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diff --git a/widget/gonk/libui/SpriteController.cpp b/widget/gonk/libui/SpriteController.cpp
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+/*
+ * Copyright (C) 2011 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "Sprites"
+
+//#define LOG_NDEBUG 0
+
+#include "SpriteController.h"
+
+#include "cutils_log.h"
+#include <utils/String8.h>
+#ifdef HAVE_ANDROID_OS
+#include <gui/Surface.h>
+#endif
+
+#include <SkBitmap.h>
+#include <SkCanvas.h>
+#include <SkColor.h>
+#include <SkPaint.h>
+#include <SkXfermode.h>
+#include <android/native_window.h>
+
+namespace android {
+
+// --- SpriteController ---
+
+SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) :
+ mLooper(looper), mOverlayLayer(overlayLayer) {
+#ifdef HAVE_ANDROID_OS
+ mHandler = new WeakMessageHandler(this);
+#endif
+
+ mLocked.transactionNestingCount = 0;
+ mLocked.deferredSpriteUpdate = false;
+}
+
+SpriteController::~SpriteController() {
+#ifdef HAVE_ANDROID_OS
+ mLooper->removeMessages(mHandler);
+
+ if (mSurfaceComposerClient != NULL) {
+ mSurfaceComposerClient->dispose();
+ mSurfaceComposerClient.clear();
+ }
+#endif
+}
+
+sp<Sprite> SpriteController::createSprite() {
+ return new SpriteImpl(this);
+}
+
+void SpriteController::openTransaction() {
+ AutoMutex _l(mLock);
+
+ mLocked.transactionNestingCount += 1;
+}
+
+void SpriteController::closeTransaction() {
+ AutoMutex _l(mLock);
+
+ LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0,
+ "Sprite closeTransaction() called but there is no open sprite transaction");
+
+ mLocked.transactionNestingCount -= 1;
+ if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) {
+ mLocked.deferredSpriteUpdate = false;
+#ifdef HAVE_ANDROID_OS
+ mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES));
+#endif
+ }
+}
+
+void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) {
+ bool wasEmpty = mLocked.invalidatedSprites.isEmpty();
+ mLocked.invalidatedSprites.push(sprite);
+ if (wasEmpty) {
+ if (mLocked.transactionNestingCount != 0) {
+ mLocked.deferredSpriteUpdate = true;
+ } else {
+#ifdef HAVE_ANDROID_OS
+ mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES));
+#endif
+ }
+ }
+}
+
+#ifdef HAVE_ANDROID_OS
+void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) {
+ bool wasEmpty = mLocked.disposedSurfaces.isEmpty();
+ mLocked.disposedSurfaces.push(surfaceControl);
+ if (wasEmpty) {
+ mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES));
+ }
+}
+
+void SpriteController::handleMessage(const Message& message) {
+ switch (message.what) {
+ case MSG_UPDATE_SPRITES:
+ doUpdateSprites();
+ break;
+ case MSG_DISPOSE_SURFACES:
+ doDisposeSurfaces();
+ break;
+ }
+}
+#endif
+
+void SpriteController::doUpdateSprites() {
+ // Collect information about sprite updates.
+ // Each sprite update record includes a reference to its associated sprite so we can
+ // be certain the sprites will not be deleted while this function runs. Sprites
+ // may invalidate themselves again during this time but we will handle those changes
+ // in the next iteration.
+ Vector<SpriteUpdate> updates;
+ size_t numSprites;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ numSprites = mLocked.invalidatedSprites.size();
+ for (size_t i = 0; i < numSprites; i++) {
+ const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i);
+
+ updates.push(SpriteUpdate(sprite, sprite->getStateLocked()));
+ sprite->resetDirtyLocked();
+ }
+ mLocked.invalidatedSprites.clear();
+ } // release lock
+
+ // Create missing surfaces.
+ bool surfaceChanged = false;
+#ifdef HAVE_ANDROID_OS
+ for (size_t i = 0; i < numSprites; i++) {
+ SpriteUpdate& update = updates.editItemAt(i);
+ if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) {
+ update.state.surfaceWidth = update.state.icon.bitmap.width();
+ update.state.surfaceHeight = update.state.icon.bitmap.height();
+ update.state.surfaceDrawn = false;
+ update.state.surfaceVisible = false;
+ update.state.surfaceControl = obtainSurface(
+ update.state.surfaceWidth, update.state.surfaceHeight);
+ if (update.state.surfaceControl != NULL) {
+ update.surfaceChanged = surfaceChanged = true;
+ }
+ }
+ }
+#endif
+
+ // Resize sprites if needed, inside a global transaction.
