/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #ifndef GFX_PREFS_H #define GFX_PREFS_H #include // for M_PI #include #include "mozilla/Assertions.h" #include "mozilla/Function.h" #include "mozilla/gfx/LoggingConstants.h" #include "nsTArray.h" // First time gfxPrefs::GetSingleton() needs to be called on the main thread, // before any of the methods accessing the values are used, but after // the Preferences system has been initialized. // The static methods to access the preference value are safe to call // from any thread after that first call. // To register a preference, you need to add a line in this file using // the DECL_GFX_PREF macro. // // Update argument controls whether we read the preference value and save it // or connect with a callback. See UpdatePolicy enum below. // Pref is the string with the preference name. // Name argument is the name of the static function to create. // Type is the type of the preference - bool, int32_t, uint32_t. // Default is the default value for the preference. // // For example this line in the .h: // DECL_GFX_PREF(Once,"layers.dump",LayersDump,bool,false); // means that you can call // bool var = gfxPrefs::LayersDump(); // from any thread, but that you will only get the preference value of // "layers.dump" as it was set at the start of the session (subject to // note 2 below). If the value was not set, the default would be false. // // In another example, this line in the .h: // DECL_GFX_PREF(Live,"gl.msaa-level",MSAALevel,uint32_t,2); // means that every time you call // uint32_t var = gfxPrefs::MSAALevel(); // from any thread, you will get the most up to date preference value of // "gl.msaa-level". If the value is not set, the default would be 2. // Note 1: Changing a preference from Live to Once is now as simple // as changing the Update argument. If your code worked before, it will // keep working, and behave as if the user never changes the preference. // Things are a bit more complicated and perhaps even dangerous when // going from Once to Live, or indeed setting a preference to be Live // in the first place, so be careful. You need to be ready for the // values changing mid execution, and if you're using those preferences // in any setup and initialization, you may need to do extra work. // Note 2: Prefs can be set by using the corresponding Set method. For // example, if the accessor is Foo() then calling SetFoo(...) will update // the preference and also change the return value of subsequent Foo() calls. // This is true even for 'Once' prefs which otherwise do not change if the // pref is updated after initialization. Changing gfxPrefs values in content // processes will not affect the result in other processes. Changing gfxPrefs // values in the GPU process is not supported at all. #define DECL_GFX_PREF(Update, Prefname, Name, Type, Default) \ public: \ static Type Name() { MOZ_ASSERT(SingletonExists()); return GetSingleton().mPref##Name.mValue; } \ static void Set##Name(Type aVal) { MOZ_ASSERT(SingletonExists()); \ GetSingleton().mPref##Name.Set(UpdatePolicy::Update, Get##Name##PrefName(), aVal); } \ static const char* Get##Name##PrefName() { return Prefname; } \ static Type Get##Name##PrefDefault() { return Default; } \ private: \ PrefTemplate mPref##Name namespace mozilla { namespace gfx { class GfxPrefValue; // defined in PGPU.ipdl } // namespace gfx } // namespace mozilla class gfxPrefs; class gfxPrefs final { typedef mozilla::gfx::GfxPrefValue GfxPrefValue; private: // Enums for the update policy. enum class UpdatePolicy { Skip, // Set the value to default, skip any Preferences calls Once, // Evaluate the preference once, unchanged during the session Live // Evaluate the preference and set callback so it stays current/live }; public: class Pref { public: Pref() : mChangeCallback(nullptr) { mIndex = sGfxPrefList->Length(); sGfxPrefList->AppendElement(this); } size_t Index() const { return mIndex; } void OnChange(); typedef void (*ChangeCallback)(); void SetChangeCallback(ChangeCallback aCallback); virtual const char* Name() const = 0; // Returns true if the value is default, false if changed. virtual bool HasDefaultValue() const = 0; // Returns the pref value as a discriminated union. virtual void GetLiveValue(GfxPrefValue* aOutValue) const = 0; // Returns the pref value as a discriminated union. virtual void GetCachedValue(GfxPrefValue* aOutValue) const = 0; // Change the cached value. GfxPrefValue must be a compatible type. virtual void SetCachedValue(const GfxPrefValue& aOutValue) = 0; protected: void FireChangeCallback(); private: size_t mIndex; ChangeCallback mChangeCallback; }; static const nsTArray& all() { return *sGfxPrefList; } private: // We split