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<?xml version="1.0"?>
<?xml-stylesheet type="text/css" href="chrome://global/skin"?>
<?xml-stylesheet type="text/css" href="chrome://mochikit/content/tests/SimpleTest/test.css"?>
<window title="Docshell swap test"
        xmlns="http://www.mozilla.org/keymaster/gatekeeper/there.is.only.xul">
  <script type="application/javascript" src="chrome://mochikit/content/tests/SimpleTest/SimpleTest.js"/>

  <!-- test results are displayed in the html:body -->
  <body xmlns="http://www.w3.org/1999/xhtml">

  </body>

  <!-- test code goes here -->
  <script type="application/javascript">
  <![CDATA[

  SimpleTest.waitForExplicitFinish();

  // Create two identical windows, each with a <browser> element.
  let win1 = window.openDialog("window_docshell_swap.xul", "_blank","chrome,width=300,height=200");
  let win2 = window.openDialog("window_docshell_swap.xul", "_blank","chrome,width=300,height=200");

  let loadCount = 0;
  function loadHandler() {
    loadCount++;
    if (loadCount < 2)
      return;

    let browser1 = win1.document.getElementById("browser");
    let browser2 = win2.document.getElementById("browser");

    let flo1 = browser1.QueryInterface(Components.interfaces.nsIFrameLoaderOwner);
    let flo2 = browser2.QueryInterface(Components.interfaces.nsIFrameLoaderOwner);

    let pongCount = 0;

    function gotPong(target_ok) {
      pongCount++;
      ok(target_ok, "message went to correct target");
      if (pongCount == 1) {
        win1.close();
        win2.close();
        SimpleTest.finish();
      }
    }

    let mm1 = flo1.frameLoader.messageManager;
    let mm2 = flo2.frameLoader.messageManager;

    // Swap docshells. Everything should be identical to before, since there was nothing to
    // distinguish these docshells.
    flo1.swapFrameLoaders(flo2);

    // mm1 shouldn't change here, but we update it in case it does due to a bug.
    mm1 = flo1.frameLoader.messageManager;

    // Load ping-pong code into first window.
    mm1.loadFrameScript("data:,addMessageListener('ping', () => sendAsyncMessage('pong'));", false);

    // A pong message received in win1 means success.
    win1.messageManager.addMessageListener("pong", () => { gotPong(true); });

    // A pong message received in win2 means failure!
    win2.messageManager.addMessageListener("pong", () => { gotPong(false); });

    // Send the ping to win1.
    mm1.sendAsyncMessage("ping");
  }

  win1.addEventListener("load", loadHandler, false);
  win2.addEventListener("load", loadHandler, false);
  ]]>
  </script>
</window>