summaryrefslogtreecommitdiff
path: root/dom/webidl/WebGL2RenderingContext.webidl
blob: 34c71a65d60409e1b8f4972ca300f932c70f0b44 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
/* -*- Mode: IDL; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
 * You can obtain one at http://mozilla.org/MPL/2.0/.
 *
 * The source for this IDL is found at https://www.khronos.org/registry/webgl/specs/latest/2.0
 * This IDL depends on WebGLRenderingContext.webidl
 */

typedef long long GLint64;
typedef unsigned long long GLuint64;

[Pref="webgl.enable-webgl2"]
interface WebGLSampler {
};

[Pref="webgl.enable-webgl2"]
interface WebGLSync {
};

[Pref="webgl.enable-webgl2"]
interface WebGLTransformFeedback {
};

typedef (Uint32Array or sequence<GLuint>) Uint32List;

// WebGL2 spec has this as an empty interface that pulls in everything
// via WebGL2RenderingContextBase.
[Pref="webgl.enable-webgl2"]
interface WebGL2RenderingContext
{
};

[NoInterfaceObject]
interface WebGL2RenderingContextBase
{
    const GLenum READ_BUFFER                                   = 0x0C02;
    const GLenum UNPACK_ROW_LENGTH                             = 0x0CF2;
    const GLenum UNPACK_SKIP_ROWS                              = 0x0CF3;
    const GLenum UNPACK_SKIP_PIXELS                            = 0x0CF4;
    const GLenum PACK_ROW_LENGTH                               = 0x0D02;
    const GLenum PACK_SKIP_ROWS                                = 0x0D03;
    const GLenum PACK_SKIP_PIXELS                              = 0x0D04;
    const GLenum COLOR                                         = 0x1800;
    const GLenum DEPTH                                         = 0x1801;
    const GLenum STENCIL                                       = 0x1802;
    const GLenum RED                                           = 0x1903;
    const GLenum RGB8                                          = 0x8051;
    const GLenum RGBA8                                         = 0x8058;
    const GLenum RGB10_A2                                      = 0x8059;
    const GLenum TEXTURE_BINDING_3D                            = 0x806A;
    const GLenum UNPACK_SKIP_IMAGES                            = 0x806D;
    const GLenum UNPACK_IMAGE_HEIGHT                           = 0x806E;
    const GLenum TEXTURE_3D                                    = 0x806F;
    const GLenum TEXTURE_WRAP_R                                = 0x8072;
    const GLenum MAX_3D_TEXTURE_SIZE                           = 0x8073;
    const GLenum UNSIGNED_INT_2_10_10_10_REV                   = 0x8368;
    const GLenum MAX_ELEMENTS_VERTICES                         = 0x80E8;
    const GLenum MAX_ELEMENTS_INDICES                          = 0x80E9;
    const GLenum TEXTURE_MIN_LOD                               = 0x813A;
    const GLenum TEXTURE_MAX_LOD                               = 0x813B;
    const GLenum TEXTURE_BASE_LEVEL                            = 0x813C;
    const GLenum TEXTURE_MAX_LEVEL                             = 0x813D;
    const GLenum MIN                                           = 0x8007;
    const GLenum MAX                                           = 0x8008;
    const GLenum DEPTH_COMPONENT24                             = 0x81A6;
    const GLenum MAX_TEXTURE_LOD_BIAS                          = 0x84FD;
    const GLenum TEXTURE_COMPARE_MODE                          = 0x884C;
    const GLenum TEXTURE_COMPARE_FUNC                          = 0x884D;
    const GLenum CURRENT_QUERY                                 = 0x8865;
    const GLenum QUERY_RESULT                                  = 0x8866;
    const GLenum QUERY_RESULT_AVAILABLE                        = 0x8867;
    const GLenum STREAM_READ                                   = 0x88E1;
    const GLenum STREAM_COPY                                   = 0x88E2;
    const GLenum STATIC_READ                                   = 0x88E5;
    const GLenum STATIC_COPY                                   = 0x88E6;
    const GLenum DYNAMIC_READ                                  = 0x88E9;
    const GLenum DYNAMIC_COPY                                  = 0x88EA;