out a base class to reduce the number of virtual function // instantiations that we do, which saves code size. template class TypedPref : public Pref { public: explicit TypedPref(T aValue) : mValue(aValue) {} void GetCachedValue(GfxPrefValue* aOutValue) const override { CopyPrefValue(&mValue, aOutValue); } void SetCachedValue(const GfxPrefValue& aOutValue) override { // This is only used in non-XPCOM processes. MOZ_ASSERT(!IsPrefsServiceAvailable()); T newValue; CopyPrefValue(&aOutValue, &newValue); if (mValue != newValue) { mValue = newValue; FireChangeCallback(); } } protected: T GetLiveValueByName(const char* aPrefName) const { if (IsPrefsServiceAvailable()) { return PrefGet(aPrefName, mValue); } return mValue; } public: T mValue; }; // Since we cannot use const char*, use a function that returns it. template class PrefTemplate final : public TypedPref { typedef TypedPref BaseClass; public: PrefTemplate() : BaseClass(Default()) { // If not using the Preferences service, values are synced over IPC, so // there's no need to register us as a Preferences observer. if (IsPrefsServiceAvailable()) { Register(Update, Prefname()); } // By default we only watch changes in the parent process, to communicate // changes to the GPU process. if (IsParentProcess() && Update == UpdatePolicy::Live) { WatchChanges(Prefname(), this); } } ~PrefTemplate() { if (IsParentProcess() && Update == UpdatePolicy::Live) { UnwatchChanges(Prefname(), this); } } void Register(UpdatePolicy aUpdate, const char* aPreference) { AssertMainThread(); switch (aUpdate) { case UpdatePolicy::Skip: break; case UpdatePolicy::Once: this->mValue = PrefGet(aPreference, this->mValue); break; case UpdatePolicy::Live: PrefAddVarCache(&this->mValue, aPreference, this->mValue); break; default: MOZ_CRASH("Incomplete switch"); } } void Set(UpdatePolicy aUpdate, const char* aPref, T aValue) { AssertMainThread(); PrefSet(aPref, aValue); switch (aUpdate) { case UpdatePolicy::Skip: case UpdatePolicy::Live: break; case UpdatePolicy::Once: this->mValue = PrefGet(aPref, this->mValue); break; default: MOZ_CRASH("Incomplete switch"); } } const char *Name() const override { return Prefname(); } void GetLiveValue(GfxPrefValue* aOutValue) const override { T value = GetLiveValue(); CopyPrefValue(&value, aOutValue); } // When using the Preferences service, the change callback can be triggered // *before* our cached value is updated, so we expose a method to grab the // true live value. T GetLiveValue() const { return BaseClass::GetLiveValueByName(Prefname()); } bool HasDefaultValue() const override { return this->mValue == Default(); } }; // This is where DECL_GFX_PREF for each of the preferences should go. // We will keep these in an alphabetical order to make it easier to see if // a method accessing a pref already exists. Just add yours in the list. // The apz prefs are explained in AsyncPanZoomController.cpp DECL_GFX_PREF(Live, "apz.allow_checkerboarding", APZAllowCheckerboarding, bool, true); DECL_GFX_PREF(Live, "apz.allow_immediate_handoff", APZAllowImmediateHandoff, bool, true); DECL_GFX_PREF(Live, "apz.allow_zooming", APZAllowZooming, bool, false); DECL_GFX_PREF(Live, "apz.axis_lock.breakout_angle", APZAxisBreakoutAngle, float, float(M_PI / 8.0) /* 22.5 degrees */); DECL_GFX_PREF(Live, "apz.axis_lock.breakout_threshold", APZAxisBreakoutThreshold, float, 1.0f / 32.0f); DECL_GFX_PREF(Live, "apz.axis_lock.direct_pan_angle", APZAllowedDirectPanAngle, float, float(M_PI / 3.0) /* 60 degrees */); DECL_GFX_PREF(Live, "apz.axis_lock.lock_angle", APZAxisLockAngle, float, float(M_PI / 6.0) /* 30 degrees */); DECL_GFX_PREF(Live, "apz.axis_lock.mode", APZAxisLockMode, int32_t, 0); DECL_GFX_PREF(Live, "apz.content_response_timeout", APZContentResponseTimeout, int32_t, 400); DECL_GFX_PREF(Live, "apz.danger_zone_x", APZDangerZoneX, int32_t, 50); DECL_GFX_PREF(Live, "apz.danger_zone_y", APZDangerZoneY, int32_t, 100); DECL_GFX_PREF(Live, "apz.disable_for_scroll_linked_effects", APZDisableForScrollLinkedEffects, bool, false); DECL_GFX_PREF(Live, "apz.displayport_expiry_ms", APZDisplayPortExpiryTime, uint32_t, 15000); DECL_GFX_PREF(Live, "apz.drag.enabled", APZDragEnabled, bool, false); DECL_GFX_PREF(Live, "apz.enlarge_displayport_when_clipped", APZEnlargeDisplayPortWhenClipped, bool, false); DECL_GFX_PREF(Live, "apz.fling_accel_base_mult", APZFlingAccelBaseMultiplier, float, 1.0f); DECL_GFX_PREF(Live, "apz.fling_accel_interval_ms", APZFlingAccelInterval, int32_t, 500); DECL_GFX_PREF(Live, "apz.fling_accel_supplemental_mult", APZFlingAccelSupplementalMultiplier, float, 1.0f); DECL_GFX_PREF(Live, "apz.fling_accel_min_velocity", APZFlingAccelMinVelocity, float, 