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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+/**
+ * SourceBuffer is a single producer, multiple consumer data structure used for
+ * storing image source (compressed) data.
+ */
+
+#ifndef mozilla_image_sourcebuffer_h
+#define mozilla_image_sourcebuffer_h
+
+#include <algorithm>
+#include "mozilla/Maybe.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/Mutex.h"
+#include "mozilla/Move.h"
+#include "mozilla/MemoryReporting.h"
+#include "mozilla/RefPtr.h"
+#include "mozilla/RefCounted.h"
+#include "mozilla/UniquePtr.h"
+#include "mozilla/RefPtr.h"
+#include "nsTArray.h"
+
+class nsIInputStream;
+
+namespace mozilla {
+namespace image {
+
+class SourceBuffer;
+
+/**
+ * IResumable is an interface for classes that can schedule themselves to resume
+ * their work later. An implementation of IResumable generally should post a
+ * runnable to some event target which continues the work of the task.
+ */
+struct IResumable
+{
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(IResumable)
+
+ // Subclasses may or may not be XPCOM classes, so we just require that they
+ // implement AddRef and Release.
+ NS_IMETHOD_(MozExternalRefCountType) AddRef(void) = 0;
+ NS_IMETHOD_(MozExternalRefCountType) Release(void) = 0;
+
+ virtual void Resume() = 0;
+
+protected:
+ virtual ~IResumable() { }
+};
+
+/**
+ * SourceBufferIterator is a class that allows consumers of image source data to
+ * read the contents of a SourceBuffer sequentially.
+ *
+ * Consumers can advance through the SourceBuffer by calling
+ * AdvanceOrScheduleResume() repeatedly. After every advance, they should call
+ * check the return value, which will tell them the iterator's new state.
+ *
+ * If WAITING is returned, AdvanceOrScheduleResume() has arranged
+ * to call the consumer's Resume() method later, so the consumer should save its
+ * state if needed and stop running.
+ *
+ * If the iterator's new state is READY, then the consumer can call Data() and
+ * Length() to read new data from the SourceBuffer.
+ *
+ * Finally, in the COMPLETE state the consumer can call CompletionStatus() to
+ * get the status passed to SourceBuffer::Complete().
+ */
+class SourceBufferIterator final
+{
+public:
+ enum State {
+ START, // The iterator is at the beginning of the buffer.
+ READY, // The iterator is pointing to new data.
+ WAITING, // The iterator is blocked and the caller must yield.
+ COMPLETE // The iterator is pointing to the end of the buffer.
+ };
+
+ explicit SourceBufferIterator(SourceBuffer* aOwner)
+ : mOwner(aOwner)
+ , mState(START)
+ , mChunkCount(0)
+ , mByteCount(0)
+ {
+ MOZ_ASSERT(aOwner);
+ mData.mIterating.mChunk = 0;
+ mData.mIterating.mData = nullptr;
+ mData.mIterating.mOffset = 0;
+ mData.mIterating.mAvailableLength = 0;
+ mData.mIterating.mNextReadLength = 0;
+ }
+
+ SourceBufferIterator(SourceBufferIterator&& aOther)
+ : mOwner(Move(aOther.mOwner))
+ , mState(aOther.mState)
+ , mData(aOther.mData)
+ , mChunkCount(aOther.mChunkCount)
+ , mByteCount(aOther.mByteCount)
+ { }
+
+ ~SourceBufferIterator();
+
+ SourceBufferIterator& operator=(SourceBufferIterator&& aOther);
+
+ /**
+ * Returns true if there are no more than @aBytes remaining in the
+ * SourceBuffer. If the SourceBuffer is not yet complete, returns false.
+ */
+ bool RemainingBytesIsNoMoreThan(size_t aBytes) const;
+
+ /**
+ * Advances the iterator through the SourceBuffer if possible. Advances no
+ * more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
+ * possible.)
+ *
+ * This is a wrapper around AdvanceOrScheduleResume() that makes it clearer at
+ * the callsite when the no resuming is intended.
+ *
+ * @return State::READY if the iterator was successfully advanced.
+ * State::WAITING if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer, but the SourceBuffer
+ * may still receive additional data.
+ * State::COMPLETE if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer and the SourceBuffer is
+ * marked complete (i.e., it will never receive any additional
+ * data).
+ */
+ State Advance(size_t aRequestedBytes)
+ {
+ return AdvanceOrScheduleResume(aRequestedBytes, nullptr);
+ }
+
+ /**
+ * Advances the iterator through the SourceBuffer if possible. Advances no
+ * more than @aRequestedBytes bytes. (Use SIZE_MAX to advance as much as
+ * possible.) If advancing is not possible and @aConsumer is not null,
+ * arranges to call the @aConsumer's Resume() method when more data is
+ * available.
+ *
+ * @return State::READY if the iterator was successfully advanced.
+ * State::WAITING if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer, but the SourceBuffer
+ * may still receive additional data. @aConsumer's Resume() method
+ * will be called when additional data is available.
+ * State::COMPLETE if the iterator could not be advanced because it's
+ * at the end of the underlying SourceBuffer and the SourceBuffer is
+ * marked complete (i.e., it will never receive any additional
+ * data).