    const GLenum MAX_DRAW_BUFFERS                              = 0x8824;
    const GLenum DRAW_BUFFER0                                  = 0x8825;
    const GLenum DRAW_BUFFER1                                  = 0x8826;
    const GLenum DRAW_BUFFER2                                  = 0x8827;
    const GLenum DRAW_BUFFER3                                  = 0x8828;
    const GLenum DRAW_BUFFER4                                  = 0x8829;
    const GLenum DRAW_BUFFER5                                  = 0x882A;
    const GLenum DRAW_BUFFER6                                  = 0x882B;
    const GLenum DRAW_BUFFER7                                  = 0x882C;
    const GLenum DRAW_BUFFER8                                  = 0x882D;
    const GLenum DRAW_BUFFER9                                  = 0x882E;
    const GLenum DRAW_BUFFER10                                 = 0x882F;
    const GLenum DRAW_BUFFER11                                 = 0x8830;
    const GLenum DRAW_BUFFER12                                 = 0x8831;
    const GLenum DRAW_BUFFER13                                 = 0x8832;
    const GLenum DRAW_BUFFER14                                 = 0x8833;
    const GLenum DRAW_BUFFER15                                 = 0x8834;
    const GLenum MAX_FRAGMENT_UNIFORM_COMPONENTS               = 0x8B49;
    const GLenum MAX_VERTEX_UNIFORM_COMPONENTS                 = 0x8B4A;
    const GLenum SAMPLER_3D                                    = 0x8B5F;
    const GLenum SAMPLER_2D_SHADOW                             = 0x8B62;
    const GLenum FRAGMENT_SHADER_DERIVATIVE_HINT               = 0x8B8B;
    const GLenum PIXEL_PACK_BUFFER                             = 0x88EB;
    const GLenum PIXEL_UNPACK_BUFFER                           = 0x88EC;
    const GLenum PIXEL_PACK_BUFFER_BINDING                     = 0x88ED;
    const GLenum PIXEL_UNPACK_BUFFER_BINDING                   = 0x88EF;
    const GLenum FLOAT_MAT2x3                                  = 0x8B65;
    const GLenum FLOAT_MAT2x4                                  = 0x8B66;
    const GLenum FLOAT_MAT3x2                                  = 0x8B67;
    const GLenum FLOAT_MAT3x4                                  = 0x8B68;
    const GLenum FLOAT_MAT4x2                                  = 0x8B69;
    const GLenum FLOAT_MAT4x3                                  = 0x8B6A;
    const GLenum SRGB                                          = 0x8C40;
    const GLenum SRGB8                                         = 0x8C41;
    const GLenum SRGB8_ALPHA8                                  = 0x8C43;
    const GLenum COMPARE_REF_TO_TEXTURE                        = 0x884E;
    const GLenum RGBA32F                                       = 0x8814;
    const GLenum RGB32F                                        = 0x8815;
    const GLenum RGBA16F                                       = 0x881A;
    const GLenum RGB16F                                        = 0x881B;
    const GLenum VERTEX_ATTRIB_ARRAY_INTEGER                   = 0x88FD;
    const GLenum MAX_ARRAY_TEXTURE_LAYERS                      = 0x88FF;
    const GLenum MIN_PROGRAM_TEXEL_OFFSET                      = 0x8904;
    const GLenum MAX_PROGRAM_TEXEL_OFFSET                      = 0x8905;
    const GLenum MAX_VARYING_COMPONENTS                        = 0x8B4B;
    const GLenum TEXTURE_2D_ARRAY                              = 0x8C1A;
    const GLenum TEXTURE_BINDING_2D_ARRAY                      = 0x8C1D;
    const GLenum R11F_G11F_B10F                                = 0x8C3A;
    const GLenum UNSIGNED_INT_10F_11F_11F_REV                  = 0x8C3B;
    const GLenum RGB9_E5                                       = 0x8C3D;
    const GLenum UNSIGNED_INT_5_9_9_9_REV                      = 0x8C3E;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_MODE                = 0x8C7F;
    const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS    = 0x8C80;
    const GLenum TRANSFORM_FEEDBACK_VARYINGS                   = 0x8C83;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_START               = 0x8C84;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_SIZE                = 0x8C85;
