/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef jit_shared_IonAssemblerBuffer_h #define jit_shared_IonAssemblerBuffer_h #include "mozilla/Assertions.h" #include "mozilla/MathAlgorithms.h" #include "jit/shared/Assembler-shared.h" namespace js { namespace jit { // The offset into a buffer, in bytes. class BufferOffset { int offset; public: friend BufferOffset nextOffset(); BufferOffset() : offset(INT_MIN) { } explicit BufferOffset(int offset_) : offset(offset_) { } explicit BufferOffset(Label* l) : offset(l->offset()) { } explicit BufferOffset(RepatchLabel* l) : offset(l->offset()) { } int getOffset() const { return offset; } bool assigned() const { return offset != INT_MIN; } // A BOffImm is a Branch Offset Immediate. It is an architecture-specific // structure that holds the immediate for a pc relative branch. diffB takes // the label for the destination of the branch, and encodes the immediate // for the branch. This will need to be fixed up later, since A pool may be // inserted between the branch and its destination. template BOffImm diffB(BufferOffset other) const { if (!BOffImm::IsInRange(offset - other.offset)) return BOffImm(); return BOffImm(offset - other.offset); } template BOffImm diffB(Label* other) const { MOZ_ASSERT(other->bound()); if (!BOffImm::IsInRange(offset - other->offset())) return BOffImm(); return BOffImm(offset - other->offset()); } }; inline bool operator<(BufferOffset a, BufferOffset b) { return a.getOffset() < b.getOffset(); } inline bool operator>(BufferOffset a, BufferOffset b) { return a.getOffset() > b.getOffset(); } inline bool operator<=(BufferOffset a, BufferOffset b) { return a.getOffset() <= b.getOffset(); } inline bool operator>=(BufferOffset a, BufferOffset b) { return a.getOffset() >= b.getOffset(); } inline bool operator==(BufferOffset a, BufferOffset b) { return a.getOffset() == b.getOffset(); } inline bool operator!=(BufferOffset a, BufferOffset b) { return a.getOffset() != b.getOffset(); } template class BufferSlice { protected: BufferSlice* prev_; BufferSlice* next_; size_t bytelength_; public: mozilla::Array instructions; public: explicit BufferSlice() : prev_(nullptr), next_(nullptr), bytelength_(0) { } size_t length() const { return bytelength_; } static inline size_t Capacity() { return SliceSize; } BufferSlice* getNext() const { return next_; } BufferSlice* getPrev() const { return prev_; } void setNext(BufferSlice* next) { MOZ_ASSERT(next_ == nullptr); MOZ_ASSERT(next->prev_ == nullptr); next_ = next; next->prev_ = this; } void putBytes(size_t numBytes, const void* source) { MOZ_ASSERT(bytelength_ + numBytes <= SliceSize); if (source) memcpy(&instructions[length()], source, numBytes); bytelength_ += numBytes; } }; template class AssemblerBuffer { protected: typedef BufferSlice Slice; typedef AssemblerBuffer AssemblerBuffer_; // Doubly-linked list of BufferSlices, with the most recent in tail position. Slice* head; Slice* tail; bool m_oom; bool m_bail; // How many bytes has been committed to the buffer thus far. // Does not include tail. uint32_t bufferSize; // Finger for speeding up accesses. Slice* finger; int finger_offset; LifoAlloc lifoAlloc_; public: explicit AssemblerBuffer() : head(nullptr), tail(nullptr), m_oom(false), m_bail(false), bufferSize(0), finger(nullptr), finger_offset(0), lifoAlloc_(8192) { } public: bool isAligned(size_t alignment) const { MOZ_ASSERT(mozilla::IsPowerOfTwo(alignment)); return !(size() & (alignment - 1)); } protected: virtual Slice* newSlice(LifoAlloc& a) { Slice* tmp = static_cast(a.alloc(sizeof(Slice))); if (!tmp) { fail_oom(); return nullptr; } return new (tmp) Slice; } public: bool ensureSpace(size_t size) { // Space can exist in the most recent Slice. if (tail && tail->length() + size <= tail->Capacity()) { // Simulate allocation failure even when we don't need a new slice. if (js::oom::ShouldFailWithOOM()) return fail_oom(); return true; } // Otherwise, a new Slice must be added. Slice* slice = newSlice(lifoAlloc_); if (slice == nullptr) return fail_oom(); // If this is the first Slice in the buffer, add to head position. if (!head) { head = slice; finger = slice; finger_offset = 0; } // Finish the last Slice and add the new Slice to the linked list. if (tail) { bufferSize += tail->length(); tail->setNext(slice); } tail = slice; return true; } BufferOffset putByte(uint8_t value) { return putBytes(sizeof(value), &value); } BufferOffset putShort(uint16_t value) { return putBytes(sizeof(value), &value); } BufferOffset putInt(uint32_t value) { return putBytes(sizeof(value), &value); } // Add numBytes bytes to this buffer. // The data must fit in