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+<!DOCTYPE HTML>
+<html>
+<head>
+ <script type="application/javascript" src="pc.js"></script>
+</head>
+<body>
+<pre id="test">
+<script type="application/javascript">
+ createHTML({
+ bug: "1231975",
+ title: "Basic audio-only peer connection with port dependent NAT that blocks STUN"
+ });
+
+ var test;
+ runNetworkTest(options => {
+ SpecialPowers.pushPrefEnv(
+ {
+ 'set': [
+ ['media.peerconnection.nat_simulator.filtering_type', 'PORT_DEPENDENT'],
+ ['media.peerconnection.nat_simulator.mapping_type', 'PORT_DEPENDENT'],
+ ['media.peerconnection.nat_simulator.block_udp', true],
+ ['media.peerconnection.nat_simulator.block_tcp', true]
+ ]
+ }, function (options) {
+ options = options || {};
+ options.expectedLocalCandidateType = "relayed-tcp";
+ options.expectedRemoteCandidateType = "relayed-tcp";
+ // No reason to wait for gathering to complete like the other NAT tests,
+ // since relayed-tcp is the only thing that can work.
+ test = new PeerConnectionTest(options);
+ test.setMediaConstraints([{audio: true}], [{audio: true}]);
+ test.run();
+ })
+ }, { useIceServer: true });
+</script>
+</pre>
+</body>
+</html>