1.5f); DECL_GFX_PREF(Once, "apz.fling_curve_function_x1", APZCurveFunctionX1, float, 0.0f); DECL_GFX_PREF(Once, "apz.fling_curve_function_x2", APZCurveFunctionX2, float, 1.0f); DECL_GFX_PREF(Once, "apz.fling_curve_function_y1", APZCurveFunctionY1, float, 0.0f); DECL_GFX_PREF(Once, "apz.fling_curve_function_y2", APZCurveFunctionY2, float, 1.0f); DECL_GFX_PREF(Live, "apz.fling_curve_threshold_inches_per_ms", APZCurveThreshold, float, -1.0f); DECL_GFX_PREF(Live, "apz.fling_friction", APZFlingFriction, float, 0.002f); DECL_GFX_PREF(Live, "apz.fling_min_velocity_threshold", APZFlingMinVelocityThreshold, float, 0.5f); DECL_GFX_PREF(Live, "apz.fling_stop_on_tap_threshold", APZFlingStopOnTapThreshold, float, 0.05f); DECL_GFX_PREF(Live, "apz.fling_stopped_threshold", APZFlingStoppedThreshold, float, 0.01f); DECL_GFX_PREF(Live, "apz.highlight_checkerboarded_areas", APZHighlightCheckerboardedAreas, bool, false); DECL_GFX_PREF(Live, "apz.max_velocity_inches_per_ms", APZMaxVelocity, float, -1.0f); DECL_GFX_PREF(Once, "apz.max_velocity_queue_size", APZMaxVelocityQueueSize, uint32_t, 5); DECL_GFX_PREF(Live, "apz.min_skate_speed", APZMinSkateSpeed, float, 1.0f); DECL_GFX_PREF(Live, "apz.minimap.enabled", APZMinimap, bool, false); DECL_GFX_PREF(Live, "apz.minimap.visibility.enabled", APZMinimapVisibilityEnabled, bool, false); DECL_GFX_PREF(Live, "apz.overscroll.enabled", APZOverscrollEnabled, bool, false); DECL_GFX_PREF(Live, "apz.overscroll.min_pan_distance_ratio", APZMinPanDistanceRatio, float, 1.0f); DECL_GFX_PREF(Live, "apz.overscroll.spring_friction", APZOverscrollSpringFriction, float, 0.015f); DECL_GFX_PREF(Live, "apz.overscroll.spring_stiffness", APZOverscrollSpringStiffness, float, 0.001f); DECL_GFX_PREF(Live, "apz.overscroll.stop_distance_threshold", APZOverscrollStopDistanceThreshold, float, 5.0f); DECL_GFX_PREF(Live, "apz.overscroll.stop_velocity_threshold", APZOverscrollStopVelocityThreshold, float, 0.01f); DECL_GFX_PREF(Live, "apz.overscroll.stretch_factor", APZOverscrollStretchFactor, float, 0.5f); DECL_GFX_PREF(Live, "apz.paint_skipping.enabled", APZPaintSkipping, bool, true); DECL_GFX_PREF(Live, "apz.peek_messages.enabled", APZPeekMessages, bool, true); DECL_GFX_PREF(Live, "apz.printtree", APZPrintTree, bool, false); DECL_GFX_PREF(Live, "apz.record_checkerboarding", APZRecordCheckerboarding, bool, false); DECL_GFX_PREF(Live, "apz.test.fails_with_native_injection", APZTestFailsWithNativeInjection, bool, false); DECL_GFX_PREF(Live, "apz.test.logging_enabled", APZTestLoggingEnabled, bool, false); DECL_GFX_PREF(Live, "apz.touch_move_tolerance", APZTouchMoveTolerance, float, 0.0); DECL_GFX_PREF(Live, "apz.touch_start_tolerance", APZTouchStartTolerance, float, 1.0f/4.5f); DECL_GFX_PREF(Live, "apz.velocity_bias", APZVelocityBias, float, 0.0f); DECL_GFX_PREF(Live, "apz.velocity_relevance_time_ms", APZVelocityRelevanceTime, uint32_t, 150); DECL_GFX_PREF(Live, "apz.x_skate_highmem_adjust", APZXSkateHighMemAdjust, float, 0.0f); DECL_GFX_PREF(Live, "apz.x_skate_size_multiplier", APZXSkateSizeMultiplier, float, 1.5f); DECL_GFX_PREF(Live, "apz.x_stationary_size_multiplier", APZXStationarySizeMultiplier, float, 3.0f); DECL_GFX_PREF(Live, "apz.y_skate_highmem_adjust", APZYSkateHighMemAdjust, float, 0.0f); DECL_GFX_PREF(Live, "apz.y_skate_size_multiplier", APZYSkateSizeMultiplier, float, 2.5f); DECL_GFX_PREF(Live, "apz.y_stationary_size_multiplier", APZYStationarySizeMultiplier, float, 3.5f); DECL_GFX_PREF(Live, "apz.zoom_animation_duration_ms", APZZoomAnimationDuration, int32_t, 250); DECL_GFX_PREF(Live, "apz.scale_repaint_delay_ms", APZScaleRepaintDelay, int32_t, 500); DECL_GFX_PREF(Once, "apz.desktop.enabled", APZDesktopEnabled, bool, false); DECL_GFX_PREF(Live, "browser.ui.zoom.force-user-scalable", ForceUserScalable, bool, false); DECL_GFX_PREF(Live, "browser.viewport.desktopWidth", DesktopViewportWidth, int32_t, 980); DECL_GFX_PREF(Live, "dom.ipc.plugins.asyncdrawing.enabled", PluginAsyncDrawingEnabled, bool, false); DECL_GFX_PREF(Live, "dom.meta-viewport.enabled", MetaViewportEnabled, bool, false); DECL_GFX_PREF(Once, "dom.vr.enabled", VREnabled, bool, false); DECL_GFX_PREF(Once, "dom.vr.oculus.enabled", VROculusEnabled, bool, true); DECL_GFX_PREF(Once, "dom.vr.openvr.enabled", VROpenVREnabled, bool, false); DECL_GFX_PREF(Once, "dom.vr.osvr.enabled", VROSVREnabled, bool, false); DECL_GFX_PREF(Live, "dom.vr.poseprediction.enabled", VRPosePredictionEnabled, bool, false); DECL_GFX_PREF(Live, "dom.w3c_pointer_events.enabled", PointerEventsEnabled, bool, false); DECL_GFX_PREF(Live, "dom.w3c_touch_events.enabled", TouchEventsEnabled, int32_t, 0); DECL_GFX_PREF(Live, "general.smoothScroll", SmoothScrollEnabled, bool, true); DECL_GFX_PREF(Live, "general.smoothScroll.currentVelocityWeighting", SmoothScrollCurrentVelocityWeighting, float, 