/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef builtin_Eval_h #define builtin_Eval_h #include "jsbytecode.h" #include "NamespaceImports.h" namespace js { // The C++ native for 'eval' (ES5 15.1.2.1). The function is named "indirect // eval" because "direct eval" calls (as defined by the spec) will emit // JSOP_EVAL which in turn calls DirectEval. Thus, even though IndirectEval is // the callee function object for *all* calls to eval, it is by construction // only ever called in the case indirect eval. [[nodiscard]] extern bool IndirectEval(JSContext* cx, unsigned argc, Value* vp); // Performs a direct eval of |v| (a string containing code, or another value // that will be vacuously returned), which must correspond to the currently- // executing stack frame, which must be a script frame. [[nodiscard]] extern bool DirectEval(JSContext* cx, HandleValue v, MutableHandleValue vp); // Performs a direct eval called from Ion code. [[nodiscard]] extern bool DirectEvalStringFromIon(JSContext* cx, HandleObject scopeObj, HandleScript callerScript, HandleValue newTargetValue, HandleString str, jsbytecode* pc, MutableHandleValue vp); // True iff fun is a built-in eval function. extern bool IsAnyBuiltinEval(JSFunction* fun); } // namespace js #endif /* builtin_Eval_h */