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diff --git a/media/libogg/README.md b/media/libogg/README.md new file mode 100644 index 0000000000..0101cb14dc --- /dev/null +++ b/media/libogg/README.md @@ -0,0 +1,160 @@ +# Ogg + +[![Travis Build Status](https://travis-ci.org/xiph/ogg.svg?branch=master)](https://travis-ci.org/xiph/ogg) +[![Jenkins Build Status](https://mf4.xiph.org/jenkins/job/libogg/badge/icon)](https://mf4.xiph.org/jenkins/job/libogg/) +[![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/xiph/ogg?branch=master&svg=true)](https://ci.appveyor.com/project/rillian/ogg) + +Ogg project codecs use the Ogg bitstream format to arrange the raw, +compressed bitstream into a more robust, useful form. For example, +the Ogg bitstream makes seeking, time stamping and error recovery +possible, as well as mixing several sepearate, concurrent media +streams into a single physical bitstream. + +## What's here ## +This source distribution includes libogg and nothing else. Other modules +(eg, the modules libvorbis, vorbis-tools for the Vorbis music codec, +libtheora for the Theora video codec) contain the codec libraries for +use with Ogg bitstreams. + +Directory: + +- `src` The source for libogg, a BSD-license inplementation of the public domain Ogg bitstream format + +- `include` Library API headers + +- `doc` Ogg specification and libogg API documents + +- `win32` Win32 projects and build automation + +## Contact ## + +The Ogg homepage is located at https://www.xiph.org/ogg/ . +Up to date technical documents, contact information, source code and +pre-built utilities may be found there. + +## Building ## + +#### Building from tarball distributions #### + + ./configure + make + +and optionally (as root): + + make install + +This will install the Ogg libraries (static and shared) into +/usr/local/lib, includes into /usr/local/include and API +documentation into /usr/local/share/doc. + +#### Building from repository source #### + +A standard svn build should consist of nothing more than: + + ./autogen.sh + ./configure + make + +and as root if desired : + + make install + +#### Building on Windows #### + +Use the project file in the win32 directory. It should compile out of the box. + +#### Cross-compiling from Linux to Windows #### + +It is also possible to cross compile from Linux to windows using the MinGW +cross tools and even to run the test suite under Wine, the Linux/*nix +windows emulator. + +On Debian and Ubuntu systems, these cross compiler tools can be installed +by doing: + + sudo apt-get mingw32 mingw32-binutils mingw32-runtime wine + +Once these tools are installed its possible to compile and test by +executing the following commands, or something similar depending on +your system: + + ./configure --host=i586-mingw32msvc --target=i586-mingw32msvc --build=i586-linux + make + make check + +(Build instructions for Ogg codecs such as vorbis are similar and may +be found in those source modules' README files) + +## Building with CMake ## + +Ogg supports building using [CMake](http://www.cmake.org/). CMake is a meta build system that generates native projects for each platform. +To generate projects just run cmake replacing `YOUR-PROJECT-GENERATOR` with a proper generator from a list [here](http://www.cmake.org/cmake/help/v3.2/manual/cmake-generators.7.html): + + mkdir build + cd build + cmake -G YOUR-PROJECT-GENERATOR .. + +Note that by default cmake generates projects that will build static libraries. +To generate projects that will build dynamic library use `BUILD_SHARED_LIBS` option like this: + + cmake -G YOUR-PROJECT-GENERATOR -DBUILD_SHARED_LIBS=1 .. + +After projects are generated use them as usual + +#### Building on Windows #### + +Use proper generator for your Visual Studio version like: + + cmake -G "Visual Studio 12 2013" .. + +#### Building on Mac OS X #### + +Use Xcode generator. To build framework run: + + cmake -G Xcode -DBUILD_FRAMEWORK=1 .. + +#### Building on Linux #### + +Use Makefile generator which is default one. + + cmake .. + make + +## Testing ## + +This package includes a collection of automated tests. +Running them is not part of building nor installation but optional. + +### Unix-like System or MinGW ### + +If build under automake: + + make check + +If build under CMake: + + make test + +or: + + ctest + +### Windows with MSBuild ### + +If build with configuration type "Debug", then: + + ctest -C Debug + +If build with configuration type "Release", then: + + ctest -C Release + +## License ## + +THIS FILE IS PART OF THE OggVorbis SOFTWARE CODEC SOURCE CODE. +USE, DISTRIBUTION AND REPRODUCTION OF THIS LIBRARY SOURCE IS +GOVERNED BY A BSD-STYLE SOURCE LICENSE INCLUDED WITH THIS SOURCE +IN 'COPYING'. PLEASE READ THESE TERMS BEFORE DISTRIBUTING. + +THE OggVorbis SOURCE CODE IS COPYRIGHT (C) 1994-2019 +by the Xiph.Org Foundation https://www.xiph.org/ |