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path: root/dom/media/MediaData.h
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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
 * License, v. 2.0. If a copy of the MPL was not distributed with this
 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#if !defined(MediaData_h)
#define MediaData_h

#include "AudioSampleFormat.h"
#include "ImageTypes.h"
#include "nsSize.h"
#include "mozilla/gfx/Rect.h"
#include "nsRect.h"
#include "nsIMemoryReporter.h"
#include "SharedBuffer.h"
#include "mozilla/RefPtr.h"
#include "mozilla/Span.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/UniquePtrExtensions.h"
#include "nsTArray.h"
#include "mozilla/CheckedInt.h"
#include "mozilla/PodOperations.h"

namespace mozilla {

  // Maximum channel number we can currently handle (7.1)
#define MAX_AUDIO_CHANNELS 8

class AudioConfig {
public:
// Channel definition is conveniently defined to be in the same order as
// WAVEFORMAT && SMPTE, even though this is unused for now.
  enum Channel {
    CHANNEL_INVALID = -1,
    CHANNEL_FRONT_LEFT = 0,
    CHANNEL_FRONT_RIGHT,
    CHANNEL_FRONT_CENTER,
    CHANNEL_LFE,
    CHANNEL_BACK_LEFT,
    CHANNEL_BACK_RIGHT,
    CHANNEL_FRONT_LEFT_OF_CENTER,
    CHANNEL_FRONT_RIGHT_OF_CENTER,
    CHANNEL_BACK_CENTER,
    CHANNEL_SIDE_LEFT,
    CHANNEL_SIDE_RIGHT,
    // From WAVEFORMAT definition.
    CHANNEL_TOP_CENTER,
    CHANNEL_TOP_FRONT_LEFT,
    CHANNEL_TOP_FRONT_CENTER,
    CHANNEL_TOP_FRONT_RIGHT,
    CHANNEL_TOP_BACK_LEFT,
    CHANNEL_TOP_BACK_CENTER,
    CHANNEL_TOP_BACK_RIGHT
  };

  class ChannelLayout {
  public:
    ChannelLayout()
      : mChannelMap(0)
      , mValid(false)
    {}
    explicit ChannelLayout(uint32_t aChannels)
      : ChannelLayout(aChannels, DefaultLayoutForChannels(aChannels))
    {}
    ChannelLayout(uint32_t aChannels, const Channel* aConfig)
      : ChannelLayout()
    {
      if (aChannels == 0 || !aConfig) {
        mValid = false;
        return;
      }
      mChannels.AppendElements(aConfig, aChannels);
      UpdateChannelMap();
    }
    ChannelLayout(std::initializer_list<Channel> aChannelList)
      : ChannelLayout(aChannelList.size(), aChannelList.begin())
    {
    }
    bool operator==(const ChannelLayout& aOther) const
    {
      return mChannels == aOther.mChannels;
    }
    bool operator!=(const ChannelLayout& aOther) const
    {
      return mChannels != aOther.mChannels;
    }
    const Channel& operator[](uint32_t aIndex) const
    {
      return mChannels[aIndex];
    }
    uint32_t Count() const
    {
      return mChannels.Length();
    }
    uint32_t Map() const;

    // Calculate the mapping table from the current layout to aOther such that
    // one can easily go from one layout to the other by doing:
    // out[channel] = in[map[channel]].
    // Returns true if the reordering is possible or false otherwise.
    // If true, then aMap, if set, will be updated to contain the mapping table
    // allowing conversion from the current layout to aOther.
    // If aMap is nullptr, then MappingTable can be used to simply determine if
    // the current layout can be easily reordered to aOther.
    // aMap must be an array of size MAX_AUDIO_CHANNELS.
    bool MappingTable(const ChannelLayout& aOther, uint8_t* aMap = nullptr) const;
    bool IsValid() const {
      return mValid;
    }
    bool HasChannel(Channel aChannel) const
    {
      return mChannelMap & (1 << aChannel);
    }

    static ChannelLayout SMPTEDefault(
      const ChannelLayout& aChannelLayout);
    static ChannelLayout SMPTEDefault(uint32_t aMap);

    static constexpr uint32_t UNKNOWN_MAP = 0;

