diff options
Diffstat (limited to 'third_party/aom/av1/encoder/bgsprite.c')
-rw-r--r-- | third_party/aom/av1/encoder/bgsprite.c | 1257 |
1 files changed, 0 insertions, 1257 deletions
diff --git a/third_party/aom/av1/encoder/bgsprite.c b/third_party/aom/av1/encoder/bgsprite.c deleted file mode 100644 index ae2cb1d409..0000000000 --- a/third_party/aom/av1/encoder/bgsprite.c +++ /dev/null @@ -1,1257 +0,0 @@ -/* - * Copyright (c) 2017, Alliance for Open Media. All rights reserved - * - * This source code is subject to the terms of the BSD 2 Clause License and - * the Alliance for Open Media Patent License 1.0. If the BSD 2 Clause License - * was not distributed with this source code in the LICENSE file, you can - * obtain it at www.aomedia.org/license/software. If the Alliance for Open - * Media Patent License 1.0 was not distributed with this source code in the - * PATENTS file, you can obtain it at www.aomedia.org/license/patent. - */ - -#define _POSIX_C_SOURCE 200112L // rand_r() -#include <assert.h> -#include <float.h> -#include <limits.h> -#include <math.h> -#include <stdlib.h> -#include <time.h> - -#include "av1/encoder/bgsprite.h" - -#include "aom_mem/aom_mem.h" -#include "./aom_scale_rtcd.h" -#include "av1/common/mv.h" -#include "av1/common/warped_motion.h" -#include "av1/encoder/encoder.h" -#include "av1/encoder/global_motion.h" -#include "av1/encoder/mathutils.h" -#include "av1/encoder/temporal_filter.h" - -/* Blending Modes: - * 0 = Median - * 1 = Mean - */ -#define BGSPRITE_BLENDING_MODE 1 - -// Enable removal of outliers from mean blending mode. -#if BGSPRITE_BLENDING_MODE == 1 -#define BGSPRITE_MEAN_REMOVE_OUTLIERS 0 -#endif // BGSPRITE_BLENDING_MODE == 1 - -/* Interpolation for panorama alignment sampling: - * 0 = Nearest neighbor - * 1 = Bilinear - */ -#define BGSPRITE_INTERPOLATION 0 - -// Enable turning off bgsprite from firstpass metrics in define_gf_group. -#define BGSPRITE_ENABLE_METRICS 1 - -// Enable foreground/backgrond segmentation and combine with temporal filter. -#define BGSPRITE_ENABLE_SEGMENTATION 1 - -// Enable alignment using global motion. -#define BGSPRITE_ENABLE_GME 0 - -// Block size for foreground mask. -#define BGSPRITE_MASK_BLOCK_SIZE 4 - -typedef struct { -#if CONFIG_HIGHBITDEPTH - uint16_t y; - uint16_t u; - uint16_t v; -#else - uint8_t y; - uint8_t u; - uint8_t v; -#endif // CONFIG_HIGHBITDEPTH - uint8_t exists; -} YuvPixel; - -typedef struct { - int curr_model; - double mean[2]; - double var[2]; - int age[2]; - double u_mean[2]; - double v_mean[2]; - -#if CONFIG_HIGHBITDEPTH - uint16_t y; - uint16_t u; - uint16_t v; -#else - uint8_t y; - uint8_t u; - uint8_t v; -#endif // CONFIG_HIGHBITDEPTH - double final_var; -} YuvPixelGaussian; - -// Maps to convert from matrix form to param vector form. -static const int params_to_matrix_map[] = { 2, 3, 0, 4, 5, 1, 6, 7 }; -static const int matrix_to_params_map[] = { 2, 5, 0, 1, 3, 4, 6, 7 }; - -// Convert the parameter array to a 3x3 matrix form. -static void params_to_matrix(const double *const params, double *target) { - for (int i = 0; i < MAX_PARAMDIM - 1; i++) { - assert(params_to_matrix_map[i] < MAX_PARAMDIM - 1); - target[i] = params[params_to_matrix_map[i]]; - } - target[8] = 1; -} - -// Convert a 3x3 matrix to a parameter array form. -static void matrix_to_params(const double *const matrix, double *target) { - for (int i = 0; i < MAX_PARAMDIM - 1; i++) { - assert(matrix_to_params_map[i] < MAX_PARAMDIM - 1); - target[i] = matrix[matrix_to_params_map[i]]; - } -} - -#define TRANSFORM_MAT_DIM 3 - -// Do matrix multiplication on params. -static void multiply_params(double *const m1, double *const m2, - double *target) { - double m1_matrix[MAX_PARAMDIM]; - double m2_matrix[MAX_PARAMDIM]; - double result[MAX_PARAMDIM]; - - params_to_matrix(m1, m1_matrix); - params_to_matrix(m2, m2_matrix); - multiply_mat(m2_matrix, m1_matrix, result, TRANSFORM_MAT_DIM, - TRANSFORM_MAT_DIM, TRANSFORM_MAT_DIM); - matrix_to_params(result, target); -} - -// Finds x and y limits of a single transformed image. -// Width and height are the size of the input video. -static void find_frame_limit(int width, int height, - const double *const transform, int *x_min, - int *x_max, int *y_min, int *y_max) { - double transform_matrix[MAX_PARAMDIM]; - double xy_matrix[3] = { 0, 0, 1 }; - double uv_matrix[3] = { 0 }; -// Macro used to update frame limits based on transformed coordinates. -#define UPDATELIMITS(u, v, x_min, x_max, y_min, y_max) \ - { \ - if ((int)ceil(u) > *x_max) { \ - *x_max = (int)ceil(u); \ - } \ - if ((int)floor(u) < *x_min) { \ - *x_min = (int)floor(u); \ - } \ - if ((int)ceil(v) > *y_max) { \ - *y_max = (int)ceil(v); \ - } \ - if ((int)floor(v) < *y_min) { \ - *y_min = (int)floor(v); \ - } \ - } - - params_to_matrix(transform, transform_matrix); - xy_matrix[0] = 0; - xy_matrix[1] = 0; - multiply_mat(transform_matrix, xy_matrix, uv_matrix, TRANSFORM_MAT_DIM, - TRANSFORM_MAT_DIM, 1); - *x_max = (int)ceil(uv_matrix[0]); - *x_min = (int)floor(uv_matrix[0]); - *y_max = (int)ceil(uv_matrix[1]); - *y_min = (int)floor(uv_matrix[1]); - - xy_matrix[0] = width - 1; - xy_matrix[1] = 0; - multiply_mat(transform_matrix, xy_matrix, uv_matrix, TRANSFORM_MAT_DIM, - TRANSFORM_MAT_DIM, 1); - UPDATELIMITS(uv_matrix[0], uv_matrix[1], x_min, x_max, y_min, y_max); - - xy_matrix[0] = width - 1; - xy_matrix[1] = height - 1; - multiply_mat(transform_matrix, xy_matrix, uv_matrix, TRANSFORM_MAT_DIM, - TRANSFORM_MAT_DIM, 1); - UPDATELIMITS(uv_matrix[0], uv_matrix[1], x_min, x_max, y_min, y_max); - - xy_matrix[0] = 0; - xy_matrix[1] = height - 1; - multiply_mat(transform_matrix, xy_matrix, uv_matrix, TRANSFORM_MAT_DIM, - TRANSFORM_MAT_DIM, 1); - UPDATELIMITS(uv_matrix[0], uv_matrix[1], x_min, x_max, y_min, y_max); - -#undef UPDATELIMITS -} - -// Finds x and y limits for arrays. Also finds the overall max and minimums -static void find_limits(int width, int height, const double **const params, - int num_frames, int *x_min, int *x_max, int *y_min, - int *y_max, int *pano_x_min, int *pano_x_max, - int *pano_y_min, int *pano_y_max) { - *pano_x_max = INT_MIN; - *pano_x_min = INT_MAX; - *pano_y_max = INT_MIN; - *pano_y_min = INT_MAX; - for (int i = 0; i < num_frames; ++i) { - find_frame_limit(width, height, (const double *const)params[i], &x_min[i], - &x_max[i], &y_min[i], &y_max[i]); - if (x_max[i] > *pano_x_max) { - *pano_x_max = x_max[i]; - } - if (x_min[i] < *pano_x_min) { - *pano_x_min = x_min[i]; - } - if (y_max[i] > *pano_y_max) { - *pano_y_max = y_max[i]; - } - if (y_min[i] < *pano_y_min) { - *pano_y_min = y_min[i]; - } - } -} - -// Inverts a 3x3 matrix that is in the parameter form. -static void invert_params(const double *const params, double *target) { - double temp[MAX_PARAMDIM] = { 0 }; - params_to_matrix(params, temp); - - // Find determinant of matrix (expansion by minors). - const double det = temp[0] * ((temp[4] * temp[8]) - (temp[5] * temp[7])) - - temp[1] * ((temp[3] * temp[8]) - (temp[5] * temp[6])) + - temp[2] * ((temp[3] * temp[7]) - (temp[4] * temp[6])); - assert(det != 0); - - // inverse is transpose of cofactor * 1/det. - double inverse[MAX_PARAMDIM] = { 0 }; - inverse[0] = (temp[4] * temp[8] - temp[7] * temp[5]) / det; - inverse[1] = (temp[2] * temp[7] - temp[1] * temp[8]) / det; - inverse[2] = (temp[1] * temp[5] - temp[2] * temp[4]) / det; - inverse[3] = (temp[5] * temp[6] - temp[3] * temp[8]) / det; - inverse[4] = (temp[0] * temp[8] - temp[2] * temp[6]) / det; - inverse[5] = (temp[3] * temp[2] - temp[0] * temp[5]) / det; - inverse[6] = (temp[3] * temp[7] - temp[6] * temp[4]) / det; - inverse[7] = (temp[6] * temp[1] - temp[0] * temp[7]) / det; - inverse[8] = (temp[0] * temp[4] - temp[3] * temp[1]) / det; - - matrix_to_params(inverse, target); -} - -static void build_image_stack(YV12_BUFFER_CONFIG **const frames, - const int num_frames, const double **const params, - const int *const x_min, const int *const x_max, - const int *const y_min, const int *const y_max, - int pano_x_min, int pano_y_min, - YuvPixel ***img_stack) { - // Re-sample images onto panorama (pre-filtering). - const int x_offset = -pano_x_min; - const int y_offset = -pano_y_min; - const int frame_width = frames[0]->y_width; - const int frame_height = frames[0]->y_height; - for (int i = 0; i < num_frames; ++i) { - // Find transforms from panorama coordinate system back to single image - // coordinate system for sampling. - int transformed_width = x_max[i] - x_min[i] + 1; - int transformed_height = y_max[i] - y_min[i] + 1; - - double transform_matrix[MAX_PARAMDIM]; - double transform_params[MAX_PARAMDIM - 1]; - invert_params(params[i], transform_params); - params_to_matrix(transform_params, transform_matrix); - -#if CONFIG_HIGHBITDEPTH - const uint16_t *y_buffer16 = CONVERT_TO_SHORTPTR(frames[i]->y_buffer); - const uint16_t *u_buffer16 = CONVERT_TO_SHORTPTR(frames[i]->u_buffer); - const uint16_t *v_buffer16 = CONVERT_TO_SHORTPTR(frames[i]->v_buffer); -#endif // CONFIG_HIGHBITDEPTH - - for (int y = 0; y < transformed_height; ++y) { - for (int x = 0; x < transformed_width; ++x) { - // Do transform. - double xy_matrix[3] = { x + x_min[i], y + y_min[i], 1 }; - double uv_matrix[3] = { 0 }; - multiply_mat(transform_matrix, xy_matrix, uv_matrix, TRANSFORM_MAT_DIM, - TRANSFORM_MAT_DIM, 1); - - // Coordinates used for nearest neighbor interpolation. - int image_x = (int)round(uv_matrix[0]); - int image_y = (int)round(uv_matrix[1]); - - // Temporary values for bilinear interpolation - double interpolated_yvalue = 0.0; - double interpolated_uvalue = 0.0; - double interpolated_vvalue = 0.0; - double interpolated_fraction = 0.0; - int interpolation_count = 0; - -#if BGSPRITE_INTERPOLATION == 1 - // Coordintes used for bilinear interpolation. - double x_base; - double y_base; - double x_decimal = modf(uv_matrix[0], &x_base); - double y_decimal = modf(uv_matrix[1], &y_base); - - if ((x_decimal > 0.2 && x_decimal < 0.8) || - (y_decimal > 0.2 && y_decimal < 0.8)) { - for (int u = 0; u < 2; ++u) { - for (int v = 0; v < 2; ++v) { - int interp_x = (int)x_base + u; - int interp_y = (int)y_base + v; - if (interp_x >= 0 && interp_x < frame_width && interp_y >= 0 && - interp_y < frame_height) { - interpolation_count++; - - interpolated_fraction += - fabs(u - x_decimal) * fabs(v - y_decimal); - int ychannel_idx = interp_y * frames[i]->y_stride + interp_x; - int uvchannel_idx = (interp_y >> frames[i]->subsampling_y) * - frames[i]->uv_stride + - (interp_x >> frames[i]->subsampling_x); -#if CONFIG_HIGHBITDEPTH - if (frames[i]->flags & YV12_FLAG_HIGHBITDEPTH) { - interpolated_yvalue += (1 - fabs(u - x_decimal)) * - (1 - fabs(v - y_decimal)) * - y_buffer16[ychannel_idx]; - interpolated_uvalue += (1 - fabs(u - x_decimal)) * - (1 - fabs(v - y_decimal)) * - u_buffer16[uvchannel_idx]; - interpolated_vvalue += (1 - fabs(u - x_decimal)) * - (1 - fabs(v - y_decimal)) * - v_buffer16[uvchannel_idx]; - } else { -#endif // CONFIG_HIGHBITDEPTH - interpolated_yvalue += (1 - fabs(u - x_decimal)) * - (1 - fabs(v - y_decimal)) * - frames[i]->y_buffer[ychannel_idx]; - interpolated_uvalue += (1 - fabs(u - x_decimal)) * - (1 - fabs(v - y_decimal)) * - frames[i]->u_buffer[uvchannel_idx]; - interpolated_vvalue += (1 - fabs(u - x_decimal)) * - (1 - fabs(v - y_decimal)) * - frames[i]->v_buffer[uvchannel_idx]; -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH - } - } - } - } -#endif // BGSPRITE_INTERPOLATION == 1 - - if (BGSPRITE_INTERPOLATION && interpolation_count > 2) { - if (interpolation_count != 4) { - interpolated_yvalue /= interpolated_fraction; - interpolated_uvalue /= interpolated_fraction; - interpolated_vvalue /= interpolated_fraction; - } - int pano_x = x + x_min[i] + x_offset; - int pano_y = y + y_min[i] + y_offset; - -#if CONFIG_HIGHBITDEPTH - if (frames[i]->flags & YV12_FLAG_HIGHBITDEPTH) { - img_stack[pano_y][pano_x][i].y = (uint16_t)interpolated_yvalue; - img_stack[pano_y][pano_x][i].u = (uint16_t)interpolated_uvalue; - img_stack[pano_y][pano_x][i].v = (uint16_t)interpolated_vvalue; - img_stack[pano_y][pano_x][i].exists = 1; - } else { -#endif // CONFIG_HIGHBITDEPTH - img_stack[pano_y][pano_x][i].y = (uint8_t)interpolated_yvalue; - img_stack[pano_y][pano_x][i].u = (uint8_t)interpolated_uvalue; - img_stack[pano_y][pano_x][i].v = (uint8_t)interpolated_vvalue; - img_stack[pano_y][pano_x][i].exists = 1; -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH - } else if (image_x >= 0 && image_x < frame_width && image_y >= 0 && - image_y < frame_height) { - // Place in panorama stack. - int pano_x = x + x_min[i] + x_offset; - int pano_y = y + y_min[i] + y_offset; - - int ychannel_idx = image_y * frames[i]->y_stride + image_x; - int uvchannel_idx = - (image_y >> frames[i]->subsampling_y) * frames[i]->uv_stride + - (image_x >> frames[i]->subsampling_x); -#if CONFIG_HIGHBITDEPTH - if (frames[i]->flags & YV12_FLAG_HIGHBITDEPTH) { - img_stack[pano_y][pano_x][i].y = y_buffer16[ychannel_idx]; - img_stack[pano_y][pano_x][i].u = u_buffer16[uvchannel_idx]; - img_stack[pano_y][pano_x][i].v = v_buffer16[uvchannel_idx]; - img_stack[pano_y][pano_x][i].exists = 1; - } else { -#endif // CONFIG_HIGHBITDEPTH - img_stack[pano_y][pano_x][i].y = frames[i]->y_buffer[ychannel_idx]; - img_stack[pano_y][pano_x][i].u = frames[i]->u_buffer[uvchannel_idx]; - img_stack[pano_y][pano_x][i].v = frames[i]->v_buffer[uvchannel_idx]; - img_stack[pano_y][pano_x][i].exists = 1; -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH - } - } - } - } -} - -#if BGSPRITE_BLENDING_MODE == 0 -// swaps two YuvPixels. -static void swap_yuv(YuvPixel *a, YuvPixel *b) { - const YuvPixel temp = *b; - *b = *a; - *a = temp; -} - -// Partitions array to find pivot index in qselect. -static int partition(YuvPixel arr[], int left, int right, int pivot_idx) { - YuvPixel pivot = arr[pivot_idx]; - - // Move pivot to the end. - swap_yuv(&arr[pivot_idx], &arr[right]); - - int p_idx = left; - for (int i = left; i < right; ++i) { - if (arr[i].y <= pivot.y) { - swap_yuv(&arr[i], &arr[p_idx]); - p_idx++; - } - } - - swap_yuv(&arr[p_idx], &arr[right]); - - return p_idx; -} - -// Returns the kth element in array, partially sorted in place (quickselect). -static YuvPixel qselect(YuvPixel arr[], int left, int right, int k) { - if (left >= right) { - return arr[left]; - } - unsigned int seed = (int)time(NULL); - int pivot_idx = left + rand_r(&seed) % (right - left + 1); - pivot_idx = partition(arr, left, right, pivot_idx); - - if (k == pivot_idx) { - return arr[k]; - } else if (k < pivot_idx) { - return qselect(arr, left, pivot_idx - 1, k); - } else { - return qselect(arr, pivot_idx + 1, right, k); - } -} - -// Blends image stack together using a temporal median. -static void blend_median(const int width, const int height, - const int num_frames, const YuvPixel ***image_stack, - YuvPixel **blended_img) { - // Allocate stack of pixels - YuvPixel *pixel_stack = aom_calloc(num_frames, sizeof(*pixel_stack)); - - // Apply median filtering using quickselect. - for (int y = 0; y < height; ++y) { - for (int x = 0; x < width; ++x) { - int count = 0; - for (int i = 0; i < num_frames; ++i) { - if (image_stack[y][x][i].exists) { - pixel_stack[count] = image_stack[y][x][i]; - ++count; - } - } - if (count == 0) { - // Just make the pixel black. - // TODO(toddnguyen): Color the pixel with nearest neighbor - blended_img[y][x].exists = 0; - } else { - const int median_idx = (int)floor(count / 2); - YuvPixel median = qselect(pixel_stack, 0, count - 1, median_idx); - - // Make the median value the 0th index for UV subsampling later - blended_img[y][x] = median; - blended_img[y][x].exists = 1; - } - } - } - - aom_free(pixel_stack); -} -#endif // BGSPRITE_BLENDING_MODE == 0 - -#if BGSPRITE_BLENDING_MODE == 1 -// Blends image stack together using a temporal mean. -static void blend_mean(const int width, const int height, const int num_frames, - const YuvPixel ***image_stack, YuvPixel **blended_img, - int highbitdepth) { - for (int y = 0; y < height; ++y) { - for (int x = 0; x < width; ++x) { - // Find - uint32_t y_sum = 0; - uint32_t u_sum = 0; - uint32_t v_sum = 0; - uint32_t count = 0; - for (int i = 0; i < num_frames; ++i) { - if (image_stack[y][x][i].exists) { - y_sum += image_stack[y][x][i].y; - u_sum += image_stack[y][x][i].u; - v_sum += image_stack[y][x][i].v; - ++count; - } - } - -#if BGSPRITE_MEAN_REMOVE_OUTLIERS - if (count > 1) { - double stdev = 0; - double y_mean = (double)y_sum / count; - for (int i = 0; i < num_frames; ++i) { - if (image_stack[y][x][i].exists) { - stdev += pow(y_mean - image_stack[y][x][i].y, 2); - } - } - stdev = sqrt(stdev / count); - - uint32_t inlier_y_sum = 0; - uint32_t inlier_u_sum = 0; - uint32_t inlier_v_sum = 0; - uint32_t inlier_count = 0; - for (int i = 0; i < num_frames; ++i) { - if (image_stack[y][x][i].exists && - fabs(image_stack[y][x][i].y - y_mean) <= 1.5 * stdev) { - inlier_y_sum += image_stack[y][x][i].y; - inlier_u_sum += image_stack[y][x][i].u; - inlier_v_sum += image_stack[y][x][i].v; - ++inlier_count; - } - } - count = inlier_count; - y_sum = inlier_y_sum; - u_sum = inlier_u_sum; - v_sum = inlier_v_sum; - } -#endif // BGSPRITE_MEAN_REMOVE_OUTLIERS - - if (count != 0) { - blended_img[y][x].exists = 1; -#if CONFIG_HIGHBITDEPTH - if (highbitdepth) { - blended_img[y][x].y = (uint16_t)OD_DIVU(y_sum, count); - blended_img[y][x].u = (uint16_t)OD_DIVU(u_sum, count); - blended_img[y][x].v = (uint16_t)OD_DIVU(v_sum, count); - } else { -#endif // CONFIG_HIGHBITDEPTH - (void)highbitdepth; - blended_img[y][x].y = (uint8_t)OD_DIVU(y_sum, count); - blended_img[y][x].u = (uint8_t)OD_DIVU(u_sum, count); - blended_img[y][x].v = (uint8_t)OD_DIVU(v_sum, count); -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH - } else { - blended_img[y][x].exists = 0; - } - } - } -} -#endif // BGSPRITE_BLENDING_MODE == 1 - -#if BGSPRITE_ENABLE_SEGMENTATION -// Builds dual-mode single gaussian model from image stack. -static void build_gaussian(const YuvPixel ***image_stack, const int num_frames, - const int width, const int height, - const int x_block_width, const int y_block_height, - const int block_size, YuvPixelGaussian **gauss) { - const double initial_variance = 10.0; - const double s_theta = 2.0; - - // Add images to dual-mode single gaussian model - for (int y_block = 0; y_block < y_block_height; ++y_block) { - for (int x_block = 0; x_block < x_block_width; ++x_block) { - // Process all blocks. - YuvPixelGaussian *model = &gauss[y_block][x_block]; - - // Process all frames. - for (int i = 0; i < num_frames; ++i) { - // Add block to the Gaussian model. - double max_variance[2] = { 0.0, 0.0 }; - double temp_y_mean = 0.0; - double temp_u_mean = 0.0; - double temp_v_mean = 0.0; - - // Find mean/variance of a block of pixels. - int temp_count = 0; - for (int sub_y = 0; sub_y < block_size; ++sub_y) { - for (int sub_x = 0; sub_x < block_size; ++sub_x) { - const int y = y_block * block_size + sub_y; - const int x = x_block * block_size + sub_x; - if (y < height && x < width && image_stack[y][x][i].exists) { - ++temp_count; - temp_y_mean += (double)image_stack[y][x][i].y; - temp_u_mean += (double)image_stack[y][x][i].u; - temp_v_mean += (double)image_stack[y][x][i].v; - - const double variance_0 = - pow((double)image_stack[y][x][i].y - model->mean[0], 2); - const double variance_1 = - pow((double)image_stack[y][x][i].y - model->mean[1], 2); - - if (variance_0 > max_variance[0]) { - max_variance[0] = variance_0; - } - if (variance_1 > max_variance[1]) { - max_variance[1] = variance_1; - } - } - } - } - - // If pixels exist in the block, add to the model. - if (temp_count > 0) { - assert(temp_count <= block_size * block_size); - temp_y_mean /= temp_count; - temp_u_mean /= temp_count; - temp_v_mean /= temp_count; - - // Switch the background model to the oldest model. - if (model->age[0] > model->age[1]) { - model->curr_model = 0; - } else if (model->age[1] > model->age[0]) { - model->curr_model = 1; - } - - // If model is empty, initialize model. - if (model->age[model->curr_model] == 0) { - model->mean[model->curr_model] = temp_y_mean; - model->u_mean[model->curr_model] = temp_u_mean; - model->v_mean[model->curr_model] = temp_v_mean; - model->var[model->curr_model] = initial_variance; - model->age[model->curr_model] = 1; - } else { - // Constants for current model and foreground model (0 or 1). - const int opposite = 1 - model->curr_model; - const int current = model->curr_model; - const double j = i; - - // Put block into the appropriate model. - if (pow(temp_y_mean - model->mean[current], 2) < - s_theta * model->var[current]) { - // Add block to the current background model - model->age[current] += 1; - const double prev_weight = 1 / j; - const double curr_weight = (j - 1) / j; - model->mean[current] = prev_weight * model->mean[current] + - curr_weight * temp_y_mean; - model->u_mean[current] = prev_weight * model->u_mean[current] + - curr_weight * temp_u_mean; - model->v_mean[current] = prev_weight * model->v_mean[current] + - curr_weight * temp_v_mean; - model->var[current] = prev_weight * model->var[current] + - curr_weight * max_variance[current]; - } else { - // Block does not fit into current background candidate. Add to - // foreground candidate and reinitialize if necessary. - const double var_fg = pow(temp_y_mean - model->mean[opposite], 2); - - if (var_fg <= s_theta * model->var[opposite]) { - model->age[opposite] += 1; - const double prev_weight = 1 / j; - const double curr_weight = (j - 1) / j; - model->mean[opposite] = prev_weight * model->mean[opposite] + - curr_weight * temp_y_mean; - model->u_mean[opposite] = - prev_weight * model->u_mean[opposite] + - curr_weight * temp_u_mean; - model->v_mean[opposite] = - prev_weight * model->v_mean[opposite] + - curr_weight * temp_v_mean; - model->var[opposite] = prev_weight * model->var[opposite] + - curr_weight * max_variance[opposite]; - } else if (model->age[opposite] == 0 || - var_fg > s_theta * model->var[opposite]) { - model->mean[opposite] = temp_y_mean; - model->u_mean[opposite] = temp_u_mean; - model->v_mean[opposite] = temp_v_mean; - model->var[opposite] = initial_variance; - model->age[opposite] = 1; - } else { - // This case should never happen. - assert(0); - } - } - } - } - } - - // Select the oldest candidate as the background model. - if (model->age[0] == 0 && model->age[1] == 0) { - model->y = 0; - model->u = 0; - model->v = 0; - model->final_var = 0; - } else if (model->age[0] > model->age[1]) { - model->y = (uint8_t)model->mean[0]; - model->u = (uint8_t)model->u_mean[0]; - model->v = (uint8_t)model->v_mean[0]; - model->final_var = model->var[0]; - } else { - model->y = (uint8_t)model->mean[1]; - model->u = (uint8_t)model->u_mean[1]; - model->v = (uint8_t)model->v_mean[1]; - model->final_var = model->var[1]; - } - } - } -} - -// Builds foreground mask based on reference image and gaussian model. -// In mask[][], 1 is foreground and 0 is background. -static void build_mask(const int x_min, const int y_min, const int x_offset, - const int y_offset, const int x_block_width, - const int y_block_height, const int block_size, - const YuvPixelGaussian **gauss, - YV12_BUFFER_CONFIG *const reference, - YV12_BUFFER_CONFIG *const panorama, uint8_t **mask) { - const int crop_x_offset = x_min + x_offset; - const int crop_y_offset = y_min + y_offset; - const double d_theta = 4.0; - - for (int y_block = 0; y_block < y_block_height; ++y_block) { - for (int x_block = 0; x_block < x_block_width; ++x_block) { - // Create mask to determine if ARF is background for foreground. - const YuvPixelGaussian *model = &gauss[y_block][x_block]; - double temp_y_mean = 0.0; - int temp_count = 0; - - for (int sub_y = 0; sub_y < block_size; ++sub_y) { - for (int sub_x = 0; sub_x < block_size; ++sub_x) { - // x and y are panorama coordinates. - const int y = y_block * block_size + sub_y; - const int x = x_block * block_size + sub_x; - - const int arf_y = y - crop_y_offset; - const int arf_x = x - crop_x_offset; - - if (arf_y >= 0 && arf_y < panorama->y_height && arf_x >= 0 && - arf_x < panorama->y_width) { - ++temp_count; - const int ychannel_idx = arf_y * panorama->y_stride + arf_x; - temp_y_mean += (double)reference->y_buffer[ychannel_idx]; - } - } - } - if (temp_count > 0) { - assert(temp_count <= block_size * block_size); - temp_y_mean /= temp_count; - - if (pow(temp_y_mean - model->y, 2) > model->final_var * d_theta) { - // Mark block as foreground. - mask[y_block][x_block] = 1; - } - } - } - } -} -#endif // BGSPRITE_ENABLE_SEGMENTATION - -// Resamples blended_img into panorama, including UV subsampling. -static void resample_panorama(YuvPixel **blended_img, const int center_idx, - const int *const x_min, const int *const y_min, - int pano_x_min, int pano_x_max, int pano_y_min, - int pano_y_max, YV12_BUFFER_CONFIG *panorama) { - const int width = pano_x_max - pano_x_min + 1; - const int height = pano_y_max - pano_y_min + 1; - const int x_offset = -pano_x_min; - const int y_offset = -pano_y_min; - const int crop_x_offset = x_min[center_idx] + x_offset; - const int crop_y_offset = y_min[center_idx] + y_offset; -#if CONFIG_HIGHBITDEPTH - if (panorama->flags & YV12_FLAG_HIGHBITDEPTH) { - // Use median Y value. - uint16_t *pano_y_buffer16 = CONVERT_TO_SHORTPTR(panorama->y_buffer); - uint16_t *pano_u_buffer16 = CONVERT_TO_SHORTPTR(panorama->u_buffer); - uint16_t *pano_v_buffer16 = CONVERT_TO_SHORTPTR(panorama->v_buffer); - - for (int y = 0; y < panorama->y_height; ++y) { - for (int x = 0; x < panorama->y_width; ++x) { - const int ychannel_idx = y * panorama->y_stride + x; - if (blended_img[y + crop_y_offset][x + crop_x_offset].exists) { - pano_y_buffer16[ychannel_idx] = - blended_img[y + crop_y_offset][x + crop_x_offset].y; - } else { - pano_y_buffer16[ychannel_idx] = 0; - } - } - } - - // UV subsampling with median UV values - for (int y = 0; y < panorama->uv_height; ++y) { - for (int x = 0; x < panorama->uv_width; ++x) { - uint32_t avg_count = 0; - uint32_t u_sum = 0; - uint32_t v_sum = 0; - - // Look at surrounding pixels for subsampling - for (int s_x = 0; s_x < panorama->subsampling_x + 1; ++s_x) { - for (int s_y = 0; s_y < panorama->subsampling_y + 1; ++s_y) { - int y_sample = crop_y_offset + (y << panorama->subsampling_y) + s_y; - int x_sample = crop_x_offset + (x << panorama->subsampling_x) + s_x; - if (y_sample > 0 && y_sample < height && x_sample > 0 && - x_sample < width && blended_img[y_sample][x_sample].exists) { - u_sum += blended_img[y_sample][x_sample].u; - v_sum += blended_img[y_sample][x_sample].v; - avg_count++; - } - } - } - - const int uvchannel_idx = y * panorama->uv_stride + x; - if (avg_count != 