diff options
Diffstat (limited to 'gfx/layers/apz/src/APZCTreeManager.cpp')
-rw-r--r-- | gfx/layers/apz/src/APZCTreeManager.cpp | 2099 |
1 files changed, 2099 insertions, 0 deletions
diff --git a/gfx/layers/apz/src/APZCTreeManager.cpp b/gfx/layers/apz/src/APZCTreeManager.cpp new file mode 100644 index 0000000000..857ae59582 --- /dev/null +++ b/gfx/layers/apz/src/APZCTreeManager.cpp @@ -0,0 +1,2099 @@ +/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include <stack> +#include "APZCTreeManager.h" +#include "AsyncPanZoomController.h" +#include "Compositor.h" // for Compositor +#include "DragTracker.h" // for DragTracker +#include "gfxPrefs.h" // for gfxPrefs +#include "HitTestingTreeNode.h" // for HitTestingTreeNode +#include "InputBlockState.h" // for InputBlockState +#include "InputData.h" // for InputData, etc +#include "Layers.h" // for Layer, etc +#include "mozilla/dom/Touch.h" // for Touch +#include "mozilla/gfx/GPUParent.h" // for GPUParent +#include "mozilla/gfx/Logging.h" // for gfx::TreeLog +#include "mozilla/gfx/Point.h" // for Point +#include "mozilla/layers/APZThreadUtils.h" // for AssertOnCompositorThread, etc +#include "mozilla/layers/AsyncCompositionManager.h" // for ViewTransform +#include "mozilla/layers/AsyncDragMetrics.h" // for AsyncDragMetrics +#include "mozilla/layers/CompositorBridgeParent.h" // for CompositorBridgeParent, etc +#include "mozilla/layers/LayerMetricsWrapper.h" +#include "mozilla/MouseEvents.h" +#include "mozilla/mozalloc.h" // for operator new +#include "mozilla/TouchEvents.h" +#include "mozilla/Preferences.h" // for Preferences +#include "mozilla/EventStateManager.h" // for WheelPrefs +#include "nsDebug.h" // for NS_WARNING +#include "nsPoint.h" // for nsIntPoint +#include "nsThreadUtils.h" // for NS_IsMainThread +#include "OverscrollHandoffState.h" // for OverscrollHandoffState +#include "TreeTraversal.h" // for ForEachNode, BreadthFirstSearch, etc +#include "LayersLogging.h" // for Stringify +#include "Units.h" // for ParentlayerPixel +#include "GestureEventListener.h" // for GestureEventListener::setLongTapEnabled +#include "UnitTransforms.h" // for ViewAs + +#define ENABLE_APZCTM_LOGGING 0 +// #define ENABLE_APZCTM_LOGGING 1 + +#if ENABLE_APZCTM_LOGGING +# define APZCTM_LOG(...) printf_stderr("APZCTM: " __VA_ARGS__) +#else +# define APZCTM_LOG(...) +#endif + +namespace mozilla { +namespace layers { + +typedef mozilla::gfx::Point Point; +typedef mozilla::gfx::Point4D Point4D; +typedef mozilla::gfx::Matrix4x4 Matrix4x4; + +float APZCTreeManager::sDPI = 160.0; + +struct APZCTreeManager::TreeBuildingState { + TreeBuildingState(const CompositorBridgeParent::LayerTreeState* const aLayerTreeState, + bool aIsFirstPaint, uint64_t aOriginatingLayersId, + APZTestData* aTestData, uint32_t aPaintSequence) + : mLayerTreeState(aLayerTreeState) + , mIsFirstPaint(aIsFirstPaint) + , mOriginatingLayersId(aOriginatingLayersId) + , mPaintLogger(aTestData, aPaintSequence) + { + } + + // State that doesn't change as we recurse in the tree building + const CompositorBridgeParent::LayerTreeState* const mLayerTreeState; + const bool mIsFirstPaint; + const uint64_t mOriginatingLayersId; + const APZPaintLogHelper mPaintLogger; + + // State that is updated as we perform the tree build + + // A list of nodes that need to be destroyed at the end of the tree building. + // This is initialized with all nodes in the old tree, and nodes are removed + // from it as we reuse them in the new tree. + nsTArray<RefPtr<HitTestingTreeNode>> mNodesToDestroy; + + // This map is populated as we place APZCs into the new tree. Its purpose is + // to facilitate re-using the same APZC for different layers that scroll + // together (and thus have the same ScrollableLayerGuid). + std::map<ScrollableLayerGuid, AsyncPanZoomController*> mApzcMap; +}; + +class APZCTreeManager::CheckerboardFlushObserver : public nsIObserver { +public: + NS_DECL_ISUPPORTS + NS_DECL_NSIOBSERVER + + explicit CheckerboardFlushObserver(APZCTreeManager* aTreeManager) + : mTreeManager(aTreeManager) + { + MOZ_ASSERT(NS_IsMainThread()); + nsCOMPtr<nsIObserverService> obsSvc = mozilla::services::GetObserverService(); + MOZ_ASSERT(obsSvc); + if (obsSvc) { + obsSvc->AddObserver(this, "APZ:FlushActiveCheckerboard", false); + } + } + + void Unregister() + { + MOZ_ASSERT(NS_IsMainThread()); + nsCOMPtr<nsIObserverService> obsSvc = mozilla::services::GetObserverService(); + if (obsSvc) { + obsSvc->RemoveObserver(this, "APZ:FlushActiveCheckerboard"); + } + mTreeManager = nullptr; + } + +protected: + virtual ~CheckerboardFlushObserver() {} + +private: + RefPtr<APZCTreeManager> mTreeManager; +}; + +NS_IMPL_ISUPPORTS(APZCTreeManager::CheckerboardFlushObserver, nsIObserver) + +NS_IMETHODIMP +APZCTreeManager::CheckerboardFlushObserver::Observe(nsISupports* aSubject, + const char* aTopic, + const char16_t*) +{ + MOZ_ASSERT(NS_IsMainThread()); + MOZ_ASSERT(mTreeManager.get()); + + MutexAutoLock lock(mTreeManager->mTreeLock); + if (mTreeManager->mRootNode) { + ForEachNode<ReverseIterator>(mTreeManager->mRootNode.get(), + [](HitTestingTreeNode* aNode) + { + if (aNode->IsPrimaryHolder()) { + MOZ_ASSERT(aNode->GetApzc()); + aNode->GetApzc()->FlushActiveCheckerboardReport(); + } + }); + } + if (XRE_IsGPUProcess()) { + if (gfx::GPUParent* gpu = gfx::GPUParent::GetSingleton()) { + nsCString topic("APZ:FlushActiveCheckerboard:Done"); + Unused << gpu->SendNotifyUiObservers(topic); + } + } else { + MOZ_ASSERT(XRE_IsParentProcess()); + nsCOMPtr<nsIObserverService> obsSvc = mozilla::services::GetObserverService(); + if (obsSvc) { + obsSvc->NotifyObservers(nullptr, "APZ:FlushActiveCheckerboard:Done", nullptr); + } + } + return NS_OK; +} + + +/*static*/ const ScreenMargin +APZCTreeManager::CalculatePendingDisplayPort( + const FrameMetrics& aFrameMetrics, + const ParentLayerPoint& aVelocity) +{ + return AsyncPanZoomController::CalculatePendingDisplayPort( + aFrameMetrics, aVelocity); +} + +APZCTreeManager::APZCTreeManager() + : mInputQueue(new InputQueue()), + mTreeLock("APZCTreeLock"), + mHitResultForInputBlock(HitNothing), + mRetainedTouchIdentifier(-1), + mApzcTreeLog("apzctree") +{ + RefPtr<APZCTreeManager> self(this); + NS_DispatchToMainThread(NS_NewRunnableFunction([self] { + self->mFlushObserver = new CheckerboardFlushObserver(self); + })); + AsyncPanZoomController::InitializeGlobalState(); + mApzcTreeLog.ConditionOnPrefFunction(gfxPrefs::APZPrintTree); +} + +APZCTreeManager::~APZCTreeManager() +{ +} + +/*static*/ void +APZCTreeManager::InitializeGlobalState() +{ + MOZ_ASSERT(NS_IsMainThread()); + AsyncPanZoomController::InitializeGlobalState(); +} + +AsyncPanZoomController* +APZCTreeManager::NewAPZCInstance(uint64_t aLayersId, + GeckoContentController* aController) +{ + return new AsyncPanZoomController(aLayersId, this, mInputQueue, + aController, AsyncPanZoomController::USE_GESTURE_DETECTOR); +} + +TimeStamp +APZCTreeManager::GetFrameTime() +{ + return TimeStamp::Now(); +} + +void +APZCTreeManager::SetAllowedTouchBehavior(uint64_t aInputBlockId, + const nsTArray<TouchBehaviorFlags> &aValues) +{ + mInputQueue->SetAllowedTouchBehavior(aInputBlockId, aValues); +} + +void +APZCTreeManager::UpdateHitTestingTree(uint64_t aRootLayerTreeId, + Layer* aRoot, + bool aIsFirstPaint, + uint64_t aOriginatingLayersId, + uint32_t aPaintSequenceNumber) +{ + APZThreadUtils::AssertOnCompositorThread(); + + MutexAutoLock lock(mTreeLock); + + // For testing purposes, we log some data to the APZTestData associated with + // the layers id that originated this update. + APZTestData* testData = nullptr; + if (gfxPrefs::APZTestLoggingEnabled()) { + if (CompositorBridgeParent::LayerTreeState* state = CompositorBridgeParent::GetIndirectShadowTree(aOriginatingLayersId)) { + testData = &state->mApzTestData; + testData->StartNewPaint(aPaintSequenceNumber); + } + } + + const CompositorBridgeParent::LayerTreeState* treeState = + CompositorBridgeParent::GetIndirectShadowTree(aRootLayerTreeId); + MOZ_ASSERT(treeState); + TreeBuildingState state(treeState, aIsFirstPaint, aOriginatingLayersId, + testData, aPaintSequenceNumber); + + // We do this business with collecting the entire tree into an array because otherwise + // it's very hard to determine which APZC instances need to be destroyed. In the worst + // case, there are two scenarios: (a) a layer with an APZC is removed from the layer + // tree and (b) a layer with an APZC is moved in the layer tree from one place to a + // completely different place. In scenario (a) we would want to destroy the APZC while + // walking the layer tree and noticing that the layer/APZC is no longer there. But if + // we do that then we run into a problem in scenario (b) because we might encounter that + // layer later during the walk. To handle both of these we have to 'remember' that the + // layer was not found, and then do the destroy only at the end of the tree walk after + // we are sure that the layer was removed and not just transplanted elsewhere. Doing that + // as part of a recursive tree walk is hard and so maintaining a list and removing + // APZCs that are still alive is much simpler. + ForEachNode<ReverseIterator>(mRootNode.get(), + [&state] (HitTestingTreeNode* aNode) + { + state.mNodesToDestroy.AppendElement(aNode); + }); + mRootNode = nullptr; + + if (aRoot) { + std::stack<gfx::TreeAutoIndent> indents; + std::stack<gfx::Matrix4x4> ancestorTransforms; + HitTestingTreeNode* parent = nullptr; + HitTestingTreeNode* next = nullptr; + uint64_t layersId = aRootLayerTreeId; + ancestorTransforms.push(Matrix4x4()); + + mApzcTreeLog << "[start]\n"; + LayerMetricsWrapper root(aRoot); + mTreeLock.AssertCurrentThreadOwns(); + + ForEachNode<ReverseIterator>(root, + [&](LayerMetricsWrapper aLayerMetrics) + { + mApzcTreeLog << aLayerMetrics.Name() << '\t'; + + HitTestingTreeNode* node = PrepareNodeForLayer(aLayerMetrics, + aLayerMetrics.Metrics(), layersId, ancestorTransforms.top(), + parent, next, state); + MOZ_ASSERT(node); + AsyncPanZoomController* apzc = node->GetApzc(); + aLayerMetrics.SetApzc(apzc); + + mApzcTreeLog << '\n'; + + // Accumulate the CSS transform between layers that have an APZC. + // In the terminology of the big comment above APZCTreeManager::GetScreenToApzcTransform, if + // we are at layer M, then aAncestorTransform is NC * OC * PC, and we left-multiply MC and + // compute ancestorTransform to be MC * NC * OC * PC. This gets passed down as the ancestor + // transform to layer L when we recurse into the children below. If we are at a layer + // with an APZC, such as P, then we reset the ancestorTransform to just PC, to start + // the new accumulation as we go down. + // If a transform is a perspective transform, it's ignored for this purpose + // (see bug 1168263). + Matrix4x4 currentTransform = aLayerMetrics.TransformIsPerspective() ? Matrix4x4() : aLayerMetrics.GetTransform(); + if (!apzc) { + currentTransform = currentTransform * ancestorTransforms.top(); + } + ancestorTransforms.push(currentTransform); + + // Note that |node| at this point will not have any children, otherwise we + // we would have to set next to node->GetFirstChild(). + MOZ_ASSERT(!node->GetFirstChild()); + parent = node; + next = nullptr; + layersId = (aLayerMetrics.AsRefLayer() ? aLayerMetrics.AsRefLayer()->GetReferentId() : layersId); + indents.push(gfx::TreeAutoIndent(mApzcTreeLog)); + }, + [&](LayerMetricsWrapper aLayerMetrics) + { + next = parent; + parent = parent->GetParent(); + layersId = next->GetLayersId(); + ancestorTransforms.pop(); + indents.pop(); + }); + + mApzcTreeLog << "[end]\n"; + } + + // We do not support tree structures where the root node has siblings. + MOZ_ASSERT(!(mRootNode && mRootNode->GetPrevSibling())); + + for (size_t i = 0; i < state.mNodesToDestroy.Length(); i++) { + APZCTM_LOG("Destroying node at %p with APZC %p\n", + state.mNodesToDestroy[i].get(), + state.mNodesToDestroy[i]->GetApzc()); + state.mNodesToDestroy[i]->Destroy(); + } + +#if ENABLE_APZCTM_LOGGING + // Make the hit-test tree line up with the layer dump + printf_stderr("APZCTreeManager (%p)\n", this); + mRootNode->Dump(" "); +#endif +} + +// Compute the clip region to be used for a layer with an APZC. This function +// is only called for layers which actually have scrollable metrics and an APZC. +static ParentLayerIntRegion +ComputeClipRegion(GeckoContentController* aController, + const LayerMetricsWrapper& aLayer) +{ + ParentLayerIntRegion clipRegion; + if (aLayer.GetClipRect()) { + clipRegion = *aLayer.GetClipRect(); + } else { + // if there is no clip on this layer (which should only happen for the + // root scrollable layer in a process, or for some of the LayerMetrics + // expansions of a multi-metrics layer), fall back to using the comp + // bounds which should be equivalent. + clipRegion = RoundedToInt(aLayer.Metrics().GetCompositionBounds()); + } + + return clipRegion; +} + +void +APZCTreeManager::PrintAPZCInfo(const LayerMetricsWrapper& aLayer, + const AsyncPanZoomController* apzc) +{ + const FrameMetrics& metrics = aLayer.Metrics(); + mApzcTreeLog << "APZC " << apzc->GetGuid() + << "\tcb=" << metrics.GetCompositionBounds() + << "\tsr=" << metrics.GetScrollableRect() + << (aLayer.IsScrollInfoLayer() ? "\tscrollinfo" : "") + << (apzc->HasScrollgrab() ? "\tscrollgrab" : "") << "\t" + << aLayer.Metadata().GetContentDescription().get(); +} + +void +APZCTreeManager::AttachNodeToTree(HitTestingTreeNode* aNode, + HitTestingTreeNode* aParent, + HitTestingTreeNode* aNextSibling) +{ + if (aNextSibling) { + aNextSibling->SetPrevSibling(aNode); + } else if (aParent) { + aParent->SetLastChild(aNode); + } else { + MOZ_ASSERT(!mRootNode); + mRootNode = aNode; + aNode->MakeRoot(); + } +} + +static EventRegions +GetEventRegions(const LayerMetricsWrapper& aLayer) +{ + if (aLayer.IsScrollInfoLayer()) { + ParentLayerIntRect compositionBounds(RoundedToInt(aLayer.Metrics().GetCompositionBounds())); + nsIntRegion hitRegion(compositionBounds.ToUnknownRect()); + EventRegions eventRegions(hitRegion); + eventRegions.mDispatchToContentHitRegion = eventRegions.mHitRegion; + return eventRegions; + } + return aLayer.GetEventRegions(); +} + +already_AddRefed<HitTestingTreeNode> +APZCTreeManager::RecycleOrCreateNode(TreeBuildingState& aState, + AsyncPanZoomController* aApzc, + uint64_t aLayersId) +{ + // Find a node without an APZC and return it. Note that unless the layer tree + // actually changes, this loop should generally do an early-return on the + // first iteration, so it should be cheap in the common case. + for (size_t i = 0; i < aState.mNodesToDestroy.Length(); i++) { + RefPtr<HitTestingTreeNode> node = aState.mNodesToDestroy[i]; + if (!node->IsPrimaryHolder()) { + aState.mNodesToDestroy.RemoveElement(node); + node->RecycleWith(aApzc, aLayersId); + return node.forget(); + } + } + RefPtr<HitTestingTreeNode> node = new HitTestingTreeNode(aApzc, false, aLayersId); + return node.forget(); +} + +static EventRegionsOverride +GetEventRegionsOverride(HitTestingTreeNode* aParent, + const LayerMetricsWrapper& aLayer) +{ + // Make it so that if the flag is set on the layer tree, it automatically + // propagates to all the nodes in the corresponding subtree rooted at that + // layer in the hit-test tree. This saves having to walk up the tree every + // we want to see if a hit-test node is affected by this flag. + EventRegionsOverride result = aLayer.GetEventRegionsOverride(); + if (aParent) { + result |= aParent->GetEventRegionsOverride(); + } + return result; +} + +void +APZCTreeManager::StartScrollbarDrag(const ScrollableLayerGuid& aGuid, + const AsyncDragMetrics& aDragMetrics) +{ + + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(aGuid); + if (!apzc) { + return; + } + + uint64_t inputBlockId = aDragMetrics.mDragStartSequenceNumber; + mInputQueue->ConfirmDragBlock(inputBlockId, apzc, aDragMetrics); +} + +HitTestingTreeNode* +APZCTreeManager::PrepareNodeForLayer(const LayerMetricsWrapper& aLayer, + const FrameMetrics& aMetrics, + uint64_t aLayersId, + const gfx::Matrix4x4& aAncestorTransform, + HitTestingTreeNode* aParent, + HitTestingTreeNode* aNextSibling, + TreeBuildingState& aState) +{ + mTreeLock.AssertCurrentThreadOwns(); + + bool needsApzc = true; + if (!aMetrics.IsScrollable()) { + needsApzc = false; + } + + const CompositorBridgeParent::LayerTreeState* state = CompositorBridgeParent::GetIndirectShadowTree(aLayersId); + if (!(state && state->mController.get())) { + needsApzc = false; + } + + RefPtr<HitTestingTreeNode> node = nullptr; + if (!needsApzc) { + node = RecycleOrCreateNode(aState, nullptr, aLayersId); + AttachNodeToTree(node, aParent, aNextSibling); + node->SetHitTestData( + GetEventRegions(aLayer), + aLayer.GetTransformTyped(), + aLayer.GetClipRect() ? Some(ParentLayerIntRegion(*aLayer.GetClipRect())) : Nothing(), + GetEventRegionsOverride(aParent, aLayer)); + node->SetScrollbarData(aLayer.GetScrollbarTargetContainerId(), + aLayer.GetScrollbarDirection(), + aLayer.GetScrollbarSize(), + aLayer.IsScrollbarContainer()); + node->SetFixedPosData(aLayer.GetFixedPositionScrollContainerId()); + return node; + } + + AsyncPanZoomController* apzc = nullptr; + // If we get here, aLayer is a scrollable layer and somebody + // has registered a GeckoContentController for it, so we need to ensure + // it has an APZC instance to manage its scrolling. + + // aState.mApzcMap allows reusing the exact same APZC instance for different layers + // with the same FrameMetrics data. This is needed because in some cases content + // that is supposed to scroll together is split into multiple layers because of + // e.g. non-scrolling content interleaved in z-index order. + ScrollableLayerGuid guid(aLayersId, aMetrics); + auto insertResult = aState.mApzcMap.insert(std::make_pair(guid, static_cast<AsyncPanZoomController*>(nullptr))); + if (!insertResult.second) { + apzc = insertResult.first->second; + PrintAPZCInfo(aLayer, apzc); + } + APZCTM_LOG("Found APZC %p for layer %p with identifiers %" PRId64 " %" PRId64 "\n", apzc, aLayer.GetLayer(), guid.mLayersId, guid.mScrollId); + + // If we haven't encountered a layer already with the same metrics, then we need to + // do the full reuse-or-make-an-APZC algorithm, which is contained inside the block + // below. + if (apzc == nullptr) { + apzc = aLayer.GetApzc(); + + // If the content represented by the scrollable layer has changed (which may + // be possible because of DLBI heuristics) then we don't want to keep using + // the same old APZC for the new content. Also, when reparenting a tab into a + // new window a layer might get moved to a different layer tree with a + // different APZCTreeManager. In these cases we don't want to reuse the same + // APZC, so null it out so we run through the code to find another one or + // create one. + if (apzc && (!apzc->Matches(guid) || !apzc->HasTreeManager(this))) { + apzc = nullptr; + } + + // See if we can find an APZC from the previous tree that matches the + // ScrollableLayerGuid from this layer. If there is one, then we know that + // the layout of the page changed causing the layer tree to be rebuilt, but + // the underlying content for the APZC is still there somewhere. Therefore, + // we want to find the APZC instance and continue using it here. + // + // We particularly want to find the primary-holder node from the previous + // tree that matches, because we don't want that node to get destroyed. If + // it does get destroyed, then the APZC will get destroyed along with it by + // definition, but we want to keep that APZC around in the new tree. + // We leave non-primary-holder nodes in the destroy list because we don't + // care about those nodes getting destroyed. + for (size_t i = 0; i < aState.mNodesToDestroy.Length(); i++) { + RefPtr<HitTestingTreeNode> n = aState.mNodesToDestroy[i]; + if (n->IsPrimaryHolder() && n->GetApzc() && n->GetApzc()->Matches(guid)) { + node = n; + if (apzc != nullptr) { + // If there is an APZC already then it should match the one from the + // old primary-holder node + MOZ_ASSERT(apzc == node->GetApzc()); + } + apzc = node->GetApzc(); + break; + } + } + + // The APZC we get off the layer may have been destroyed previously if the + // layer was inactive or omitted from the layer tree for whatever reason + // from a layers update. If it later comes back it will have a reference to + // a destroyed APZC and so we need to throw that out and make a new one. + bool newApzc = (apzc == nullptr || apzc->IsDestroyed()); + if (newApzc) { + MOZ_ASSERT(aState.mLayerTreeState); + apzc = NewAPZCInstance(aLayersId, state->mController); + apzc->SetCompositorController(aState.mLayerTreeState->GetCompositorController()); + if (state->mCrossProcessParent) { + apzc->SetMetricsSharingController(state->CrossProcessSharingController()); + } else { + apzc->SetMetricsSharingController(aState.mLayerTreeState->InProcessSharingController()); + } + MOZ_ASSERT(node == nullptr); + node = new HitTestingTreeNode(apzc, true, aLayersId); + } else { + // If we are re-using a node for this layer clear the tree pointers + // so that it doesn't continue pointing to nodes that might no longer + // be in the tree. These pointers will get reset properly as we continue + // building the tree. Also remove it from the set of nodes that are going + // to be destroyed, because it's going to remain active. + aState.mNodesToDestroy.RemoveElement(node); + node->SetPrevSibling(nullptr); + node->SetLastChild(nullptr); + } + + APZCTM_LOG("Using APZC %p for layer %p with identifiers %" PRId64 " %" PRId64 "\n", apzc, aLayer.GetLayer(), aLayersId, aMetrics.GetScrollId()); + + apzc->NotifyLayersUpdated(aLayer.Metadata(), aState.mIsFirstPaint, + aLayersId == aState.mOriginatingLayersId); + + // Since this is the first time we are encountering an APZC with this guid, + // the node holding it must be the primary holder. It may be newly-created + // or not, depending on whether it went through the newApzc branch above. + MOZ_ASSERT(node->IsPrimaryHolder() && node->GetApzc() && node->GetApzc()->Matches(guid)); + + ParentLayerIntRegion clipRegion = ComputeClipRegion(state->mController, aLayer); + node->SetHitTestData( + GetEventRegions(aLayer), + aLayer.GetTransformTyped(), + Some(clipRegion), + GetEventRegionsOverride(aParent, aLayer)); + apzc->SetAncestorTransform(aAncestorTransform); + + PrintAPZCInfo(aLayer, apzc); + + // Bind the APZC instance into the tree of APZCs + AttachNodeToTree(node, aParent, aNextSibling); + + // For testing, log the parent scroll id of every APZC that has a + // parent. This allows test code to reconstruct the APZC tree. + // Note that we currently only do this for APZCs in the layer tree + // that originated the update, because the only identifying information + // we are logging about APZCs is the scroll id, and otherwise we could + // confuse APZCs from different layer trees with the same scroll id. + if (aLayersId == aState.mOriginatingLayersId) { + if (apzc->HasNoParentWithSameLayersId()) { + aState.mPaintLogger.LogTestData(aMetrics.GetScrollId(), + "hasNoParentWithSameLayersId", true); + } else { + MOZ_ASSERT(apzc->GetParent()); + aState.mPaintLogger.LogTestData(aMetrics.GetScrollId(), + "parentScrollId", apzc->GetParent()->GetGuid().mScrollId); + } + if (aMetrics.IsRootContent()) { + aState.mPaintLogger.LogTestData(aMetrics.GetScrollId(), + "isRootContent", true); + } + // Note that the async scroll offset is in ParentLayer pixels + aState.mPaintLogger.LogTestData(aMetrics.GetScrollId(), "asyncScrollOffset", + apzc->GetCurrentAsyncScrollOffset(AsyncPanZoomController::NORMAL)); + } + + if (newApzc) { + auto it = mZoomConstraints.find(guid); + if (it != mZoomConstraints.end()) { + // We have a zoomconstraints for this guid, apply it. + apzc->UpdateZoomConstraints(it->second); + } else if (!apzc->HasNoParentWithSameLayersId()) { + // This is a sub-APZC, so inherit the zoom constraints from its parent. + // This ensures that if e.g. user-scalable=no was specified, none of the + // APZCs for that subtree allow double-tap to zoom. + apzc->UpdateZoomConstraints(apzc->GetParent()->GetZoomConstraints()); + } + // Otherwise, this is the root of a layers id, but we didn't have a saved + // zoom constraints. Leave it empty for now. + } + + // Add a guid -> APZC mapping for the newly created APZC. + insertResult.first->second = apzc; + } else { + // We already built an APZC earlier in this tree walk, but we have another layer + // now that will also be using that APZC. The hit-test region on the APZC needs + // to be updated to deal with the new layer's hit region. + + node = RecycleOrCreateNode(aState, apzc, aLayersId); + AttachNodeToTree(node, aParent, aNextSibling); + + // Even though different layers associated with a given APZC may be at + // different levels in the layer tree (e.g. one being an uncle of another), + // we require from Layout that the CSS transforms up to their common + // ancestor be roughly the same. There are cases in which the transforms + // are not exactly the same, for example if the parent is container layer + // for an opacity, and this container layer has a resolution-induced scale + // as its base transform and a prescale that is supposed to undo that scale. + // Due to floating point inaccuracies those transforms can end up not quite + // canceling each other. That's why we're using a fuzzy comparison here + // instead of an exact one. + MOZ_ASSERT(aAncestorTransform.FuzzyEqualsMultiplicative(apzc->GetAncestorTransform())); + + ParentLayerIntRegion clipRegion = ComputeClipRegion(state->mController, aLayer); + node->SetHitTestData( + GetEventRegions(aLayer), + aLayer.GetTransformTyped(), + Some(clipRegion), + GetEventRegionsOverride(aParent, aLayer)); + } + + node->SetScrollbarData(aLayer.GetScrollbarTargetContainerId(), + aLayer.GetScrollbarDirection(), + aLayer.GetScrollbarSize(), + aLayer.IsScrollbarContainer()); + node->SetFixedPosData(aLayer.GetFixedPositionScrollContainerId()); + return node; +} + +template<typename PanGestureOrScrollWheelInput> +static bool +WillHandleInput(const PanGestureOrScrollWheelInput& aPanInput) +{ + if (!NS_IsMainThread()) { + return true; + } + + WidgetWheelEvent wheelEvent = aPanInput.ToWidgetWheelEvent(nullptr); + return WillHandleWheelEvent(&wheelEvent); +} + +void +APZCTreeManager::FlushApzRepaints(uint64_t aLayersId) +{ + // Previously, paints were throttled and therefore this method was used to + // ensure any pending paints were flushed. Now, paints are flushed + // immediately, so it is safe to simply send a notification now. + APZCTM_LOG("Flushing repaints for layers id %" PRIu64, aLayersId); + const CompositorBridgeParent::LayerTreeState* state = + CompositorBridgeParent::GetIndirectShadowTree(aLayersId); + MOZ_ASSERT(state && state->mController); + state->mController->DispatchToRepaintThread(NewRunnableMethod( + state->mController, &GeckoContentController::NotifyFlushComplete)); +} + +nsEventStatus +APZCTreeManager::ReceiveInputEvent(InputData& aEvent, + ScrollableLayerGuid* aOutTargetGuid, + uint64_t* aOutInputBlockId) +{ + APZThreadUtils::AssertOnControllerThread(); + + // Initialize aOutInputBlockId to a sane value, and then later we overwrite + // it if the input event goes into a block. + if (aOutInputBlockId) { + *aOutInputBlockId = InputBlockState::NO_BLOCK_ID; + } + nsEventStatus result = nsEventStatus_eIgnore; + HitTestResult hitResult = HitNothing; + switch (aEvent.mInputType) { + case MULTITOUCH_INPUT: { + MultiTouchInput& touchInput = aEvent.AsMultiTouchInput(); + result = ProcessTouchInput(touchInput, aOutTargetGuid, aOutInputBlockId); + break; + } case MOUSE_INPUT: { + MouseInput& mouseInput = aEvent.AsMouseInput(); + mouseInput.mHandledByAPZ = true; + + if (DragTracker::StartsDrag(mouseInput)) { + // If this is the start of a drag we need to unambiguously know if it's + // going to land on a scrollbar or not. We can't apply an untransform + // here without knowing that, so we need to ensure the untransform is + // a no-op. + FlushRepaintsToClearScreenToGeckoTransform(); + } + + bool hitScrollbar = false; + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(mouseInput.mOrigin, + &hitResult, &hitScrollbar); + + // When the mouse is outside the window we still want to handle dragging + // but we won't find an APZC. Fallback to root APZC then. + { // scope lock + MutexAutoLock lock(mTreeLock); + if (!apzc && mRootNode) { + apzc = mRootNode->GetApzc(); + } + } + + if (apzc) { + bool targetConfirmed = (hitResult != HitNothing && hitResult != HitDispatchToContentRegion); + if (gfxPrefs::APZDragEnabled() && hitScrollbar) { + // If scrollbar dragging is enabled and we hit a scrollbar, wait + // for the main-thread confirmation because it contains drag metrics + // that we need. + targetConfirmed = false; + } + result = mInputQueue->ReceiveInputEvent( + apzc, targetConfirmed, + mouseInput, aOutInputBlockId); + + if (result == nsEventStatus_eConsumeDoDefault) { + // This input event is part of a drag block, so whether or not it is + // directed at a scrollbar depends on whether the drag block started + // on a scrollbar. + hitScrollbar = mInputQueue->IsDragOnScrollbar(hitScrollbar); + } + + // Update the out-parameters so they are what the caller expects. + apzc->GetGuid(aOutTargetGuid); + + if (!hitScrollbar) { + // The input was not targeted at a scrollbar, so we untransform it + // like we do for other content. Scrollbars are "special" because they + // have special handling in AsyncCompositionManager when resolution is + // applied. TODO: we should find a better way