1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
|
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferGL.cpp: Implements the class methods for FramebufferGL.
#include "libANGLE/renderer/gl/FramebufferGL.h"
#include "common/BitSetIterator.h"
#include "common/debug.h"
#include "libANGLE/ContextState.h"
#include "libANGLE/State.h"
#include "libANGLE/FramebufferAttachment.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/RenderbufferGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
#include "libANGLE/renderer/gl/TextureGL.h"
#include "libANGLE/renderer/gl/WorkaroundsGL.h"
#include "platform/Platform.h"
using namespace gl;
namespace rx
{
FramebufferGL::FramebufferGL(const FramebufferState &state,
const FunctionsGL *functions,
StateManagerGL *stateManager,
const WorkaroundsGL &workarounds,
bool isDefault)
: FramebufferImpl(state),
mFunctions(functions),
mStateManager(stateManager),
mWorkarounds(workarounds),
mFramebufferID(0),
mIsDefault(isDefault)
{
if (!mIsDefault)
{
mFunctions->genFramebuffers(1, &mFramebufferID);
}
}
FramebufferGL::FramebufferGL(GLuint id,
const FramebufferState &state,
const FunctionsGL *functions,
const WorkaroundsGL &workarounds,
StateManagerGL *stateManager)
: FramebufferImpl(state),
mFunctions(functions),
mStateManager(stateManager),
mWorkarounds(workarounds),
mFramebufferID(id),
mIsDefault(true)
{
}
FramebufferGL::~FramebufferGL()
{
mStateManager->deleteFramebuffer(mFramebufferID);
mFramebufferID = 0;
}
static void BindFramebufferAttachment(const FunctionsGL *functions,
GLenum attachmentPoint,
const FramebufferAttachment *attachment)
{
if (attachment)
{
if (attachment->type() == GL_TEXTURE)
{
const Texture *texture = attachment->getTexture();
const TextureGL *textureGL = GetImplAs<TextureGL>(texture);
if (texture->getTarget() == GL_TEXTURE_2D)
{
functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D,
textureGL->getTextureID(), attachment->mipLevel());
}
else if (texture->getTarget() == GL_TEXTURE_CUBE_MAP)
{
functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, attachment->cubeMapFace(),
textureGL->getTextureID(), attachment->mipLevel());
}
else if (texture->getTarget() == GL_TEXTURE_2D_ARRAY || texture->getTarget() == GL_TEXTURE_3D)
{
functions->framebufferTextureLayer(GL_FRAMEBUFFER, attachmentPoint, textureGL->getTextureID(),
attachment->mipLevel(), attachment->layer());
}
else
{
UNREACHABLE();
}
}
else if (attachment->type() == GL_RENDERBUFFER)
{
const Renderbuffer *renderbuffer = attachment->getRenderbuffer();
const RenderbufferGL *renderbufferGL = GetImplAs<RenderbufferGL>(renderbuffer);
functions->framebufferRenderbuffer(GL_FRAMEBUFFER, attachmentPoint, GL_RENDERBUFFER,
renderbufferGL->getRenderbufferID());
}
else
{
UNREACHABLE();
}
}
else
{
// Unbind this attachment
functions->framebufferTexture2D(GL_FRAMEBUFFER, attachmentPoint, GL_TEXTURE_2D, 0, 0);
}
}
Error FramebufferGL::discard(size_t count, const GLenum *attachments)
{
UNIMPLEMENTED();
return Error(GL_INVALID_OPERATION);
}
Error FramebufferGL::invalidate(size_t count, const GLenum *attachments)
{
// Since this function is just a hint and not available until OpenGL 4.3, only call it if it is available.
if (mFunctions->invalidateFramebuffer)
{
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->invalidateFramebuffer(GL_FRAMEBUFFER, static_cast<GLsizei>(count), attachments);
}
return Error(GL_NO_ERROR);
}
Error FramebufferGL::invalidateSub(size_t count,
const GLenum *attachments,
const gl::Rectangle &area)
{
// Since this function is just a hint and not available until OpenGL 4.3, only call it if it is available.