    const GLenum TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN         = 0x8C88;
    const GLenum RASTERIZER_DISCARD                            = 0x8C89;
    const GLenum MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 0x8C8A;
    const GLenum MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS       = 0x8C8B;
    const GLenum INTERLEAVED_ATTRIBS                           = 0x8C8C;
    const GLenum SEPARATE_ATTRIBS                              = 0x8C8D;
    const GLenum TRANSFORM_FEEDBACK_BUFFER                     = 0x8C8E;
    const GLenum TRANSFORM_FEEDBACK_BUFFER_BINDING             = 0x8C8F;
    const GLenum RGBA32UI                                      = 0x8D70;
    const GLenum RGB32UI                                       = 0x8D71;
    const GLenum RGBA16UI                                      = 0x8D76;
    const GLenum RGB16UI                                       = 0x8D77;
    const GLenum RGBA8UI                                       = 0x8D7C;
    const GLenum RGB8UI                                        = 0x8D7D;
    const GLenum RGBA32I                                       = 0x8D82;
    const GLenum RGB32I                                        = 0x8D83;
    const GLenum RGBA16I                                       = 0x8D88;
    const GLenum RGB16I                                        = 0x8D89;
    const GLenum RGBA8I                                        = 0x8D8E;
    const GLenum RGB8I                                         = 0x8D8F;
    const GLenum RED_INTEGER                                   = 0x8D94;
    const GLenum RGB_INTEGER                                   = 0x8D98;
    const GLenum RGBA_INTEGER                                  = 0x8D99;
    const GLenum SAMPLER_2D_ARRAY                              = 0x8DC1;
    const GLenum SAMPLER_2D_ARRAY_SHADOW                       = 0x8DC4;
    const GLenum SAMPLER_CUBE_SHADOW                           = 0x8DC5;
    const GLenum UNSIGNED_INT_VEC2                             = 0x8DC6;
    const GLenum UNSIGNED_INT_VEC3                             = 0x8DC7;
    const GLenum UNSIGNED_INT_VEC4                             = 0x8DC8;
    const GLenum INT_SAMPLER_2D                                = 0x8DCA;
    const GLenum INT_SAMPLER_3D                                = 0x8DCB;
    const GLenum INT_SAMPLER_CUBE                              = 0x8DCC;
    const GLenum INT_SAMPLER_2D_ARRAY                          = 0x8DCF;
    const GLenum UNSIGNED_INT_SAMPLER_2D                       = 0x8DD2;
    const GLenum UNSIGNED_INT_SAMPLER_3D                       = 0x8DD3;
    const GLenum UNSIGNED_INT_SAMPLER_CUBE                     = 0x8DD4;
    const GLenum UNSIGNED_INT_SAMPLER_2D_ARRAY                 = 0x8DD7;
    const GLenum DEPTH_COMPONENT32F                            = 0x8CAC;
    const GLenum DEPTH32F_STENCIL8                             = 0x8CAD;
    const GLenum FLOAT_32_UNSIGNED_INT_24_8_REV                = 0x8DAD;
    const GLenum FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING         = 0x8210;
    const GLenum FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE         = 0x8211;
    const GLenum FRAMEBUFFER_ATTACHMENT_RED_SIZE               = 0x8212;
    const GLenum FRAMEBUFFER_ATTACHMENT_GREEN_SIZE             = 0x8213;
    const GLenum FRAMEBUFFER_ATTACHMENT_BLUE_SIZE              = 0x8214;
    const GLenum FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE             = 0x8215;
    const GLenum FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE             = 0x8216;
    const GLenum FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE           = 0x8217;
    const GLenum FRAMEBUFFER_DEFAULT                           = 0x8218;
    const GLenum UNSIGNED_INT_24_8                             = 0x84FA;
    const GLenum DEPTH24_STENCIL8                              = 0x88F0;
    const GLenum UNSIGNED_NORMALIZED                           = 0x8C17;
    const GLenum DRAW_FRAMEBUFFER_BINDING                      = 0x8CA6; /* Same as FRAMEBUFFER_BINDING */
