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Diffstat (limited to 'widget/gonk/libui/SpriteController.cpp')
-rw-r--r-- | widget/gonk/libui/SpriteController.cpp | 515 |
1 files changed, 515 insertions, 0 deletions
diff --git a/widget/gonk/libui/SpriteController.cpp b/widget/gonk/libui/SpriteController.cpp new file mode 100644 index 0000000000..8677476b1b --- /dev/null +++ b/widget/gonk/libui/SpriteController.cpp @@ -0,0 +1,515 @@ +/* + * Copyright (C) 2011 The Android Open Source Project + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#define LOG_TAG "Sprites" + +//#define LOG_NDEBUG 0 + +#include "SpriteController.h" + +#include "cutils_log.h" +#include <utils/String8.h> +#ifdef HAVE_ANDROID_OS +#include <gui/Surface.h> +#endif + +#include <SkBitmap.h> +#include <SkCanvas.h> +#include <SkColor.h> +#include <SkPaint.h> +#include <SkXfermode.h> +#include <android/native_window.h> + +namespace android { + +// --- SpriteController --- + +SpriteController::SpriteController(const sp<Looper>& looper, int32_t overlayLayer) : + mLooper(looper), mOverlayLayer(overlayLayer) { +#ifdef HAVE_ANDROID_OS + mHandler = new WeakMessageHandler(this); +#endif + + mLocked.transactionNestingCount = 0; + mLocked.deferredSpriteUpdate = false; +} + +SpriteController::~SpriteController() { +#ifdef HAVE_ANDROID_OS + mLooper->removeMessages(mHandler); + + if (mSurfaceComposerClient != NULL) { + mSurfaceComposerClient->dispose(); + mSurfaceComposerClient.clear(); + } +#endif +} + +sp<Sprite> SpriteController::createSprite() { + return new SpriteImpl(this); +} + +void SpriteController::openTransaction() { + AutoMutex _l(mLock); + + mLocked.transactionNestingCount += 1; +} + +void SpriteController::closeTransaction() { + AutoMutex _l(mLock); + + LOG_ALWAYS_FATAL_IF(mLocked.transactionNestingCount == 0, + "Sprite closeTransaction() called but there is no open sprite transaction"); + + mLocked.transactionNestingCount -= 1; + if (mLocked.transactionNestingCount == 0 && mLocked.deferredSpriteUpdate) { + mLocked.deferredSpriteUpdate = false; +#ifdef HAVE_ANDROID_OS + mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES)); +#endif + } +} + +void SpriteController::invalidateSpriteLocked(const sp<SpriteImpl>& sprite) { + bool wasEmpty = mLocked.invalidatedSprites.isEmpty(); + mLocked.invalidatedSprites.push(sprite); + if (wasEmpty) { + if (mLocked.transactionNestingCount != 0) { + mLocked.deferredSpriteUpdate = true; + } else { +#ifdef HAVE_ANDROID_OS + mLooper->sendMessage(mHandler, Message(MSG_UPDATE_SPRITES)); +#endif + } + } +} + +#ifdef HAVE_ANDROID_OS +void SpriteController::disposeSurfaceLocked(const sp<SurfaceControl>& surfaceControl) { + bool wasEmpty = mLocked.disposedSurfaces.isEmpty(); + mLocked.disposedSurfaces.push(surfaceControl); + if (wasEmpty) { + mLooper->sendMessage(mHandler, Message(MSG_DISPOSE_SURFACES)); + } +} + +void SpriteController::handleMessage(const Message& message) { + switch (message.what) { + case MSG_UPDATE_SPRITES: + doUpdateSprites(); + break; + case MSG_DISPOSE_SURFACES: + doDisposeSurfaces(); + break; + } +} +#endif + +void SpriteController::doUpdateSprites() { + // Collect information about sprite updates. + // Each sprite update record includes a reference to its associated sprite so we can + // be certain the sprites will not be deleted while this function runs. Sprites + // may invalidate themselves again during this time but we will handle those changes + // in the next iteration. + Vector<SpriteUpdate> updates; + size_t numSprites; + { // acquire lock + AutoMutex _l(mLock); + + numSprites = mLocked.invalidatedSprites.size(); + for (size_t i = 0; i < numSprites; i++) { + const sp<SpriteImpl>& sprite = mLocked.invalidatedSprites.itemAt(i); + + updates.push(SpriteUpdate(sprite, sprite->getStateLocked())); + sprite->resetDirtyLocked(); + } + mLocked.invalidatedSprites.clear(); + } // release lock + + // Create