diff options
Diffstat (limited to 'widget/cocoa/RectTextureImage.mm')
-rw-r--r-- | widget/cocoa/RectTextureImage.mm | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/widget/cocoa/RectTextureImage.mm b/widget/cocoa/RectTextureImage.mm new file mode 100644 index 0000000000..c67af97d0a --- /dev/null +++ b/widget/cocoa/RectTextureImage.mm @@ -0,0 +1,171 @@ +/* -*- Mode: objc; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "RectTextureImage.h" + +#include "gfxUtils.h" +#include "GLContextCGL.h" +#include "mozilla/layers/GLManager.h" +#include "mozilla/gfx/MacIOSurface.h" +#include "OGLShaderProgram.h" +#include "ScopedGLHelpers.h" + +namespace mozilla { +namespace widget { + +RectTextureImage::RectTextureImage() + : mGLContext(nullptr) + , mTexture(0) + , mInUpdate(false) +{ +} + +RectTextureImage::~RectTextureImage() +{ + DeleteTexture(); +} + +already_AddRefed<gfx::DrawTarget> +RectTextureImage::BeginUpdate(const LayoutDeviceIntSize& aNewSize, + const LayoutDeviceIntRegion& aDirtyRegion) +{ + MOZ_ASSERT(!mInUpdate, "Beginning update during update!"); + mUpdateRegion = aDirtyRegion; + bool needRecreate = false; + if (aNewSize != mBufferSize) { + mBufferSize = aNewSize; + mUpdateRegion = + LayoutDeviceIntRect(LayoutDeviceIntPoint(0, 0), aNewSize); + needRecreate = true; + } + + if (mUpdateRegion.IsEmpty()) { + return nullptr; + } + + if (!mIOSurface || needRecreate) { + DeleteTexture(); + mIOSurface = MacIOSurface::CreateIOSurface(mBufferSize.width, + mBufferSize.height); + + if (!mIOSurface) { + return nullptr; + } + } + + mInUpdate = true; + + mIOSurface->Lock(false); + unsigned char* ioData = (unsigned char*)mIOSurface->GetBaseAddress(); + gfx::IntSize size(mBufferSize.width, mBufferSize.height); + int32_t stride = mIOSurface->GetBytesPerRow(); + gfx::SurfaceFormat format = gfx::SurfaceFormat::B8G8R8A8; + RefPtr<gfx::DrawTarget> drawTarget = + gfx::Factory::CreateDrawTargetForData(gfx::BackendType::SKIA, + ioData, size, + stride, format); + return drawTarget.forget(); +} + +void +RectTextureImage::EndUpdate() +{ + MOZ_ASSERT(mInUpdate, "Ending update while not in update"); + mIOSurface->Unlock(false); + mInUpdate = false; +} + +void +RectTextureImage::UpdateFromCGContext(const LayoutDeviceIntSize& aNewSize, + const LayoutDeviceIntRegion& aDirtyRegion, + CGContextRef aCGContext) +{ + gfx::IntSize size = gfx::IntSize(CGBitmapContextGetWidth(aCGContext), + CGBitmapContextGetHeight(aCGContext)); + RefPtr<gfx::DrawTarget> dt = BeginUpdate(aNewSize, aDirtyRegion); + if (dt) { + gfx::Rect rect(0, 0, size.width, size.height); + gfxUtils::ClipToRegion(dt, GetUpdateRegion().ToUnknownRegion()); + RefPtr<gfx::SourceSurface> sourceSurface = + dt->CreateSourceSurfaceFromData(static_cast<uint8_t *>(CGBitmapContextGetData(aCGContext)), + size, + CGBitmapContextGetBytesPerRow(aCGContext), + gfx::SurfaceFormat::B8G8R8A8); + dt->DrawSurface(sourceSurface, rect, rect, + gfx::DrawSurfaceOptions(), + gfx::DrawOptions(1.0, gfx::CompositionOp::OP_SOURCE)); + dt->PopClip(); + EndUpdate(); + } +} + +void +RectTextureImage::Draw(layers::GLManager* aManager, + const LayoutDeviceIntPoint& aLocation, + const gfx::Matrix4x4& aTransform) +{ + gl::GLContext* gl = aManager->gl(); + + BindIOSurfaceToTexture(gl); + + layers::ShaderProgramOGL* program = + aManager->GetProgram(LOCAL_GL_TEXTURE_RECTANGLE_ARB, + gfx::SurfaceFormat::R8G8B8A8); + + gl->fActiveTexture(LOCAL_GL_TEXTURE0); + gl::ScopedBindTexture texture(gl, mTexture, LOCAL_GL_TEXTURE_RECTANGLE_ARB); + + aManager->ActivateProgram(program); + program->SetProjectionMatrix(aManager->GetProjMatrix()); + program->SetLayerTransform(gfx::Matrix4x4(aTransform).PostTranslate(aLocation.x, aLocation.y, 0)); + program->SetTextureTransform(gfx::Matrix4x4()); + program->SetRenderOffset(nsIntPoint(0, 0)); + program->SetTexCoordMultiplier(mBufferSize.width, mBufferSize.height); + program->SetTextureUnit(0); + + aManager->BindAndDrawQuad(program, + gfx::Rect(0.0, 0.0, mBufferSize.width, mBufferSize.height), + gfx::Rect(0.0, 0.0, 1.0f, 1.0f)); +} + +void +RectTextureImage::DeleteTexture() +{ + if (mTexture) { + MOZ_ASSERT(mGLContext); + mGLContext->MakeCurrent(); + mGLContext->fDeleteTextures(1, &mTexture); + mTexture = 0; + } +} + +void +RectTextureImage::BindIOSurfaceToTexture(gl::GLContext* aGL) +{ + if (!mTexture) { + MOZ_ASSERT(aGL); + aGL->fGenTextures(1, &mTexture); + aGL->fActiveTexture(LOCAL_GL_TEXTURE0); + gl::ScopedBindTexture texture(aGL, mTexture, LOCAL_GL_TEXTURE_RECTANGLE_ARB); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, + LOCAL_GL_TEXTURE_MIN_FILTER, + LOCAL_GL_LINEAR); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, + LOCAL_GL_TEXTURE_MAG_FILTER, + LOCAL_GL_LINEAR); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, + LOCAL_GL_TEXTURE_WRAP_T, + LOCAL_GL_CLAMP_TO_EDGE); + aGL->fTexParameteri(LOCAL_GL_TEXTURE_RECTANGLE_ARB, + LOCAL_GL_TEXTURE_WRAP_S, + LOCAL_GL_CLAMP_TO_EDGE); + + mIOSurface->CGLTexImageIOSurface2D(gl::GLContextCGL::Cast(aGL)->GetCGLContext()); + mGLContext = aGL; + } +} + +} // namespace widget +} // namespace mozilla |