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Diffstat (limited to 'ipc/glue/SendStreamChild.cpp')
-rw-r--r-- | ipc/glue/SendStreamChild.cpp | 429 |
1 files changed, 429 insertions, 0 deletions
diff --git a/ipc/glue/SendStreamChild.cpp b/ipc/glue/SendStreamChild.cpp new file mode 100644 index 0000000000..02e8726e89 --- /dev/null +++ b/ipc/glue/SendStreamChild.cpp @@ -0,0 +1,429 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "mozilla/ipc/SendStream.h" + +#include "mozilla/Unused.h" +#include "mozilla/dom/nsIContentChild.h" +#include "mozilla/dom/WorkerPrivate.h" +#include "mozilla/dom/workers/bindings/WorkerHolder.h" +#include "mozilla/ipc/PBackgroundChild.h" +#include "nsIAsyncInputStream.h" +#include "nsICancelableRunnable.h" +#include "nsIRunnable.h" +#include "nsIThread.h" +#include "nsStreamUtils.h" + +namespace mozilla { +namespace ipc { + +using mozilla::dom::nsIContentChild; +using mozilla::dom::workers::Canceling; +using mozilla::dom::workers::GetCurrentThreadWorkerPrivate; +using mozilla::dom::workers::Status; +using mozilla::dom::workers::WorkerHolder; +using mozilla::dom::workers::WorkerPrivate; + +namespace { + +class SendStreamChildImpl final : public SendStreamChild + , public WorkerHolder +{ +public: + explicit SendStreamChildImpl(nsIAsyncInputStream* aStream); + ~SendStreamChildImpl(); + + void Start() override; + void StartDestroy() override; + + bool + AddAsWorkerHolder(dom::workers::WorkerPrivate* aWorkerPrivate); + +private: + class Callback; + + // PSendStreamChild methods + virtual void + ActorDestroy(ActorDestroyReason aReason) override; + + virtual bool + RecvRequestClose(const nsresult& aRv) override; + + // WorkerHolder methods + virtual bool + Notify(Status aStatus) override; + + void DoRead(); + + void Wait(); + + void OnStreamReady(Callback* aCallback); + + void OnEnd(nsresult aRv); + + nsCOMPtr<nsIAsyncInputStream> mStream; + RefPtr<Callback> mCallback; + WorkerPrivate* mWorkerPrivate; + bool mClosed; + + NS_DECL_OWNINGTHREAD +}; + +class SendStreamChildImpl::Callback final : public nsIInputStreamCallback + , public nsIRunnable + , public nsICancelableRunnable +{ +public: + explicit Callback(SendStreamChildImpl* aActor) + : mActor(aActor) + , mOwningThread(NS_GetCurrentThread()) + { + MOZ_ASSERT(mActor); + } + + NS_IMETHOD + OnInputStreamReady(nsIAsyncInputStream* aStream) override + { + // any thread + if (mOwningThread == NS_GetCurrentThread()) { + return Run(); + } + + // If this fails, then it means the owning thread is a Worker that has + // been shutdown. Its ok to lose the event in this case because the + // SendStreamChild listens for this event through the WorkerHolder. + nsresult rv = mOwningThread->Dispatch(this, nsIThread::DISPATCH_NORMAL); + if (NS_FAILED(rv)) { + NS_WARNING("Failed to dispatch stream readable event to owning thread"); + } + + return NS_OK; + } + + NS_IMETHOD + Run() override + { + MOZ_ASSERT(mOwningThread == NS_GetCurrentThread()); + if (mActor) { + mActor->OnStreamReady(this); + } + return NS_OK; + } + + nsresult + Cancel() override + { + // Cancel() gets called when the Worker thread is being shutdown. We have + // nothing to do here because SendStreamChild handles this case via + // the WorkerHolder. + return NS_OK; + } + + void + ClearActor() + { + MOZ_ASSERT(mOwningThread == NS_GetCurrentThread()); + MOZ_ASSERT(mActor); + mActor = nullptr; + } + +private: + ~Callback() + { + // called on any thread + + // ClearActor() should be called before the Callback is