to deal with this. + ScreenToParentLayerMatrix4x4 transformToApzc = GetScreenToApzcTransform(apzc); + ParentLayerToScreenMatrix4x4 transformToGecko = GetApzcToGeckoTransform(apzc); + ScreenToScreenMatrix4x4 outTransform = transformToApzc * transformToGecko; + Maybe<ScreenPoint> untransformedRefPoint = UntransformBy( + outTransform, mouseInput.mOrigin); + if (untransformedRefPoint) { + mouseInput.mOrigin = *untransformedRefPoint; + } + } else { + // Likewise, if the input was targeted at a scrollbar, we don't want to + // apply the callback transform in the main thread, so we remove the + // scrollid from the guid. We need to keep the layersId intact so + // that the response from the child process doesn't get discarded. + aOutTargetGuid->mScrollId = FrameMetrics::NULL_SCROLL_ID; + } + } + break; + } case SCROLLWHEEL_INPUT: { + FlushRepaintsToClearScreenToGeckoTransform(); + + ScrollWheelInput& wheelInput = aEvent.AsScrollWheelInput(); + + wheelInput.mHandledByAPZ = WillHandleInput(wheelInput); + if (!wheelInput.mHandledByAPZ) { + return result; + } + + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(wheelInput.mOrigin, + &hitResult); + if (apzc) { + MOZ_ASSERT(hitResult != HitNothing); + + // For wheel events, the call to ReceiveInputEvent below may result in + // scrolling, which changes the async transform. However, the event we + // want to pass to gecko should be the pre-scroll event coordinates, + // transformed into the gecko space. (pre-scroll because the mouse + // cursor is stationary during wheel scrolling, unlike touchmove + // events). Since we just flushed the pending repaints the transform to + // gecko space should only consist of overscroll-cancelling transforms. + ScreenToScreenMatrix4x4 transformToGecko = GetScreenToApzcTransform(apzc) + * GetApzcToGeckoTransform(apzc); + Maybe<ScreenPoint> untransformedOrigin = UntransformBy( + transformToGecko, wheelInput.mOrigin); + + if (!untransformedOrigin) { + return result; + } + + result = mInputQueue->ReceiveInputEvent( + apzc, + /* aTargetConfirmed = */ hitResult != HitDispatchToContentRegion, + wheelInput, aOutInputBlockId); + + // Update the out-parameters so they are what the caller expects. + apzc->GetGuid(aOutTargetGuid); + wheelInput.mOrigin = *untransformedOrigin; + } + break; + } case PANGESTURE_INPUT: { + FlushRepaintsToClearScreenToGeckoTransform(); + + PanGestureInput& panInput = aEvent.AsPanGestureInput(); + panInput.mHandledByAPZ = WillHandleInput(panInput); + if (!panInput.mHandledByAPZ) { + return result; + } + + // If/when we enable support for pan inputs off-main-thread, we'll need + // to duplicate this EventStateManager code or something. See the other + // call to GetUserPrefsForWheelEvent in this file for why these fields + // are stored separately. + MOZ_ASSERT(NS_IsMainThread()); + WidgetWheelEvent wheelEvent = panInput.ToWidgetWheelEvent(nullptr); + EventStateManager::GetUserPrefsForWheelEvent(&wheelEvent, + &panInput.mUserDeltaMultiplierX, + &panInput.mUserDeltaMultiplierY); + + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(panInput.mPanStartPoint, + &hitResult); + if (apzc) { + MOZ_ASSERT(hitResult != HitNothing); + + // For pan gesture events, the call to ReceiveInputEvent below may result in + // scrolling, which changes the async transform. However, the event we + // want to pass to gecko should be the pre-scroll event coordinates, + // transformed into the gecko space. (pre-scroll because the mouse + // cursor is stationary during pan gesture scrolling, unlike touchmove + // events). Since we just flushed the pending repaints the transform to + // gecko space should only consist of overscroll-cancelling transforms. + ScreenToScreenMatrix4x4 transformToGecko = GetScreenToApzcTransform(apzc) + * GetApzcToGeckoTransform(apzc); + Maybe<ScreenPoint> untransformedStartPoint = UntransformBy( + transformToGecko, panInput.mPanStartPoint); + Maybe<ScreenPoint> untransformedDisplacement = UntransformVector( + transformToGecko, panInput.mPanDisplacement, panInput.mPanStartPoint); + + if (!untransformedStartPoint || !untransformedDisplacement) { + return result; + } + + result = mInputQueue->ReceiveInputEvent( + apzc, + /* aTargetConfirmed = */ hitResult != HitDispatchToContentRegion, + panInput, aOutInputBlockId); + + // Update the out-parameters so they are what the caller expects. + apzc->GetGuid(aOutTargetGuid); + panInput.mPanStartPoint = *untransformedStartPoint; + panInput.mPanDisplacement = *untransformedDisplacement; + } + break; + } case PINCHGESTURE_INPUT: { // note: no one currently sends these + PinchGestureInput& pinchInput = aEvent.AsPinchGestureInput(); + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(pinchInput.mFocusPoint, + &hitResult); + if (apzc) { + MOZ_ASSERT(hitResult != HitNothing); + + ScreenToScreenMatrix4x4 outTransform = GetScreenToApzcTransform(apzc) + * GetApzcToGeckoTransform(apzc); + Maybe<ScreenPoint> untransformedFocusPoint = UntransformBy( + outTransform, pinchInput.mFocusPoint); + + if (!untransformedFocusPoint) { + return result; + } + + result = mInputQueue->ReceiveInputEvent( + apzc, + /* aTargetConfirmed = */ hitResult != HitDispatchToContentRegion, + pinchInput, aOutInputBlockId); + + // Update the out-parameters so they are what the caller expects. + apzc->GetGuid(aOutTargetGuid); + pinchInput.mFocusPoint = *untransformedFocusPoint; + } + break; + } case TAPGESTURE_INPUT: { // note: no one currently sends these + TapGestureInput& tapInput = aEvent.AsTapGestureInput(); + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(tapInput.mPoint, + &hitResult); + if (apzc) { + MOZ_ASSERT(hitResult != HitNothing); + + ScreenToScreenMatrix4x4 outTransform = GetScreenToApzcTransform(apzc) + * GetApzcToGeckoTransform(apzc); + Maybe<ScreenIntPoint> untransformedPoint = + UntransformBy(outTransform, tapInput.mPoint); + + if (!untransformedPoint) { + return result; + } + + result = mInputQueue->ReceiveInputEvent( + apzc, + /* aTargetConfirmed = */ hitResult != HitDispatchToContentRegion, + tapInput, aOutInputBlockId); + + // Update the out-parameters so they are what the caller expects. + apzc->GetGuid(aOutTargetGuid); + tapInput.mPoint = *untransformedPoint; + } + break; + } case SENTINEL_INPUT: { + MOZ_ASSERT_UNREACHABLE("Invalid InputType."); + break; + } + } + return result; +} + +static TouchBehaviorFlags +ConvertToTouchBehavior(HitTestResult result) +{ + switch (result) { + case HitNothing: + return AllowedTouchBehavior::NONE; + case HitLayer: + return AllowedTouchBehavior::VERTICAL_PAN + | AllowedTouchBehavior::HORIZONTAL_PAN + | AllowedTouchBehavior::PINCH_ZOOM + | AllowedTouchBehavior::DOUBLE_TAP_ZOOM; + case HitLayerTouchActionNone: + return AllowedTouchBehavior::NONE; + case HitLayerTouchActionPanX: + return AllowedTouchBehavior::HORIZONTAL_PAN; + case HitLayerTouchActionPanY: + return AllowedTouchBehavior::VERTICAL_PAN; + case HitLayerTouchActionPanXY: + return AllowedTouchBehavior::HORIZONTAL_PAN + | AllowedTouchBehavior::VERTICAL_PAN; + case HitDispatchToContentRegion: + default: + return AllowedTouchBehavior::UNKNOWN; + } +} + +already_AddRefed<AsyncPanZoomController> +APZCTreeManager::GetTouchInputBlockAPZC(const MultiTouchInput& aEvent, + nsTArray<TouchBehaviorFlags>* aOutTouchBehaviors, + HitTestResult* aOutHitResult) +{ + RefPtr<AsyncPanZoomController> apzc; + if (aEvent.mTouches.Length() == 0) { + return apzc.forget(); + } + + FlushRepaintsToClearScreenToGeckoTransform(); + + HitTestResult hitResult; + apzc = GetTargetAPZC(aEvent.mTouches[0].mScreenPoint, &hitResult); + if (aOutTouchBehaviors) { + aOutTouchBehaviors->AppendElement(ConvertToTouchBehavior(hitResult)); + } + for (size_t i = 1; i < aEvent.mTouches.Length(); i++) { + RefPtr<AsyncPanZoomController> apzc2 = GetTargetAPZC(aEvent.mTouches[i].mScreenPoint, &hitResult); + if (aOutTouchBehaviors) { + aOutTouchBehaviors->AppendElement(ConvertToTouchBehavior(hitResult)); + } + apzc = GetMultitouchTarget(apzc, apzc2); + APZCTM_LOG("Using APZC %p as the root APZC for multi-touch\n", apzc.get()); + } + + if (aOutHitResult) { + // XXX we should probably be combining the hit results from the different + // touch points somehow, instead of just using the last one. + *aOutHitResult = hitResult; + } + return apzc.forget(); +} + +nsEventStatus +APZCTreeManager::ProcessTouchInput(MultiTouchInput& aInput, + ScrollableLayerGuid* aOutTargetGuid, + uint64_t* aOutInputBlockId) +{ + aInput.mHandledByAPZ = true; + nsTArray<TouchBehaviorFlags> touchBehaviors; + if (aInput.mType == MultiTouchInput::MULTITOUCH_START) { + // If we are panned into overscroll and a second finger goes down, + // ignore that second touch point completely. The touch-start for it is + // dropped completely; subsequent touch events until the touch-end for it + // will have this touch point filtered out. + // (By contrast, if we're in overscroll but not panning, such as after + // putting two fingers down during an overscroll animation, we process the + // second touch and proceed to pinch.) + if (mApzcForInputBlock && + mApzcForInputBlock->IsInPanningState() && + BuildOverscrollHandoffChain(mApzcForInputBlock)->HasOverscrolledApzc()) { + if (mRetainedTouchIdentifier == -1) { + mRetainedTouchIdentifier = mApzcForInputBlock->GetLastTouchIdentifier(); + } + return nsEventStatus_eConsumeNoDefault; + } + + mHitResultForInputBlock = HitNothing; + mApzcForInputBlock = GetTouchInputBlockAPZC(aInput, &touchBehaviors, &mHitResultForInputBlock); + MOZ_ASSERT(touchBehaviors.Length() == aInput.mTouches.Length()); + for (size_t i = 0; i < touchBehaviors.Length(); i++) { + APZCTM_LOG("Touch point has allowed behaviours 0x%02x\n", touchBehaviors[i]); + if (touchBehaviors[i] == AllowedTouchBehavior::UNKNOWN) { + // If there's any unknown items in the list, throw it out and we'll + // wait for the main thread to