    // Common channel layout definitions.
    static ChannelLayout LMONO;
    static constexpr uint32_t LMONO_MAP = 1 << CHANNEL_FRONT_CENTER;
    static ChannelLayout LMONO_LFE;
    static constexpr uint32_t LMONO_LFE_MAP =
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE;
    static ChannelLayout LSTEREO;
    static constexpr uint32_t LSTEREO_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT;
    static ChannelLayout LSTEREO_LFE;
    static constexpr uint32_t LSTEREO_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE;
    static ChannelLayout L3F;
    static constexpr uint32_t L3F_MAP = 1 << CHANNEL_FRONT_LEFT |
                                        1 << CHANNEL_FRONT_RIGHT |
                                        1 << CHANNEL_FRONT_CENTER;
    static ChannelLayout L3F_LFE;
    static constexpr uint32_t L3F_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE;
    static ChannelLayout L2F1;
    static constexpr uint32_t L2F1_MAP = 1 << CHANNEL_FRONT_LEFT |
                                         1 << CHANNEL_FRONT_RIGHT |
                                         1 << CHANNEL_BACK_CENTER;
    static ChannelLayout L2F1_LFE;
    static constexpr uint32_t L2F1_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
      1 << CHANNEL_BACK_CENTER;
    static ChannelLayout L3F1;
    static constexpr uint32_t L3F1_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_BACK_CENTER;
    static ChannelLayout LSURROUND; // Same as 3F1
    static constexpr uint32_t LSURROUND_MAP = L3F1_MAP;
    static ChannelLayout L3F1_LFE;
    static constexpr uint32_t L3F1_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER;
    static ChannelLayout L2F2;
    static constexpr uint32_t L2F2_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
    static ChannelLayout L2F2_LFE;
    static constexpr uint32_t L2F2_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
      1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
    static ChannelLayout LQUAD;
    static constexpr uint32_t LQUAD_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT;
    static ChannelLayout LQUAD_LFE;
    static constexpr uint32_t LQUAD_MAP_LFE =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT | 1 << CHANNEL_LFE |
      1 << CHANNEL_BACK_LEFT | 1 << CHANNEL_BACK_RIGHT;
    static ChannelLayout L3F2;
    static constexpr uint32_t L3F2_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_SIDE_LEFT |
      1 << CHANNEL_SIDE_RIGHT;
    static ChannelLayout L3F2_LFE;
    static constexpr uint32_t L3F2_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_SIDE_LEFT |
      1 << CHANNEL_SIDE_RIGHT;
    // 3F2_LFE Alias
    static ChannelLayout L5POINT1_SURROUND;
    static constexpr uint32_t L5POINT1_SURROUND_MAP = L3F2_LFE_MAP;
    static ChannelLayout L3F3R_LFE;
    static constexpr uint32_t L3F3R_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_CENTER |
      1 << CHANNEL_SIDE_LEFT | 1 << CHANNEL_SIDE_RIGHT;
    static ChannelLayout L3F4_LFE;
    static constexpr uint32_t L3F4_LFE_MAP =
      1 << CHANNEL_FRONT_LEFT | 1 << CHANNEL_FRONT_RIGHT |
      1 << CHANNEL_FRONT_CENTER | 1 << CHANNEL_LFE | 1 << CHANNEL_BACK_LEFT |
      1 << CHANNEL_BACK_RIGHT | 1 << CHANNEL_SIDE_LEFT |
      1 << CHANNEL_SIDE_RIGHT;
    // 3F4_LFE Alias
    static ChannelLayout L7POINT1_SURROUND;
    static constexpr uint32_t L7POINT1_SURROUND_MAP = L3F4_LFE_MAP;

  private:
    void UpdateChannelMap();
    const Channel* DefaultLayoutForChannels(uint32_t aChannels) const;
    AutoTArray<Channel, MAX_AUDIO_CHANNELS> mChannels;
    uint32_t mChannelMap;
    bool mValid;
  };