    const GLenum READ_FRAMEBUFFER                              = 0x8CA8;
    const GLenum DRAW_FRAMEBUFFER                              = 0x8CA9;
    const GLenum READ_FRAMEBUFFER_BINDING                      = 0x8CAA;
    const GLenum RENDERBUFFER_SAMPLES                          = 0x8CAB;
    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER          = 0x8CD4;
    const GLenum MAX_COLOR_ATTACHMENTS                         = 0x8CDF;
    const GLenum COLOR_ATTACHMENT1                             = 0x8CE1;
    const GLenum COLOR_ATTACHMENT2                             = 0x8CE2;
    const GLenum COLOR_ATTACHMENT3                             = 0x8CE3;
    const GLenum COLOR_ATTACHMENT4                             = 0x8CE4;
    const GLenum COLOR_ATTACHMENT5                             = 0x8CE5;
    const GLenum COLOR_ATTACHMENT6                             = 0x8CE6;
    const GLenum COLOR_ATTACHMENT7                             = 0x8CE7;
    const GLenum COLOR_ATTACHMENT8                             = 0x8CE8;
    const GLenum COLOR_ATTACHMENT9                             = 0x8CE9;
    const GLenum COLOR_ATTACHMENT10                            = 0x8CEA;
    const GLenum COLOR_ATTACHMENT11                            = 0x8CEB;
    const GLenum COLOR_ATTACHMENT12                            = 0x8CEC;
    const GLenum COLOR_ATTACHMENT13                            = 0x8CED;
    const GLenum COLOR_ATTACHMENT14                            = 0x8CEE;
    const GLenum COLOR_ATTACHMENT15                            = 0x8CEF;
    const GLenum FRAMEBUFFER_INCOMPLETE_MULTISAMPLE            = 0x8D56;
    const GLenum MAX_SAMPLES                                   = 0x8D57;
    const GLenum HALF_FLOAT                                    = 0x140B;
    const GLenum RG                                            = 0x8227;
    const GLenum RG_INTEGER                                    = 0x8228;
    const GLenum R8                                            = 0x8229;
    const GLenum RG8                                           = 0x822B;
    const GLenum R16F                                          = 0x822D;
    const GLenum R32F                                          = 0x822E;
    const GLenum RG16F                                         = 0x822F;
    const GLenum RG32F                                         = 0x8230;
    const GLenum R8I                                           = 0x8231;
    const GLenum R8UI                                          = 0x8232;
    const GLenum R16I                                          = 0x8233;
    const GLenum R16UI                                         = 0x8234;
    const GLenum R32I                                          = 0x8235;
    const GLenum R32UI                                         = 0x8236;
    const GLenum RG8I                                          = 0x8237;
    const GLenum RG8UI                                         = 0x8238;
    const GLenum RG16I                                         = 0x8239;
    const GLenum RG16UI                                        = 0x823A;
    const GLenum RG32I                                         = 0x823B;
    const GLenum RG32UI                                        = 0x823C;
    const GLenum VERTEX_ARRAY_BINDING                          = 0x85B5;
    const GLenum R8_SNORM                                      = 0x8F94;
    const GLenum RG8_SNORM                                     = 0x8F95;
    const GLenum RGB8_SNORM                                    = 0x8F96;
    const GLenum RGBA8_SNORM                                   = 0x8F97;
    const GLenum SIGNED_NORMALIZED                             = 0x8F9C;
    const GLenum COPY_READ_BUFFER                              = 0x8F36;
    const GLenum COPY_WRITE_BUFFER                             = 0x8F37;
    const GLenum COPY_READ_BUFFER_BINDING                      = 0x8F36; /* Same as COPY_READ_BUFFER */
    const GLenum COPY_WRITE_BUFFER_BINDING                     = 0x8F37; /* Same as COPY_WRITE_BUFFER */
    const GLenum UNIFORM_BUFFER                                = 0x8A11;