send us a notification. + touchBehaviors.Clear(); + break; + } + } + } else if (mApzcForInputBlock) { + APZCTM_LOG("Re-using APZC %p as continuation of event block\n", mApzcForInputBlock.get()); + } + + // If we receive a touch-cancel, it means all touches are finished, so we + // can stop ignoring any that we were ignoring. + if (aInput.mType == MultiTouchInput::MULTITOUCH_CANCEL) { + mRetainedTouchIdentifier = -1; + } + + // If we are currently ignoring any touch points, filter them out from the + // set of touch points included in this event. Note that we modify aInput + // itself, so that the touch points are also filtered out when the caller + // passes the event on to content. + if (mRetainedTouchIdentifier != -1) { + for (size_t j = 0; j < aInput.mTouches.Length(); ++j) { + if (aInput.mTouches[j].mIdentifier != mRetainedTouchIdentifier) { + aInput.mTouches.RemoveElementAt(j); + if (!touchBehaviors.IsEmpty()) { + MOZ_ASSERT(touchBehaviors.Length() > j); + touchBehaviors.RemoveElementAt(j); + } + --j; + } + } + if (aInput.mTouches.IsEmpty()) { + return nsEventStatus_eConsumeNoDefault; + } + } + + nsEventStatus result = nsEventStatus_eIgnore; + if (mApzcForInputBlock) { + MOZ_ASSERT(mHitResultForInputBlock != HitNothing); + + mApzcForInputBlock->GetGuid(aOutTargetGuid); + uint64_t inputBlockId = 0; + result = mInputQueue->ReceiveInputEvent(mApzcForInputBlock, + /* aTargetConfirmed = */ mHitResultForInputBlock != HitDispatchToContentRegion, + aInput, &inputBlockId); + if (aOutInputBlockId) { + *aOutInputBlockId = inputBlockId; + } + if (!touchBehaviors.IsEmpty()) { + mInputQueue->SetAllowedTouchBehavior(inputBlockId, touchBehaviors); + } + + // For computing the event to pass back to Gecko, use up-to-date transforms + // (i.e. not anything cached in an input block). + // This ensures that transformToApzc and transformToGecko are in sync. + ScreenToParentLayerMatrix4x4 transformToApzc = GetScreenToApzcTransform(mApzcForInputBlock); + ParentLayerToScreenMatrix4x4 transformToGecko = GetApzcToGeckoTransform(mApzcForInputBlock); + ScreenToScreenMatrix4x4 outTransform = transformToApzc * transformToGecko; + + for (size_t i = 0; i < aInput.mTouches.Length(); i++) { + SingleTouchData& touchData = aInput.mTouches[i]; + Maybe<ScreenIntPoint> untransformedScreenPoint = UntransformBy( + outTransform, touchData.mScreenPoint); + if (!untransformedScreenPoint) { + return nsEventStatus_eIgnore; + } + touchData.mScreenPoint = *untransformedScreenPoint; + } + } + + mTouchCounter.Update(aInput); + + // If it's the end of the touch sequence then clear out variables so we + // don't keep dangling references and leak things. + if (mTouchCounter.GetActiveTouchCount() == 0) { + mApzcForInputBlock = nullptr; + mHitResultForInputBlock = HitNothing; + mRetainedTouchIdentifier = -1; + } + + return result; +} + +void +APZCTreeManager::UpdateWheelTransaction(LayoutDeviceIntPoint aRefPoint, + EventMessage aEventMessage) +{ + WheelBlockState* txn = mInputQueue->GetActiveWheelTransaction(); + if (!txn) { + return; + } + + // If the transaction has simply timed out, we don't need to do anything + // else. + if (txn->MaybeTimeout(TimeStamp::Now())) { + return; + } + + switch (aEventMessage) { + case eMouseMove: + case eDragOver: { + + ScreenIntPoint point = + ViewAs<ScreenPixel>(aRefPoint, + PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent); + + txn->OnMouseMove(point); + + return; + } + case eKeyPress: + case eKeyUp: + case eKeyDown: + case eMouseUp: + case eMouseDown: + case eMouseDoubleClick: + case eMouseClick: + case eContextMenu: + case eDrop: + txn->EndTransaction(); + return; + default: + break; + } +} + +void +APZCTreeManager::TransformEventRefPoint(LayoutDeviceIntPoint* aRefPoint, + ScrollableLayerGuid* aOutTargetGuid) +{ + // Transform the aRefPoint. + // If the event hits an overscrolled APZC, instruct the caller to ignore it. + HitTestResult hitResult = HitNothing; + PixelCastJustification LDIsScreen = PixelCastJustification::LayoutDeviceIsScreenForUntransformedEvent; + ScreenIntPoint refPointAsScreen = + ViewAs<ScreenPixel>(*aRefPoint, LDIsScreen); + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(refPointAsScreen, &hitResult); + if (apzc) { + MOZ_ASSERT(hitResult != HitNothing); + apzc->GetGuid(aOutTargetGuid); + ScreenToParentLayerMatrix4x4 transformToApzc = GetScreenToApzcTransform(apzc); + ParentLayerToScreenMatrix4x4 transformToGecko = GetApzcToGeckoTransform(apzc); + ScreenToScreenMatrix4x4 outTransform = transformToApzc * transformToGecko; + Maybe<ScreenIntPoint> untransformedRefPoint = + UntransformBy(outTransform, refPointAsScreen); + if (untransformedRefPoint) { + *aRefPoint = + ViewAs<LayoutDevicePixel>(*untransformedRefPoint, LDIsScreen); + } + } +} + +void +APZCTreeManager::ProcessTouchVelocity(uint32_t aTimestampMs, float aSpeedY) +{ + if (mApzcForInputBlock) { + mApzcForInputBlock->HandleTouchVelocity(aTimestampMs, aSpeedY); + } +} + +void +APZCTreeManager::ZoomToRect(const ScrollableLayerGuid& aGuid, + const CSSRect& aRect, + const uint32_t aFlags) +{ + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(aGuid); + if (apzc) { + apzc->ZoomToRect(aRect, aFlags); + } +} + +void +APZCTreeManager::ContentReceivedInputBlock(uint64_t aInputBlockId, bool aPreventDefault) +{ + APZThreadUtils::AssertOnControllerThread(); + + mInputQueue->ContentReceivedInputBlock(aInputBlockId, aPreventDefault); +} + +void +APZCTreeManager::SetTargetAPZC(uint64_t aInputBlockId, + const nsTArray<ScrollableLayerGuid>& aTargets) +{ + APZThreadUtils::AssertOnControllerThread(); + + RefPtr<AsyncPanZoomController> target = nullptr; + if (aTargets.Length() > 0) { + target = GetTargetAPZC(aTargets[0]); + } + for (size_t i = 1; i < aTargets.Length(); i++) { + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(aTargets[i]); + target = GetMultitouchTarget(target, apzc); + } + mInputQueue->SetConfirmedTargetApzc(aInputBlockId, target); +} + +void +APZCTreeManager::SetTargetAPZC(uint64_t aInputBlockId, const ScrollableLayerGuid& aTarget) +{ + APZThreadUtils::AssertOnControllerThread(); + + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(aTarget); + mInputQueue->SetConfirmedTargetApzc(aInputBlockId, apzc); +} + +void +APZCTreeManager::UpdateZoomConstraints(const ScrollableLayerGuid& aGuid, + const Maybe<ZoomConstraints>& aConstraints) +{ + MutexAutoLock lock(mTreeLock); + RefPtr<HitTestingTreeNode> node = GetTargetNode(aGuid, nullptr); + MOZ_ASSERT(!node || node->GetApzc()); // any node returned must have an APZC + + // Propagate the zoom constraints down to the subtree, stopping at APZCs + // which have their own zoom constraints or are in a different layers id. + if (aConstraints) { + APZCTM_LOG("Recording constraints %s for guid %s\n", + Stringify(aConstraints.value()).c_str(), Stringify(aGuid).c_str()); + mZoomConstraints[aGuid] = aConstraints.ref(); + } else { + APZCTM_LOG("Removing constraints for guid %s\n", Stringify(aGuid).c_str()); + mZoomConstraints.erase(aGuid); + } + if (node && aConstraints) { + ForEachNode<ReverseIterator>(node.get(), + [&aConstraints, &node, this](HitTestingTreeNode* aNode) + { + if (aNode != node) { + if (AsyncPanZoomController* childApzc = aNode->GetApzc()) { + // We can have subtrees with their own zoom constraints or separate layers + // id - leave these alone. + if (childApzc->HasNoParentWithSameLayersId() || + this->mZoomConstraints.find(childApzc->GetGuid()) != this->mZoomConstraints.end()) { + return TraversalFlag::Skip; + } + } + } + if (aNode->IsPrimaryHolder()) { + MOZ_ASSERT(aNode->GetApzc()); + aNode->GetApzc()->UpdateZoomConstraints(aConstraints.ref()); + } + return TraversalFlag::Continue; + }); + } +} + +void +APZCTreeManager::FlushRepaintsToClearScreenToGeckoTransform() +{ + // As the name implies, we flush repaint requests for the entire APZ tree in + // order to clear the screen-to-gecko transform (aka the "untransform" applied + // to incoming input events before they can be passed on to Gecko). + // + // The primary reason we do this is to avoid the problem where input events, + // after being untransformed, end up hit-testing differently in Gecko. This + // might happen in cases where the input event lands on content that is async- + // scrolled into view, but Gecko still thinks it is out of view given the + // visible area of a scrollframe. + // + // Another reason we want to clear the untransform is that if our APZ hit-test + // hits a dispatch-to-content region then that's an ambiguous result and we + // need to ask Gecko what actually got hit. In order to do this we need to + // untransform the input event into Gecko space - but to do that we need to + // know which APZC got hit! This leads to a circular dependency; the only way + // to get out of it is to make sure that the untransform for all the possible + // matched APZCs is the same. It is simplest to ensure that by flushing the + // pending repaint requests, which makes all of the untransforms empty (and + // therefore equal). + MutexAutoLock lock(mTreeLock); + mTreeLock.AssertCurrentThreadOwns(); + + ForEachNode<ReverseIterator>(mRootNode.get(), + [](HitTestingTreeNode* aNode) + { + if (aNode->IsPrimaryHolder()) { + MOZ_ASSERT(aNode->GetApzc()); + aNode->GetApzc()->FlushRepaintForNewInputBlock(); + } + }); +} + +void +APZCTreeManager::CancelAnimation(const ScrollableLayerGuid &aGuid) +{ + RefPtr<AsyncPanZoomController> apzc = GetTargetAPZC(aGuid); + if (apzc) { + apzc->CancelAnimation(); + } +} + +void +APZCTreeManager::AdjustScrollForSurfaceShift(const ScreenPoint& aShift) +{ + MutexAutoLock lock(mTreeLock); + RefPtr<AsyncPanZoomController> apzc = FindRootContentOrRootApzc(); + if (apzc) { + apzc->AdjustScrollForSurfaceShift(aShift); + } +} + +void +APZCTreeManager::ClearTree() +{ + // Ensure that no references to APZCs are alive in any lingering input + // blocks. This breaks cycles from InputBlockState::mTargetApzc back to + // the InputQueue. + APZThreadUtils::RunOnControllerThread(NewRunnableMethod(mInputQueue, &InputQueue::Clear)); + + MutexAutoLock lock(mTreeLock); + + // Collect the nodes into a list, and then destroy each one. + // We can't destroy them as we collect them, because ForEachNode() + // does a pre-order traversal of the tree, and Destroy() nulls out + // the fields needed to reach the children of the node. + nsTArray<RefPtr<HitTestingTreeNode>> nodesToDestroy; + ForEachNode<ReverseIterator>(mRootNode.get(), + [&nodesToDestroy](HitTestingTreeNode* aNode) + { + nodesToDestroy.AppendElement(aNode); + }); + + for (size_t i = 0; i < nodesToDestroy.Length(); i++) { + nodesToDestroy[i]->Destroy(); + } + mRootNode = nullptr; + + RefPtr<APZCTreeManager> self(this); + NS_DispatchToMainThread(NS_NewRunnableFunction([self] { + self->mFlushObserver->Unregister(); + self->mFlushObserver = nullptr; + })); +} + +RefPtr<HitTestingTreeNode> +APZCTreeManager::GetRootNode() const +{ + MutexAutoLock lock(mTreeLock); + return mRootNode; +} + +/** + * Transform a displacement from the ParentLayer coordinates of a source APZC + * to the ParentLayer coordinates of a target APZC. + * @param aTreeManager the tree manager for the APZC tree containing |aSource| + * and |aTarget| + * @param aSource the source APZC + * @param aTarget the target APZC + * @param aStartPoint the start point of the displacement + * @param aEndPoint the end point of the displacement + * @return true on success, false if aStartPoint or aEndPoint cannot be transformed into target's coordinate space + */ +static bool +TransformDisplacement(APZCTreeManager* aTreeManager, + AsyncPanZoomController* aSource, + AsyncPanZoomController* aTarget, + ParentLayerPoint& aStartPoint, + ParentLayerPoint& aEndPoint) { + if (aSource == aTarget) { + return true; + } + + // Convert start and end points to Screen coordinates. + ParentLayerToScreenMatrix4x4 untransformToApzc = aTreeManager->GetScreenToApzcTransform(aSource).Inverse(); + ScreenPoint screenStart = TransformBy(untransformToApzc, aStartPoint); + ScreenPoint screenEnd = TransformBy(untransformToApzc, aEndPoint); + + // Convert start and end points to aTarget's ParentLayer coordinates. + ScreenToParentLayerMatrix4x4 transformToApzc = aTreeManager->GetScreenToApzcTransform(aTarget); + Maybe<ParentLayerPoint> startPoint = UntransformBy(transformToApzc, screenStart); + Maybe<ParentLayerPoint> endPoint = UntransformBy(transformToApzc, screenEnd); + if (!startPoint || !endPoint) { + return false; + } + aEndPoint = *endPoint; + aStartPoint = *startPoint; + + return true; +} + +void +APZCTreeManager::DispatchScroll(AsyncPanZoomController* aPrev, + ParentLayerPoint& aStartPoint, + ParentLayerPoint& aEndPoint, + OverscrollHandoffState& aOverscrollHandoffState) +{ + const OverscrollHandoffChain& overscrollHandoffChain = aOverscrollHandoffState.mChain; + uint32_t overscrollHandoffChainIndex = aOverscrollHandoffState.mChainIndex; + RefPtr<AsyncPanZoomController> next; + // If we have reached the end of the overscroll handoff chain, there is + // nothing more to scroll, so we ignore the rest of the pan gesture. + if (overscrollHandoffChainIndex >= overscrollHandoffChain.Length()) { + // Nothing more to scroll - ignore the rest of the pan gesture. + return; + } + + next = overscrollHandoffChain.GetApzcAtIndex(overscrollHandoffChainIndex); + + if (next == nullptr || next->IsDestroyed()) { + return; + } + + // Convert the start and end points from |aPrev|'s coordinate space to + // |next|'s coordinate space. + if (!TransformDisplacement(this, aPrev, next, aStartPoint, aEndPoint)) { + return; + } + + // Scroll |next|. If this causes overscroll, it will call DispatchScroll() + // again with an incremented index. + if (!next->AttemptScroll(aStartPoint, aEndPoint, aOverscrollHandoffState)) { + // Transform |aStartPoint| and |aEndPoint| (which now represent the + // portion of the displacement that wasn't consumed by APZCs later + // in the handoff chain) back into |aPrev|'s coordinate space. This + // allows the caller (which is |aPrev|) to interpret the unconsumed + // displacement in its own coordinate space, and make use of it + // (e.g. by going into overscroll). + if (!TransformDisplacement(this, next, aPrev, aStartPoint, aEndPoint)) { + NS_WARNING("Failed to untransform scroll points during dispatch"); + } + } +} + +void +APZCTreeManager::DispatchFling(AsyncPanZoomController* aPrev, + FlingHandoffState& aHandoffState) +{ + // If immediate handoff is disallowed, do not allow handoff beyond the + // single APZC that's scrolled by the input block that triggered this fling. + if (aHandoffState.mIsHandoff && + !gfxPrefs::APZAllowImmediateHandoff() && + aHandoffState.mScrolledApzc == aPrev) { + return; + } + + const OverscrollHandoffChain* chain = aHandoffState.mChain; + RefPtr<AsyncPanZoomController> current; + uint32_t overscrollHandoffChainLength = chain->Length(); + uint32_t startIndex; + + // This will store any velocity left over after the entire handoff. + ParentLayerPoint finalResidualVelocity = aHandoffState.mVelocity; + + // The fling's velocity needs to be transformed from the screen coordinates + // of |aPrev| to the screen coordinates of |next|. To transform a velocity + // correctly, we need to convert it to a displacement. For now, we do this + // by anchoring it to a start point of (0, 0). + // TODO: For this to be correct in the presence of 3D transforms, we should + // use the end point of the touch that started the fling as the start point + // rather than (0, 0). + ParentLayerPoint startPoint; // (0, 0) + ParentLayerPoint endPoint; + + if (aHandoffState.mIsHandoff) { + startIndex = chain->IndexOf(aPrev) + 1; + + // IndexOf will return aOverscrollHandoffChain->Length() if + // |aPrev| is not found. + if (startIndex >= overscrollHandoffChainLength) { + return; + } + } else { + startIndex = 0; + } + + for (; startIndex < overscrollHandoffChainLength; startIndex++) { + current = chain->GetApzcAtIndex(startIndex); + + // Make sure the apcz about to be handled can be handled + if (current == nullptr || current->IsDestroyed()) { + return; + } + + endPoint = startPoint + aHandoffState.mVelocity; + + // Only transform when current apcz can be transformed with previous + if (startIndex > 0) { + if (!TransformDisplacement(this, + chain->GetApzcAtIndex(startIndex - 1), + current, + startPoint, + endPoint)) { + return; + } + } + + ParentLayerPoint transformedVelocity = endPoint - startPoint; + aHandoffState.mVelocity = transformedVelocity; + + if (current->AttemptFling(aHandoffState)) { + // Coming out of AttemptFling(), the handoff state's velocity is the + // residual velocity after attempting to fling |current|. + ParentLayerPoint residualVelocity = aHandoffState.mVelocity; + + // If there's no residual velocity, there's nothing more to hand off. + if (IsZero(residualVelocity)) { + finalResidualVelocity = ParentLayerPoint(); + break; + } + + // If there is residual velocity, subtract the proportion of used + // velocity from finalResidualVelocity and continue handoff along the + // chain. + if (!FuzzyEqualsAdditive(transformedVelocity.x, + residualVelocity.x, COORDINATE_EPSILON)) { + finalResidualVelocity.x *= (residualVelocity.x / transformedVelocity.x); + } + if (!FuzzyEqualsAdditive(transformedVelocity.y, + residualVelocity.y, COORDINATE_EPSILON)) { + finalResidualVelocity.y *= (residualVelocity.y / transformedVelocity.y); + } + } + } + + // Set the handoff state's velocity to any residual velocity left over + // after the entire handoff process. + aHandoffState.mVelocity = finalResidualVelocity; +} + +bool +APZCTreeManager::HitTestAPZC(const ScreenIntPoint& aPoint) +{ + RefPtr<AsyncPanZoomController> target = GetTargetAPZC(aPoint, nullptr); + return target != nullptr; +} + +already_AddRefed<AsyncPanZoomController> +APZCTreeManager::GetTargetAPZC(const ScrollableLayerGuid& aGuid) +{ + MutexAutoLock lock(mTreeLock); + RefPtr<HitTestingTreeNode> node = GetTargetNode(aGuid, nullptr); + MOZ_ASSERT(!node || node->GetApzc()); // any node returned must have an APZC + RefPtr<AsyncPanZoomController> apzc = node ? node->GetApzc() : nullptr; + return apzc.forget(); +} + +already_AddRefed<HitTestingTreeNode> +APZCTreeManager::GetTargetNode(const ScrollableLayerGuid& aGuid, + GuidComparator aComparator) +{ + mTreeLock.AssertCurrentThreadOwns(); + RefPtr<HitTestingTreeNode> target = DepthFirstSearchPostOrder<ReverseIterator>(mRootNode.get(), + [&aGuid, &aComparator](HitTestingTreeNode* node) + { + bool matches = false; + if (node->GetApzc()) { + if (aComparator) { + matches = aComparator(aGuid, node->GetApzc()->GetGuid()); + } else { + matches = node->GetApzc()->Matches(aGuid); + } + } + return matches; + } + ); + return target.forget(); +} + +already_AddRefed<AsyncPanZoomController> +APZCTreeManager::GetTargetAPZC(const ScreenPoint& aPoint, + HitTestResult* aOutHitResult, + bool* aOutHitScrollbar) +{ + MutexAutoLock lock(mTreeLock); + HitTestResult hitResult = HitNothing; + ParentLayerPoint point = ViewAs<ParentLayerPixel>(aPoint, + PixelCastJustification::ScreenIsParentLayerForRoot); + RefPtr<AsyncPanZoomController> target = GetAPZCAtPoint(mRootNode, point, + &hitResult, aOutHitScrollbar); + + if (aOutHitResult) { + *aOutHitResult = hitResult; + } + return target.forget(); +} + +static bool +GuidComparatorIgnoringPresShell(const ScrollableLayerGuid& aOne, const ScrollableLayerGuid& aTwo) +{ + return aOne.mLayersId == aTwo.mLayersId + && aOne.mScrollId == aTwo.mScrollId; +} + +RefPtr<const OverscrollHandoffChain> +APZCTreeManager::BuildOverscrollHandoffChain(const RefPtr<AsyncPanZoomController>& aInitialTarget) +{ + // Scroll grabbing is a mechanism that allows content to specify that + // the initial target of