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Diffstat (limited to 'ipc/chromium/src/base/message_pump_mac.h')
-rw-r--r-- | ipc/chromium/src/base/message_pump_mac.h | 279 |
1 files changed, 279 insertions, 0 deletions
diff --git a/ipc/chromium/src/base/message_pump_mac.h b/ipc/chromium/src/base/message_pump_mac.h new file mode 100644 index 0000000000..7c8b3625f0 --- /dev/null +++ b/ipc/chromium/src/base/message_pump_mac.h @@ -0,0 +1,279 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* vim: set ts=8 sts=2 et sw=2 tw=80: */ +// Copyright (c) 2008 The Chromium Authors. All rights reserved. +// Use of this source code is governed by a BSD-style license that can be +// found in the LICENSE file. + +// The basis for all native run loops on the Mac is the CFRunLoop. It can be +// used directly, it can be used as the driving force behind the similar +// Foundation NSRunLoop, and it can be used to implement higher-level event +// loops such as the NSApplication event loop. +// +// This file introduces a basic CFRunLoop-based implementation of the +// MessagePump interface called CFRunLoopBase. CFRunLoopBase contains all +// of the machinery necessary to dispatch events to a delegate, but does not +// implement the specific run loop. Concrete subclasses must provide their +// own DoRun and Quit implementations. +// +// A concrete subclass that just runs a CFRunLoop loop is provided in +// MessagePumpCFRunLoop. For an NSRunLoop, the similar MessagePumpNSRunLoop +// is provided. +// +// For the application's event loop, an implementation based on AppKit's +// NSApplication event system is provided in MessagePumpNSApplication. +// +// Typically, MessagePumpNSApplication only makes sense on a Cocoa +// application's main thread. If a CFRunLoop-based message pump is needed on +// any other thread, one of the other concrete subclasses is preferrable. +// MessagePumpMac::Create is defined, which returns a new NSApplication-based +// or NSRunLoop-based MessagePump subclass depending on which thread it is +// called on. + +#ifndef BASE_MESSAGE_PUMP_MAC_H_ +#define BASE_MESSAGE_PUMP_MAC_H_ + +#include "base/message_pump.h" + +#include "base/basictypes.h" + +#include <CoreFoundation/CoreFoundation.h> +#include <IOKit/IOKitLib.h> + +#if defined(__OBJC__) +@class NSAutoreleasePool; +#else // defined(__OBJC__) +class NSAutoreleasePool; +#endif // defined(__OBJC__) + +namespace base { + +class TimeTicks; + +class MessagePumpCFRunLoopBase : public MessagePump { + // Needs access to CreateAutoreleasePool. + friend class MessagePumpScopedAutoreleasePool; + public: + MessagePumpCFRunLoopBase(); + virtual ~MessagePumpCFRunLoopBase(); + + // Subclasses should implement the work they need to do in MessagePump::Run + // in the DoRun method. MessagePumpCFRunLoopBase::Run calls DoRun directly. + // This arrangement is used because MessagePumpCFRunLoopBase needs to set + // up and tear down things before and after the "meat" of DoRun. + virtual void Run(Delegate* delegate); + virtual void DoRun(Delegate* delegate) = 0; + + virtual void ScheduleWork(); + virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time); + + protected: + // Accessors for private data members to be used by subclasses. + CFRunLoopRef run_loop() const { return run_loop_; } + int nesting_level() const { return nesting_level_; } + int run_nesting_level() const { return run_nesting_level_; } + + // Return an autorelease pool to wrap around any work being performed. + // In some cases, CreateAutoreleasePool may return nil intentionally to + // preventing an autorelease pool from being created, allowing any + // objects autoreleased by work to fall into the current autorelease pool. + virtual NSAutoreleasePool* CreateAutoreleasePool(); + + private: + // Timer callback scheduled by ScheduleDelayedWork. This does not do any + // work, but it signals delayed_work_source_ so that delayed work can be + // performed within the appropriate priority constraints. + static void RunDelayedWorkTimer(CFRunLoopTimerRef timer, void* info); + + // Perform highest-priority work. This is associated with work_source_ + // signalled by ScheduleWork. The static method calls the instance method; + // the instance method returns true if work was done. + static void RunWorkSource(void* info); + bool RunWork(); + + // Perform delayed-priority work. This is associated with + // delayed_work_source_ signalled by RunDelayedWorkTimer, and is responsible + // for calling ScheduleDelayedWork again if appropriate. The static method + // calls the instance method; the instance method returns true if more + // delayed work is available. + static void RunDelayedWorkSource(void* info); + bool RunDelayedWork(); + + // Perform idle-priority work. This is normally called by PreWaitObserver, + // but is also associated with idle_work_source_. When this function + // actually does perform idle work, it will resignal that source. The + // static method calls the instance method; the instance method returns + // true if idle work was done. + static void RunIdleWorkSource(void* info); + bool RunIdleWork(); + + // Perform work that may have been deferred because it was not runnable + // within a nested run loop. This is associated with + // nesting_deferred_work_source_ and is signalled by + // MaybeScheduleNestingDeferredWork when returning from a nested loop, + // so that an outer loop will be able to perform the necessary tasks if it + // permits nestable tasks. + static void RunNestingDeferredWorkSource(void* info); + bool RunNestingDeferredWork(); + + // Schedules possible nesting-deferred work to be processed before the run + // loop goes to sleep, exits, or begins processing sources at the top of its + // loop. If this function detects that a nested loop had run since the + // previous attempt