From b55a0dd2406f4b360295bc20ec303757112906f1 Mon Sep 17 00:00:00 2001 From: wolfbeast Date: Tue, 5 Mar 2019 01:46:22 +0100 Subject: Remove texture layout endian-ness check for Moz2D. This resolves #986. This removes endian-based inversion of texture layout aliases when represented as uint32. This inversion was incorrect and would cause unknown texture formats as a result on big-endian machines (PPC64). --- gfx/2d/Types.h | 10 ---------- 1 file changed, 10 deletions(-) (limited to 'gfx/2d') diff --git a/gfx/2d/Types.h b/gfx/2d/Types.h index 7b1676ab29..3cdf077b11 100644 --- a/gfx/2d/Types.h +++ b/gfx/2d/Types.h @@ -65,18 +65,8 @@ enum class SurfaceFormat : int8_t { // This represents the unknown format. UNKNOWN, - // The following values are endian-independent synonyms. The _UINT32 suffix - // indicates that the name reflects the layout when viewed as a uint32_t - // value. -#if MOZ_LITTLE_ENDIAN A8R8G8B8_UINT32 = B8G8R8A8, // 0xAARRGGBB X8R8G8B8_UINT32 = B8G8R8X8 // 0x00RRGGBB -#elif MOZ_BIG_ENDIAN - A8R8G8B8_UINT32 = A8R8G8B8, // 0xAARRGGBB - X8R8G8B8_UINT32 = X8R8G8B8 // 0x00RRGGBB -#else -# error "bad endianness" -#endif }; inline bool IsOpaque(SurfaceFormat aFormat) -- cgit v1.2.3