  enum SampleFormat {
    FORMAT_NONE = 0,
    FORMAT_U8,
    FORMAT_S16,
    FORMAT_S24LSB,
    FORMAT_S24,
    FORMAT_S32,
    FORMAT_FLT,
#if defined(MOZ_SAMPLE_TYPE_FLOAT32)
    FORMAT_DEFAULT = FORMAT_FLT
#elif defined(MOZ_SAMPLE_TYPE_S16)
    FORMAT_DEFAULT = FORMAT_S16
#else
#error "Not supported audio type"
#endif
  };

  AudioConfig(const ChannelLayout& aChannelLayout, uint32_t aRate,
              AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
              bool aInterleaved = true);
  // Will create a channel configuration from default SMPTE ordering.
  AudioConfig(uint32_t aChannels, uint32_t aRate,
              AudioConfig::SampleFormat aFormat = FORMAT_DEFAULT,
              bool aInterleaved = true);

  const ChannelLayout& Layout() const
  {
    return mChannelLayout;
  }
  uint32_t Channels() const
  {
    if (!mChannelLayout.IsValid()) {
      return mChannels;
    }
    return mChannelLayout.Count();
  }
  uint32_t Rate() const
  {
    return mRate;
  }
  SampleFormat Format() const
  {
    return mFormat;
  }
  bool Interleaved() const
  {
    return mInterleaved;
  }
  bool operator==(const AudioConfig& aOther) const
  {
    return mChannelLayout == aOther.mChannelLayout &&
      mRate == aOther.mRate && mFormat == aOther.mFormat &&
      mInterleaved == aOther.mInterleaved;
  }
  bool operator!=(const AudioConfig& aOther) const
  {
    return !(*this == aOther);
  }

  bool IsValid() const
  {
    return mChannelLayout.IsValid() && Format() != FORMAT_NONE && Rate() > 0;
  }

  static const char* FormatToString(SampleFormat aFormat);
  static uint32_t SampleSize(SampleFormat aFormat);
  static uint32_t FormatToBits(SampleFormat aFormat);

private:
  // Channels configuration.
  ChannelLayout mChannelLayout;

  // Channel count.
  uint32_t mChannels;

  // Sample rate.
  uint32_t mRate;

  // Sample format.
  SampleFormat mFormat;

  bool mInterleaved;
};


namespace layers {
class Image;
class ImageContainer;
} // namespace layers

class MediaByteBuffer;
class SharedTrackInfo;

// AlignedBuffer:
// Memory allocations are fallibles. Methods return a boolean indicating if
// memory allocations were successful. Return values should always be checked.
// AlignedBuffer::mData will be nullptr if no memory has been allocated or if
// an error occurred during construction.
// Existing data is only ever modified if new memory allocation has succeeded
// and preserved if not.
//
// The memory referenced by mData will always be Alignment bytes aligned and the
// underlying buffer will always have a size such that Alignment bytes blocks
// can be used to read the content, regardless of the mSize value. Buffer is
// zeroed on creation, elements are not individually constructed.
// An Alignment value of 0 means that the data isn't aligned.
//
// Type must be trivially copyable.
//
// AlignedBuffer can typically be used in place of UniquePtr<Type[]> however
// care must be taken as all memory allocations are fallible.
// Example:
// auto buffer = MakeUniqueFallible<float[]>(samples)
// becomes: AlignedFloatBuffer buffer(samples)
//
// auto buffer = MakeUnique<float[]>(samples)
// becomes:
// AlignedFloatBuffer buffer(samples);
// if (!buffer) { return NS_ERROR_OUT_OF_MEMORY; }

template <typename Type, int Alignment = 32>
class AlignedBuffer
{
public:
  AlignedBuffer()
    : mData(nullptr)
    , mLength(0)
    , mBuffer(nullptr)
    , mCapacity(0)
  {}

  explicit AlignedBuffer(size_t aLength)
    : mData(nullptr)
    , mLength(0)
    , mBuffer(nullptr)
    , mCapacity(0)
  {
    if (EnsureCapacity(aLength)) {
      mLength = aLength;
    }
  }