+ */
+ State AdvanceOrScheduleResume(size_t aRequestedBytes, IResumable* aConsumer);
+
+ /// If at the end, returns the status passed to SourceBuffer::Complete().
+ nsresult CompletionStatus() const
+ {
+ MOZ_ASSERT(mState == COMPLETE,
+ "Calling CompletionStatus() in the wrong state");
+ return mState == COMPLETE ? mData.mAtEnd.mStatus : NS_OK;
+ }
+
+ /// If we're ready to read, returns a pointer to the new data.
+ const char* Data() const
+ {
+ MOZ_ASSERT(mState == READY, "Calling Data() in the wrong state");
+ return mState == READY ? mData.mIterating.mData + mData.mIterating.mOffset
+ : nullptr;
+ }
+
+ /// If we're ready to read, returns the length of the new data.
+ size_t Length() const
+ {
+ MOZ_ASSERT(mState == READY, "Calling Length() in the wrong state");
+ return mState == READY ? mData.mIterating.mNextReadLength : 0;
+ }
+
+ /// @return a count of the chunks we've advanced through.
+ uint32_t ChunkCount() const { return mChunkCount; }
+
+ /// @return a count of the bytes in all chunks we've advanced through.
+ size_t ByteCount() const { return mByteCount; }
+
+private:
+ friend class SourceBuffer;
+
+ SourceBufferIterator(const SourceBufferIterator&) = delete;
+ SourceBufferIterator& operator=(const SourceBufferIterator&) = delete;
+
+ bool HasMore() const { return mState != COMPLETE; }
+
+ State AdvanceFromLocalBuffer(size_t aRequestedBytes)
+ {
+ MOZ_ASSERT(mState == READY, "Advancing in the wrong state");
+ MOZ_ASSERT(mData.mIterating.mAvailableLength > 0,
+ "The local buffer shouldn't be empty");
+ MOZ_ASSERT(mData.mIterating.mNextReadLength == 0,
+ "Advancing without consuming previous data");
+
+ mData.mIterating.mNextReadLength =
+ std::min(mData.mIterating.mAvailableLength, aRequestedBytes);
+
+ return READY;
+ }
+
+ State SetReady(uint32_t aChunk, const char* aData,
+ size_t aOffset, size_t aAvailableLength,
+ size_t aRequestedBytes)
+ {
+ MOZ_ASSERT(mState != COMPLETE);
+ mState = READY;
+
+ // Update state.
+ mData.mIterating.mChunk = aChunk;
+ mData.mIterating.mData = aData;
+ mData.mIterating.mOffset = aOffset;
+ mData.mIterating.mAvailableLength = aAvailableLength;
+
+ // Update metrics.
+ mChunkCount++;
+ mByteCount += aAvailableLength;
+
+ // Attempt to advance by the requested number of bytes.
+ return AdvanceFromLocalBuffer(aRequestedBytes);
+ }
+
+ State SetWaiting()
+ {
+ MOZ_ASSERT(mState != COMPLETE);
+ MOZ_ASSERT(mState != WAITING, "Did we get a spurious wakeup somehow?");
+ return mState = WAITING;
+ }
+
+ State SetComplete(nsresult aStatus)
+ {
+ mData.mAtEnd.mStatus = aStatus;
+ return mState = COMPLETE;
+ }
+
+ RefPtr<SourceBuffer> mOwner;
+
+ State mState;
+
+ /**
+ * This union contains our iteration state if we're still iterating (for
+ * states START, READY, and WAITING) and the status the SourceBuffer was
+ * completed with if we're in state COMPLETE.
+ */
+ union {
+ struct {
+ uint32_t mChunk;
+ const char* mData;
+ size_t mOffset;
+ size_t mAvailableLength;
+ size_t mNextReadLength;
+ } mIterating;
+ struct {
+ nsresult mStatus;
+ } mAtEnd;
+ } mData;
+
+ uint32_t mChunkCount; // Count of chunks we've advanced through.
+ size_t mByteCount; // Count of bytes in all chunks we've advanced through.
+};
+
+/**
+ * SourceBuffer is a parallel data structure used for storing image source
+ * (compressed) data.
+ *
+ * SourceBuffer is a single producer, multiple consumer data structure. The
+ * single producer calls Append() to append data to the buffer. In parallel,
+ * multiple consumers can call Iterator(), which returns a SourceBufferIterator
+ * that they can use to iterate through the buffer. The SourceBufferIterator
+ * returns a series of pointers which remain stable for lifetime of the
+ * SourceBuffer, and the data they point to is immutable, ensuring that the
+ * producer never interferes with the consumers.
+ *
+ * In order to avoid blocking, SourceBuffer works with SourceBufferIterator to
+ * keep a list of consumers which are waiting for new data, and to resume them
+ * when the producer appends more. All consumers must implement the IResumable
+ * interface to make this possible.
+ */
+class SourceBuffer final
+{
+public:
+ MOZ_DECLARE_REFCOUNTED_TYPENAME(image::SourceBuffer)
+ NS_INLINE_DECL_THREADSAFE_REFCOUNTING(image::SourceBuffer)
+
+ SourceBuffer();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Producer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * If the producer knows how long the source data will be, it should call
+ * ExpectLength, which enables SourceBuffer to preallocate its buffer.