0.25); DECL_GFX_PREF(Live, "general.smoothScroll.durationToIntervalRatio", SmoothScrollDurationToIntervalRatio, int32_t, 200); DECL_GFX_PREF(Live, "general.smoothScroll.mouseWheel", WheelSmoothScrollEnabled, bool, true); DECL_GFX_PREF(Live, "general.smoothScroll.mouseWheel.durationMaxMS", WheelSmoothScrollMaxDurationMs, int32_t, 400); DECL_GFX_PREF(Live, "general.smoothScroll.mouseWheel.durationMinMS", WheelSmoothScrollMinDurationMs, int32_t, 200); DECL_GFX_PREF(Live, "general.smoothScroll.pages", PageSmoothScrollEnabled, bool, true); DECL_GFX_PREF(Live, "general.smoothScroll.pages.durationMaxMS", PageSmoothScrollMaxDurationMs, int32_t, 150); DECL_GFX_PREF(Live, "general.smoothScroll.pages.durationMinMS", PageSmoothScrollMinDurationMs, int32_t, 150); DECL_GFX_PREF(Live, "general.smoothScroll.pixels", PixelSmoothScrollEnabled, bool, true); DECL_GFX_PREF(Live, "general.smoothScroll.pixels.durationMaxMS", PixelSmoothScrollMaxDurationMs, int32_t, 150); DECL_GFX_PREF(Live, "general.smoothScroll.pixels.durationMinMS", PixelSmoothScrollMinDurationMs, int32_t, 150); DECL_GFX_PREF(Live, "general.smoothScroll.stopDecelerationWeighting", SmoothScrollStopDecelerationWeighting, float, 0.4f); DECL_GFX_PREF(Once, "gfx.android.rgb16.force", AndroidRGB16Force, bool, false); #if defined(ANDROID) DECL_GFX_PREF(Once, "gfx.apitrace.enabled", UseApitrace, bool, false); #endif // Tweaking/debug pref: -1 = ignore active blocklist entry, 0 = normal, 1 = block all features DECL_GFX_PREF(Once, "gfx.blocklist.all", BlocklistAll, int32_t, 0); DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_calls", CanvasAutoAccelerateMinCalls, int32_t, 4); DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_frames", CanvasAutoAccelerateMinFrames, int32_t, 30); DECL_GFX_PREF(Live, "gfx.canvas.auto_accelerate.min_seconds", CanvasAutoAccelerateMinSeconds, float, 5.0f); DECL_GFX_PREF(Live, "gfx.canvas.azure.accelerated", CanvasAzureAccelerated, bool, false); // 0x7fff is the maximum supported xlib surface size and is more than enough for canvases. DECL_GFX_PREF(Live, "gfx.canvas.max-size", MaxCanvasSize, int32_t, 0x7fff); DECL_GFX_PREF(Once, "gfx.canvas.skiagl.cache-items", CanvasSkiaGLCacheItems, int32_t, 256); DECL_GFX_PREF(Once, "gfx.canvas.skiagl.cache-size", CanvasSkiaGLCacheSize, int32_t, 96); DECL_GFX_PREF(Once, "gfx.canvas.skiagl.dynamic-cache", CanvasSkiaGLDynamicCache, bool, false); DECL_GFX_PREF(Live, "gfx.color_management.enablev4", CMSEnableV4, bool, false); DECL_GFX_PREF(Live, "gfx.color_management.mode", CMSMode, int32_t,-1); // The zero default here should match QCMS_INTENT_DEFAULT from qcms.h DECL_GFX_PREF(Live, "gfx.color_management.rendering_intent", CMSRenderingIntent, int32_t, 0); DECL_GFX_PREF(Once, "gfx.device-reset.limit", DeviceResetLimitCount, int32_t, 10); DECL_GFX_PREF(Once, "gfx.device-reset.threshold-ms", DeviceResetThresholdMilliseconds, int32_t, -1); DECL_GFX_PREF(Once, "gfx.direct2d.disabled", Direct2DDisabled, bool, false); DECL_GFX_PREF(Once, "gfx.direct2d.force-enabled", Direct2DForceEnabled, bool, false); DECL_GFX_PREF(Live, "gfx.direct3d11.reuse-decoder-device", Direct3D11ReuseDecoderDevice, int32_t, -1); DECL_GFX_PREF(Live, "gfx.draw-color-bars", CompositorDrawColorBars, bool, false); DECL_GFX_PREF(Once, "gfx.e10s.hide-plugins-for-scroll", HidePluginsForScroll, bool, true); DECL_GFX_PREF(Live, "gfx.gralloc.fence-with-readpixels", GrallocFenceWithReadPixels, bool, false); DECL_GFX_PREF(Live, "gfx.layerscope.enabled", LayerScopeEnabled, bool, false); DECL_GFX_PREF(Live, "gfx.layerscope.port", LayerScopePort, int32_t, 23456); // Note that "gfx.logging.level" is defined in Logging.h. DECL_GFX_PREF(Live, "gfx.logging.level", GfxLoggingLevel, int32_t, mozilla::gfx::LOG_DEFAULT); DECL_GFX_PREF(Once, "gfx.logging.crash.length", GfxLoggingCrashLength, uint32_t, 16); DECL_GFX_PREF(Live, "gfx.logging.painted-pixel-count.enabled",GfxLoggingPaintedPixelCountEnabled, bool, false); // The maximums here are quite conservative, we can tighten them if problems show up. DECL_GFX_PREF(Once, "gfx.logging.texture-usage.enabled", GfxLoggingTextureUsageEnabled, bool, false); DECL_GFX_PREF(Once, "gfx.logging.peak-texture-usage.enabled",GfxLoggingPeakTextureUsageEnabled, bool, false); DECL_GFX_PREF(Once, "gfx.max-alloc-size", MaxAllocSize, int32_t, (int32_t)500000000); DECL_GFX_PREF(Once, "gfx.max-texture-size", MaxTextureSize, int32_t, (int32_t)32767); DECL_GFX_PREF(Live, "gfx.partialpresent.force", PartialPresent, int32_t, 0); DECL_GFX_PREF(Live, "gfx.perf-warnings.enabled", PerfWarnings, bool, false); DECL_GFX_PREF(Live, "gfx.SurfaceTexture.detach.enabled", SurfaceTextureDetachEnabled, bool, true); DECL_GFX_PREF(Live, "gfx.testing.device-reset", DeviceResetForTesting, int32_t, 