  AlignedBuffer(const Type* aData, size_t aLength)
    : AlignedBuffer(aLength)
  {
    if (!mData) {
      return;
    }
    PodCopy(mData, aData, aLength);
  }

  AlignedBuffer(const AlignedBuffer& aOther)
    : AlignedBuffer(aOther.Data(), aOther.Length())
  {}

  AlignedBuffer(AlignedBuffer&& aOther)
    : mData(aOther.mData)
    , mLength(aOther.mLength)
    , mBuffer(Move(aOther.mBuffer))
    , mCapacity(aOther.mCapacity)
  {
    aOther.mData = nullptr;
    aOther.mLength = 0;
    aOther.mCapacity = 0;
  }

  AlignedBuffer& operator=(AlignedBuffer&& aOther)
  {
    this->~AlignedBuffer();
    new (this) AlignedBuffer(Move(aOther));
    return *this;
  }

  Type* Data() const { return mData; }
  size_t Length() const { return mLength; }
  size_t Size() const { return mLength * sizeof(Type); }
  Type& operator[](size_t aIndex)
  {
    MOZ_ASSERT(aIndex < mLength);
    return mData[aIndex];
  }
  const Type& operator[](size_t aIndex) const
  {
    MOZ_ASSERT(aIndex < mLength);
    return mData[aIndex];
  }
  // Set length of buffer, allocating memory as required.
  // If length is increased, new buffer area is filled with 0.
  bool SetLength(size_t aLength)
  {
    if (aLength > mLength && !EnsureCapacity(aLength)) {
      return false;
    }
    mLength = aLength;
    return true;
  }
  // Add aData at the beginning of buffer.
  bool Prepend(const Type* aData, size_t aLength)
  {
    if (!EnsureCapacity(aLength + mLength)) {
      return false;
    }

    // Shift the data to the right by aLength to leave room for the new data.
    PodMove(mData + aLength, mData, mLength);
    PodCopy(mData, aData, aLength);

    mLength += aLength;
    return true;
  }
  // Add aData at the end of buffer.
  bool Append(const Type* aData, size_t aLength)
  {
    if (!EnsureCapacity(aLength + mLength)) {
      return false;
    }

    PodCopy(mData + mLength, aData, aLength);

    mLength += aLength;
    return true;
  }
  // Replace current content with aData.
  bool Replace(const Type* aData, size_t aLength)
  {
    // If aLength is smaller than our current length, we leave the buffer as is,
    // only adjusting the reported length.
    if (!EnsureCapacity(aLength)) {
      return false;
    }

    PodCopy(mData, aData, aLength);
    mLength = aLength;
    return true;
  }
  // Clear the memory buffer. Will set target mData and mLength to 0.
  void Clear()
  {
    mLength = 0;
    mData = nullptr;
  }

  // Methods for reporting memory.
  size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const
  {
    size_t size = aMallocSizeOf(this);
    size += aMallocSizeOf(mBuffer.get());
    return size;
  }
  // AlignedBuffer is typically allocated on the stack. As such, you likely
  // want to use SizeOfExcludingThis
  size_t SizeOfExcludingThis(MallocSizeOf aMallocSizeOf) const
  {
    return aMallocSizeOf(mBuffer.get());
  }
  size_t ComputedSizeOfExcludingThis() const
  {
    return mCapacity;
  }

  // For backward compatibility with UniquePtr<Type[]>
  Type* get() const { return mData; }
  explicit operator bool() const { return mData != nullptr; }

  // Size in bytes of extra space allocated for padding.
  static size_t AlignmentPaddingSize()
  {
    return AlignmentOffset() * 2;
  }

private:
  static size_t AlignmentOffset()
  {
    return Alignment ? Alignment - 1 : 0;
  }