+ */
+ nsresult ExpectLength(size_t aExpectedLength);
+
+ /// Append the provided data to the buffer.
+ nsresult Append(const char* aData, size_t aLength);
+
+ /// Append the data available on the provided nsIInputStream to the buffer.
+ nsresult AppendFromInputStream(nsIInputStream* aInputStream, uint32_t aCount);
+
+ /**
+ * Mark the buffer complete, with a status that will be available to
+ * consumers. Further calls to Append() are forbidden after Complete().
+ */
+ void Complete(nsresult aStatus);
+
+ /// Returns true if the buffer is complete.
+ bool IsComplete();
+
+ /// Memory reporting.
+ size_t SizeOfIncludingThisWithComputedFallback(MallocSizeOf) const;
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Consumer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /// Returns an iterator to this SourceBuffer.
+ SourceBufferIterator Iterator();
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Consumer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /**
+ * The minimum chunk capacity we'll allocate, if we don't know the correct
+ * capacity (which would happen because ExpectLength() wasn't called or gave
+ * us the wrong value). This is only exposed for use by tests; if normal code
+ * is using this, it's doing something wrong.
+ */
+ static const size_t MIN_CHUNK_CAPACITY = 4096;
+
+private:
+ friend class SourceBufferIterator;
+
+ ~SourceBuffer();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Chunk type and chunk-related methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ class Chunk
+ {
+ public:
+ explicit Chunk(size_t aCapacity)
+ : mCapacity(aCapacity)
+ , mLength(0)
+ {
+ MOZ_ASSERT(aCapacity > 0, "Creating zero-capacity chunk");
+ mData.reset(new (fallible) char[mCapacity]);
+ }
+
+ Chunk(Chunk&& aOther)
+ : mCapacity(aOther.mCapacity)
+ , mLength(aOther.mLength)
+ , mData(Move(aOther.mData))
+ {
+ aOther.mCapacity = aOther.mLength = 0;
+ aOther.mData = nullptr;
+ }
+
+ Chunk& operator=(Chunk&& aOther)
+ {
+ mCapacity = aOther.mCapacity;
+ mLength = aOther.mLength;
+ mData = Move(aOther.mData);
+ aOther.mCapacity = aOther.mLength = 0;
+ aOther.mData = nullptr;
+ return *this;
+ }
+
+ bool AllocationFailed() const { return !mData; }
+ size_t Capacity() const { return mCapacity; }
+ size_t Length() const { return mLength; }
+
+ char* Data() const
+ {
+ MOZ_ASSERT(mData, "Allocation failed but nobody checked for it");
+ return mData.get();
+ }
+
+ void AddLength(size_t aAdditionalLength)
+ {
+ MOZ_ASSERT(mLength + aAdditionalLength <= mCapacity);
+ mLength += aAdditionalLength;
+ }
+
+ private:
+ Chunk(const Chunk&) = delete;
+ Chunk& operator=(const Chunk&) = delete;
+
+ size_t mCapacity;
+ size_t mLength;
+ UniquePtr<char[]> mData;
+ };
+
+ nsresult AppendChunk(Maybe<Chunk>&& aChunk);
+ Maybe<Chunk> CreateChunk(size_t aCapacity, bool aRoundUp = true);
+ nsresult Compact();
+ static size_t RoundedUpCapacity(size_t aCapacity);
+ size_t FibonacciCapacityWithMinimum(size_t aMinCapacity);
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Iterator / consumer methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ void AddWaitingConsumer(IResumable* aConsumer);
+ void ResumeWaitingConsumers();
+
+ typedef SourceBufferIterator::State State;
+
+ State AdvanceIteratorOrScheduleResume(SourceBufferIterator& aIterator,
+ size_t aRequestedBytes,
+ IResumable* aConsumer);
+ bool RemainingBytesIsNoMoreThan(const SourceBufferIterator& aIterator,
+ size_t aBytes) const;
+
+ void OnIteratorRelease();
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Helper methods.
+ //////////////////////////////////////////////////////////////////////////////
+
+ nsresult HandleError(nsresult aError);
+ bool IsEmpty();
+ bool IsLastChunk(uint32_t aChunk);
+
+
+ //////////////////////////////////////////////////////////////////////////////
+ // Member variables.
+ //////////////////////////////////////////////////////////////////////////////
+
+ /// All private members are protected by mMutex.
+ mutable Mutex mMutex;
+
+ /// The data in this SourceBuffer, stored as a series of Chunks.
+ FallibleTArray<Chunk> mChunks;
+
+ /// Consumers which are waiting to be notified when new data is available.
+ nsTArray<RefPtr<IResumable>> mWaitingConsumers;
+
+ /// If present, marks this SourceBuffer complete with the given final status.
+ Maybe<nsresult> mStatus;
+
+ /// Count of active consumers.
+ uint32_t mConsumerCount;
+};
+
+} // namespace image
+} // namespace mozilla
+
+#endif // mozilla_image_sourcebuffer_h