0); DECL_GFX_PREF(Live, "gfx.testing.device-fail", DeviceFailForTesting, bool, false); DECL_GFX_PREF(Once, "gfx.text.disable-aa", DisableAllTextAA, bool, false); DECL_GFX_PREF(Live, "gfx.ycbcr.accurate-conversion", YCbCrAccurateConversion, bool, false); DECL_GFX_PREF(Live, "gfx.content.use-native-pushlayer", UseNativePushLayer, bool, false); DECL_GFX_PREF(Live, "gfx.content.always-paint", AlwaysPaint, bool, false); // Disable surface sharing due to issues with compatible FBConfigs on // NVIDIA drivers as described in bug 1193015. DECL_GFX_PREF(Live, "gfx.use-glx-texture-from-pixmap", UseGLXTextureFromPixmap, bool, false); DECL_GFX_PREF(Once, "gfx.use-iosurface-textures", UseIOSurfaceTextures, bool, false); // These times should be in milliseconds DECL_GFX_PREF(Once, "gfx.touch.resample.delay-threshold", TouchResampleVsyncDelayThreshold, int32_t, 20); DECL_GFX_PREF(Once, "gfx.touch.resample.max-predict", TouchResampleMaxPredict, int32_t, 8); DECL_GFX_PREF(Once, "gfx.touch.resample.min-delta", TouchResampleMinDelta, int32_t, 2); DECL_GFX_PREF(Once, "gfx.touch.resample.old-touch-threshold",TouchResampleOldTouchThreshold, int32_t, 17); DECL_GFX_PREF(Once, "gfx.touch.resample.vsync-adjust", TouchVsyncSampleAdjust, int32_t, 5); DECL_GFX_PREF(Live, "gfx.vsync.collect-scroll-transforms", CollectScrollTransforms, bool, false); // On b2g, in really bad cases, I've seen up to 80 ms delays between touch events and the main thread // processing them. So 80 ms / 16 = 5 vsync events. Double it up just to be on the safe side, so 10. DECL_GFX_PREF(Once, "gfx.vsync.compositor.unobserve-count", CompositorUnobserveCount, int32_t, 10); // Use vsync events generated by hardware DECL_GFX_PREF(Once, "gfx.work-around-driver-bugs", WorkAroundDriverBugs, bool, true); DECL_GFX_PREF(Once, "gfx.screen-mirroring.enabled", ScreenMirroringEnabled, bool, false); DECL_GFX_PREF(Live, "gl.ignore-dx-interop2-blacklist", IgnoreDXInterop2Blacklist, bool, false); DECL_GFX_PREF(Live, "gl.msaa-level", MSAALevel, uint32_t, 2); #if defined(XP_MACOSX) DECL_GFX_PREF(Live, "gl.multithreaded", GLMultithreaded, bool, false); #endif DECL_GFX_PREF(Live, "gl.require-hardware", RequireHardwareGL, bool, false); DECL_GFX_PREF(Live, "image.animated.decode-on-demand.threshold-kb", ImageAnimatedDecodeOnDemandThresholdKB, uint32_t, 256*1024); DECL_GFX_PREF(Live, "image.animated.decode-on-demand.batch-size", ImageAnimatedDecodeOnDemandBatchSize, uint32_t, 6); DECL_GFX_PREF(Live, "image.animated.resume-from-last-displayed", ImageAnimatedResumeFromLastDisplayed, bool, false); DECL_GFX_PREF(Once, "image.cache.size", ImageCacheSize, int32_t, 5*1024*1024); DECL_GFX_PREF(Once, "image.cache.timeweight", ImageCacheTimeWeight, int32_t, 500); DECL_GFX_PREF(Live, "image.decode-immediately.enabled", ImageDecodeImmediatelyEnabled, bool, false); DECL_GFX_PREF(Live, "image.downscale-during-decode.enabled", ImageDownscaleDuringDecodeEnabled, bool, true); DECL_GFX_PREF(Live, "image.infer-src-animation.threshold-ms", ImageInferSrcAnimationThresholdMS, uint32_t, 2000); DECL_GFX_PREF(Once, "image.layerize.always", ImageLayerizeAlways, bool, false); DECL_GFX_PREF(Once, "image.mem.decode_bytes_at_a_time", ImageMemDecodeBytesAtATime, uint32_t, 200000); DECL_GFX_PREF(Live, "image.mem.discardable", ImageMemDiscardable, bool, false); DECL_GFX_PREF(Once, "image.mem.animated.discardable", ImageMemAnimatedDiscardable, bool, false); DECL_GFX_PREF(Once, "image.mem.surfacecache.discard_factor", ImageMemSurfaceCacheDiscardFactor, uint32_t, 1); DECL_GFX_PREF(Once, "image.mem.surfacecache.max_size_kb", ImageMemSurfaceCacheMaxSizeKB, uint32_t, 100 * 1024); DECL_GFX_PREF(Once, "image.mem.surfacecache.min_expiration_ms", ImageMemSurfaceCacheMinExpirationMS, uint32_t, 60*1000); DECL_GFX_PREF(Once, "image.mem.surfacecache.size_factor", ImageMemSurfaceCacheSizeFactor, uint32_t, 64); DECL_GFX_PREF(Live, "image.mozsamplesize.enabled", ImageMozSampleSizeEnabled, bool, false); DECL_GFX_PREF(Once, "image.multithreaded_decoding.limit", ImageMTDecodingLimit, int32_t, -1); #ifdef MOZ_JXL DECL_GFX_PREF(Live, "image.jxl.enabled", ImageJXLEnabled, bool, true); #endif