  // Ensure that the backend buffer can hold aLength data. Will update mData.
  // Will enforce that the start of allocated data is always Alignment bytes
  // aligned and that it has sufficient end padding to allow for Alignment bytes
  // block read as required by some data decoders.
  // Returns false if memory couldn't be allocated.
  bool EnsureCapacity(size_t aLength)
  {
    if (!aLength) {
      // No need to allocate a buffer yet.
      return true;
    }
    const CheckedInt<size_t> sizeNeeded =
      CheckedInt<size_t>(aLength) * sizeof(Type) + AlignmentPaddingSize();

    if (!sizeNeeded.isValid() || sizeNeeded.value() >= INT32_MAX) {
      // overflow or over an acceptable size.
      return false;
    }
    if (mData && mCapacity >= sizeNeeded.value()) {
      return true;
    }
    auto newBuffer = MakeUniqueFallible<uint8_t[]>(sizeNeeded.value());
    if (!newBuffer) {
      return false;
    }

    // Find alignment address.
    const uintptr_t alignmask = AlignmentOffset();
    Type* newData = reinterpret_cast<Type*>(
      (reinterpret_cast<uintptr_t>(newBuffer.get()) + alignmask) & ~alignmask);
    MOZ_ASSERT(uintptr_t(newData) % (AlignmentOffset()+1) == 0);

    MOZ_ASSERT(!mLength || mData);

    PodZero(newData + mLength, aLength - mLength);
    if (mLength) {
      PodCopy(newData, mData, mLength);
    }

    mBuffer = Move(newBuffer);
    mCapacity = sizeNeeded.value();
    mData = newData;

    return true;
  }
  Type* mData;
  size_t mLength;
  UniquePtr<uint8_t[]> mBuffer;
  size_t mCapacity;
};

typedef AlignedBuffer<uint8_t> AlignedByteBuffer;
typedef AlignedBuffer<float> AlignedFloatBuffer;
typedef AlignedBuffer<int16_t> AlignedShortBuffer;
typedef AlignedBuffer<AudioDataValue> AlignedAudioBuffer;

// Container that holds media samples.
class MediaData {
public:

  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaData)

  enum Type {
    AUDIO_DATA = 0,
    VIDEO_DATA,
    RAW_DATA,
    NULL_DATA
  };

  MediaData(Type aType,
            int64_t aOffset,
            int64_t aTimestamp,
            int64_t aDuration,
            uint32_t aFrames)
    : mType(aType)
    , mOffset(aOffset)
    , mTime(aTimestamp)
    , mTimecode(aTimestamp)
    , mDuration(aDuration)
    , mFrames(aFrames)
    , mKeyframe(false)
  {}

  // Type of contained data.
  const Type mType;

  // Approximate byte offset where this data was demuxed from its media.
  int64_t mOffset;

  // Start time of sample, in microseconds.
  int64_t mTime;

  // Codec specific internal time code. For Ogg based codecs this is the
  // granulepos.
  int64_t mTimecode;

  // Duration of sample, in microseconds.
  int64_t mDuration;

  // Amount of frames for contained data.
  const uint32_t mFrames;

  bool mKeyframe;

  int64_t GetEndTime() const { return mTime + mDuration; }

  bool AdjustForStartTime(int64_t aStartTime)
  {
    mTime = mTime - aStartTime;
    return mTime >= 0;
  }

  template <typename ReturnType>
  const ReturnType* As() const
  {
    MOZ_ASSERT(this->mType == ReturnType::sType);
    return static_cast<const ReturnType*>(this);
  }

  template <typename ReturnType>
  ReturnType* As()
  {
    MOZ_ASSERT(this->mType == ReturnType::sType);
    return static_cast<ReturnType*>(this);
  }

protected:
  MediaData(Type aType, uint32_t aFrames)
    : mType(aType)
    , mOffset(0)
    , mTime(0)
    , mTimecode(0)
    , mDuration(0)
    , mFrames(aFrames)
    , mKeyframe(false)
  {}

  virtual ~MediaData() {}

};

