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-rw-r--r--dom/system/mac/CoreLocationLocationProvider.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/dom/system/mac/CoreLocationLocationProvider.h b/dom/system/mac/CoreLocationLocationProvider.h
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+++ b/dom/system/mac/CoreLocationLocationProvider.h
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+/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "nsCOMPtr.h"
+#include "nsIGeolocationProvider.h"
+
+
+/*
+ * The CoreLocationObjects class contains the CoreLocation objects
+ * we'll need.
+ *
+ * Declaring them directly in CoreLocationLocationProvider
+ * would require Objective-C++ syntax, which would contaminate all
+ * files that include this header and require them to be Objective-C++
+ * as well.
+ *
+ * The solution then is to forward-declare CoreLocationObjects here and
+ * hold a pointer to it in CoreLocationLocationProvider, and only actually
+ * define it in CoreLocationLocationProvider.mm, thus making it safe
+ * for nsGeolocation.cpp, which is C++-only, to include this header.
+ */
+class CoreLocationObjects;
+class MLSFallback;
+
+class CoreLocationLocationProvider
+ : public nsIGeolocationProvider
+{
+public:
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSIGEOLOCATIONPROVIDER
+
+ CoreLocationLocationProvider();
+ void NotifyError(uint16_t aErrorCode);
+ void Update(nsIDOMGeoPosition* aSomewhere);
+ void CreateMLSFallbackProvider();
+ void CancelMLSFallbackProvider();
+
+private:
+ virtual ~CoreLocationLocationProvider();
+
+ CoreLocationObjects* mCLObjects;
+ nsCOMPtr<nsIGeolocationUpdate> mCallback;
+ RefPtr<MLSFallback> mMLSFallbackProvider;
+
+ class MLSUpdate : public nsIGeolocationUpdate
+ {
+ public:
+ NS_DECL_ISUPPORTS
+ NS_DECL_NSIGEOLOCATIONUPDATE
+
+ explicit MLSUpdate(CoreLocationLocationProvider& parentProvider);
+
+ private:
+ CoreLocationLocationProvider& mParentLocationProvider;
+ virtual ~MLSUpdate();
+ };
+};