missing surfaces. + bool surfaceChanged = false; +#ifdef HAVE_ANDROID_OS + for (size_t i = 0; i < numSprites; i++) { + SpriteUpdate& update = updates.editItemAt(i); + if (update.state.surfaceControl == NULL && update.state.wantSurfaceVisible()) { + update.state.surfaceWidth = update.state.icon.bitmap.width(); + update.state.surfaceHeight = update.state.icon.bitmap.height(); + update.state.surfaceDrawn = false; + update.state.surfaceVisible = false; + update.state.surfaceControl = obtainSurface( + update.state.surfaceWidth, update.state.surfaceHeight); + if (update.state.surfaceControl != NULL) { + update.surfaceChanged = surfaceChanged = true; + } + } + } +#endif + + // Resize sprites if needed, inside a global transaction. +#ifdef HAVE_ANDROID_OS + bool haveGlobalTransaction = false; + for (size_t i = 0; i < numSprites; i++) { + SpriteUpdate& update = updates.editItemAt(i); + if (update.state.surfaceControl != NULL && update.state.wantSurfaceVisible()) { + int32_t desiredWidth = update.state.icon.bitmap.width(); + int32_t desiredHeight = update.state.icon.bitmap.height(); + if (update.state.surfaceWidth < desiredWidth + || update.state.surfaceHeight < desiredHeight) { + if (!haveGlobalTransaction) { + SurfaceComposerClient::openGlobalTransaction(); + haveGlobalTransaction = true; + } + + status_t status = update.state.surfaceControl->setSize(desiredWidth, desiredHeight); + if (status) { + ALOGE("Error %d resizing sprite surface from %dx%d to %dx%d", + status, update.state.surfaceWidth, update.state.surfaceHeight, + desiredWidth, desiredHeight); + } else { + update.state.surfaceWidth = desiredWidth; + update.state.surfaceHeight = desiredHeight; + update.state.surfaceDrawn = false; + update.surfaceChanged = surfaceChanged = true; + + if (update.state.surfaceVisible) { + status = update.state.surfaceControl->hide(); + if (status) { + ALOGE("Error %d hiding sprite surface after resize.", status); + } else { + update.state.surfaceVisible = false; + } + } + } + } + } + } +#endif +#ifdef HAVE_ANDROID_OS + if (haveGlobalTransaction) { + SurfaceComposerClient::closeGlobalTransaction(); + } +#endif + + // Redraw sprites if needed. + for (size_t i = 0; i < numSprites; i++) { + SpriteUpdate& update = updates.editItemAt(i); + + if ((update.state.dirty & DIRTY_BITMAP) && update.state.surfaceDrawn) { + update.state.surfaceDrawn = false; + update.surfaceChanged = surfaceChanged = true; + } + +#ifdef HAVE_ANDROID_OS + if (update.state.surfaceControl != NULL && !update.state.surfaceDrawn + && update.state.wantSurfaceVisible()) { + sp<Surface> surface = update.state.surfaceControl->getSurface(); + ANativeWindow_Buffer outBuffer; + status_t status = surface->lock(&outBuffer, NULL); + if (status) { + ALOGE("Error %d locking sprite surface before drawing.", status); + } else { + SkBitmap surfaceBitmap; + ssize_t bpr = outBuffer.stride * bytesPerPixel(outBuffer.format); + surfaceBitmap.setConfig(SkBitmap::kARGB_8888_Config, + outBuffer.width, outBuffer.height, bpr); + surfaceBitmap.setPixels(outBuffer.bits); + + SkCanvas surfaceCanvas(surfaceBitmap); + + SkPaint paint; + paint.setXfermodeMode(SkXfermode::kSrc_Mode); + surfaceCanvas.drawBitmap(update.state.icon.bitmap, 0, 0, &paint); + + if (outBuffer.width > uint32_t(update.state.icon.bitmap.width())) { + paint.setColor(0); // transparent fill color + surfaceCanvas.drawRectCoords(update.state.icon.bitmap.width(), 0, + outBuffer.width, update.state.icon.bitmap.height(), paint); + } + if (outBuffer.height > uint32_t(update.state.icon.bitmap.height())) { + paint.setColor(0); // transparent fill color + surfaceCanvas.drawRectCoords(0, update.state.icon.bitmap.height(), + outBuffer.width, outBuffer.height, paint); + } + + status = surface->unlockAndPost(); + if (status) { + ALOGE("Error %d unlocking and posting sprite surface after drawing.", status); + } else { + update.state.surfaceDrawn = true; + update.surfaceChanged = surfaceChanged = true; + } + } + } +#endif + } + +#ifdef HAVE_ANDROID_OS + // Set sprite surface properties and make them visible. + bool haveTransaction = false; + for (size_t i = 0; i < numSprites; i++) { + SpriteUpdate& update = updates.editItemAt(i); + bool wantSurfaceVisibleAndDrawn = update.state.wantSurfaceVisible() + && update.state.surfaceDrawn; + bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; + bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; + if (update.state.surfaceControl != NULL && (becomingVisible || becomingHidden + || (wantSurfaceVisibleAndDrawn && (update.state.dirty & (DIRTY_ALPHA + | DIRTY_POSITION | DIRTY_TRANSFORMATION_MATRIX | DIRTY_LAYER + | DIRTY_VISIBILITY | DIRTY_HOTSPOT))))) { + status_t status; + if (!haveTransaction) { + SurfaceComposerClient::openGlobalTransaction(); + haveTransaction = true; + } + + if (wantSurfaceVisibleAndDrawn + && (becomingVisible || (update.state.dirty & DIRTY_ALPHA))) { + status = update.state.surfaceControl->setAlpha(update.state.alpha); + if (status) { + ALOGE("Error %d setting sprite surface alpha.", status); + } + } + + if (wantSurfaceVisibleAndDrawn + && (becomingVisible || (update.state.dirty & (DIRTY_POSITION + | DIRTY_HOTSPOT)))) { + status = update.state.surfaceControl->setPosition( + update.state.positionX - update.state.icon.hotSpotX, + update.state.positionY - update.state.icon.hotSpotY); + if (status) { + ALOGE("Error %d setting sprite surface position.", status); + } + } + + if (wantSurfaceVisibleAndDrawn + && (becomingVisible + || (update.state.dirty & DIRTY_TRANSFORMATION_MATRIX))) { + status = update.state.surfaceControl->setMatrix( + update.state.transformationMatrix.dsdx, + update.state.transformationMatrix.dtdx, + update.state.transformationMatrix.dsdy, + update.state.transformationMatrix.dtdy); + if (status) { + ALOGE("Error %d setting sprite surface transformation matrix.", status); + } + } + + int32_t surfaceLayer = mOverlayLayer + update.state.layer; + if (wantSurfaceVisibleAndDrawn + && (becomingVisible || (update.state.dirty & DIRTY_LAYER))) { + status = update.state.surfaceControl->setLayer(surfaceLayer); + if (status) { + ALOGE("Error %d setting sprite surface layer.", status); + } + } + + if (becomingVisible) { + status = update.state.surfaceControl->show(); + if (status) { + ALOGE("Error %d showing sprite surface.", status); + } else { + update.state.surfaceVisible = true; + update.surfaceChanged = surfaceChanged = true; + } + } else if (becomingHidden) { + status = update.state.surfaceControl->hide(); + if (status) { + ALOGE("Error %d hiding sprite surface.", status); + } else { + update.state.surfaceVisible = false; + update.surfaceChanged = surfaceChanged = true; + } + } + } + } +#endif + +#ifdef HAVE_ANDROID_OS + if (haveTransaction) { + SurfaceComposerClient::closeGlobalTransaction(); + } +#endif + +#ifdef HAVE_ANDROID_OS + // If any surfaces were changed, write back the new surface properties to the sprites. + if (surfaceChanged) { // acquire lock + AutoMutex _l(mLock); + + for (size_t i = 0; i < numSprites; i++) { + const SpriteUpdate& update = updates.itemAt(i); + + if (update.surfaceChanged) { + update.sprite->setSurfaceLocked(update.state.surfaceControl, + update.state.surfaceWidth, update.state.surfaceHeight, + update.state.surfaceDrawn, update.state.surfaceVisible); + } + } + } // release lock +#endif + + // Clear the sprite update vector outside the lock. It is very important that + // we do not clear sprite references inside the lock since we could be releasing + // the last remaining reference to the sprite here which would result in the + // sprite being deleted and the lock being reacquired by the sprite destructor + // while already held. + updates.clear(); +} + +void SpriteController::doDisposeSurfaces() { +#ifdef HAVE_ANDROID_OS + // Collect disposed surfaces. + Vector<sp<SurfaceControl> > disposedSurfaces; + { // acquire