// NullData is for decoder generating a sample which doesn't need to be
// rendered.
class NullData : public MediaData {
public:
  NullData(int64_t aOffset, int64_t aTime, int64_t aDuration)
    : MediaData(NULL_DATA, aOffset, aTime, aDuration, 0)
  {}

  static const Type sType = NULL_DATA;
};

// Holds chunk a decoded audio frames.
class AudioData : public MediaData {
public:

  AudioData(int64_t aOffset,
            int64_t aTime,
            int64_t aDuration,
            uint32_t aFrames,
            AlignedAudioBuffer&& aData,
            uint32_t aChannels,
            uint32_t aRate,
	    uint32_t aChannelMap = AudioConfig::ChannelLayout::UNKNOWN_MAP)
    : MediaData(sType, aOffset, aTime, aDuration, aFrames)
    , mChannels(aChannels)
    , mChannelMap(aChannelMap)
    , mRate(aRate)
    , mAudioData(Move(aData)) {}

  static const Type sType = AUDIO_DATA;
  static const char* sTypeName;

  // Creates a new AudioData identical to aOther, but with a different
  // specified timestamp and duration. All data from aOther is copied
  // into the new AudioData but the audio data which is transferred.
  // After such call, the original aOther is unusable.
  static already_AddRefed<AudioData>
  TransferAndUpdateTimestampAndDuration(AudioData* aOther,
                                        int64_t aTimestamp,
                                        int64_t aDuration);

  size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;

  // If mAudioBuffer is null, creates it from mAudioData.
  void EnsureAudioBuffer();

  // To check whether mAudioData has audible signal, it's used to distinguish
  // the audiable data and silent data.
  bool IsAudible() const;

  const uint32_t mChannels;
  // The AudioConfig::ChannelLayout map. Channels are ordered as per SMPTE
  // definition. A value of UNKNOWN_MAP indicates unknown layout.
  // ChannelMap is an unsigned bitmap compatible with Windows' WAVE and FFmpeg
  // channel map.
  const uint32_t mChannelMap;
  const uint32_t mRate;
  // At least one of mAudioBuffer/mAudioData must be non-null.
  // mChannels channels, each with mFrames frames
  RefPtr<SharedBuffer> mAudioBuffer;
  // mFrames frames, each with mChannels values
  AlignedAudioBuffer mAudioData;

protected:
  ~AudioData() {}
};

namespace layers {
class TextureClient;
class PlanarYCbCrImage;
} // namespace layers

class VideoInfo;

// Holds a decoded video frame, in YCbCr format. These are queued in the reader.
class VideoData : public MediaData {
public:
  typedef gfx::IntRect IntRect;
  typedef gfx::IntSize IntSize;
  typedef layers::ImageContainer ImageContainer;
  typedef layers::Image Image;
  typedef layers::PlanarYCbCrImage PlanarYCbCrImage;

  static const Type sType = VIDEO_DATA;
  static const char* sTypeName;

  // YCbCr data obtained from decoding the video. The index's are:
  //   0 = Y
  //   1 = Cb
  //   2 = Cr
  struct YCbCrBuffer {
    struct Plane {
      uint8_t* mData;
      uint32_t mWidth;
      uint32_t mHeight;
      uint32_t mStride;
      uint32_t mOffset;
      uint32_t mSkip;
    };

    Plane mPlanes[3];
    YUVColorSpace mYUVColorSpace = YUVColorSpace::BT601;
  };

  // Constructs a VideoData object. If aImage is nullptr, creates a new Image
  // holding a copy of the YCbCr data passed in aBuffer. If aImage is not
  // nullptr, it's stored as the underlying video image and aBuffer is assumed
  // to point to memory within aImage so no copy is made. aTimecode is a codec
  // specific number representing the timestamp of the frame of video data.
  // Returns nsnull if an error occurs. This may indicate that memory couldn't
  // be allocated to create the VideoData object, or it may indicate some
  // problem with the input data (e.g. negative stride).


