From 38d13e2779f9bfbf8620ead68a9bf0ffbed5762a Mon Sep 17 00:00:00 2001 From: Gaming4JC Date: Wed, 26 Aug 2020 11:19:42 -0400 Subject: Issue #618 - Don't preload nomodule scripts when modules are enabled Ref: BZ 1382020 --- dom/script/ScriptLoader.cpp | 17 +++++++++++++---- 1 file changed, 13 insertions(+), 4 deletions(-) (limited to 'dom/script/ScriptLoader.cpp') diff --git a/dom/script/ScriptLoader.cpp b/dom/script/ScriptLoader.cpp index 989301b919..0052c72fe4 100644 --- a/dom/script/ScriptLoader.cpp +++ b/dom/script/ScriptLoader.cpp @@ -2576,13 +2576,15 @@ ScriptLoader::ParsingComplete(bool aTerminated) } void -ScriptLoader::PreloadURI(nsIURI *aURI, const nsAString &aCharset, +ScriptLoader::PreloadURI(nsIURI *aURI, + const nsAString &aCharset, const nsAString &aType, const nsAString &aCrossOrigin, const nsAString& aIntegrity, bool aScriptFromHead, bool aAsync, bool aDefer, + bool aNoModule, const mozilla::net::ReferrerPolicy aReferrerPolicy) { NS_ENSURE_TRUE_VOID(mDocument); @@ -2591,9 +2593,16 @@ ScriptLoader::PreloadURI(nsIURI *aURI, const nsAString &aCharset, return; } - // TODO: Preload module scripts. - if (mDocument->ModuleScriptsEnabled() && aType.LowerCaseEqualsASCII("module")) { - return; + if (mDocument->ModuleScriptsEnabled()) { + // Don't load nomodule scripts. + if (aNoModule) { + return; + } + + // TODO: Preload module scripts. + if (aType.LowerCaseEqualsASCII("module")) { + return; + } } SRIMetadata sriMetadata; -- cgit v1.2.3