+#ifdef HAVE_ANDROID_OS
+ bool haveGlobalTransaction = false;
+ for (size_t i = 0; i < numSprites; i++) {
+ SpriteUpdate& update = updates.editItemAt(i);
+ if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) {
+ int32_t desiredWidth = update.state.icon.bitmap.width();
+ int32_t desiredHeight = update.state.icon.bitmap.height();
+ if (update.state.surfaceWidth < desiredWidth
+ || update.state.surfaceHeight < desiredHeight) {
+ if (!haveGlobalTransaction) {
+ SurfaceComposerClient::openGlobalTransaction();
+ haveGlobalTransaction = true;
+ }
+
+ status_t status = update.state.surfaceControl->setSize(desiredWidth, desiredHeight);
+ if (status) {
+ ALOGE("Error %d resizing sprite surface from %dx%d to %dx%d",
+ status, update.state.surfaceWidth, update.state.surfaceHeight,
+ desiredWidth, desiredHeight);
+ } else {
+ update.state.surfaceWidth = desiredWidth;
+ update.state.surfaceHeight = desiredHeight;
+ update.state.surfaceDrawn = false;
+ update.surfaceChanged = surfaceChanged = true;
+
+ if (update.state.surfaceVisible) {
+ status = update.state.surfaceControl->hide();
+ if (status) {
+ ALOGE("Error %d hiding sprite surface after resize.", status);
+ } else {
+ update.state.surfaceVisible = false;
+ }
+ }
+ }
+ }
+ }
+ }
+#endif
+#ifdef HAVE_ANDROID_OS
+ if (haveGlobalTransaction) {
+ SurfaceComposerClient::closeGlobalTransaction();
+ }
+#endif
+
+ // Redraw sprites if needed.
+ for (size_t i = 0; i < numSprites; i++) {
+ SpriteUpdate& update = updates.editItemAt(i);
+
+ if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) {
+ update.state.surfaceDrawn = false;
+ update.surfaceChanged = surfaceChanged = true;
+ }
+
+#ifdef HAVE_ANDROID_OS
+ if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn
+ && update.state.wantSurfaceVisible()) {
+ sp<Surface> surface = update.state.surfaceControl->getSurface();
+ ANativeWindow_Buffer outBuffer;
+ status_t status = surface->lock(&outBuffer, NULL);
+ if (status) {
+ ALOGE("Error %d locking sprite surface before drawing.", status);
+ } else {
+ SkBitmap surfaceBitmap;
+ ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format);
+ surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config,
+ outBuffer.width, outBuffer.height, bpr);
+ surfaceBitmap.setPixels(outBuffer.bits);
+
+ SkCanvas surfaceCanvas(surfaceBitmap);
+
+ SkPaint paint;
+ paint.setXfermodeMode(SkXfermode::kSrc_Mode);
+ surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint);
+
+ if (outBuffer.width > uint32_t(update.state.icon.bitmap.width())) {
+ paint.setColor(0); // transparent fill color
+ surfaceCanvas.drawRectCoords(update.state.icon.bitmap.width(), 0,
+ outBuffer.width, update.state.icon.bitmap.height(), paint);
+ }
+ if (outBuffer.height > uint32_t(update.state.icon.bitmap.height())) {
+ paint.setColor(0); // transparent fill color
+ surfaceCanvas.drawRectCoords(0, update.state.icon.bitmap.height(),
+ outBuffer.width, outBuffer.height, paint);
+ }
+
+ status = surface->unlockAndPost();
+ if (status) {
+ ALOGE("Error %d unlocking and posting sprite surface after drawing.", status);
+ } else {
+ update.state.surfaceDrawn = true;
+ update.surfaceChanged = surfaceChanged = true;
+ }
+ }
+ }
+#endif
+ }
+
+#ifdef HAVE_ANDROID_OS
+ // Set sprite surface properties and make them visible.