if (mFunctions->invalidateSubFramebuffer)
{
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->invalidateSubFramebuffer(GL_FRAMEBUFFER, static_cast<GLsizei>(count),
attachments, area.x, area.y, area.width, area.height);
}
return Error(GL_NO_ERROR);
}
Error FramebufferGL::clear(ContextImpl *context, GLbitfield mask)
{
syncClearState(mask);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->clear(mask);
return Error(GL_NO_ERROR);
}
Error FramebufferGL::clearBufferfv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLfloat *values)
{
syncClearBufferState(buffer, drawbuffer);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->clearBufferfv(buffer, drawbuffer, values);
return Error(GL_NO_ERROR);
}
Error FramebufferGL::clearBufferuiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLuint *values)
{
syncClearBufferState(buffer, drawbuffer);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->clearBufferuiv(buffer, drawbuffer, values);
return Error(GL_NO_ERROR);
}
Error FramebufferGL::clearBufferiv(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
const GLint *values)
{
syncClearBufferState(buffer, drawbuffer);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->clearBufferiv(buffer, drawbuffer, values);
return Error(GL_NO_ERROR);
}
Error FramebufferGL::clearBufferfi(ContextImpl *context,
GLenum buffer,
GLint drawbuffer,
GLfloat depth,
GLint stencil)
{
syncClearBufferState(buffer, drawbuffer);
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
mFunctions->clearBufferfi(buffer, drawbuffer, depth, stencil);
return Error(GL_NO_ERROR);
}
GLenum FramebufferGL::getImplementationColorReadFormat() const
{
const auto *readAttachment = mState.getReadAttachment();
const Format &format = readAttachment->getFormat();
return format.info->format;
}
GLenum FramebufferGL::getImplementationColorReadType() const
{
const auto *readAttachment = mState.getReadAttachment();
const Format &format = readAttachment->getFormat();
return format.info->type;
}
Error FramebufferGL::readPixels(ContextImpl *context,
const gl::Rectangle &area,
GLenum format,
GLenum type,
GLvoid *pixels) const
{
// TODO: don't sync the pixel pack state here once the dirty bits contain the pixel pack buffer
// binding
const PixelPackState &packState = context->getGLState().getPackState();
mStateManager->setPixelPackState(packState);
mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferID);
mFunctions->readPixels(area.x, area.y, area.width, area.height, format, type, pixels);
return Error(GL_NO_ERROR);
}
Error FramebufferGL::blit(ContextImpl *context,
const gl::Rectangle &sourceArea,
const gl::Rectangle &destArea,
GLbitfield mask,
GLenum filter)
{
const Framebuffer *sourceFramebuffer = context->getGLState().getReadFramebuffer();
const FramebufferGL *sourceFramebufferGL = GetImplAs<FramebufferGL>(sourceFramebuffer);
mStateManager->bindFramebuffer(GL_READ_FRAMEBUFFER, sourceFramebufferGL->getFramebufferID());
mStateManager->bindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferID);
mFunctions->blitFramebuffer(sourceArea.x, sourceArea.y, sourceArea.x1(), sourceArea.y1(),
destArea.x, destArea.y, destArea.x1(), destArea.y1(), mask, filter);
return Error(GL_NO_ERROR);
}
bool FramebufferGL::checkStatus() const
{
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
GLenum status = mFunctions->checkFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
ANGLEPlatformCurrent()->logWarning("GL framebuffer returned incomplete.");
}
return (status == GL_FRAMEBUFFER_COMPLETE);
}
void FramebufferGL::syncState(const Framebuffer::DirtyBits &dirtyBits)
{
// Don't need to sync state for the default FBO.