DECL_GFX_PREF(Once, "layers.acceleration.enabled", LayersAccelerationEnabledDoNotUseDirectly, bool, true); DECL_GFX_PREF(Live, "layers.acceleration.draw-fps", LayersDrawFPS, bool, false); DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.print-histogram", FPSPrintHistogram, bool, false); DECL_GFX_PREF(Live, "layers.acceleration.draw-fps.write-to-file", WriteFPSToFile, bool, false); DECL_GFX_PREF(Once, "layers.acceleration.force", LayersAccelerationForceEnabledDoNotUseDirectly, bool, false); DECL_GFX_PREF(Once, "layers.amd-switchable-gfx.enabled", LayersAMDSwitchableGfxEnabled, bool, false); DECL_GFX_PREF(Once, "layers.async-pan-zoom.enabled", AsyncPanZoomEnabledDoNotUseDirectly, bool, true); DECL_GFX_PREF(Once, "layers.async-pan-zoom.separate-event-thread", AsyncPanZoomSeparateEventThread, bool, false); DECL_GFX_PREF(Live, "layers.bench.enabled", LayersBenchEnabled, bool, false); DECL_GFX_PREF(Once, "layers.bufferrotation.enabled", BufferRotationEnabled, bool, true); DECL_GFX_PREF(Live, "layers.child-process-shutdown", ChildProcessShutdown, bool, true); DECL_GFX_PREF(Once, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, true); DECL_GFX_PREF(Live, "layers.composer2d.enabled", Composer2DCompositionEnabled, bool, false); DECL_GFX_PREF(Once, "layers.d3d11.force-warp", LayersD3D11ForceWARP, bool, false); DECL_GFX_PREF(Live, "layers.deaa.enabled", LayersDEAAEnabled, bool, false); DECL_GFX_PREF(Live, "layers.draw-bigimage-borders", DrawBigImageBorders, bool, false); DECL_GFX_PREF(Live, "layers.draw-borders", DrawLayerBorders, bool, false); DECL_GFX_PREF(Live, "layers.draw-tile-borders", DrawTileBorders, bool, false); DECL_GFX_PREF(Live, "layers.draw-layer-info", DrawLayerInfo, bool, false); DECL_GFX_PREF(Live, "layers.dump", LayersDump, bool, false); DECL_GFX_PREF(Live, "layers.dump-texture", LayersDumpTexture, bool, false); #ifdef MOZ_DUMP_PAINTING DECL_GFX_PREF(Live, "layers.dump-client-layers", DumpClientLayers, bool, false); DECL_GFX_PREF(Live, "layers.dump-decision", LayersDumpDecision, bool, false); DECL_GFX_PREF(Live, "layers.dump-host-layers", DumpHostLayers, bool, false); #endif // 0 is "no change" for contrast, positive values increase it, negative values // decrease it until we hit mid gray at -1 contrast, after that it gets weird. DECL_GFX_PREF(Live, "layers.effect.contrast", LayersEffectContrast, float, 0.0f); DECL_GFX_PREF(Live, "layers.effect.grayscale", LayersEffectGrayscale, bool, false); DECL_GFX_PREF(Live, "layers.effect.invert", LayersEffectInvert, bool, false); DECL_GFX_PREF(Once, "layers.enable-tiles", LayersTilesEnabled, bool, false); DECL_GFX_PREF(Live, "layers.flash-borders", FlashLayerBorders, bool, false); DECL_GFX_PREF(Once, "layers.force-shmem-tiles", ForceShmemTiles, bool, false); DECL_GFX_PREF(Live, "layers.frame-counter", DrawFrameCounter, bool, false); DECL_GFX_PREF(Once, "layers.gpu-process.dev.enabled", GPUProcessDevEnabled, bool, false); DECL_GFX_PREF(Once, "layers.gpu-process.dev.force-enabled", GPUProcessDevForceEnabled, bool, false); DECL_GFX_PREF(Once, "layers.gpu-process.dev.timeout_ms", GPUProcessDevTimeoutMs, int32_t, 5000); DECL_GFX_PREF(Live, "layers.gpu-process.dev.max_restarts", GPUProcessDevMaxRestarts, int32_t, 0); DECL_GFX_PREF(Once, "layers.gralloc.disable", DisableGralloc, bool, false); DECL_GFX_PREF(Live, "layers.low-precision-buffer", UseLowPrecisionBuffer, bool, false); DECL_GFX_PREF(Live, "layers.low-precision-opacity", LowPrecisionOpacity, float, 1.0f); DECL_GFX_PREF(Live, "layers.low-precision-resolution", LowPrecisionResolution, float, 0.25f); DECL_GFX_PREF(Live, "layers.max-active", MaxActiveLayers, int32_t, -1); DECL_GFX_PREF(Once, "layers.offmainthreadcomposition.force-disabled", LayersOffMainThreadCompositionForceDisabled, bool, false); DECL_GFX_PREF(Live, "layers.offmainthreadcomposition.frame-rate", LayersCompositionFrameRate, int32_t,-1); DECL_GFX_PREF(Live, "layers.orientation.sync.timeout", OrientationSyncMillis, uint32_t, (uint32_t)0); DECL_GFX_PREF(Once, "layers.overzealous-gralloc-unlocking", OverzealousGrallocUnlocking, bool, false); DECL_GFX_PREF(Once, "layers.prefer-opengl", LayersPreferOpenGL, bool, false); DECL_GFX_PREF(Live, "layers.progressive-paint", ProgressivePaint, bool, false); DECL_GFX_PREF(Live, "layers.shared-buffer-provider.enabled", PersistentBufferProviderSharedEnabled, bool, false); DECL_GFX_PREF(Live, "layers.single-tile.enabled", LayersSingleTileEnabled, bool, true); // We allow for configurable and rectangular tile size to avoid wasting memory on devices whose // screen size does not align nicely to the default tile size. Although layers can be any size, // they are often the same size as the screen, especially for width. DECL_GFX_PREF(Once, "layers.tile-width", LayersTileWidth, int32_t, 256); DECL_GFX_PREF(Once, "layers.tile-height", LayersTileHeight, int32_t, 