to schedule nesting-deferred work, it will schedule a + // call to RunNestingDeferredWorkSource. + void MaybeScheduleNestingDeferredWork(); + + // Observer callback responsible for performing idle-priority work, before + // the run loop goes to sleep. Associated with idle_work_observer_. + static void PreWaitObserver(CFRunLoopObserverRef observer, + CFRunLoopActivity activity, void* info); + + // Observer callback called before the run loop processes any sources. + // Associated with pre_source_observer_. + static void PreSourceObserver(CFRunLoopObserverRef observer, + CFRunLoopActivity activity, void* info); + + // Observer callback called when the run loop starts and stops, at the + // beginning and end of calls to CFRunLoopRun. This is used to maintain + // nesting_level_. Associated with enter_exit_observer_. + static void EnterExitObserver(CFRunLoopObserverRef observer, + CFRunLoopActivity activity, void* info); + + // Called by EnterExitObserver after performing maintenance on nesting_level_. + // This allows subclasses an opportunity to perform additional processing on + // the basis of run loops starting and stopping. + virtual void EnterExitRunLoop(CFRunLoopActivity activity); + + // IOKit power state change notification callback, called when the system + // enters and leaves the sleep state. + static void PowerStateNotification(void* info, io_service_t service, + uint32_t message_type, + void* message_argument); + + // The thread's run loop. + CFRunLoopRef run_loop_; + + // The timer, sources, and observers are described above alongside their + // callbacks. + CFRunLoopTimerRef delayed_work_timer_; + CFRunLoopSourceRef work_source_; + CFRunLoopSourceRef delayed_work_source_; + CFRunLoopSourceRef idle_work_source_; + CFRunLoopSourceRef nesting_deferred_work_source_; + CFRunLoopObserverRef pre_wait_observer_; + CFRunLoopObserverRef pre_source_observer_; + CFRunLoopObserverRef enter_exit_observer_; + + // Objects used for power state notification. See PowerStateNotification. + io_connect_t root_power_domain_; + IONotificationPortRef power_notification_port_; + io_object_t power_notification_object_; + + // (weak) Delegate passed as an argument to the innermost Run call. + Delegate* delegate_; + + // The time that delayed_work_timer_ is scheduled to fire. This is tracked + // independently of CFRunLoopTimerGetNextFireDate(delayed_work_timer_) + // to be able to reset the timer properly after waking from system sleep. + // See PowerStateNotification. + CFAbsoluteTime delayed_work_fire_time_; + + // The recursion depth of the currently-executing CFRunLoopRun loop on the + // run loop's thread. 0 if no run loops are running inside of whatever scope + // the object was created in. + int nesting_level_; + + // The recursion depth (calculated in the same way as nesting_level_) of the + // innermost executing CFRunLoopRun loop started by a call to Run. + int run_nesting_level_; + + // The deepest (numerically highest) recursion depth encountered since the + // most recent attempt to run nesting-deferred work. + int deepest_nesting_level_; + + // "Delegateless" work flags are set when work is ready to be performed but + // must wait until a delegate is available to process it. This can happen + // when a MessagePumpCFRunLoopBase is instantiated and work arrives without + // any call to Run on the stack. The Run method will check for delegateless + // work on entry and redispatch it as needed once a delegate is available. + bool delegateless_work_; + bool delegateless_delayed_work_; + bool delegateless_idle_work_; + + DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoopBase); +}; + +class MessagePumpCFRunLoop : public MessagePumpCFRunLoopBase { + public: + MessagePumpCFRunLoop(); + + virtual void DoRun(Delegate* delegate); + virtual void Quit(); + + private: + virtual void EnterExitRunLoop(CFRunLoopActivity activity); + + // True if Quit is called to stop the innermost MessagePump + // (innermost_quittable_) but some other CFRunLoopRun loop (nesting_level_) + // is running inside the MessagePump's innermost Run call. + bool quit_pending_; + + DISALLOW_COPY_AND_ASSIGN(MessagePumpCFRunLoop); +}; + +class MessagePumpNSRunLoop : public MessagePumpCFRunLoopBase { + public: + MessagePumpNSRunLoop(); + virtual ~MessagePumpNSRunLoop(); + + virtual void DoRun(Delegate* delegate); + virtual void Quit(); + + private: + // A source that doesn't do anything but provide something signalable + // attached to the run loop. This source will be signalled when Quit + // is called, to cause the loop to wake up so that it can stop. + CFRunLoopSourceRef quit_source_; + + // False after Quit is called. + bool keep_running_; + + DISALLOW_COPY_AND_ASSIGN(MessagePumpNSRunLoop); +}; + +class MessagePumpNSApplication : public MessagePumpCFRunLoopBase { + public: + MessagePumpNSApplication(); + + virtual void DoRun(Delegate* delegate); + virtual void Quit(); + + protected: + // Returns nil if NSApp is currently in the middle of calling -sendEvent. + virtual NSAutoreleasePool* CreateAutoreleasePool(); + + private: + // False after Quit is called. + bool keep_running_; + + // True if DoRun is managing its own run loop as opposed to letting + // -[NSApplication run] handle it. The outermost run loop in the application + // is managed by -[NSApplication run], inner run loops are handled by a loop + // in DoRun. + bool running_own_loop_; + + DISALLOW_COPY_AND_ASSIGN(MessagePumpNSApplication); +}; + +class MessagePumpMac { + public: + // Returns a new instance of MessagePumpNSApplication if called on the main + // thread. Otherwise, returns a new instance of MessagePumpNSRunLoop. + static MessagePump* Create(); + + private: + DISALLOW_IMPLICIT_CONSTRUCTORS(MessagePumpMac); +}; + +} // namespace base + +#endif // BASE_MESSAGE_PUMP_MAC_H_ |