a pan should be not the innermost scrollable + // frame at the touch point (which is what GetTargetAPZC finds), but + // something higher up in the tree. + // It's not sufficient to just find the initial target, however, as + // overscroll can be handed off to another APZC. Without scroll grabbing, + // handoff just occurs from child to parent. With scroll grabbing, the + // handoff order can be different, so we build a chain of APZCs in the + // order in which scroll will be handed off to them. + + // Grab tree lock since we'll be walking the APZC tree. + MutexAutoLock lock(mTreeLock); + + // Build the chain. If there is a scroll parent link, we use that. This is + // needed to deal with scroll info layers, because they participate in handoff + // but do not follow the expected layer tree structure. If there are no + // scroll parent links we just walk up the tree to find the scroll parent. + OverscrollHandoffChain* result = new OverscrollHandoffChain; + AsyncPanZoomController* apzc = aInitialTarget; + while (apzc != nullptr) { + result->Add(apzc); + + if (apzc->GetScrollHandoffParentId() == FrameMetrics::NULL_SCROLL_ID) { + if (!apzc->IsRootForLayersId()) { + // This probably indicates a bug or missed case in layout code + NS_WARNING("Found a non-root APZ with no handoff parent"); + } + apzc = apzc->GetParent(); + continue; + } + + // Guard against a possible infinite-loop condition. If we hit this, the + // layout code that generates the handoff parents did something wrong. + MOZ_ASSERT(apzc->GetScrollHandoffParentId() != apzc->GetGuid().mScrollId); + + // Find the AsyncPanZoomController instance with a matching layersId and + // the scroll id that matches apzc->GetScrollHandoffParentId(). + // As an optimization, we start by walking up the APZC tree from 'apzc' + // until we reach the top of the layer subtree for this layers id. + AsyncPanZoomController* scrollParent = nullptr; + AsyncPanZoomController* parent = apzc; + while (!parent->HasNoParentWithSameLayersId()) { + parent = parent->GetParent(); + // While walking up to find the root of the subtree, if we encounter the + // handoff parent, we don't actually need to do the search so we can + // just abort here. + if (parent->GetGuid().mScrollId == apzc->GetScrollHandoffParentId()) { + scrollParent = parent; + break; + } + } + // If that heuristic didn't turn up the scroll parent, do a full tree search. + if (!scrollParent) { + ScrollableLayerGuid guid(parent->GetGuid().mLayersId, 0, apzc->GetScrollHandoffParentId()); + RefPtr<HitTestingTreeNode> node = GetTargetNode(guid, &GuidComparatorIgnoringPresShell); + MOZ_ASSERT(!node || node->GetApzc()); // any node returned must have an APZC + scrollParent = node ? node->GetApzc() : nullptr; + } + apzc = scrollParent; + } + + // Now adjust the chain to account for scroll grabbing. Sorting is a bit + // of an overkill here, but scroll grabbing will likely be generalized + // to scroll priorities, so we might as well do it this way. + result->SortByScrollPriority(); + + // Print the overscroll chain for debugging. + for (uint32_t i = 0; i < result->Length(); ++i) { + APZCTM_LOG("OverscrollHandoffChain[%d] = %p\n", i, result->GetApzcAtIndex(i).get()); + } + + return result; +} + +void +APZCTreeManager::SetLongTapEnabled(bool aLongTapEnabled) +{ + APZThreadUtils::RunOnControllerThread( + NewRunnableFunction(GestureEventListener::SetLongTapEnabled, aLongTapEnabled)); +} + +RefPtr<HitTestingTreeNode> +APZCTreeManager::FindScrollNode(const AsyncDragMetrics& aDragMetrics) +{ + MutexAutoLock lock(mTreeLock); + + return DepthFirstSearch<ReverseIterator>(mRootNode.get(), + [&aDragMetrics](HitTestingTreeNode* aNode) { + return aNode->MatchesScrollDragMetrics(aDragMetrics); + }); +} + +AsyncPanZoomController* +APZCTreeManager::GetTargetApzcForNode(HitTestingTreeNode* aNode) +{ + for (const HitTestingTreeNode* n = aNode; + n && n->GetLayersId() == aNode->GetLayersId(); + n = n->GetParent()) { + if (n->GetApzc()) { + APZCTM_LOG("Found target %p using ancestor lookup\n", n->GetApzc()); + return n->GetApzc(); + } + if (n->GetFixedPosTarget() != FrameMetrics::NULL_SCROLL_ID) { + ScrollableLayerGuid guid(n->GetLayersId(), 0, n->GetFixedPosTarget()); + RefPtr<HitTestingTreeNode> fpNode = GetTargetNode(guid, &GuidComparatorIgnoringPresShell); + APZCTM_LOG("Found target node %p using fixed-pos lookup on %" PRIu64 "\n", fpNode.get(), n->GetFixedPosTarget()); + return fpNode ? fpNode->GetApzc() : nullptr; + } + } + return nullptr; +} + +AsyncPanZoomController* +APZCTreeManager::GetAPZCAtPoint(HitTestingTreeNode* aNode, + const ParentLayerPoint& aHitTestPoint, + HitTestResult* aOutHitResult, + bool* aOutHitScrollbar) +{ + mTreeLock.AssertCurrentThreadOwns(); + + // This walks the tree in depth-first, reverse order, so that it encounters + // APZCs front-to-back on the screen. + HitTestingTreeNode* resultNode; + HitTestingTreeNode* root = aNode; + std::stack<ParentLayerPoint> hitTestPoints; + hitTestPoints.push(aHitTestPoint); + + ForEachNode<ReverseIterator>(root, + [&hitTestPoints](HitTestingTreeNode* aNode) { + if (aNode->IsOutsideClip(hitTestPoints.top())) { + // If the point being tested is outside the clip region for this node + // then we don't need to test against this node or any of its children. + // Just skip it and move on. + APZCTM_LOG("Point %f %f outside clip for node %p\n", + hitTestPoints.top().x, hitTestPoints.top().y, aNode); + return TraversalFlag::Skip; + } + // First check the subtree rooted at this node, because deeper nodes + // are more "in front". + Maybe<LayerPoint> hitTestPointForChildLayers = aNode->Untransform(hitTestPoints.top()); + APZCTM_LOG("Transformed ParentLayer point %s to layer %s\n", + Stringify(hitTestPoints.top()).c_str(), + hitTestPointForChildLayers ? Stringify(hitTestPointForChildLayers.ref()).c_str() : "nil"); + if (!hitTestPointForChildLayers) { + return TraversalFlag::Skip; + } + hitTestPoints.push(ViewAs<ParentLayerPixel>(hitTestPointForChildLayers.ref(), + PixelCastJustification::MovingDownToChildren)); + return TraversalFlag::Continue; + }, + [&resultNode, &hitTestPoints, &aOutHitResult](HitTestingTreeNode* aNode) { + hitTestPoints.pop(); + HitTestResult hitResult = aNode->HitTest(hitTestPoints.top()); + APZCTM_LOG("Testing ParentLayer point %s against node %p\n", + Stringify(hitTestPoints.top()).c_str(), aNode); + if (hitResult != HitTestResult::HitNothing) { + resultNode = aNode; + // If event regions are disabled, *aOutHitResult will be HitLayer + *aOutHitResult = hitResult; + return TraversalFlag::Abort; + } + return TraversalFlag::Continue; + } + ); + + if (*aOutHitResult != HitNothing) { + MOZ_ASSERT(resultNode); + if (aOutHitScrollbar) { + for (HitTestingTreeNode* n = resultNode; n; n = n->GetParent()) { + if (n->IsScrollbarNode()) { + *aOutHitScrollbar = true; + } + } + } + + AsyncPanZoomController* result = GetTargetApzcForNode(resultNode); + if (!result) { + result = FindRootApzcForLayersId(resultNode->GetLayersId()); + MOZ_ASSERT(result); + APZCTM_LOG("Found target %p using root lookup\n", result); + } + APZCTM_LOG("Successfully matched APZC %p via node %p (hit result %d)\n", + result, resultNode, *aOutHitResult); + return result; + } + + return nullptr; +} + +AsyncPanZoomController* +APZCTreeManager::FindRootApzcForLayersId(uint64_t aLayersId) const +{ + mTreeLock.AssertCurrentThreadOwns(); + + HitTestingTreeNode* resultNode = BreadthFirstSearch<ReverseIterator>(mRootNode.get(), + [aLayersId](HitTestingTreeNode* aNode) { + AsyncPanZoomController* apzc = aNode->GetApzc(); + return apzc + && apzc->GetLayersId() == aLayersId + && apzc->IsRootForLayersId(); + }); + return resultNode ? resultNode->GetApzc() : nullptr; +} + +AsyncPanZoomController* +APZCTreeManager::FindRootContentApzcForLayersId(uint64_t aLayersId) const +{ + mTreeLock.AssertCurrentThreadOwns(); + + HitTestingTreeNode* resultNode = BreadthFirstSearch<ReverseIterator>(mRootNode.get(), + [aLayersId](HitTestingTreeNode* aNode) { + AsyncPanZoomController* apzc = aNode->GetApzc(); + return apzc + && apzc->GetLayersId() == aLayersId + && apzc->IsRootContent(); + }); + return resultNode ? resultNode->GetApzc() : nullptr; +} + +AsyncPanZoomController* +APZCTreeManager::FindRootContentOrRootApzc() const +{ + mTreeLock.AssertCurrentThreadOwns(); + + // Note: this is intended to find the same "root" that would be found + // by AsyncCompositionManager::ApplyAsyncContentTransformToTree inside + // the MOZ_WIDGET_ANDROID block. That is, it should find the RCD node if there + // is one, or the root APZC if there is not. + // Since BreadthFirstSearch is a pre-order search, we first do a search for + // the RCD, and then if we don't find one, we do a search for the root APZC. + HitTestingTreeNode* resultNode = BreadthFirstSearch<ReverseIterator>(mRootNode.get(), + [](HitTestingTreeNode* aNode) { + AsyncPanZoomController* apzc = aNode->GetApzc(); + return apzc && apzc->IsRootContent(); + }); + if (resultNode) { + return resultNode->GetApzc(); + } + resultNode = BreadthFirstSearch<ReverseIterator>(mRootNode.get(), + [](HitTestingTreeNode* aNode) { + AsyncPanZoomController* apzc = aNode->GetApzc(); + return (apzc != nullptr); + }); + return resultNode ? resultNode->GetApzc() : nullptr; +} + +/* The methods GetScreenToApzcTransform() and GetApzcToGeckoTransform() return + some useful transformations that input events may need applied. This is best + illustrated with an example. Consider a chain of layers, L, M, N, O, P, Q, R. Layer L + is the layer that corresponds to the argument |aApzc|, and layer R is the root + of the layer tree. Layer M is the parent of L, N is the parent of M, and so on. + When layer L is displayed to the screen by the compositor, the set of transforms that + are applied to L are (in order from top to bottom): + + L's CSS transform (hereafter referred