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-rw-r--r--media/mtransport/transportflow.cpp255
1 files changed, 255 insertions, 0 deletions
diff --git a/media/mtransport/transportflow.cpp b/media/mtransport/transportflow.cpp
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+++ b/media/mtransport/transportflow.cpp
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* vim: set ts=2 et sw=2 tw=80: */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this file,
+ * You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+// Original author: ekr@rtfm.com
+#include <deque>
+
+#include "logging.h"
+#include "runnable_utils.h"
+#include "transportflow.h"
+#include "transportlayer.h"
+
+namespace mozilla {
+
+MOZ_MTLOG_MODULE("mtransport")
+
+NS_IMPL_ISUPPORTS0(TransportFlow)
+
+// There are some hacks here to allow destruction off of
+// the main thread.
+TransportFlow::~TransportFlow() {
+ // Make sure that if we are off the right thread, we have
+ // no more attached signals.
+ if (!CheckThreadInt()) {
+ MOZ_ASSERT(SignalStateChange.is_empty());
+ MOZ_ASSERT(SignalPacketReceived.is_empty());
+ }
+
+ // Push the destruction onto the STS thread. Note that there
+ // is still some possibility that someone is accessing this
+ // object simultaneously, but as long as smart pointer discipline
+ // is maintained, it shouldn't be possible to access and
+ // destroy it simultaneously. The conversion to an nsAutoPtr
+ // ensures automatic destruction of the queue at exit of
+ // DestroyFinal.
+ nsAutoPtr<std::deque<TransportLayer*>> layers_tmp(layers_.release());
+ RUN_ON_THREAD(target_,
+ WrapRunnableNM(&TransportFlow::DestroyFinal, layers_tmp),
+ NS_DISPATCH_NORMAL);
+}
+
+void TransportFlow::DestroyFinal(nsAutoPtr<std::deque<TransportLayer *> > layers) {
+ ClearLayers(layers.get());
+}
+
+void TransportFlow::ClearLayers(std::queue<TransportLayer *>* layers) {
+ while (!layers->empty()) {
+ delete layers->front();
+ layers->pop();
+ }
+}
+
+void TransportFlow::ClearLayers(std::deque<TransportLayer *>* layers) {
+ while (!layers->empty()) {
+ delete layers->front();
+ layers->pop_front();
+ }
+}
+
+nsresult TransportFlow::PushLayer(TransportLayer *layer) {
+ CheckThread();
+ UniquePtr<TransportLayer> layer_tmp(layer); // Destroy on failure.
+
+ // Don't allow pushes once we are in error state.
+ if (state_ == TransportLayer::TS_ERROR) {
+ MOZ_MTLOG(ML_ERROR, id_ + ": Can't call PushLayer in error state for flow");
+ return NS_ERROR_FAILURE;
+ }
+
+ nsresult rv = layer->Init();
+ if (!NS_SUCCEEDED(rv)) {
+ // Destroy the rest of the flow, because it's no longer in an acceptable
+ // state.
+ ClearLayers(layers_.get());
+
+ // Set ourselves to have failed.
+ MOZ_MTLOG(ML_ERROR, id_ << ": Layer initialization failed; invalidating");
+ StateChangeInt(TransportLayer::TS_ERROR);
+
+ return rv;
+ }
+ EnsureSameThread(layer);
+
+ TransportLayer *old_layer = layers_->empty() ? nullptr : layers_->front();
+
+ // Re-target my signals to the new layer
+ if (old_layer) {
+ old_layer->SignalStateChange.disconnect(this);
+ old_layer->SignalPacketReceived.disconnect(this);
+ }
+ layers_->push_front(layer_tmp.release());
+ layer->Inserted(this, old_layer);
+
+ layer->SignalStateChange.connect(this, &TransportFlow::StateChange);
+ layer->SignalPacketReceived.connect(this, &TransportFlow::PacketReceived);
+ StateChangeInt(layer->state());
+
+ return NS_OK;
+}
+
+// This is all-or-nothing.