256); DECL_GFX_PREF(Once, "layers.tile-initial-pool-size", LayersTileInitialPoolSize, uint32_t, (uint32_t)50); DECL_GFX_PREF(Once, "layers.tile-pool-unused-size", LayersTilePoolUnusedSize, uint32_t, (uint32_t)10); DECL_GFX_PREF(Once, "layers.tile-pool-shrink-timeout", LayersTilePoolShrinkTimeout, uint32_t, (uint32_t)50); DECL_GFX_PREF(Once, "layers.tile-pool-clear-timeout", LayersTilePoolClearTimeout, uint32_t, (uint32_t)5000); DECL_GFX_PREF(Once, "layers.tiles.adjust", LayersTilesAdjust, bool, true); DECL_GFX_PREF(Once, "layers.tiles.edge-padding", TileEdgePaddingEnabled, bool, true); DECL_GFX_PREF(Live, "layers.tiles.fade-in.enabled", LayerTileFadeInEnabled, bool, false); DECL_GFX_PREF(Live, "layers.tiles.fade-in.duration-ms", LayerTileFadeInDuration, uint32_t, 250); DECL_GFX_PREF(Live, "layers.transaction.warning-ms", LayerTransactionWarning, uint32_t, 200); DECL_GFX_PREF(Once, "layers.uniformity-info", UniformityInfo, bool, false); DECL_GFX_PREF(Once, "layers.use-image-offscreen-surfaces", UseImageOffscreenSurfaces, bool, true); DECL_GFX_PREF(Live, "layers.draw-mask-debug", DrawMaskLayer, bool, false); DECL_GFX_PREF(Live, "layout.css.scroll-behavior.damping-ratio", ScrollBehaviorDampingRatio, float, 1.0f); DECL_GFX_PREF(Live, "layout.css.scroll-behavior.enabled", ScrollBehaviorEnabled, bool, true); DECL_GFX_PREF(Live, "layout.css.scroll-behavior.spring-constant", ScrollBehaviorSpringConstant, float, 250.0f); DECL_GFX_PREF(Live, "layout.css.scroll-snap.prediction-max-velocity", ScrollSnapPredictionMaxVelocity, int32_t, 2000); DECL_GFX_PREF(Live, "layout.css.scroll-snap.prediction-sensitivity", ScrollSnapPredictionSensitivity, float, 0.750f); DECL_GFX_PREF(Live, "layout.css.scroll-snap.proximity-threshold", ScrollSnapProximityThreshold, int32_t, 200); DECL_GFX_PREF(Live, "layout.css.touch_action.enabled", TouchActionEnabled, bool, false); DECL_GFX_PREF(Live, "layout.display-list.dump", LayoutDumpDisplayList, bool, false); DECL_GFX_PREF(Live, "layout.display-list.dump-content", LayoutDumpDisplayListContent, bool, false); DECL_GFX_PREF(Live, "layout.event-regions.enabled", LayoutEventRegionsEnabledDoNotUseDirectly, bool, false); DECL_GFX_PREF(Once, "layout.frame_rate", LayoutFrameRate, int32_t, -1); DECL_GFX_PREF(Once, "layout.paint_rects_separately", LayoutPaintRectsSeparately, bool, true); // This and code dependent on it should be removed once containerless scrolling looks stable. DECL_GFX_PREF(Once, "layout.scroll.root-frame-containers", LayoutUseContainersForRootFrames, bool, true); DECL_GFX_PREF(Once, "media.hardware-video-decoding.force-enabled", HardwareVideoDecodingForceEnabled, bool, false); #ifdef XP_WIN DECL_GFX_PREF(Live, "media.windows-media-foundation.allow-d3d11-dxva", PDMWMFAllowD3D11, bool, true); DECL_GFX_PREF(Live, "media.windows-media-foundation.max-dxva-videos", PDMWMFMaxDXVAVideos, uint32_t, 8); DECL_GFX_PREF(Live, "media.wmf.low-latency.enabled", PDMWMFLowLatencyEnabled, bool, false); DECL_GFX_PREF(Live, "media.wmf.skip-blacklist", PDMWMFSkipBlacklist, bool, false); #endif // These affect how line scrolls from wheel events will be accelerated. DECL_GFX_PREF(Live, "mousewheel.acceleration.factor", MouseWheelAccelerationFactor, int32_t, -1); DECL_GFX_PREF(Live, "mousewheel.acceleration.start", MouseWheelAccelerationStart, int32_t, -1); // This affects whether events will be routed through APZ or not. DECL_GFX_PREF(Live, "mousewheel.system_scroll_override_on_root_content.enabled", MouseWheelHasRootScrollDeltaOverride, bool, false); DECL_GFX_PREF(Live, "mousewheel.system_scroll_override_on_root_content.horizontal.factor", MouseWheelRootScrollHorizontalFactor, int32_t, 0); DECL_GFX_PREF(Live, "mousewheel.system_scroll_override_on_root_content.vertical.factor", MouseWheelRootScrollVerticalFactor, int32_t, 0); DECL_GFX_PREF(Live, "mousewheel.transaction.ignoremovedelay",MouseWheelIgnoreMoveDelayMs, int32_t, (int32_t)100); DECL_GFX_PREF(Live, "mousewheel.transaction.timeout", MouseWheelTransactionTimeoutMs, int32_t, (int32_t)1500); DECL_GFX_PREF(Live, "nglayout.debug.widget_update_flashing", WidgetUpdateFlashing, bool, false); DECL_GFX_PREF(Live, "test.events.async.enabled", TestEventsAsyncEnabled, bool, false); DECL_GFX_PREF(Live, "test.mousescroll", MouseScrollTestingEnabled, bool, false); DECL_GFX_PREF(Live, "ui.click_hold_context_menus.delay", UiClickHoldContextMenusDelay, int32_t, 500); // WebGL (for pref access from Worker