1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
|
/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef ScriptProcessorNode_h_
#define ScriptProcessorNode_h_
#include "AudioNode.h"
namespace mozilla {
namespace dom {
class AudioContext;
class SharedBuffers;
class ScriptProcessorNode final : public AudioNode
{
public:
ScriptProcessorNode(AudioContext* aContext,
uint32_t aBufferSize,
uint32_t aNumberOfInputChannels,
uint32_t aNumberOfOutputChannels);
NS_DECL_ISUPPORTS_INHERITED
IMPL_EVENT_HANDLER(audioprocess)
void EventListenerAdded(nsIAtom* aType) override;
void EventListenerRemoved(nsIAtom* aType) override;
JSObject* WrapObject(JSContext* aCx, JS::Handle<JSObject*> aGivenProto) override;
AudioNode* Connect(AudioNode& aDestination, uint32_t aOutput,
uint32_t aInput, ErrorResult& aRv) override
{
AudioNode* node = AudioNode::Connect(aDestination, aOutput, aInput, aRv);
if (!aRv.Failed()) {
UpdateConnectedStatus();
}
return node;
}
void Connect(AudioParam& aDestination, uint32_t aOutput,
ErrorResult& aRv) override
{
AudioNode::Connect(aDestination, aOutput, aRv);
if (!aRv.Failed()) {
UpdateConnectedStatus();
}
}
void Disconnect(ErrorResult& aRv) override
{
AudioNode::Disconnect(aRv);
UpdateConnectedStatus();
}
void Disconnect(uint32_t aOutput, ErrorResult& aRv) override
{
AudioNode::Disconnect(aOutput, aRv);
UpdateConnectedStatus();
}
void NotifyInputsChanged() override
{
UpdateConnectedStatus();
}
void NotifyHasPhantomInput() override
{
mHasPhantomInput = true;
// No need to UpdateConnectedStatus() because there was previously an
// input in InputNodes().
}
void Disconnect(AudioNode& aDestination, ErrorResult& aRv) override
{
AudioNode::Disconnect(aDestination, aRv);
UpdateConnectedStatus();
}
void Disconnect(AudioNode& aDestination, uint32_t aOutput, ErrorResult& aRv) override
{
AudioNode::Disconnect(aDestination, aOutput, aRv);
UpdateConnectedStatus();
}
void Disconnect(AudioNode& aDestination, uint32_t aOutput, uint32_t aInput, ErrorResult& aRv) override
{
AudioNode::Disconnect(aDestination, aOutput, aInput, aRv);
UpdateConnectedStatus();
}
void Disconnect(AudioParam& aDestination, ErrorResult& aRv) override
{
AudioNode::Disconnect(aDestination, aRv);
UpdateConnectedStatus();
}
void Disconnect(AudioParam& aDestination, uint32_t aOutput, ErrorResult& aRv) override
{
AudioNode::Disconnect(aDestination, aOutput, aRv);
UpdateConnectedStatus();
}
void SetChannelCount(uint32_t aChannelCount, ErrorResult& aRv) override
{
if (aChannelCount != ChannelCount()) {
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
}
return;
}
void SetChannelCountModeValue(ChannelCountMode aMode, ErrorResult& aRv) override
{
if (aMode != ChannelCountMode::Explicit) {
aRv.Throw(NS_ERROR_DOM_NOT_SUPPORTED_ERR);
}
return;
}
uint32_t BufferSize() const
{
return mBufferSize;
}
uint32_t NumberOfOutputChannels() const
{
return mNumberOfOutputChannels;
}
using DOMEventTargetHelper::DispatchTrustedEvent;
const char* NodeType() const override
{
return "ScriptProcessorNode";
}
size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const override;
size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const override;
private:
virtual ~ScriptProcessorNode();
void UpdateConnectedStatus();
const uint32_t mBufferSize;
const uint32_t mNumberOfOutputChannels;
bool mHasPhantomInput = false;
};
} // namespace dom
} // namespace mozilla
#endif
|