a single slice. BufferOffset putBytes(size_t numBytes, const void* inst) { if (!ensureSpace(numBytes)) return BufferOffset(); BufferOffset ret = nextOffset(); tail->putBytes(numBytes, inst); return ret; } // Add a potentially large amount of data to this buffer. // The data may be distrubuted across multiple slices. // Return the buffer offset of the first added byte. BufferOffset putBytesLarge(size_t numBytes, const void* data) { BufferOffset ret = nextOffset(); while (numBytes > 0) { if (!ensureSpace(1)) return BufferOffset(); size_t avail = tail->Capacity() - tail->length(); size_t xfer = numBytes < avail ? numBytes : avail; MOZ_ASSERT(xfer > 0, "ensureSpace should have allocated a slice"); tail->putBytes(xfer, data); data = (const uint8_t*)data + xfer; numBytes -= xfer; } return ret; } unsigned int size() const { if (tail) return bufferSize + tail->length(); return bufferSize; } bool oom() const { return m_oom || m_bail; } bool bail() const { return m_bail; } bool fail_oom() { m_oom = true; return false; } bool fail_bail() { m_bail = true; return false; } private: void update_finger(Slice* finger_, int fingerOffset_) { finger = finger_; finger_offset = fingerOffset_; } static const unsigned SliceDistanceRequiringFingerUpdate = 3; Inst* getInstForwards(BufferOffset off, Slice* start, int startOffset, bool updateFinger = false) { const int offset = off.getOffset(); int cursor = startOffset; unsigned slicesSkipped = 0; MOZ_ASSERT(offset >= cursor); for (Slice *slice = start; slice != nullptr; slice = slice->getNext()) { const int slicelen = slice->length(); // Is the offset within the bounds of this slice? if (offset < cursor + slicelen) { if (updateFinger || slicesSkipped >= SliceDistanceRequiringFingerUpdate) update_finger(slice, cursor); MOZ_ASSERT(offset - cursor < (int)slice->length()); return (Inst*)&slice->instructions[offset - cursor]; } cursor += slicelen; slicesSkipped++; } MOZ_CRASH("Invalid instruction cursor."); } Inst* getInstBackwards(BufferOffset off, Slice* start, int startOffset, bool updateFinger = false) { const int offset = off.getOffset(); int cursor = startOffset; // First (lowest) offset in the start Slice. unsigned slicesSkipped = 0; MOZ_ASSERT(offset < int(cursor + start->length())); for (Slice* slice = start; slice != nullptr; ) { // Is the offset within the bounds of this slice? if (offset >= cursor) { if (updateFinger || slicesSkipped >= SliceDistanceRequiringFingerUpdate) update_finger(slice, cursor); MOZ_ASSERT(offset - cursor < (int)slice->length()); return (Inst*)&slice->instructions[offset - cursor]; } // Move the cursor to the start of the previous slice. Slice* prev = slice->getPrev(); cursor -= prev->length(); slice = prev; slicesSkipped++; } MOZ_CRASH("Invalid instruction cursor."); } public: Inst* getInstOrNull(BufferOffset off) { if (!off.assigned()) return nullptr; return getInst(off); } // Get a pointer to the instruction at offset |off| which must be within the // bounds of the buffer. Use |getInstOrNull()| if |off| may be unassigned. Inst* getInst(BufferOffset off) { const int offset = off.getOffset(); MOZ_RELEASE_ASSERT(off.assigned() && offset >= 0 && (unsigned)offset < size()); // Is the instruction in the last slice? if (offset >= int(bufferSize)) return (Inst*)&tail->instructions[offset - bufferSize]; // How close is this offset to the previous one we looked up? // If it is sufficiently far from the start and end of the buffer, // use the finger to start midway through the list. int finger_dist = abs(offset - finger_offset); if (finger_dist < Min(offset, int(bufferSize - offset))) { if (finger_offset < offset) return getInstForwards(off, finger, finger_offset, true); return getInstBackwards(off, finger, finger_offset, true); } // Is the instruction closer to the start or to the end? if (offset < int(bufferSize - offset)) return getInstForwards(off, head, 0); // The last slice was already checked above, so start at the // second-to-last. Slice* prev = tail->getPrev(); return getInstBackwards(off, prev, bufferSize - prev->length()); } BufferOffset nextOffset() const { if (tail) return BufferOffset(bufferSize + tail->length()); return BufferOffset(bufferSize); } class AssemblerBufferInstIterator { BufferOffset bo; AssemblerBuffer_* m_buffer; public: explicit AssemblerBufferInstIterator(BufferOffset off, AssemblerBuffer_* buffer) : bo(off), m_buffer(buffer) { } Inst* next() { Inst* i = m_buffer->getInst(bo); bo = BufferOffset(bo.getOffset() + i->size()); return cur(); } Inst* cur() { return m_buffer->getInst(bo); } }; }; } // namespace ion } // namespace js #endif // jit_shared_IonAssemblerBuffer_h