+ bool haveTransaction = false;
+ for (size_t i = 0; i < numSprites; i++) {
+ SpriteUpdate& update = updates.editItemAt(i);
+ bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible()
+ && update.state.surfaceDrawn;
+ bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible;
+ bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible;
+ if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden
+ || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA
+ | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER
+ | DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) {
+ status_t status;
+ if (!haveTransaction) {
+ SurfaceComposerClient::openGlobalTransaction();
+ haveTransaction = true;
+ }
+
+ if (wantSurfaceVisibleAndDrawn
+ && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) {
+ status = update.state.surfaceControl->setAlpha(update.state.alpha);
+ if (status) {
+ ALOGE("Error %d setting sprite surface alpha.", status);
+ }
+ }
+
+ if (wantSurfaceVisibleAndDrawn
+ && (becomingVisible || (update.state.dirty & (DIRTY_POSITION
+ | DIRTY_HOTSPOT)))) {
+ status = update.state.surfaceControl->setPosition(
+ update.state.positionX - update.state.icon.hotSpotX,
+ update.state.positionY - update.state.icon.hotSpotY);
+ if (status) {
+ ALOGE("Error %d setting sprite surface position.", status);
+ }
+ }
+
+ if (wantSurfaceVisibleAndDrawn
+ && (becomingVisible
+ || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) {
+ status = update.state.surfaceControl->setMatrix(
+ update.state.transformationMatrix.dsdx,
+ update.state.transformationMatrix.dtdx,
+ update.state.transformationMatrix.dsdy,
+ update.state.transformationMatrix.dtdy);
+ if (status) {
+ ALOGE("Error %d setting sprite surface transformation matrix.", status);
+ }
+ }
+
+ int32_t surfaceLayer = mOverlayLayer + update.state.layer;
+ if (wantSurfaceVisibleAndDrawn
+ && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) {
+ status = update.state.surfaceControl->setLayer(surfaceLayer);
+ if (status) {
+ ALOGE("Error %d setting sprite surface layer.", status);
+ }
+ }
+
+ if (becomingVisible) {
+ status = update.state.surfaceControl->show();
+ if (status) {
+ ALOGE("Error %d showing sprite surface.", status);
+ } else {
+ update.state.surfaceVisible = true;
+ update.surfaceChanged = surfaceChanged = true;
+ }
+ } else if (becomingHidden) {
+ status = update.state.surfaceControl->hide();
+ if (status) {
+ ALOGE("Error %d hiding sprite surface.", status);
+ } else {
+ update.state.surfaceVisible = false;
+ update.surfaceChanged = surfaceChanged = true;
+ }
+ }
+ }
+ }
+#endif
+
+#ifdef HAVE_ANDROID_OS
+ if (haveTransaction) {
+ SurfaceComposerClient::closeGlobalTransaction();
+ }
+#endif
+
+#ifdef HAVE_ANDROID_OS
+ // If any surfaces were changed, write back the new surface properties to the sprites.
+ if (surfaceChanged) { // acquire lock
+ AutoMutex _l(mLock);
+
+ for (size_t i = 0; i < numSprites; i++) {
+ const SpriteUpdate& update = updates.itemAt(i);
+
+ if (update.surfaceChanged) {
+ update.sprite->setSurfaceLocked(update.state.surfaceControl,
+ update.state.surfaceWidth, update.state.surfaceHeight,
+ update.state.surfaceDrawn, update.state.surfaceVisible);
+ }
+ }
+ } // release lock
+#endif
+
+ // Clear the sprite update vector outside the lock. It is very important that
+ // we do not clear sprite references inside the lock since we could be releasing
+ // the last remaining reference to the sprite here which would result in the
+ // sprite being deleted and the lock being reacquired by the sprite destructor
+ // while already held.
+ updates.clear();
+}
+
+void SpriteController::doDisposeSurfaces() {
+#ifdef HAVE_ANDROID_OS
+ // Collect disposed surfaces.
+ Vector<sp<SurfaceControl> > disposedSurfaces;
+ { // acquire lock
+ AutoMutex _l(mLock);
+
+ disposedSurfaces = mLocked.disposedSurfaces;
+ mLocked.disposedSurfaces.clear();
+ } // release lock
+
+ // Release the last reference to each surface outside of the lock.
+ // We don't want the surfaces to be deleted while we are holding our lock.