0) { - pano_u_buffer16[uvchannel_idx] = (uint16_t)OD_DIVU(u_sum, avg_count); - pano_v_buffer16[uvchannel_idx] = (uint16_t)OD_DIVU(v_sum, avg_count); - } else { - pano_u_buffer16[uvchannel_idx] = 0; - pano_v_buffer16[uvchannel_idx] = 0; - } - } - } - } else { -#endif // CONFIG_HIGHBITDEPTH - // Use blended Y value. - for (int y = 0; y < panorama->y_height; ++y) { - for (int x = 0; x < panorama->y_width; ++x) { - const int ychannel_idx = y * panorama->y_stride + x; - // Use filtered background. - if (blended_img[y + crop_y_offset][x + crop_x_offset].exists) { - panorama->y_buffer[ychannel_idx] = - blended_img[y + crop_y_offset][x + crop_x_offset].y; - } else { - panorama->y_buffer[ychannel_idx] = 0; - } - } - } - - // UV subsampling with blended UV values. - for (int y = 0; y < panorama->uv_height; ++y) { - for (int x = 0; x < panorama->uv_width; ++x) { - uint16_t avg_count = 0; - uint16_t u_sum = 0; - uint16_t v_sum = 0; - - // Look at surrounding pixels for subsampling. - for (int s_x = 0; s_x < panorama->subsampling_x + 1; ++s_x) { - for (int s_y = 0; s_y < panorama->subsampling_y + 1; ++s_y) { - int y_sample = crop_y_offset + (y << panorama->subsampling_y) + s_y; - int x_sample = crop_x_offset + (x << panorama->subsampling_x) + s_x; - if (y_sample > 0 && y_sample < height && x_sample > 0 && - x_sample < width && blended_img[y_sample][x_sample].exists) { - u_sum += blended_img[y_sample][x_sample].u; - v_sum += blended_img[y_sample][x_sample].v; - avg_count++; - } - } - } - - const int uvchannel_idx = y * panorama->uv_stride + x; - if (avg_count != 0) { - panorama->u_buffer[uvchannel_idx] = - (uint8_t)OD_DIVU(u_sum, avg_count); - panorama->v_buffer[uvchannel_idx] = - (uint8_t)OD_DIVU(v_sum, avg_count); - } else { - panorama->u_buffer[uvchannel_idx] = 0; - panorama->v_buffer[uvchannel_idx] = 0; - } - } - } -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH -} - -#if BGSPRITE_ENABLE_SEGMENTATION -// Combines temporal filter output and bgsprite output to make final ARF output -static void combine_arf(YV12_BUFFER_CONFIG *const temporal_arf, - YV12_BUFFER_CONFIG *const bgsprite, - uint8_t **const mask, const int block_size, - const int x_offset, const int y_offset, - YV12_BUFFER_CONFIG *target) { - const int height = temporal_arf->y_height; - const int width = temporal_arf->y_width; - - YuvPixel **blended_img = aom_malloc(height * sizeof(*blended_img)); - for (int i = 0; i < height; ++i) { - blended_img[i] = aom_malloc(width * sizeof(**blended_img)); - } - - const int block_2_height = (height / BGSPRITE_MASK_BLOCK_SIZE) + - (height % BGSPRITE_MASK_BLOCK_SIZE != 0 ? 1 : 0); - const int block_2_width = (width / BGSPRITE_MASK_BLOCK_SIZE) + - (width % BGSPRITE_MASK_BLOCK_SIZE != 0 ? 1 : 0); - - for (int block_y = 0; block_y < block_2_height; ++block_y) { - for (int block_x = 0; block_x < block_2_width; ++block_x) { - int count = 0; - int total = 0; - for (int sub_y = 0; sub_y < BGSPRITE_MASK_BLOCK_SIZE; ++sub_y) { - for (int sub_x = 0; sub_x < BGSPRITE_MASK_BLOCK_SIZE; ++sub_x) { - const int img_y = block_y * BGSPRITE_MASK_BLOCK_SIZE + sub_y; - const int img_x = block_x * BGSPRITE_MASK_BLOCK_SIZE + sub_x; - const int mask_y = (y_offset + img_y) / block_size; - const int mask_x = (x_offset + img_x) / block_size; - - if (img_y < height && img_x < width) { - if (mask[mask_y][mask_x]) { - ++count; - } - ++total; - } - } - } - - const double threshold = 0.30; - const int amount = (int)(threshold * total); - for (int sub_y = 0; sub_y < BGSPRITE_MASK_BLOCK_SIZE; ++sub_y) { - for (int sub_x = 0; sub_x < BGSPRITE_MASK_BLOCK_SIZE; ++sub_x) { - const int y = block_y * BGSPRITE_MASK_BLOCK_SIZE + sub_y; - const int x = block_x * BGSPRITE_MASK_BLOCK_SIZE + sub_x; - if (y < height && x < width) { - blended_img[y][x].exists = 1; - const int ychannel_idx = y * temporal_arf->y_stride + x; - const int uvchannel_idx = - (y >> temporal_arf->subsampling_y) * temporal_arf->uv_stride + - (x >> temporal_arf->subsampling_x); - - if (count > amount) { -// Foreground; use temporal arf. -#if CONFIG_HIGHBITDEPTH - if (temporal_arf->flags & YV12_FLAG_HIGHBITDEPTH) { - uint16_t *pano_y_buffer16 = - CONVERT_TO_SHORTPTR(temporal_arf->y_buffer); - uint16_t *pano_u_buffer16 = - CONVERT_TO_SHORTPTR(temporal_arf->u_buffer); - uint16_t *pano_v_buffer16 = - CONVERT_TO_SHORTPTR(temporal_arf->v_buffer); - blended_img[y][x].y = pano_y_buffer16[ychannel_idx]; - blended_img[y][x].u = pano_u_buffer16[uvchannel_idx]; - blended_img[y][x].v = pano_v_buffer16[uvchannel_idx]; - } else { -#endif // CONFIG_HIGHBITDEPTH - blended_img[y][x].y = temporal_arf->y_buffer[ychannel_idx]; - blended_img[y][x].u = temporal_arf->u_buffer[uvchannel_idx]; - blended_img[y][x].v = temporal_arf->v_buffer[uvchannel_idx]; -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH - } else { -// Background; use bgsprite arf. -#if CONFIG_HIGHBITDEPTH - if (bgsprite->flags & YV12_FLAG_HIGHBITDEPTH) { - uint16_t *pano_y_buffer16 = - CONVERT_TO_SHORTPTR(bgsprite->y_buffer); - uint16_t *pano_u_buffer16 = - CONVERT_TO_SHORTPTR(bgsprite->u_buffer); - uint16_t *pano_v_buffer16 = - CONVERT_TO_SHORTPTR(bgsprite->v_buffer); - blended_img[y][x].y = pano_y_buffer16[ychannel_idx]; - blended_img[y][x].u = pano_u_buffer16[uvchannel_idx]; - blended_img[y][x].v = pano_v_buffer16[uvchannel_idx]; - } else { -#endif // CONFIG_HIGHBITDEPTH - blended_img[y][x].y = bgsprite->y_buffer[ychannel_idx]; - blended_img[y][x].u = bgsprite->u_buffer[uvchannel_idx]; - blended_img[y][x].v = bgsprite->v_buffer[uvchannel_idx]; -#if CONFIG_HIGHBITDEPTH - } -#endif // CONFIG_HIGHBITDEPTH - } - } - } - } - } - } - - const int x_min = 0; - const int y_min = 0; - resample_panorama(blended_img, 0, &x_min, &y_min, 0, width - 1, 0, height - 1, - target); - - for (int i = 0; i < height; ++i) { - aom_free(blended_img[i]); - } - aom_free(blended_img); -} -#endif // BGSPRITE_ENABLE_SEGMENTATION - -// Stitches images together to create ARF and stores it in 'panorama'. -static void stitch_images(AV1_COMP *cpi, YV12_BUFFER_CONFIG **const frames, - const int num_frames, const int distance, - const int center_idx, const double **const params, - const int *const x_min, const int *const x_max, - const int *const y_min, const int *const y_max, - int pano_x_min, int pano_x_max, int pano_y_min, - int pano_y_max, YV12_BUFFER_CONFIG *panorama) { - const int width = pano_x_max - pano_x_min + 1; - const int height = pano_y_max - pano_y_min + 1; - - // Create pano_stack[y][x][num_frames] stack of pixel values - YuvPixel ***pano_stack = aom_malloc(height * sizeof(*pano_stack)); - for (int i = 0; i < height; ++i) { - pano_stack[i] = aom_malloc(width * sizeof(**pano_stack)); - for (int j = 0; j < width; ++j) { - pano_stack[i][j] = aom_calloc(num_frames, sizeof(***pano_stack)); - } - } - - build_image_stack(frames, num_frames, params, x_min, x_max, y_min, y_max, - pano_x_min, pano_y_min, pano_stack); - - // Create blended_img[y][x] of combined panorama pixel values. - YuvPixel **blended_img = aom_malloc(height * sizeof(*blended_img)); - for (int i = 0; i < height; ++i) { - blended_img[i] = aom_malloc(width * sizeof(**blended_img)); - } - -// Blending and saving result in blended_img. -#if BGSPRITE_BLENDING_MODE == 1 - blend_mean(width, height, num_frames, (const YuvPixel ***)pano_stack, - blended_img, panorama->flags & YV12_FLAG_HIGHBITDEPTH); -#else // BGSPRITE_BLENDING_MODE != 1 - blend_median(width, height, num_frames, (const YuvPixel ***)pano_stack, - blended_img); -#endif // BGSPRITE_BLENDING_MODE == 1 - - // NOTE(toddnguyen): Right now the ARF in the cpi struct is fixed size at - // the same size as the frames. For now, we crop the generated panorama. - assert(panorama->y_width <= width && panorama->y_height <= height); - - // Resamples the blended_img into the panorama buffer. - YV12_BUFFER_CONFIG bgsprite; - memset(&bgsprite, 0, sizeof(bgsprite)); - aom_alloc_frame_buffer(&bgsprite, frames[0]->y_width, frames[0]->y_height, - frames[0]->subsampling_x, frames[0]->subsampling_y, -#if CONFIG_HIGHBITDEPTH - frames[0]->flags & YV12_FLAG_HIGHBITDEPTH, -#endif - frames[0]->border, 0); - aom_yv12_copy_frame(frames[0], &bgsprite); - bgsprite.bit_depth = frames[0]->bit_depth; - resample_panorama(blended_img, center_idx, x_min, y_min, pano_x_min, - pano_x_max, pano_y_min, pano_y_max, &bgsprite); - -#if BGSPRITE_ENABLE_SEGMENTATION - YV12_BUFFER_CONFIG temporal_bgsprite; - memset(&temporal_bgsprite, 0, sizeof(temporal_bgsprite)); - aom_alloc_frame_buffer(&temporal_bgsprite, frames[0]->y_width, - frames[0]->y_height, frames[0]->subsampling_x, - frames[0]->subsampling_y, -#if CONFIG_HIGHBITDEPTH - frames[0]->flags & YV12_FLAG_HIGHBITDEPTH, -#endif - frames[0]->border, 0); - aom_yv12_copy_frame(frames[0], &temporal_bgsprite); - temporal_bgsprite.bit_depth = frames[0]->bit_depth; - - av1_temporal_filter(cpi, &bgsprite, &temporal_bgsprite, distance); - - // Block size constants for gaussian model. - const int N_1 = 2; - const int y_block_height = (height / N_1) + (height % N_1 != 0 ? 1 : 0); - const int x_block_width = (width / N_1) + (height % N_1 != 0 ? 1 : 0); - YuvPixelGaussian **gauss = aom_malloc(y_block_height * sizeof(*gauss)); - for (int i = 0; i < y_block_height; ++i) { - gauss[i] = aom_calloc(x_block_width, sizeof(**gauss)); - } - - // Build Gaussian model. - build_gaussian((const YuvPixel ***)pano_stack, num_frames, width, height, - x_block_width, y_block_height, N_1, gauss); - - // Select background model and build foreground mask. - uint8_t **mask = aom_malloc(y_block_height * sizeof(*mask)); - for (int i = 0; i < y_block_height; ++i) { - mask[i] = aom_calloc(x_block_width, sizeof(**mask)); - } - - const int x_offset = -pano_x_min; - const int y_offset = -pano_y_min; - build_mask(x_min[center_idx], y_min[center_idx], x_offset, y_offset, - x_block_width, y_block_height, N_1, - (const YuvPixelGaussian **)gauss, - (YV12_BUFFER_CONFIG * const) frames[center_idx], panorama, mask); - - YV12_BUFFER_CONFIG temporal_arf; - memset(&temporal_arf, 0, sizeof(temporal_arf)); - aom_alloc_frame_buffer(&temporal_arf, frames[0]->y_width, frames[0]->y_height, - frames[0]->subsampling_x, frames[0]->subsampling_y, -#if CONFIG_HIGHBITDEPTH - frames[0]->flags & YV12_FLAG_HIGHBITDEPTH, -#endif - frames[0]->border, 0); - aom_yv12_copy_frame(frames[0], &temporal_arf); - temporal_arf.bit_depth = frames[0]->bit_depth; - av1_temporal_filter(cpi, NULL, &temporal_arf, distance); - - combine_arf(&temporal_arf, &temporal_bgsprite, mask, N_1, x_offset, y_offset, - panorama); - - aom_free_frame_buffer(&temporal_arf); - aom_free_frame_buffer(&temporal_bgsprite); - for (int i = 0; i < y_block_height; ++i) { - aom_free(gauss[i]); - aom_free(mask[i]); - } - aom_free(gauss); - aom_free(mask); -#else // !BGSPRITE_ENABLE_SEGMENTATION - av1_temporal_filter(cpi, &bgsprite, panorama, distance); -#endif // BGSPRITE_ENABLE_SEGMENTATION - - aom_free_frame_buffer(&bgsprite); - for (int i = 0; i < height; ++i) { - for (int j = 0; j < width; ++j) { - aom_free(pano_stack[i][j]); - } - aom_free(pano_stack[i]); - aom_free(blended_img[i]); - } - aom_free(pano_stack); - aom_free(blended_img); -} - -int av1_background_sprite(AV1_COMP *cpi, int distance) { -#if BGSPRITE_ENABLE_METRICS - // Do temporal filter if firstpass stats disable bgsprite. - if (!cpi->bgsprite_allowed) { - return 1; - } -#endif // BGSPRITE_ENABLE_METRICS - - YV12_BUFFER_CONFIG *frames[MAX_LAG_BUFFERS] = { NULL }; - static const double identity_params[MAX_PARAMDIM - 1] = { - 0.0, 0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0 - }; - - const int frames_after_arf = - av1_lookahead_depth(cpi->lookahead) - distance - 1; - int frames_fwd = (cpi->oxcf.arnr_max_frames - 1) >> 1; - int frames_bwd; - - // Define the forward and backwards filter limits for this arnr group. - if (frames_fwd > frames_after_arf) frames_fwd = frames_after_arf; - if (frames_fwd > distance) frames_fwd = distance; - frames_bwd = frames_fwd; - -#if CONFIG_EXT_REFS - const GF_GROUP *const gf_group = &cpi->twopass.gf_group; - if (gf_group->rf_level[gf_group->index] == GF_ARF_LOW) { - cpi->is_arf_filter_off[gf_group->arf_update_idx[gf_group->index]] = 1; - frames_fwd = 0; - frames_bwd = 0; - } else { - cpi->is_arf_filter_off[gf_group->arf_update_idx[gf_group->index]] = 0; - } -#endif // CONFIG_EXT_REFS - - const int start_frame = distance + frames_fwd; - const int frames_to_stitch = frames_bwd + 1 + frames_fwd; - - // Get frames to be included in background sprite. - for (int frame = 0; frame < frames_to_stitch; ++frame) { - const int which_buffer = start_frame - frame; - struct lookahead_entry *buf = - av1_lookahead_peek(cpi->lookahead, which_buffer); - frames[frames_to_stitch - 1 - frame] = &buf->img; - } - - // Allocate empty arrays for parameters between frames. - double **params = aom_malloc(frames_to_stitch * sizeof(*params)); - for (int i = 0; i < frames_to_stitch; ++i) { - params[i] = aom_malloc(sizeof(identity_params)); - memcpy(params[i], identity_params, sizeof(identity_params)); - } - -// Use global motion to find affine transformations between frames. -// params[i] will have the transform from frame[i] to frame[i-1]. -// params[0] will have the identity matrix (has no previous frame). -#if BGSPRITE_ENABLE_GME - TransformationType model = AFFINE; - int inliers_by_motion[RANSAC_NUM_MOTIONS]; - for (int frame = 0; frame < frames_to_stitch - 1; ++frame) { - const int global_motion_ret = compute_global_motion_feature_based( - model, frames[frame + 1], frames[frame], -#if CONFIG_HIGHBITDEPTH - cpi->common.bit_depth, -#endif // CONFIG_HIGHBITDEPTH - inliers_by_motion, params[frame + 1], RANSAC_NUM_MOTIONS); - - // Quit if global motion had an error. - if (global_motion_ret == 0) { - for (int i = 0; i < frames_to_stitch; ++i) { - aom_free(params[i]); - } - aom_free(params); - return 1; - } - } -#endif // BGSPRITE_ENABLE_GME - - // Compound the transformation parameters. - for (int i = 1; i < frames_to_stitch; ++i) { - multiply_params(params[i - 1], params[i], params[i]); - } - - // Compute frame limits for final stitched images. - int pano_x_max = INT_MIN; - int pano_x_min = INT_MAX; - int pano_y_max = INT_MIN; - int pano_y_min = INT_MAX; - int *x_max = aom_malloc(frames_to_stitch * sizeof(*x_max)); - int *x_min = aom_malloc(frames_to_stitch * sizeof(*x_min)); - int *y_max = aom_malloc(frames_to_stitch * sizeof(*y_max)); - int *y_min = aom_malloc(frames_to_stitch * sizeof(*y_min)); - - find_limits(frames[0]->y_width, frames[0]->y_height, - (const double **const)params, frames_to_stitch, x_min, x_max, - y_min, y_max, &pano_x_min, &pano_x_max, &pano_y_min, &pano_y_max); - - // Center panorama on the ARF. - const int center_idx = frames_bwd; - assert(center_idx >= 0 && center_idx < frames_to_stitch); - - // Recompute transformations to adjust to center image. - // Invert center image's transform. - double inverse[MAX_PARAMDIM - 1] = { 0 }; - invert_params(params[center_idx], inverse); - - // Multiply the inverse to all transformation parameters. - for (int i = 0; i < frames_to_stitch; ++i) { - multiply_params(inverse, params[i], params[i]); - } - - // Recompute frame limits for new adjusted center. - find_limits(frames[0]->y_width, frames[0]->y_height, - (const double **const)params, frames_to_stitch, x_min, x_max, - y_min, y_max, &pano_x_min, &pano_x_max, &pano_y_min, &pano_y_max); - - // Stitch Images and apply bgsprite filter. - stitch_images(cpi, frames, frames_to_stitch, distance, center_idx, - (const double **const)params, x_min, x_max, y_min, y_max, - pano_x_min, pano_x_max, pano_y_min, pano_y_max, - &cpi->alt_ref_buffer); - - // Free memory. - for (int i = 0; i < frames_to_stitch; ++i) { - aom_free(params[i]); - } - aom_free(params); - aom_free(x_max); - aom_free(x_min); - aom_free(y_max); - aom_free(y_min); - - return 0; -} - -#undef _POSIX_C_SOURCE -#undef BGSPRITE_BLENDING_MODE -#undef BGSPRITE_INTERPOLATION -#undef BGSPRITE_ENABLE_METRICS -#undef BGSPRITE_ENABLE_SEGMENTATION -#undef BGSPRITE_ENABLE_GME -#undef BGSPRITE_MASK_BLOCK_SIZE -#undef TRANSFORM_MAT_DIM |