    const GLenum UNIFORM_BUFFER_BINDING                        = 0x8A28;
    const GLenum UNIFORM_BUFFER_START                          = 0x8A29;
    const GLenum UNIFORM_BUFFER_SIZE                           = 0x8A2A;
    const GLenum MAX_VERTEX_UNIFORM_BLOCKS                     = 0x8A2B;
    const GLenum MAX_FRAGMENT_UNIFORM_BLOCKS                   = 0x8A2D;
    const GLenum MAX_COMBINED_UNIFORM_BLOCKS                   = 0x8A2E;
    const GLenum MAX_UNIFORM_BUFFER_BINDINGS                   = 0x8A2F;
    const GLenum MAX_UNIFORM_BLOCK_SIZE                        = 0x8A30;
    const GLenum MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS        = 0x8A31;
    const GLenum MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS      = 0x8A33;
    const GLenum UNIFORM_BUFFER_OFFSET_ALIGNMENT               = 0x8A34;
    const GLenum ACTIVE_UNIFORM_BLOCKS                         = 0x8A36;
    const GLenum UNIFORM_TYPE                                  = 0x8A37;
    const GLenum UNIFORM_SIZE                                  = 0x8A38;
    const GLenum UNIFORM_BLOCK_INDEX                           = 0x8A3A;
    const GLenum UNIFORM_OFFSET                                = 0x8A3B;
    const GLenum UNIFORM_ARRAY_STRIDE                          = 0x8A3C;
    const GLenum UNIFORM_MATRIX_STRIDE                         = 0x8A3D;
    const GLenum UNIFORM_IS_ROW_MAJOR                          = 0x8A3E;
    const GLenum UNIFORM_BLOCK_BINDING                         = 0x8A3F;
    const GLenum UNIFORM_BLOCK_DATA_SIZE                       = 0x8A40;
    const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORMS                 = 0x8A42;
    const GLenum UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES          = 0x8A43;
    const GLenum UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER     = 0x8A44;
    const GLenum UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER   = 0x8A46;
    const GLenum INVALID_INDEX                                 = 0xFFFFFFFF;
    const GLenum MAX_VERTEX_OUTPUT_COMPONENTS                  = 0x9122;
    const GLenum MAX_FRAGMENT_INPUT_COMPONENTS                 = 0x9125;
    const GLenum MAX_SERVER_WAIT_TIMEOUT                       = 0x9111;
    const GLenum OBJECT_TYPE                                   = 0x9112;
    const GLenum SYNC_CONDITION                                = 0x9113;
    const GLenum SYNC_STATUS                                   = 0x9114;
    const GLenum SYNC_FLAGS                                    = 0x9115;
    const GLenum SYNC_FENCE                                    = 0x9116;
    const GLenum SYNC_GPU_COMMANDS_COMPLETE                    = 0x9117;
    const GLenum UNSIGNALED                                    = 0x9118;
    const GLenum SIGNALED                                      = 0x9119;
    const GLenum ALREADY_SIGNALED                              = 0x911A;
    const GLenum TIMEOUT_EXPIRED                               = 0x911B;
    const GLenum CONDITION_SATISFIED                           = 0x911C;
    const GLenum WAIT_FAILED                                   = 0x911D;
    const GLenum SYNC_FLUSH_COMMANDS_BIT                       = 0x00000001;
    const GLenum VERTEX_ATTRIB_ARRAY_DIVISOR                   = 0x88FE;
    const GLenum ANY_SAMPLES_PASSED                            = 0x8C2F;
    const GLenum ANY_SAMPLES_PASSED_CONSERVATIVE               = 0x8D6A;
    const GLenum SAMPLER_BINDING                               = 0x8919;
    const GLenum RGB10_A2UI                                    = 0x906F;
    const GLenum INT_2_10_10_10_REV                            = 0x8D9F;
    const GLenum TRANSFORM_FEEDBACK                            = 0x8E22;
    const GLenum TRANSFORM_FEEDBACK_PAUSED                     = 0x8E23;
    const GLenum TRANSFORM_FEEDBACK_ACTIVE                     = 0x8E24;
    const GLenum TRANSFORM_FEEDBACK_BINDING                    = 0x8E25;
    const GLenum TEXTURE_IMMUTABLE_FORMAT                      = 0x912F;
    const GLenum MAX_ELEMENT_INDEX                             = 0x8D6B;
    const GLenum TEXTURE_IMMUTABLE_LEVELS                      = 0x82DF;