  // Creates a new VideoData containing a deep copy of aBuffer. May use aContainer
  // to allocate an Image to hold the copied data.
  static already_AddRefed<VideoData> CreateAndCopyData(const VideoInfo& aInfo,
                                                       ImageContainer* aContainer,
                                                       int64_t aOffset,
                                                       int64_t aTime,
                                                       int64_t aDuration,
                                                       const YCbCrBuffer &aBuffer,
                                                       bool aKeyframe,
                                                       int64_t aTimecode,
                                                       const IntRect& aPicture);

  static already_AddRefed<VideoData> CreateAndCopyIntoTextureClient(const VideoInfo& aInfo,
                                                                    int64_t aOffset,
                                                                    int64_t aTime,
                                                                    int64_t aDuration,
                                                                    layers::TextureClient* aBuffer,
                                                                    bool aKeyframe,
                                                                    int64_t aTimecode,
                                                                    const IntRect& aPicture);

  static already_AddRefed<VideoData> CreateFromImage(const VideoInfo& aInfo,
                                                     int64_t aOffset,
                                                     int64_t aTime,
                                                     int64_t aDuration,
                                                     const RefPtr<Image>& aImage,
                                                     bool aKeyframe,
                                                     int64_t aTimecode,
                                                     const IntRect& aPicture);

  // Creates a new VideoData identical to aOther, but with a different
  // specified duration. All data from aOther is copied into the new
  // VideoData. The new VideoData's mImage field holds a reference to
  // aOther's mImage, i.e. the Image is not copied. This function is useful
  // in reader backends that can't determine the duration of a VideoData
  // until the next frame is decoded, i.e. it's a way to change the const
  // duration field on a VideoData.
  static already_AddRefed<VideoData> ShallowCopyUpdateDuration(const VideoData* aOther,
                                                               int64_t aDuration);

  // Creates a new VideoData identical to aOther, but with a different
  // specified timestamp. All data from aOther is copied into the new
  // VideoData, as ShallowCopyUpdateDuration() does.
  static already_AddRefed<VideoData> ShallowCopyUpdateTimestamp(const VideoData* aOther,
                                                                int64_t aTimestamp);

  // Creates a new VideoData identical to aOther, but with a different
  // specified timestamp and duration. All data from aOther is copied
  // into the new VideoData, as ShallowCopyUpdateDuration() does.
  static already_AddRefed<VideoData>
  ShallowCopyUpdateTimestampAndDuration(const VideoData* aOther, int64_t aTimestamp,
                                        int64_t aDuration);

  // Initialize PlanarYCbCrImage. Only When aCopyData is true,
  // video data is copied to PlanarYCbCrImage.
  static bool SetVideoDataToImage(PlanarYCbCrImage* aVideoImage,
                                  const VideoInfo& aInfo,
                                  const YCbCrBuffer &aBuffer,
                                  const IntRect& aPicture,
                                  bool aCopyData);

  size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;

  // Dimensions at which to display the video frame. The picture region
  // will be scaled to this size. This is should be the picture region's
  // dimensions scaled with respect to its aspect ratio.
  const IntSize mDisplay;

  // This frame's image.
  RefPtr<Image> mImage;

  int32_t mFrameID;

  bool mSentToCompositor;

  VideoData(int64_t aOffset,
            int64_t aTime,
            int64_t aDuration,
            bool aKeyframe,
            int64_t aTimecode,
            IntSize aDisplay,
            uint32_t aFrameID);

protected:
  ~VideoData();
};

class CryptoTrack
{
public:
  CryptoTrack() : mValid(false), mMode(0), mIVSize(0) {}
  bool mValid;
  int32_t mMode;
  int32_t mIVSize;
  nsTArray<uint8_t> mKeyId;
};

class CryptoSample : public CryptoTrack
{
public:
  nsTArray<uint16_t> mPlainSizes;
  nsTArray<uint32_t> mEncryptedSizes;
  nsTArray<uint8_t> mIV;
  nsTArray<nsCString> mSessionIds;
};

