diff options
Diffstat (limited to 'widget/cocoa/VibrancyManager.mm')
-rw-r--r-- | widget/cocoa/VibrancyManager.mm | 244 |
1 files changed, 244 insertions, 0 deletions
diff --git a/widget/cocoa/VibrancyManager.mm b/widget/cocoa/VibrancyManager.mm new file mode 100644 index 0000000000..d02338eb6b --- /dev/null +++ b/widget/cocoa/VibrancyManager.mm @@ -0,0 +1,244 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this file, + * You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "VibrancyManager.h" +#include "nsChildView.h" +#import <objc/message.h> + +using namespace mozilla; + +void +VibrancyManager::UpdateVibrantRegion(VibrancyType aType, + const LayoutDeviceIntRegion& aRegion) +{ + if (aRegion.IsEmpty()) { + mVibrantRegions.Remove(uint32_t(aType)); + return; + } + auto& vr = *mVibrantRegions.LookupOrAdd(uint32_t(aType)); + vr.UpdateRegion(aRegion, mCoordinateConverter, mContainerView, ^() { + return this->CreateEffectView(aType); + }); +} + +@interface NSView(CurrentFillColor) +- (NSColor*)_currentFillColor; +@end + +static NSColor* +AdjustedColor(NSColor* aFillColor, VibrancyType aType) +{ + if (aType == VibrancyType::MENU && [aFillColor alphaComponent] == 1.0) { + // The opaque fill color that's used for the menu background when "Reduce + // vibrancy" is checked in the system accessibility prefs is too dark. + // This is probably because we're not using the right material for menus, + // see VibrancyManager::CreateEffectView. + return [NSColor colorWithDeviceWhite:0.96 alpha:1.0]; + } + return aFillColor; +} + +NSColor* +VibrancyManager::VibrancyFillColorForType(VibrancyType aType) +{ + NSView* view = mVibrantRegions.LookupOrAdd(uint32_t(aType))->GetAnyView(); + + if (view && [view respondsToSelector:@selector(_currentFillColor)]) { + // -[NSVisualEffectView _currentFillColor] is the color that the view + // draws in its drawRect implementation. + return AdjustedColor([view _currentFillColor], aType); + } + return [NSColor whiteColor]; +} + +@interface NSView(FontSmoothingBackgroundColor) +- (NSColor*)fontSmoothingBackgroundColor; +@end + +NSColor* +VibrancyManager::VibrancyFontSmoothingBackgroundColorForType(VibrancyType aType) +{ + NSView* view = mVibrantRegions.LookupOrAdd(uint32_t(aType))->GetAnyView(); + + if (view && [view respondsToSelector:@selector(fontSmoothingBackgroundColor)]) { + return [view fontSmoothingBackgroundColor]; + } + return [NSColor clearColor]; +} + +static NSView* +HitTestNil(id self, SEL _cmd, NSPoint aPoint) +{ + // This view must be transparent to mouse events. + return nil; +} + +static BOOL +AllowsVibrancyYes(id self, SEL _cmd) +{ + // Means that the foreground is blended using a vibrant blend mode. + return YES; +} + +static Class +CreateEffectViewClass(BOOL aForegroundVibrancy, BOOL aIsContainer) +{ + // Create a class that inherits from NSVisualEffectView and overrides the + // methods -[NSView hitTest:] and -[NSVisualEffectView allowsVibrancy]. + Class NSVisualEffectViewClass = NSClassFromString(@"NSVisualEffectView"); + const char* className = aForegroundVibrancy + ? "EffectViewWithForegroundVibrancy" : "EffectViewWithoutForegroundVibrancy"; + Class EffectViewClass = objc_allocateClassPair(NSVisualEffectViewClass, className, 0); + if (!aIsContainer) { + class_addMethod(EffectViewClass, @selector(hitTest:), (IMP)HitTestNil, + "@@:{CGPoint=dd}"); + } + if (aForegroundVibrancy) { + // Override the -[NSView allowsVibrancy] method to return YES. + class_addMethod(EffectViewClass, @selector(allowsVibrancy), (IMP)AllowsVibrancyYes, "I@:"); + } + return EffectViewClass; +} + +static id +AppearanceForVibrancyType(VibrancyType aType) +{ + Class NSAppearanceClass = NSClassFromString(@"NSAppearance"); + switch (aType) { + case VibrancyType::LIGHT: + case VibrancyType::TOOLTIP: + case VibrancyType::MENU: + case VibrancyType::HIGHLIGHTED_MENUITEM: + case VibrancyType::SHEET: + case VibrancyType::SOURCE_LIST: + case VibrancyType::SOURCE_LIST_SELECTION: + case VibrancyType::ACTIVE_SOURCE_LIST_SELECTION: + return [NSAppearanceClass