+nsresult TransportFlow::PushLayers(nsAutoPtr<std::queue<TransportLayer *> > layers) {
+ CheckThread();
+
+ MOZ_ASSERT(!layers->empty());
+ if (layers->empty()) {
+ MOZ_MTLOG(ML_ERROR, id_ << ": Can't call PushLayers with empty layers");
+ return NS_ERROR_INVALID_ARG;
+ }
+
+ // Don't allow pushes once we are in error state.
+ if (state_ == TransportLayer::TS_ERROR) {
+ MOZ_MTLOG(ML_ERROR,
+ id_ << ": Can't call PushLayers in error state for flow ");
+ ClearLayers(layers.get());
+ return NS_ERROR_FAILURE;
+ }
+
+ nsresult rv = NS_OK;
+
+ // Disconnect all the old signals.
+ disconnect_all();
+
+ TransportLayer *layer;
+
+ while (!layers->empty()) {
+ TransportLayer *old_layer = layers_->empty() ? nullptr : layers_->front();
+ layer = layers->front();
+
+ rv = layer->Init();
+ if (NS_FAILED(rv)) {
+ MOZ_MTLOG(ML_ERROR,
+ id_ << ": Layer initialization failed; invalidating flow ");
+ break;
+ }
+
+ EnsureSameThread(layer);
+
+ // Push the layer onto the queue.
+ layers_->push_front(layer);
+ layers->pop();
+ layer->Inserted(this, old_layer);
+ }
+
+ if (NS_FAILED(rv)) {
+ // Destroy any layers we could not push.
+ ClearLayers(layers.get());
+
+ // Now destroy the rest of the flow, because it's no longer
+ // in an acceptable state.
+ ClearLayers(layers_.get());
+
+ // Set ourselves to have failed.
+ StateChangeInt(TransportLayer::TS_ERROR);
+
+ // Return failure.
+ return rv;
+ }
+
+ // Finally, attach ourselves to the top layer.
+ layer->SignalStateChange.connect(this, &TransportFlow::StateChange);
+ layer->SignalPacketReceived.connect(this, &TransportFlow::PacketReceived);
+ StateChangeInt(layer->state()); // Signals if the state changes.
+
+ return NS_OK;
+}
+
+TransportLayer *TransportFlow::top() const {
+ CheckThread();
+
+ return layers_->empty() ? nullptr : layers_->front();
+}
+
+TransportLayer *TransportFlow::GetLayer(const std::string& id) const {
+ CheckThread();
+
+ for (std::deque<TransportLayer *>::const_iterator it = layers_->begin();
+ it != layers_->end(); ++it) {
+ if ((*it)->id() == id)
+ return *it;
+ }
+
+ return nullptr;
+}
+
+TransportLayer::State TransportFlow::state() {
+ CheckThread();
+
+ return state_;
+}
+
+TransportResult TransportFlow::SendPacket(const unsigned char *data,
+ size_t len) {
+ CheckThread();
+
+ if (state_ != TransportLayer::TS_OPEN) {
+ return TE_ERROR;
+ }
+ return top() ? top()->SendPacket(data, len) : TE_ERROR;
+}
+
+bool TransportFlow::Contains(TransportLayer *layer) const {
+ if (layers_) {
+ for (auto l = layers_->begin(); l != layers_->end(); ++l) {
+ if (*l == layer) {
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+void TransportFlow::EnsureSameThread(TransportLayer *layer) {
+ // Enforce that if any of the layers have a thread binding,
+ // they all have the same binding.
+ if (target_) {
+ const nsCOMPtr<nsIEventTarget>& lthread = layer->GetThread();
+
+ if (lthread && (lthread != target_))
+ MOZ_CRASH();
+ }
+ else {
+ target_ = layer->GetThread();
+ }
+}
+
+void TransportFlow::StateChangeInt(TransportLayer::State state) {
+ CheckThread();
+
+ if (state == state_) {
+ return;
+ }
+
+ state_ = state;
+ SignalStateChange(this, state_);
+}
+
+void TransportFlow::StateChange(TransportLayer *layer,
+ TransportLayer::State state) {
+ CheckThread();
+
+ StateChangeInt(state);
+}
+
+void TransportFlow::PacketReceived(TransportLayer* layer,
+ const unsigned char *data,
+ size_t len) {
+ CheckThread();
+
+ SignalPacketReceived(this, data, len);
+}
+
+} // close namespace