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Commit message (Expand)AuthorAge
* Issue #80 - Re-unify most of gfxMoonchild2022-09-08
* Issue #1829 - Readd code cleanup that is not Mac related that got clobbered b...Brian Smith2022-04-26
* Issue #1829 - Revert "Issue #1751 -- Remove XP_MACOSX conditionals and suppor...Brian Smith2022-04-26
* Issue #1829 - Revert “Issue #1751 - Remove Mac code behind MOZ_WIDGET_TOOLK...Brian Smith2022-04-26
* Issue #953 - Neuter the user-facing controls for e10sMoonchild2022-04-08
* Issue #1841 - Part 3: Remove the Direct3D9 compositor.Moonchild2022-04-04
* Issue #1841 - Part 2: Remove D3D9 layer compositor references andMoonchild2022-04-04
* Issue #21 - Remove Telemetry plumbing and fix build.Moonchild2022-04-02
* Issue #1053 - Remove Android WebGL/EGL extensions.Moonchild2022-04-01
* Issue #1751 - Remove Mac code behind MOZ_WIDGET_TOOLKIT == 'cocoa'Moonchild2021-06-21
* Issue #1751 -- Remove XP_MACOSX conditionals and support files from /gfxMoonchild2021-05-02
* Issue #1053 - Remove MOZ_WIDGET_ANDROID and IDB_MOBILEMoonchild2021-03-11
* Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)Moonchild2021-03-10
* Issue #1705 - Part 3: Rename ScrollbarStyles to ScrollStyles.Moonchild2021-01-06
* Issue #1053 - Part 3b: Remove AndroidSurfaceTexture and Android media decoderMoonchild2020-12-27
* Issue #1053 - Part 3a: Remove Android conditionals from /gfxMoonchild2020-12-27
* Issue #1656 - Part 6: Clean up the build filesMoonchild2020-09-23
* Issue #1656 - Part 4: Manual cleanupMoonchild2020-09-23
* Issue #1656 - Part 3: Nuke more vim config lines in the tree.Moonchild2020-09-23
* Issue #1656 - Part 1: Nuke most vim config lines in the tree.Moonchild2020-09-23
* Issue #80- De-unify gfx/layersMoonchild2020-05-15
* Issue #1450 - Remove NVidia 3D-Vision utilsMoonchild2020-05-04
* [Layers] Clear WrappingTextureSourceYCbCrBasic::mTexture correctlysotaro2020-02-14
* Make extra sure Compositables don't refer back to layers after reassignment.wolfbeast2019-05-28
* Enable double buffering when using XRENDER.Mihai Moldovan2019-05-22
* Telemetry: Remove stubs and related codeadeshkp2019-01-12
* Remove VR hardware support.wolfbeast2018-11-26
* Clean up a number of unused variables.wolfbeast2018-09-29
* Remove all C++ Telemetry Accumulation calls.wolfbeast2018-09-03
* Revert "Bug 1388020. r=nical, a=RyanVM"wolfbeast2018-08-30
* Improve the SSSE3 scaler.wolfbeast2018-06-07
* Account for offsets when creating buffers for image textures.wolfbeast2018-06-07
* Remove SPS profiler.wolfbeast2018-05-24
* Remove gfxCrashReporterUtils.wolfbeast2018-05-20
* Remove MOZ_B2G leftovers and some dead B2G-only components.wolfbeast2018-05-12
* Merge pull request #295 from janekptacijarabaci/_native_52ESR_events_auxclick_1Moonchild2018-04-29
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| * Implement auxclickjanekptacijarabaci2018-02-04
* | Bug 1388020. r=nical, a=RyanVMAndrew Osmond2018-04-19
* | Bug 1440717 - Use RefPtr for CompositingRenderTargetOGL::mGL. r=Bas, a=rituNicolas Silva2018-04-19
* | Bug 1388020. r=nical, a=RyanVMAndrew Osmond2018-03-14
* | Bug 1428947 - Check plane width & stride constraints. r=mattwoodrow, a=rituDan Glastonbury2018-03-14
* | Add more NS_BUILD_REFCNT_LOGGING in AtomicRefCountedWithFinalize.wolfbeast2018-02-08
* | Avoid potentially unsafe snprintf usage in FPSCounter.wolfbeast2018-02-08
* | Check for too large allocation size in BasicPlanarYCbCrImage::CopyData (DiD)wolfbeast2018-02-05
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* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02