threads) DECL_GFX_PREF(Live, "webgl.all-angle-options", WebGLAllANGLEOptions, bool, false); DECL_GFX_PREF(Live, "webgl.angle.force-d3d11", WebGLANGLEForceD3D11, bool, false); DECL_GFX_PREF(Live, "webgl.angle.try-d3d11", WebGLANGLETryD3D11, bool, false); DECL_GFX_PREF(Live, "webgl.angle.force-warp", WebGLANGLEForceWARP, bool, false); DECL_GFX_PREF(Live, "webgl.bypass-shader-validation", WebGLBypassShaderValidator, bool, true); DECL_GFX_PREF(Live, "webgl.can-lose-context-in-foreground", WebGLCanLoseContextInForeground, bool, true); DECL_GFX_PREF(Live, "webgl.default-no-alpha", WebGLDefaultNoAlpha, bool, false); DECL_GFX_PREF(Live, "webgl.disable-angle", WebGLDisableANGLE, bool, false); DECL_GFX_PREF(Live, "webgl.disable-wgl", WebGLDisableWGL, bool, false); DECL_GFX_PREF(Live, "webgl.disable-extensions", WebGLDisableExtensions, bool, false); DECL_GFX_PREF(Live, "webgl.dxgl.enabled", WebGLDXGLEnabled, bool, false); DECL_GFX_PREF(Live, "webgl.dxgl.needs-finish", WebGLDXGLNeedsFinish, bool, false); DECL_GFX_PREF(Live, "webgl.disable-fail-if-major-performance-caveat", WebGLDisableFailIfMajorPerformanceCaveat, bool, false); DECL_GFX_PREF(Live, "webgl.disable-DOM-blit-uploads", WebGLDisableDOMBlitUploads, bool, false); DECL_GFX_PREF(Live, "webgl.disabled", WebGLDisabled, bool, false); DECL_GFX_PREF(Live, "webgl.enable-draft-extensions", WebGLDraftExtensionsEnabled, bool, false); DECL_GFX_PREF(Live, "webgl.enable-privileged-extensions", WebGLPrivilegedExtensionsEnabled, bool, false); DECL_GFX_PREF(Live, "webgl.enable-webgl2", WebGL2Enabled, bool, true); DECL_GFX_PREF(Live, "webgl.force-enabled", WebGLForceEnabled, bool, false); DECL_GFX_PREF(Once, "webgl.force-layers-readback", WebGLForceLayersReadback, bool, false); DECL_GFX_PREF(Live, "webgl.lose-context-on-memory-pressure", WebGLLoseContextOnMemoryPressure, bool, false); DECL_GFX_PREF(Live, "webgl.max-warnings-per-context", WebGLMaxWarningsPerContext, uint32_t, 32); DECL_GFX_PREF(Live, "webgl.max-size-per-texture-mb", WebGLMaxSizePerTextureMB, uint32_t, 1024); DECL_GFX_PREF(Live, "webgl.max-vert-ids-per-draw", WebglMaxVertIDsPerDraw, uint32_t, 30*1000*1000); DECL_GFX_PREF(Live, "webgl.min_capability_mode", WebGLMinCapabilityMode, bool, false); DECL_GFX_PREF(Live, "webgl.msaa-force", WebGLForceMSAA, bool, false); DECL_GFX_PREF(Live, "webgl.prefer-16bpp", WebGLPrefer16bpp, bool, false); DECL_GFX_PREF(Live, "webgl.restore-context-when-visible", WebGLRestoreWhenVisible, bool, true); DECL_GFX_PREF(Live, "webgl.allow-immediate-queries", WebGLImmediateQueries, bool, false); DECL_GFX_PREF(Live, "webgl.allow-fb-invalidation", WebGLFBInvalidation, bool, false); DECL_GFX_PREF(Live, "webgl.webgl2-compat-mode", WebGL2CompatMode, bool, false); // WARNING: // Please make sure that you've added your new preference to the list above in alphabetical order. // Please do not just append it to the end of the list. public: // Manage the singleton: static gfxPrefs& GetSingleton() { MOZ_ASSERT(!sInstanceHasBeenDestroyed, "Should never recreate a gfxPrefs instance!"); if (!sInstance) { sGfxPrefList = new nsTArray(); sInstance = new gfxPrefs; sInstance->Init(); } MOZ_ASSERT(SingletonExists()); return *sInstance; } static void DestroySingleton(); static bool SingletonExists(); private: static gfxPrefs* sInstance; static bool sInstanceHasBeenDestroyed; static nsTArray* sGfxPrefList; private: // The constructor cannot access GetSingleton(), since sInstance (necessarily) // has not been assigned yet. Follow-up initialization that needs GetSingleton() // must be added to Init(). void Init(); static bool IsPrefsServiceAvailable(); static bool IsParentProcess(); // Creating these to avoid having to include Preferences.h in the .h static void PrefAddVarCache(bool*, const char*, bool); static void PrefAddVarCache(int32_t*, const char*, int32_t); static void PrefAddVarCache(uint32_t*, const char*, uint32_t); static void PrefAddVarCache(float*, const char*, float); static bool PrefGet(const char*, bool); static int32_t PrefGet(const char*, int32_t); static uint32_t PrefGet(const char*, uint32_t); static float PrefGet(const char*, float); static void PrefSet(const char* aPref, bool aValue); static void PrefSet(const char* aPref, int32_t aValue); static void PrefSet(const char* aPref, uint32_t aValue); static void PrefSet(const char* aPref, float aValue); static void WatchChanges(const char* aPrefname, Pref* aPref); static void UnwatchChanges(const char* aPrefname, Pref* aPref); // Creating these to avoid having to include PGPU.h in the .h static void CopyPrefValue(const bool* aValue, GfxPrefValue* aOutValue); static void CopyPrefValue(const int32_t* aValue, GfxPrefValue* aOutValue); static void CopyPrefValue(const uint32_t* aValue, GfxPrefValue* aOutValue); static void CopyPrefValue(const float* aValue, GfxPrefValue* aOutValue); static void CopyPrefValue(const GfxPrefValue* aValue, bool* aOutValue); static void CopyPrefValue(const GfxPrefValue* aValue, int32_t* aOutValue); static void CopyPrefValue(const GfxPrefValue* aValue, uint32_t* aOutValue); static void CopyPrefValue(const GfxPrefValue* aValue, float* aOutValue); static void AssertMainThread(); gfxPrefs(); ~gfxPrefs(); gfxPrefs(const gfxPrefs&) = delete; gfxPrefs& operator=(const gfxPrefs&) = delete; }; #undef DECL_GFX_PREF /* Don't need it outside of this file */ #endif /* GFX_PREFS_H */