return;
}
// TODO(geofflang): This fails because readpixels with UNSIGNED_BYTE/RGBA does not work with
// half float buffers (http://anglebug.com/1288)
if (GetParam().getRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE)
{
std::cout << "Test skipped on OpenGL ES targets." << std::endl;
return;
}
runTest(GL_RGBA16F);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(BlendMinMaxTest,
ES2_D3D9(),
ES2_D3D11(),
ES2_D3D11_FL9_3(),
ES2_OPENGL(),
ES2_OPENGLES());
|