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* Issue #1053 - Part 3b: Remove AndroidSurfaceTexture and Android media decoderMoonchild2020-12-27
* Issue #1053 - Part 3a: Remove Android conditionals from /gfxMoonchild2020-12-27
* Issue #1690 - Part 1: Fix MacOS version detection above 10.15.Brian Smith2020-11-23
* Issue #1656 - Part 6: Clean up the build filesMoonchild2020-09-23
* Issue #1656 - Part 1: Nuke most vim config lines in the tree.Moonchild2020-09-23
* Issue #80 - Include gfxEnv.h in gfx/gl/GLLibraryEGL.cppGaming4JC2020-05-15
* Issue #80 - De-unify gfx/glMoonchild2020-05-13
* Issue #1354 - Fix typowolfbeast2020-01-21
* Issue #1354 - Clear the current context when MakeCurrent() fails.wolfbeast2020-01-20
* Issue #1354 - Don't allow glsl[130,400] unless we have gpu_shader5wolfbeast2020-01-16
* Fix call to macro `MOZ_ASSERT_UNREACHABLE`adeshkp2019-07-23
* Add CheckedInt check for GL texture uploads.wolfbeast2019-07-22
* Remove all C++ Telemetry Accumulation calls.wolfbeast2018-09-03
* Revert "Bug 1388020. r=nical, a=RyanVM"wolfbeast2018-08-30
* Remove unused variabletrav902018-08-19
* Bug 1335296 - Expand about:support WebGL informationjanekptacijarabaci2018-08-01
* Remove gfxCrashReporterUtils.wolfbeast2018-05-20
* Remove other gonk widget conditionals and unused files.wolfbeast2018-05-13
* Remove MOZ_B2G leftovers and some dead B2G-only components.wolfbeast2018-05-12
* Bug 1388020. r=nical, a=RyanVMAndrew Osmond2018-04-19
* Remove base conditional code for crash reporter and injector.wolfbeast2018-03-30
* Stop shipping d3dcompiler_43.dllwolfbeast2018-02-18
* Add m-esr52 at 52.6.0Matt A. Tobin2018-02-02