to as transform matrix LC) + L's nontransient async transform (hereafter referred to as transform matrix LN) + L's transient async transform (hereafter referred to as transform matrix LT) + M's CSS transform (hereafter referred to as transform matrix MC) + M's nontransient async transform (hereafter referred to as transform matrix MN) + M's transient async transform (hereafter referred to as transform matrix MT) + ... + R's CSS transform (hereafter referred to as transform matrix RC) + R's nontransient async transform (hereafter referred to as transform matrix RN) + R's transient async transform (hereafter referred to as transform matrix RT) + + Also, for any layer, the async transform is the combination of its transient and non-transient + parts. That is, for any layer L: + LA === LN * LT + LA.Inverse() === LT.Inverse() * LN.Inverse() + + If we want user input to modify L's transient async transform, we have to first convert + user input from screen space to the coordinate space of L's transient async transform. Doing + this involves applying the following transforms (in order from top to bottom): + RT.Inverse() + RN.Inverse() + RC.Inverse() + ... + MT.Inverse() + MN.Inverse() + MC.Inverse() + This combined transformation is returned by GetScreenToApzcTransform(). + + Next, if we want user inputs sent to gecko for event-dispatching, we will need to strip + out all of the async transforms that are involved in this chain. This is because async + transforms are stored only in the compositor and gecko does not account for them when + doing display-list-based hit-testing for event dispatching. + Furthermore, because these input events are processed by Gecko in a FIFO queue that + includes other things (specifically paint requests), it is possible that by time the + input event reaches gecko, it will have painted something else. Therefore, we need to + apply another transform to the input events to account for the possible disparity between + what we know gecko last painted and the last paint request we sent to gecko. Let this + transform be represented by LD, MD, ... RD. + Therefore, given a user input in screen space, the following transforms need to be applied + (in order from top to bottom): + RT.Inverse() + RN.Inverse() + RC.Inverse() + ... + MT.Inverse() + MN.Inverse() + MC.Inverse() + LT.Inverse() + LN.Inverse() + LC.Inverse() + LC + LD + MC + MD + ... + RC + RD + This sequence can be simplified and refactored to the following: + GetScreenToApzcTransform() + LA.Inverse() + LD + MC + MD + ... + RC + RD + Since GetScreenToApzcTransform() can be obtained by calling that function, GetApzcToGeckoTransform() + returns the remaining transforms (LA.Inverse() * LD * ... * RD), so that the caller code can + combine it with GetScreenToApzcTransform() to get the final transform required in this case. + + Note that for many of these layers, there will be no AsyncPanZoomController attached, and + so the async transform will be the identity transform. So, in the example above, if layers + L and P have APZC instances attached, MT, MN, MD, NT, NN, ND, OT, ON, OD, QT, QN, QD, RT, + RN and RD will be identity transforms. + Additionally, for space-saving purposes, each APZC instance stores its layer's individual + CSS transform and the accumulation of CSS transforms to its parent APZC. So the APZC for + layer L would store LC and (MC * NC * OC), and the layer P would store PC and (QC * RC). + The APZC instances track the last dispatched paint request and so are able to calculate LD and + PD using those internally stored values. + The APZCs also obviously have LT, LN, PT, and PN, so all of the above transformation combinations + required can be generated. + */ + +/* + * See the long comment above for a detailed explanation of this function. + */ +ScreenToParentLayerMatrix4x4 +APZCTreeManager::GetScreenToApzcTransform(const AsyncPanZoomController *aApzc) const +{ + Matrix4x4 result; + MutexAutoLock lock(mTreeLock); + + // The comments below assume there is a chain of layers L..R with L and P having APZC instances as + // explained in the comment above. This function is called with aApzc at L, and the loop + // below performs one iteration, where parent is at P. The comments explain what values are stored + // in the variables at these two levels. All the comments use standard matrix notation where the + // leftmost matrix in a multiplication is applied first. + + // ancestorUntransform is PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse() + Matrix4x4 ancestorUntransform = aApzc->GetAncestorTransform().Inverse(); + + // result is initialized to PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse() + result = ancestorUntransform; + + for (AsyncPanZoomController* parent = aApzc->GetParent(); parent; parent = parent->GetParent()) { + // ancestorUntransform is updated to RC.Inverse() * QC.Inverse() when parent == P + ancestorUntransform = parent->GetAncestorTransform().Inverse(); + // asyncUntransform is updated to PA.Inverse() when parent == P + Matrix4x4 asyncUntransform = parent->GetCurrentAsyncTransformWithOverscroll(AsyncPanZoomController::NORMAL).Inverse().ToUnknownMatrix(); + // untransformSinceLastApzc is RC.Inverse() * QC.Inverse() * PA.Inverse() + Matrix4x4 untransformSinceLastApzc = ancestorUntransform * asyncUntransform; + + // result is RC.Inverse() * QC.Inverse() * PA.Inverse() * PC.Inverse() * OC.Inverse() * NC.Inverse() * MC.Inverse() + result = untransformSinceLastApzc * result; + + // The above value for result when parent == P matches the required output + // as explained in the comment above this method. Note that any missing + // terms are guaranteed to be identity transforms. + } + + return ViewAs<ScreenToParentLayerMatrix4x4>(result); +} + +/* + * See the long comment above GetScreenToApzcTransform() for a detailed + * explanation of this function. + */ +ParentLayerToScreenMatrix4x4 +APZCTreeManager::GetApzcToGeckoTransform(const AsyncPanZoomController *aApzc) const +{ + Matrix4x4 result; + MutexAutoLock lock(mTreeLock); + + // The comments below assume there is a chain of layers L..R with L and P having APZC instances as + // explained in the comment above. This function is called with aApzc at L, and the loop + // below performs one iteration, where parent is at P. The comments explain what values are stored + // in the variables at these two levels. All the comments use standard matrix notation where the + // leftmost matrix in a multiplication is applied first. + + // asyncUntransform is LA.Inverse() + Matrix4x4 asyncUntransform = aApzc->GetCurrentAsyncTransformWithOverscroll(AsyncPanZoomController::NORMAL).Inverse().ToUnknownMatrix(); + + // aTransformToGeckoOut is initialized to LA.Inverse() * LD * MC * NC * OC * PC + result = asyncUntransform * aApzc->GetTransformToLastDispatchedPaint() * aApzc->GetAncestorTransform(); + + for (AsyncPanZoomController* parent = aApzc->GetParent(); parent; parent = parent->GetParent()) { + // aTransformToGeckoOut is LA.Inverse() * LD * MC * NC * OC * PC * PD * QC * RC + result = result * parent->GetTransformToLastDispatchedPaint() * parent->GetAncestorTransform(); + + // The above value for result when parent == P matches the required output + // as explained in the comment above this method. Note that any missing + // terms are guaranteed to be identity transforms. + } + + return ViewAs<ParentLayerToScreenMatrix4x4>(result); +} + +already_AddRefed<AsyncPanZoomController> +APZCTreeManager::GetMultitouchTarget(AsyncPanZoomController* aApzc1, AsyncPanZoomController* aApzc2) const +{ + MutexAutoLock lock(mTreeLock); + RefPtr<AsyncPanZoomController> apzc; + // For now, we only ever want to do pinching on the root-content APZC for + // a given layers id. + if (aApzc1 && aApzc2 && aApzc1->GetLayersId() == aApzc2->GetLayersId()) { + // If the two APZCs have the same layers id, find the root-content APZC + // for that layers id. Don't call CommonAncestor() because there may not + // be a common ancestor for the layers id (e.g. if one APZCs is inside a + // fixed-position element). + apzc = FindRootContentApzcForLayersId(aApzc1->GetLayersId()); + } else { + // Otherwise, find the common ancestor (to reach a common layers id), and + // get the root-content APZC for that layers id. + apzc = CommonAncestor(aApzc1, aApzc2); + if (apzc) { + apzc = FindRootContentApzcForLayersId(apzc->GetLayersId()); + } + } + return apzc.forget(); +} + +already_AddRefed<AsyncPanZoomController> +APZCTreeManager::CommonAncestor(AsyncPanZoomController* aApzc1, AsyncPanZoomController* aApzc2) const +{ + mTreeLock.AssertCurrentThreadOwns(); + RefPtr<AsyncPanZoomController> ancestor; + + // If either aApzc1 or aApzc2 is null, min(depth1, depth2) will be 0 and this function + // will return null. + + // Calculate depth of the APZCs in the tree + int depth1 = 0, depth2 = 0; + for (AsyncPanZoomController* parent = aApzc1; parent; parent = parent->GetParent()) { + depth1++; + } + for (AsyncPanZoomController* parent = aApzc2; parent; parent = parent->GetParent()) { + depth2++; + } + + // At most one of the following two loops will be executed; the deeper APZC pointer + // will get walked up to the depth of the shallower one. + int minDepth = depth1 < depth2 ? depth1 : depth2; + while (depth1 > minDepth) { + depth1--; + aApzc1 = aApzc1->GetParent(); + } + while (depth2 > minDepth) { + depth2--; + aApzc2 = aApzc2->GetParent(); + } + + // Walk up the ancestor chains of both APZCs, always staying at the same depth for + // either APZC, and return the the first common ancestor encountered. + while (true) { + if (aApzc1 == aApzc2) { + ancestor = aApzc1; + break; + } + if (depth1 <= 0) { + break; + } + aApzc1 = aApzc1->GetParent(); + aApzc2 = aApzc2->GetParent(); + } + return ancestor.forget(); +} + +} // namespace layers +} // namespace mozilla |