performSelector:@selector(appearanceNamed:) + withObject:@"NSAppearanceNameVibrantLight"]; + case VibrancyType::DARK: + return [NSAppearanceClass performSelector:@selector(appearanceNamed:) + withObject:@"NSAppearanceNameVibrantDark"]; + } +} + +#if !defined(MAC_OS_X_VERSION_10_10) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_10 +enum { + NSVisualEffectStateFollowsWindowActiveState, + NSVisualEffectStateActive, + NSVisualEffectStateInactive +}; + +enum { + NSVisualEffectMaterialTitlebar = 3 +}; +#endif + +#if !defined(MAC_OS_X_VERSION_10_11) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_11 +enum { + NSVisualEffectMaterialMenu = 5, + NSVisualEffectMaterialSidebar = 7 +}; +#endif + +static NSUInteger +VisualEffectStateForVibrancyType(VibrancyType aType) +{ + switch (aType) { + case VibrancyType::TOOLTIP: + case VibrancyType::MENU: + case VibrancyType::HIGHLIGHTED_MENUITEM: + case VibrancyType::SHEET: + // Tooltip and menu windows are never "key" and sheets always looks + // active, so we need to tell the vibrancy effect to look active + // regardless of window state. + return NSVisualEffectStateActive; + default: + return NSVisualEffectStateFollowsWindowActiveState; + } +} + +static BOOL +HasVibrantForeground(VibrancyType aType) +{ + switch (aType) { + case VibrancyType::MENU: + return YES; + default: + return NO; + } +} + +#if !defined(MAC_OS_X_VERSION_10_12) || MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_12 +enum { + NSVisualEffectMaterialSelection = 4 +}; +#endif + +@interface NSView(NSVisualEffectViewMethods) +- (void)setState:(NSUInteger)state; +- (void)setMaterial:(NSUInteger)material; +- (void)setEmphasized:(BOOL)emphasized; +@end + +NSView* +VibrancyManager::CreateEffectView(VibrancyType aType, BOOL aIsContainer) +{ + static Class EffectViewWithoutForegroundVibrancy = CreateEffectViewClass(NO, NO); + static Class EffectViewWithForegroundVibrancy = CreateEffectViewClass(YES, NO); + static Class EffectViewContainer = CreateEffectViewClass(NO, YES); + + // Pick the right NSVisualEffectView subclass for the desired vibrancy mode. + // For "container" views, never use foreground vibrancy, because returning + // YES from allowsVibrancy forces on foreground vibrancy for all descendant + // views which can have unintended effects. + Class EffectViewClass = aIsContainer + ? EffectViewContainer + : (HasVibrantForeground(aType) ? EffectViewWithForegroundVibrancy + : EffectViewWithoutForegroundVibrancy); + NSView* effectView = [[EffectViewClass alloc] initWithFrame:NSZeroRect]; + [effectView performSelector:@selector(setAppearance:) + withObject:AppearanceForVibrancyType(aType)]; + [effectView setState:VisualEffectStateForVibrancyType(aType)]; + + BOOL canUseElCapitanMaterials = nsCocoaFeatures::OnElCapitanOrLater(); + if (aType == VibrancyType::MENU) { + // Before 10.11 there is no material that perfectly matches the menu + // look. Of all available material types, NSVisualEffectMaterialTitlebar + // is the one that comes closest. + [effectView setMaterial:canUseElCapitanMaterials ? NSVisualEffectMaterialMenu + : NSVisualEffectMaterialTitlebar]; + } else if (aType == VibrancyType::SOURCE_LIST && canUseElCapitanMaterials) { + [effectView setMaterial:NSVisualEffectMaterialSidebar]; + } else if (aType == VibrancyType::HIGHLIGHTED_MENUITEM || + aType == VibrancyType::SOURCE_LIST_SELECTION || + aType == VibrancyType::ACTIVE_SOURCE_LIST_SELECTION) { + [effectView setMaterial:NSVisualEffectMaterialSelection]; + if ([effectView respondsToSelector:@selector(setEmphasized:)] && + aType != VibrancyType::SOURCE_LIST_SELECTION) { + [effectView setEmphasized:YES]; + } + } + + return effectView; +} + +static bool +ComputeSystemSupportsVibrancy() +{ +#ifdef __x86_64__ + return NSClassFromString(@"NSAppearance") && + NSClassFromString(@"NSVisualEffectView"); +#else + // objc_allocateClassPair doesn't work in 32 bit mode, so turn off vibrancy. + return false; +#endif +} + +/* static */ bool +VibrancyManager::SystemSupportsVibrancy() +{ + static bool supportsVibrancy = ComputeSystemSupportsVibrancy(); + return supportsVibrancy; +} |