// MediaRawData is a MediaData container used to store demuxed, still compressed
// samples.
// Use MediaRawData::CreateWriter() to obtain a MediaRawDataWriter object that
// provides methods to modify and manipulate the data.
// Memory allocations are fallible. Methods return a boolean indicating if
// memory allocations were successful. Return values should always be checked.
// MediaRawData::mData will be nullptr if no memory has been allocated or if
// an error occurred during construction.
// Existing data is only ever modified if new memory allocation has succeeded
// and preserved if not.
//
// The memory referenced by mData will always be 32 bytes aligned and the
// underlying buffer will always have a size such that 32 bytes blocks can be
// used to read the content, regardless of the mSize value. Buffer is zeroed
// on creation.
//
// Typical usage: create new MediaRawData; create the associated
// MediaRawDataWriter, call SetSize() to allocate memory, write to mData,
// up to mSize bytes.

class MediaRawData;

class MediaRawDataWriter
{
public:
  // Pointer to data or null if not-yet allocated
  uint8_t* Data();
  // Writeable size of buffer.
  size_t Size();
  // Writeable reference to MediaRawData::mCryptoInternal
  CryptoSample& mCrypto;

  // Data manipulation methods. mData and mSize may be updated accordingly.

  // Set size of buffer, allocating memory as required.
  // If size is increased, new buffer area is filled with 0.
  bool SetSize(size_t aSize);
  // Add aData at the beginning of buffer.
  bool Prepend(const uint8_t* aData, size_t aSize);
  // Replace current content with aData.
  bool Replace(const uint8_t* aData, size_t aSize);
  // Clear the memory buffer. Will set target mData and mSize to 0.
  void Clear();

private:
  friend class MediaRawData;
  explicit MediaRawDataWriter(MediaRawData* aMediaRawData);
  bool EnsureSize(size_t aSize);
  MediaRawData* mTarget;
};

class MediaRawData : public MediaData {
public:
  MediaRawData();
  MediaRawData(const uint8_t* aData, size_t mSize);

  // Pointer to data or null if not-yet allocated
  const uint8_t* Data() const { return mBuffer.Data(); }
  // Size of buffer.
  size_t Size() const { return mBuffer.Length(); }
  size_t ComputedSizeOfIncludingThis() const
  {
    return sizeof(*this) + mBuffer.ComputedSizeOfExcludingThis();
  }
  // Access the buffer as a Span.
  operator Span<const uint8_t>() { return MakeSpan(Data(), Size()); }

  const CryptoSample& mCrypto;
  RefPtr<MediaByteBuffer> mExtraData;

  // Used by the Vorbis decoder and Ogg demuxer.
  // Indicates that this is the last packet of the stream.
  bool mEOS = false;

  // Indicate to the audio decoder that mDiscardPadding frames should be
  // trimmed.
  uint32_t mDiscardPadding = 0;

  RefPtr<SharedTrackInfo> mTrackInfo;

  // Return a deep copy or nullptr if out of memory.
  virtual already_AddRefed<MediaRawData> Clone() const;
  // Create a MediaRawDataWriter for this MediaRawData. The caller must
  // delete the writer once done. The writer is not thread-safe.
  virtual MediaRawDataWriter* CreateWriter();
  virtual size_t SizeOfIncludingThis(MallocSizeOf aMallocSizeOf) const;

protected:
  ~MediaRawData();

private:
  friend class MediaRawDataWriter;
  AlignedByteBuffer mBuffer;
  CryptoSample mCryptoInternal;
  MediaRawData(const MediaRawData&); // Not implemented
};

  // MediaByteBuffer is a ref counted infallible TArray.
class MediaByteBuffer : public nsTArray<uint8_t> {
  NS_INLINE_DECL_THREADSAFE_REFCOUNTING(MediaByteBuffer);
  MediaByteBuffer() = default;
  explicit MediaByteBuffer(size_t aCapacity) : nsTArray<uint8_t>(aCapacity) {}

private:
  ~MediaByteBuffer() {}
};

} // namespace mozilla

#endif // MediaData_h