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Diffstat (limited to 'widget/gtk/nsMenuObject.h')
-rw-r--r-- | widget/gtk/nsMenuObject.h | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/widget/gtk/nsMenuObject.h b/widget/gtk/nsMenuObject.h new file mode 100644 index 0000000000..c7637cd052 --- /dev/null +++ b/widget/gtk/nsMenuObject.h @@ -0,0 +1,165 @@ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#ifndef __nsMenuObject_h__ +#define __nsMenuObject_h__ + +#include "mozilla/Attributes.h" +#include "nsCOMPtr.h" + +#include "nsDbusmenu.h" +#include "nsNativeMenuDocListener.h" + +class nsIAtom; +class nsIContent; +class nsStyleContext; +class nsMenuContainer; +class nsMenuObjectIconLoader; + +#define DBUSMENU_PROPERTIES \ + DBUSMENU_PROPERTY(Label, DBUSMENU_MENUITEM_PROP_LABEL, 0) \ + DBUSMENU_PROPERTY(Enabled, DBUSMENU_MENUITEM_PROP_ENABLED, 1) \ + DBUSMENU_PROPERTY(Visible, DBUSMENU_MENUITEM_PROP_VISIBLE, 2) \ + DBUSMENU_PROPERTY(IconData, DBUSMENU_MENUITEM_PROP_ICON_DATA, 3) \ + DBUSMENU_PROPERTY(Type, DBUSMENU_MENUITEM_PROP_TYPE, 4) \ + DBUSMENU_PROPERTY(Shortcut, DBUSMENU_MENUITEM_PROP_SHORTCUT, 5) \ + DBUSMENU_PROPERTY(ToggleType, DBUSMENU_MENUITEM_PROP_TOGGLE_TYPE, 6) \ + DBUSMENU_PROPERTY(ToggleState, DBUSMENU_MENUITEM_PROP_TOGGLE_STATE, 7) \ + DBUSMENU_PROPERTY(ChildDisplay, DBUSMENU_MENUITEM_PROP_CHILD_DISPLAY, 8) + +/* + * This is the base class for all menu nodes. Each instance represents + * a single node in the menu hierarchy. It wraps the corresponding DOM node and + * native menu node, keeps them in sync and transfers events between the two. + * It is not reference counted - each node is owned by its parent (the top + * level menubar is owned by the window) and keeps a weak pointer to its + * parent (which is guaranteed to always be valid because a node will never + * outlive its parent). It is not safe to keep a reference to nsMenuObject + * externally. + */ +class nsMenuObject : public nsNativeMenuChangeObserver { +public: + enum EType { + eType_MenuBar, + eType_Menu, + eType_MenuItem + }; + + virtual ~nsMenuObject(); + + // Get the native menu item node + DbusmenuMenuitem* GetNativeData() const { return mNativeData; } + + // Get the parent menu object + nsMenuContainer* Parent() const { return mParent; } + + // Get the content node + nsIContent* ContentNode() const { return mContent; } + + // Get the type of this node. Must be provided by subclasses + virtual EType Type() const = 0; + + // Get the document listener + nsNativeMenuDocListener* DocListener() const { return mListener; } + + // Create the native menu item node (called by containers) + void CreateNativeData(); + + // Adopt the specified native menu item node (called by containers) + nsresult AdoptNativeData(DbusmenuMenuitem* aNativeData); + + // Called by the container to tell us that it's opening + void ContainerIsOpening(); + +protected: + nsMenuObject(nsMenuContainer* aParent, nsIContent* aContent); + nsMenuObject(nsNativeMenuDocListener* aListener, nsIContent* aContent); + + enum PropertyFlags { +#define DBUSMENU_PROPERTY(e, s, b) eProp##e = (1 << b), + DBUSMENU_PROPERTIES +#undef DBUSMENU_PROPERTY + }; + + void UpdateLabel(); + void UpdateVisibility(nsStyleContext* aStyleContext); + void UpdateSensitivity(); + void UpdateIcon(nsStyleContext* aStyleContext); + + already_AddRefed<nsStyleContext> GetStyleContext(); + +private: + friend class nsMenuObjectIconLoader; + + // Set up initial properties on the native data, connect to signals etc. + // This should be implemented by subclasses + virtual void InitializeNativeData(); + + // Return the properties that this menu object type supports + // This should be implemented by subclasses + virtual PropertyFlags SupportedProperties() const; + + // Determine whether this menu object could use the specified + // native item. Returns true by default but can be overridden by subclasses + virtual bool + IsCompatibleWithNativeData(DbusmenuMenuitem* aNativeData) const; + + // Update attributes on this objects content node when the container opens. + // This is called before style resolution, and should be implemented by + // subclasses who want to modify attributes that might affect style. + // This will not be called when there are script blockers + virtual void UpdateContentAttributes(); + + // Update properties that should be refreshed when the container opens. + // This should be implemented by subclasses that have properties which + // need refreshing + virtual void Update(nsStyleContext* aStyleContext); + + bool ShouldShowIcon() const; + void ClearIcon(); + + nsCOMPtr<nsIContent> mContent; + // mListener is a strong ref for simplicity - someone in the tree needs to + // own it, and this only really needs to be the top-level object (as no + // children outlives their parent). However, we need to keep it alive until + // after running the nsMenuObject destructor for the top-level menu object, + // hence the strong ref + RefPtr<nsNativeMenuDocListener> mListener; + nsMenuContainer* mParent; // [weak] + DbusmenuMenuitem* mNativeData; // [strong] + RefPtr<nsMenuObjectIconLoader> mIconLoader; +}; + +// Keep a weak pointer to a menu object +class nsWeakMenuObject { +public: + nsWeakMenuObject() : mPrev(nullptr), mMenuObject(nullptr) {} + + nsWeakMenuObject(nsMenuObject* aMenuObject) : + mPrev(nullptr), mMenuObject(aMenuObject) + { + AddWeakReference(this); + } + + ~nsWeakMenuObject() { RemoveWeakReference(this); } + + nsMenuObject* get() const { return mMenuObject; } + + nsMenuObject* operator->() const { return mMenuObject; } + + explicit operator bool() const { return !!mMenuObject; } + + static void NotifyDestroyed(nsMenuObject* aMenuObject); + +private: + static void AddWeakReference(nsWeakMenuObject* aWeak); + static void RemoveWeakReference(nsWeakMenuObject* aWeak); + + nsWeakMenuObject* mPrev; + static nsWeakMenuObject* sHead; + + nsMenuObject* mMenuObject; +}; + +#endif /* __nsMenuObject_h__ */ |