    const GLint64 TIMEOUT_IGNORED                              = -1;

    /* WebGL-specific enums */
    const GLenum MAX_CLIENT_WAIT_TIMEOUT_WEBGL                 = 0x9247;

    /* Buffer objects */
    // WebGL1:
    void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
    void bufferData(GLenum target, ArrayBuffer? srcData, GLenum usage);
    void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage);
    void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer srcData);
    void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView srcData);
    // WebGL2:
    void bufferData(GLenum target, ArrayBufferView srcData, GLenum usage,
                    GLuint srcOffset, optional GLuint length = 0);
    void bufferSubData(GLenum target, GLintptr dstByteOffset, ArrayBufferView srcData,
                       GLuint srcOffset, optional GLuint length = 0);

    void copyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset,
                           GLintptr writeOffset, GLsizeiptr size);
    // MapBufferRange, in particular its read-only and write-only modes,
    // can not be exposed safely to JavaScript. GetBufferSubData
    // replaces it for the purpose of fetching data back from the GPU.
    void getBufferSubData(GLenum target, GLintptr srcByteOffset, ArrayBufferView dstData,
                          optional GLuint dstOffset = 0, optional GLuint length = 0);

    /* Framebuffer objects */
    void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
                         GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
    void framebufferTextureLayer(GLenum target, GLenum attachment, WebGLTexture? texture, GLint level,
                                 GLint layer);

    [Throws]
    void invalidateFramebuffer(GLenum target, sequence<GLenum> attachments);

    [Throws]
    void invalidateSubFramebuffer(GLenum target, sequence<GLenum> attachments,
                                  GLint x, GLint y, GLsizei width, GLsizei height);

    void readBuffer(GLenum src);

    /* Renderbuffer objects */
    [Throws]
    any getInternalformatParameter(GLenum target, GLenum internalformat, GLenum pname);
    void renderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat,
                                        GLsizei width, GLsizei height);

    /* Texture objects */
    void texStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
                      GLsizei height);
    void texStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width,
                      GLsizei height, GLsizei depth);

    // WebGL1 legacy entrypoints:
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat,
                    GLsizei width, GLsizei height, GLint border, GLenum format,
                    GLenum type, ArrayBufferView? pixels);
    [Throws]
    void texImage2D(GLenum target, GLint level, GLint internalformat,
                    GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
    [Throws]
    void texImage2D(GLenum target, GLint level, GLint internalformat,
                    GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
    [Throws]
    void texImage2D(GLenum target, GLint level, GLint internalformat,
                    GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat,
                    GLenum format, GLenum type, ImageBitmap source);
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat,
                    GLenum format, GLenum type, ImageData source);

    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                       GLsizei width, GLsizei height,
                       GLenum format, GLenum type, ArrayBufferView? pixels);
    [Throws]
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                       GLenum format, GLenum type, HTMLCanvasElement source); // May throw DOMException
    [Throws]
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                       GLenum format, GLenum type, HTMLImageElement source); // May throw DOMException
    [Throws]
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                       GLenum format, GLenum type, HTMLVideoElement source); // May throw DOMException
    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                       GLenum format, GLenum type, ImageBitmap source);
    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                       GLenum format, GLenum type, ImageData source);

    // WebGL2 entrypoints:
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type, GLintptr pboOffset);
    [Throws]
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type,
                    HTMLCanvasElement source); // May throw DOMException
    [Throws]
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type,
                    HTMLImageElement source); // May throw DOMException
    [Throws]
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type,
                    HTMLVideoElement source); // May throw DOMException
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type,
                    ImageBitmap source);
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type,
                    ImageData source);
    [Throws] // Another overhead throws.
    void texImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
                    GLuint srcOffset);

    [Throws] // Another overhead throws.
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type, GLintptr pboOffset);
    [Throws]
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type,
                    HTMLCanvasElement source); // May throw DOMException
    [Throws]
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type,
                    HTMLImageElement source); // May throw DOMException
    [Throws]
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type,
                    HTMLVideoElement source); // May throw DOMException
    [Throws] // Another overhead throws.
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type,
                    ImageBitmap source);
    [Throws] // Another overhead throws.
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type,
                    ImageData source);
    [Throws] // Another overhead throws.
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView? srcData);
    [Throws] // Another overhead throws.
    void texImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
                    GLsizei depth, GLint border, GLenum format, GLenum type, ArrayBufferView srcData,
                    GLuint srcOffset);

    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type, GLintptr pboOffset);
    [Throws]
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type,
                       HTMLCanvasElement source); // May throw DOMException
    [Throws]
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type,
                       HTMLImageElement source); // May throw DOMException
    [Throws]
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type,
                       HTMLVideoElement source); // May throw DOMException
    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type,
                       ImageBitmap source);
    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type,
                       ImageData source);
    [Throws] // Another overhead throws.
    void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
                       GLsizei height, GLenum format, GLenum type, ArrayBufferView srcData,
                       GLuint srcOffset);