if (mIsDefault)
{
return;
}
mStateManager->bindFramebuffer(GL_FRAMEBUFFER, mFramebufferID);
for (auto dirtyBit : angle::IterateBitSet(dirtyBits))
{
switch (dirtyBit)
{
case Framebuffer::DIRTY_BIT_DEPTH_ATTACHMENT:
BindFramebufferAttachment(mFunctions, GL_DEPTH_ATTACHMENT,
mState.getDepthAttachment());
break;
case Framebuffer::DIRTY_BIT_STENCIL_ATTACHMENT:
BindFramebufferAttachment(mFunctions, GL_STENCIL_ATTACHMENT,
mState.getStencilAttachment());
break;
case Framebuffer::DIRTY_BIT_DRAW_BUFFERS:
{
const auto &drawBuffers = mState.getDrawBufferStates();
mFunctions->drawBuffers(static_cast<GLsizei>(drawBuffers.size()),
drawBuffers.data());
break;
}
case Framebuffer::DIRTY_BIT_READ_BUFFER:
mFunctions->readBuffer(mState.getReadBufferState());
break;
default:
{
ASSERT(Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0 == 0 &&
dirtyBit < Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_MAX);
size_t index =
static_cast<size_t>(dirtyBit - Framebuffer::DIRTY_BIT_COLOR_ATTACHMENT_0);
BindFramebufferAttachment(mFunctions,
static_cast<GLenum>(GL_COLOR_ATTACHMENT0 + index),
mState.getColorAttachment(index));
break;
}
}
}
}
GLuint FramebufferGL::getFramebufferID() const
{
return mFramebufferID;
}
void FramebufferGL::syncDrawState() const
{
if (mFunctions->standard == STANDARD_GL_DESKTOP)
{
// Enable SRGB blending for all framebuffers except the default framebuffer on Desktop
// OpenGL.
// When SRGB blending is enabled, only SRGB capable formats will use it but the default
// framebuffer will always use it if it is enabled.
// TODO(geofflang): Update this when the framebuffer binding dirty changes, when it exists.
mStateManager->setFramebufferSRGBEnabled(!mIsDefault);
}
}
void FramebufferGL::syncClearState(GLbitfield mask)
{
if (mFunctions->standard == STANDARD_GL_DESKTOP)
{
if (mWorkarounds.doesSRGBClearsOnLinearFramebufferAttachments &&
(mask & GL_COLOR_BUFFER_BIT) != 0 && !mIsDefault)
{
bool hasSRBAttachment = false;
for (const auto &attachment : mState.getColorAttachments())
{
if (attachment.isAttached() && attachment.getColorEncoding() == GL_SRGB)
{
hasSRBAttachment = true;
break;
}
}
mStateManager->setFramebufferSRGBEnabled(hasSRBAttachment);
}
else
{
mStateManager->setFramebufferSRGBEnabled(!mIsDefault);
}
}
}
void FramebufferGL::syncClearBufferState(GLenum buffer, GLint drawBuffer)
{
if (mFunctions->standard == STANDARD_GL_DESKTOP)
{
if (mWorkarounds.doesSRGBClearsOnLinearFramebufferAttachments && buffer == GL_COLOR &&
!mIsDefault)
{
// If doing a clear on a color buffer, set SRGB blend enabled only if the color buffer
// is an SRGB format.
const auto &drawbufferState = mState.getDrawBufferStates();
const auto &colorAttachments = mState.getColorAttachments();
const FramebufferAttachment *attachment = nullptr;
if (drawbufferState[drawBuffer] >= GL_COLOR_ATTACHMENT0 &&
drawbufferState[drawBuffer] < GL_COLOR_ATTACHMENT0 + colorAttachments.size())
{
size_t attachmentIdx =
static_cast<size_t>(drawbufferState[drawBuffer] - GL_COLOR_ATTACHMENT0);
attachment = &colorAttachments[attachmentIdx];
}
if (attachment != nullptr)
{
mStateManager->setFramebufferSRGBEnabled(attachment->getColorEncoding() == GL_SRGB);
}
}
else
{
mStateManager->setFramebufferSRGBEnabled(!mIsDefault);
}
}
}
} // namespace rx
|