lock + AutoMutex _l(mLock); + + disposedSurfaces = mLocked.disposedSurfaces; + mLocked.disposedSurfaces.clear(); + } // release lock + + // Release the last reference to each surface outside of the lock. + // We don't want the surfaces to be deleted while we are holding our lock. + disposedSurfaces.clear(); +#endif +} + +void SpriteController::ensureSurfaceComposerClient() { +#ifdef HAVE_ANDROID_OS + if (mSurfaceComposerClient == NULL) { + mSurfaceComposerClient = new SurfaceComposerClient(); + } +#endif +} + +#ifdef HAVE_ANDROID_OS +sp<SurfaceControl> SpriteController::obtainSurface(int32_t width, int32_t height) { + ensureSurfaceComposerClient(); + + sp<SurfaceControl> surfaceControl = mSurfaceComposerClient->createSurface( + String8("Sprite"), width, height, PIXEL_FORMAT_RGBA_8888, + ISurfaceComposerClient::eHidden); + if (surfaceControl == NULL || !surfaceControl->isValid()) { + ALOGE("Error creating sprite surface."); + return NULL; + } + return surfaceControl; +} +#endif + + +// --- SpriteController::SpriteImpl --- + +SpriteController::SpriteImpl::SpriteImpl(const sp<SpriteController> controller) : + mController(controller) { +} + +SpriteController::SpriteImpl::~SpriteImpl() { + AutoMutex _m(mController->mLock); + +#ifdef HAVE_ANDROID_OS + // Let the controller take care of deleting the last reference to sprite + // surfaces so that we do not block the caller on an IPC here. + if (mLocked.state.surfaceControl != NULL) { + mController->disposeSurfaceLocked(mLocked.state.surfaceControl); + mLocked.state.surfaceControl.clear(); + } +#endif +} + +void SpriteController::SpriteImpl::setIcon(const SpriteIcon& icon) { + AutoMutex _l(mController->mLock); + +#ifdef HAVE_ANDROID_OS + uint32_t dirty; + if (icon.isValid()) { + icon.bitmap.copyTo(&mLocked.state.icon.bitmap, SkBitmap::kARGB_8888_Config); + + if (!mLocked.state.icon.isValid() + || mLocked.state.icon.hotSpotX != icon.hotSpotX + || mLocked.state.icon.hotSpotY != icon.hotSpotY) { + mLocked.state.icon.hotSpotX = icon.hotSpotX; + mLocked.state.icon.hotSpotY = icon.hotSpotY; + dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; + } else { + dirty = DIRTY_BITMAP; + } + } else if (mLocked.state.icon.isValid()) { + mLocked.state.icon.bitmap.reset(); + dirty = DIRTY_BITMAP | DIRTY_HOTSPOT; + } else { + return; // setting to invalid icon and already invalid so nothing to do + } + + invalidateLocked(dirty); +#endif +} + +void SpriteController::SpriteImpl::setVisible(bool visible) { + AutoMutex _l(mController->mLock); + + if (mLocked.state.visible != visible) { + mLocked.state.visible = visible; + invalidateLocked(DIRTY_VISIBILITY); + } +} + +void SpriteController::SpriteImpl::setPosition(float x, float y) { + AutoMutex _l(mController->mLock); + + if (mLocked.state.positionX != x || mLocked.state.positionY != y) { + mLocked.state.positionX = x; + mLocked.state.positionY = y; + invalidateLocked(DIRTY_POSITION); + } +} + +void SpriteController::SpriteImpl::setLayer(int32_t layer) { + AutoMutex _l(mController->mLock); + + if (mLocked.state.layer != layer) { + mLocked.state.layer = layer; + invalidateLocked(DIRTY_LAYER); + } +} + +void SpriteController::SpriteImpl::setAlpha(float alpha) { + AutoMutex _l(mController->mLock); + + if (mLocked.state.alpha != alpha) { + mLocked.state.alpha = alpha; + invalidateLocked(DIRTY_ALPHA); + } +} + +void SpriteController::SpriteImpl::setTransformationMatrix( + const SpriteTransformationMatrix& matrix) { + AutoMutex _l(mController->mLock); + + if (mLocked.state.transformationMatrix != matrix) { + mLocked.state.transformationMatrix = matrix; + invalidateLocked(DIRTY_TRANSFORMATION_MATRIX); + } +} + +void SpriteController::SpriteImpl::invalidateLocked(uint32_t dirty) { + bool wasDirty = mLocked.state.dirty; + mLocked.state.dirty |= dirty; + + if (!wasDirty) { + mController->invalidateSpriteLocked(this); + } +} + +} // namespace android |