    [Throws] // Another overhead throws.
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       GLintptr pboOffset);
    [Throws]
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       HTMLCanvasElement source); // May throw DOMException
    [Throws]
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       HTMLImageElement source); // May throw DOMException
    [Throws]
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       HTMLVideoElement source); // May throw DOMException
    [Throws] // Another overhead throws.
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       ImageBitmap source);
    [Throws] // Another overhead throws.
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       ImageData source);
    [Throws] // Another overhead throws.
    void texSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                       GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type,
                       ArrayBufferView? srcData, optional GLuint srcOffset = 0);

    void copyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
                           GLint x, GLint y, GLsizei width, GLsizei height);

    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
                              GLsizei height, GLint border, GLintptr offset);
    void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
                              GLsizei height, GLint border, ArrayBufferView srcData,
                              optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);

    void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
                              GLsizei height, GLsizei depth, GLint border, GLintptr offset);
    void compressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width,
                              GLsizei height, GLsizei depth, GLint border, ArrayBufferView srcData,
                              optional GLuint srcOffset = 0, optional GLuint srcLengthOverride = 0);

    void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                                 GLsizei width, GLsizei height, GLenum format, GLintptr offset);
    void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                                 GLsizei width, GLsizei height, GLenum format,
                                 ArrayBufferView srcData,
                                 optional GLuint srcOffset = 0,
                                 optional GLuint srcLengthOverride = 0);

    void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                                 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                 GLenum format, GLintptr offset);
    void compressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
                                 GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
                                 GLenum format, ArrayBufferView srcData,
                                 optional GLuint srcOffset = 0,
                                 optional GLuint srcLengthOverride = 0);

    /* Programs and shaders */
    [WebGLHandlesContextLoss] GLint getFragDataLocation(WebGLProgram program, DOMString name);

    /* Uniforms */
    void uniform1ui(WebGLUniformLocation? location, GLuint v0);
    void uniform2ui(WebGLUniformLocation? location, GLuint v0, GLuint v1);
    void uniform3ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2);
    void uniform4ui(WebGLUniformLocation? location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);

    void uniform1fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform2fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform3fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform4fv(WebGLUniformLocation? location, Float32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);

    void uniform1iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform2iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform3iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform4iv(WebGLUniformLocation? location, Int32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);

    void uniform1uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform2uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform3uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);
    void uniform4uiv(WebGLUniformLocation? location, Uint32List data, optional GLuint srcOffset = 0,
                    optional GLuint srcLength = 0);

    void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
    void uniformMatrix3x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                            optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
    void uniformMatrix4x2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                            optional GLuint srcOffset = 0, optional GLuint srcLength = 0);

    void uniformMatrix2x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                            optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
    void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
    void uniformMatrix4x3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                            optional GLuint srcOffset = 0, optional GLuint srcLength = 0);

    void uniformMatrix2x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                            optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
    void uniformMatrix3x4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                            optional GLuint srcOffset = 0, optional GLuint srcLength = 0);
    void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List data,
                          optional GLuint srcOffset = 0, optional GLuint srcLength = 0);

    /* Vertex attribs */
    void vertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w);
    void vertexAttribI4iv(GLuint index, Int32List values);
    void vertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
    void vertexAttribI4uiv(GLuint index, Uint32List values);
    void vertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);

    /* Writing to the drawing buffer */
    void vertexAttribDivisor(GLuint index, GLuint divisor);
    void drawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount);
    void drawElementsInstanced(GLenum mode, GLsizei count, GLenum type, GLintptr offset, GLsizei instanceCount);
    void drawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, GLintptr offset);

    /* Reading back pixels */
    // WebGL1:
    [Throws] // Throws on readback in a write-only context.
    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
                    ArrayBufferView? dstData);
    // WebGL2:
    [Throws] // Throws on readback in a write-only context.
    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
                    GLintptr offset);
    [Throws] // Throws on readback in a write-only context.
    void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
                    ArrayBufferView dstData, GLuint dstOffset);