+ disposedSurfaces.clear();
+#endif
+}
+
+void SpriteController::ensureSurfaceComposerClient() {
+#ifdef HAVE_ANDROID_OS
+ if (mSurfaceComposerClient == NULL) {
+ mSurfaceComposerClient = new SurfaceComposerClient();
+ }
+#endif
+}
+
+#ifdef HAVE_ANDROID_OS
+sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) {
+ ensureSurfaceComposerClient();
+
+ sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface(
+ String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888,
+ ISurfaceComposerClient::eHidden);
+ if (surfaceControl == NULL || !surfaceControl->isValid()) {
+ ALOGE("Error creating sprite surface.");
+ return NULL;
+ }
+ return surfaceControl;
+}
+#endif
+
+
+// --- SpriteController::SpriteImpl ---
+
+SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) :
+ mController(controller) {
+}
+
+SpriteController::SpriteImpl::~SpriteImpl() {
+ AutoMutex _m(mController->mLock);
+
+#ifdef HAVE_ANDROID_OS
+ // Let the controller take care of deleting the last reference to sprite
+ // surfaces so that we do not block the caller on an IPC here.
+ if (mLocked.state.surfaceControl != NULL) {
+ mController->disposeSurfaceLocked(mLocked.state.surfaceControl);
+ mLocked.state.surfaceControl.clear();
+ }
+#endif
+}
+
+void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) {
+ AutoMutex _l(mController->mLock);
+
+#ifdef HAVE_ANDROID_OS
+ uint32_t dirty;
+ if (icon.isValid()) {
+ icon.bitmap.copyTo(&mLocked.state.icon.bitmap, SkBitmap::kARGB_8888_Config);
+
+ if (!mLocked.state.icon.isValid()
+ || mLocked.state.icon.hotSpotX != icon.hotSpotX
+ || mLocked.state.icon.hotSpotY != icon.hotSpotY) {
+ mLocked.state.icon.hotSpotX = icon.hotSpotX;
+ mLocked.state.icon.hotSpotY = icon.hotSpotY;
+ dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
+ } else {
+ dirty = DIRTY_BITMAP;
+ }
+ } else if (mLocked.state.icon.isValid()) {
+ mLocked.state.icon.bitmap.reset();
+ dirty = DIRTY_BITMAP | DIRTY_HOTSPOT;
+ } else {
+ return; // setting to invalid icon and already invalid so nothing to do
+ }
+
+ invalidateLocked(dirty);
+#endif
+}
+
+void SpriteController::SpriteImpl::setVisible(bool visible) {
+ AutoMutex _l(mController->mLock);
+
+ if (mLocked.state.visible != visible) {
+ mLocked.state.visible = visible;
+ invalidateLocked(DIRTY_VISIBILITY);
+ }
+}
+
+void SpriteController::SpriteImpl::setPosition(float x, float y) {
+ AutoMutex _l(mController->mLock);
+
+ if (mLocked.state.positionX != x || mLocked.state.positionY != y) {
+ mLocked.state.positionX = x;
+ mLocked.state.positionY = y;
+ invalidateLocked(DIRTY_POSITION);
+ }
+}
+
+void SpriteController::SpriteImpl::setLayer(int32_t layer) {
+ AutoMutex _l(mController->mLock);
+
+ if (mLocked.state.layer != layer) {
+ mLocked.state.layer = layer;
+ invalidateLocked(DIRTY_LAYER);
+ }
+}
+
+void SpriteController::SpriteImpl::setAlpha(float alpha) {
+ AutoMutex _l(mController->mLock);
+
+ if (mLocked.state.alpha != alpha) {
+ mLocked.state.alpha = alpha;
+ invalidateLocked(DIRTY_ALPHA);
+ }
+}
+
+void SpriteController::SpriteImpl::setTransformationMatrix(
+ const SpriteTransformationMatrix& matrix) {
+ AutoMutex _l(mController->mLock);
+
+ if (mLocked.state.transformationMatrix != matrix) {
+ mLocked.state.transformationMatrix = matrix;
+ invalidateLocked(DIRTY_TRANSFORMATION_MATRIX);
+ }
+}
+
+void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) {
+ bool wasDirty = mLocked.state.dirty;
+ mLocked.state.dirty |= dirty;
+
+ if (!wasDirty) {
+ mController->invalidateSpriteLocked(this);
+ }
+}
+
+} // namespace android