/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ // Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_pump_android.h" #include #include #include "base/eintr_wrapper.h" #include "base/logging.h" #include "base/platform_thread.h" namespace mozilla { bool ProcessNextEvent(); void NotifyEvent(); } namespace base { MessagePumpForUI::MessagePumpForUI() : state_(NULL) , pump(*this) { } MessagePumpForUI::~MessagePumpForUI() { } MessagePumpAndroid::MessagePumpAndroid(MessagePumpForUI &aPump) : pump(aPump) { } MessagePumpAndroid::~MessagePumpAndroid() { } void MessagePumpForUI::Run(Delegate* delegate) { RunState state; state.delegate = delegate; state.should_quit = false; state.run_depth = state_ ? state_->run_depth + 1 : 1; // We really only do a single task for each iteration of the loop. If we // have done something, assume there is likely something more to do. This // will mean that we don't block on the message pump until there was nothing // more to do. We also set this to true to make sure not to block on the // first iteration of the loop, so RunAllPending() works correctly. state.more_work_is_plausible = true; RunState* previous_state = state_; state_ = &state; // We run our own loop instead of using g_main_loop_quit in one of the // callbacks. This is so we only quit our own loops, and we don't quit // nested loops run by others. TODO(deanm): Is this what we want? while (!state_->should_quit) { mozilla::ProcessNextEvent(); if (work_scheduled) { work_scheduled = false; HandleDispatch(); } } state_ = previous_state; } void MessagePumpForUI::HandleDispatch() { // We should only ever have a single message on the wakeup pipe, since we // are only signaled when the queue went from empty to non-empty. The qApp // poll will tell us whether there was data, so this read shouldn't block. if (state_->should_quit) return; state_->more_work_is_plausible = false; if (state_->delegate->DoWork()) state_->more_work_is_plausible = true; if (state_->should_quit) return; if (state_->delegate->DoDelayedWork(&delayed_work_time_)) state_->more_work_is_plausible = true; if (state_->should_quit) return; // Don't do idle work if we think there are more important things // that we could be doing. if (state_->more_work_is_plausible) return; if (state_->delegate->DoIdleWork()) state_->more_work_is_plausible = true; if (state_->should_quit) return; } void MessagePumpForUI::Quit() { if (state_) { state_->should_quit = true; } else { NOTREACHED() << "Quit called outside Run!"; } } void MessagePumpForUI::ScheduleWork() { // This can be called on any thread, so we don't want to touch any state // variables as we would then need locks all over. This ensures that if // we are sleeping in a poll that we will wake up. work_scheduled = true; mozilla::NotifyEvent(); } void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { // We need to wake up the loop in case the poll timeout needs to be // adjusted. This will cause us to try to do work, but that's ok. delayed_work_time_ = delayed_work_time; ScheduleWork(); } } // namespace base