    /* Multiple Render Targets */
    void drawBuffers(sequence<GLenum> buffers);

    void clearBufferfv(GLenum buffer, GLint drawbuffer, Float32List values,
                       optional GLuint srcOffset = 0);
    void clearBufferiv(GLenum buffer, GLint drawbuffer, Int32List values,
                       optional GLuint srcOffset = 0);
    void clearBufferuiv(GLenum buffer, GLint drawbuffer, Uint32List values,
                        optional GLuint srcOffset = 0);

    void clearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);

    /* Query Objects */
    WebGLQuery? createQuery();
    void deleteQuery(WebGLQuery? query);
    [WebGLHandlesContextLoss] GLboolean isQuery(WebGLQuery? query);
    void beginQuery(GLenum target, WebGLQuery query);
    void endQuery(GLenum target);
    any getQuery(GLenum target, GLenum pname);
    any getQueryParameter(WebGLQuery query, GLenum pname);

    /* Sampler Objects */
    WebGLSampler? createSampler();
    void deleteSampler(WebGLSampler? sampler);
    [WebGLHandlesContextLoss] GLboolean isSampler(WebGLSampler? sampler);
    void bindSampler(GLuint unit, WebGLSampler? sampler);
    void samplerParameteri(WebGLSampler sampler, GLenum pname, GLint param);
    void samplerParameterf(WebGLSampler sampler, GLenum pname, GLfloat param);
    any getSamplerParameter(WebGLSampler sampler, GLenum pname);

    /* Sync objects */
    WebGLSync? fenceSync(GLenum condition, GLbitfield flags);
    [WebGLHandlesContextLoss] GLboolean isSync(WebGLSync? sync);
    void deleteSync(WebGLSync? sync);
    GLenum clientWaitSync(WebGLSync sync, GLbitfield flags, GLuint64 timeout);
    void waitSync(WebGLSync sync, GLbitfield flags, GLint64 timeout);
    any getSyncParameter(WebGLSync sync, GLenum pname);

    /* Transform Feedback */
    WebGLTransformFeedback? createTransformFeedback();
    void deleteTransformFeedback(WebGLTransformFeedback? tf);
    [WebGLHandlesContextLoss] GLboolean isTransformFeedback(WebGLTransformFeedback? tf);
    void bindTransformFeedback(GLenum target, WebGLTransformFeedback? tf);
    void beginTransformFeedback(GLenum primitiveMode);
    void endTransformFeedback();
    void transformFeedbackVaryings(WebGLProgram program, sequence<DOMString> varyings, GLenum bufferMode);
    [NewObject]
    WebGLActiveInfo? getTransformFeedbackVarying(WebGLProgram program, GLuint index);
    void pauseTransformFeedback();
    void resumeTransformFeedback();

    /* Uniform Buffer Objects and Transform Feedback Buffers */
    void bindBufferBase(GLenum target, GLuint index, WebGLBuffer? buffer);
    void bindBufferRange(GLenum target, GLuint index, WebGLBuffer? buffer, GLintptr offset, GLsizeiptr size);
    [Throws] // GetOrCreateDOMReflector can fail.
    any getIndexedParameter(GLenum target, GLuint index);
    sequence<GLuint>? getUniformIndices(WebGLProgram program, sequence<DOMString> uniformNames);
    any getActiveUniforms(WebGLProgram program, sequence<GLuint> uniformIndices, GLenum pname);
    GLuint getUniformBlockIndex(WebGLProgram program, DOMString uniformBlockName);
    [Throws] // Creating a Uint32Array can fail.
    any getActiveUniformBlockParameter(WebGLProgram program, GLuint uniformBlockIndex, GLenum pname);
    DOMString? getActiveUniformBlockName(WebGLProgram program, GLuint uniformBlockIndex);
    void uniformBlockBinding(WebGLProgram program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);

    /* Vertex Array Objects */
    WebGLVertexArrayObject? createVertexArray();
    void deleteVertexArray(WebGLVertexArrayObject? vertexArray);
    [WebGLHandlesContextLoss] GLboolean isVertexArray(WebGLVertexArrayObject? vertexArray);
    void bindVertexArray(WebGLVertexArrayObject? array);
};

WebGL2RenderingContextBase implements WebGLRenderingContextBase;
WebGL2RenderingContext implements WebGL2RenderingContextBase;

[NoInterfaceObject]
interface EXT_color_buffer_float {
};