destroyed + MOZ_ASSERT(!mActor); + } + + SendStreamChildImpl* mActor; + nsCOMPtr<nsIThread> mOwningThread; + + NS_DECL_THREADSAFE_ISUPPORTS +}; + +NS_IMPL_ISUPPORTS(SendStreamChildImpl::Callback, nsIInputStreamCallback, + nsIRunnable, + nsICancelableRunnable); + +SendStreamChildImpl::SendStreamChildImpl(nsIAsyncInputStream* aStream) + : mStream(aStream) + , mWorkerPrivate(nullptr) + , mClosed(false) +{ + MOZ_ASSERT(mStream); +} + +SendStreamChildImpl::~SendStreamChildImpl() +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT(mClosed); + MOZ_ASSERT(!mCallback); + MOZ_ASSERT(!mWorkerPrivate); +} + +void +SendStreamChildImpl::Start() +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT_IF(!NS_IsMainThread(), mWorkerPrivate); + DoRead(); +} + +void +SendStreamChildImpl::StartDestroy() +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + OnEnd(NS_ERROR_ABORT); +} + +bool +SendStreamChildImpl::AddAsWorkerHolder(WorkerPrivate* aWorkerPrivate) +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT(aWorkerPrivate); + bool result = HoldWorker(aWorkerPrivate, Canceling); + if (result) { + mWorkerPrivate = aWorkerPrivate; + } + return result; +} + +void +SendStreamChildImpl::ActorDestroy(ActorDestroyReason aReason) +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + + // If the parent side runs into a problem it will ask the child to + // close the connection via RequestClose(). Therefore OnEnd() should + // always run before the actor is destroyed. + MOZ_ASSERT(mClosed); + + if (mCallback) { + mCallback->ClearActor(); + mCallback = nullptr; + } + + if (mWorkerPrivate) { + ReleaseWorker(); + mWorkerPrivate = nullptr; + } +} + +bool +SendStreamChildImpl::RecvRequestClose(const nsresult& aRv) +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + OnEnd(aRv); + return true; +} + +bool +SendStreamChildImpl::Notify(Status aStatus) +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + + // Keep the worker thread alive until the stream is finished. + return true; +} + +void +SendStreamChildImpl::DoRead() +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT(!mClosed); + MOZ_ASSERT(!mCallback); + + // The input stream (likely a pipe) probably uses a segment size of + // 4kb. If there is data already buffered it would be nice to aggregate + // multiple segments into a single IPC call. Conversely, don't send too + // too large of a buffer in a single call to avoid spiking memory. + static const uint64_t kMaxBytesPerMessage = 32 * 1024; + static_assert(kMaxBytesPerMessage <= static_cast<uint64_t>(UINT32_MAX), + "kMaxBytesPerMessage must cleanly cast to uint32_t"); + + while (true) { + // It should not be possible to transition to closed state without + // this loop terminating via a return. + MOZ_ASSERT(!mClosed); + + // Use non-auto here as we're unlikely to hit stack storage with the + // sizes we are sending. Also, it would be nice to avoid another copy + // to the IPC layer which we avoid if we use COW strings. Unfortunately + // IPC does not seem to support passing dependent storage types. + nsCString buffer; + + uint64_t available = 0; + nsresult rv = mStream->Available(&available); + if (NS_FAILED(rv)) { + OnEnd(rv); + return; + } + + if (available == 0) { + Wait(); + return; + } + + uint32_t expectedBytes = + static_cast<uint32_t>(std::min(available, kMaxBytesPerMessage)); + + buffer.SetLength(expectedBytes); + + uint32_t bytesRead = 0; + rv = mStream->Read(buffer.BeginWriting(), buffer.Length(), &bytesRead); + MOZ_ASSERT_IF(NS_FAILED(rv), bytesRead == 0); + buffer.SetLength(bytesRead); + + // If we read any data from the stream, send it across. + if (!buffer.IsEmpty()) { + Unused << SendBuffer(buffer); + } + + if (rv == NS_BASE_STREAM_WOULD_BLOCK) { + Wait(); + return; + } + + // Any other error or zero-byte read indicates end-of-stream + if (NS_FAILED(rv) || buffer.IsEmpty()) { + OnEnd(rv); + return; + } + } +} + +void +SendStreamChildImpl::Wait() +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT(!mClosed); + MOZ_ASSERT(!mCallback); + + // Set mCallback immediately instead of waiting for success. Its possible + // AsyncWait() will callback synchronously. + mCallback = new Callback(this); + nsresult rv = mStream->AsyncWait(mCallback, 0, 0, nullptr); + if (NS_FAILED(rv)) { + OnEnd(rv); + return; + } +} + +void +SendStreamChildImpl::OnStreamReady(Callback* aCallback) +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT(mCallback); + MOZ_ASSERT(aCallback == mCallback); + mCallback->ClearActor(); + mCallback = nullptr; + DoRead(); +} + +void +SendStreamChildImpl::OnEnd(nsresult aRv) +{ + NS_ASSERT_OWNINGTHREAD(SendStreamChild); + MOZ_ASSERT(aRv != NS_BASE_STREAM_WOULD_BLOCK); + + if (mClosed) { + return; + } + + mClosed = true; + + mStream->CloseWithStatus(aRv); + + if (aRv == NS_BASE_STREAM_CLOSED) { + aRv = NS_OK; + } + + // This will trigger an ActorDestroy() from the parent side + Unused << SendClose(aRv); +} + +bool +IsBlocking(nsIAsyncInputStream* aInputStream) +{ + bool nonBlocking = false; + MOZ_ALWAYS_TRUE(NS_SUCCEEDED(aInputStream->IsNonBlocking(&nonBlocking))); + return !nonBlocking; +} + +} // anonymous namespace + +// static +SendStreamChild* +SendStreamChild::Create(nsIAsyncInputStream* aInputStream, + nsIContentChild* aManager) +{ + MOZ_ASSERT(aInputStream); + MOZ_ASSERT(aManager); + + // PContent can only be used on the main thread + MOZ_ASSERT(NS_IsMainThread()); + + // SendStreamChild reads in the current thread, so it is only supported + // on non-blocking, async channels + if (NS_WARN_IF(IsBlocking(aInputStream))) { + return nullptr; + } + + SendStreamChild* actor = new SendStreamChildImpl(aInputStream); + aManager->SendPSendStreamConstructor(actor); + + return actor; +} + +// static +SendStreamChild* +SendStreamChild::Create(nsIAsyncInputStream* aInputStream, + PBackgroundChild* aManager) +{ + MOZ_ASSERT(aInputStream); + MOZ_ASSERT(aManager); + + // PBackground can be used on any thread, but we only support SendStream on + // main thread and Worker threads right now. This is due to the requirement + // that the thread be guaranteed to live long enough to receive messages + // sent from parent to child. We can enforce this guarantee with a feature + // on worker threads, but not other threads. + WorkerPrivate* workerPrivate = nullptr; + if (!NS_IsMainThread()) { + workerPrivate = GetCurrentThreadWorkerPrivate(); + MOZ_ASSERT(workerPrivate); + } + + // SendStreamChild reads in the current thread, so it is only supported + // on non-blocking, async channels + if (NS_WARN_IF(IsBlocking(aInputStream))) { + return nullptr; + } + + SendStreamChildImpl* actor = new SendStreamChildImpl(aInputStream); + + if (workerPrivate && !actor->AddAsWorkerHolder(workerPrivate)) { + delete actor; + return nullptr; + } + + aManager->SendPSendStreamConstructor(actor); + return actor; +} + +SendStreamChild::~SendStreamChild() +{ +} + +void +DeallocPSendStreamChild(PSendStreamChild* aActor) +{ + delete aActor; +} + +} // namespace ipc +} // namespace mozilla |