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-rw-r--r--dom/canvas/WebGLVertexArrayGL.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/dom/canvas/WebGLVertexArrayGL.cpp b/dom/canvas/WebGLVertexArrayGL.cpp
new file mode 100644
index 0000000000..aa7313150f
--- /dev/null
+++ b/dom/canvas/WebGLVertexArrayGL.cpp
@@ -0,0 +1,62 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLVertexArrayGL.h"
+
+#include "GLContext.h"
+#include "WebGLContext.h"
+
+namespace mozilla {
+
+WebGLVertexArrayGL::WebGLVertexArrayGL(WebGLContext* webgl)
+ : WebGLVertexArray(webgl)
+ , mIsVAO(false)
+{ }
+
+WebGLVertexArrayGL::~WebGLVertexArrayGL()
+{
+ DeleteOnce();
+}
+
+void
+WebGLVertexArrayGL::DeleteImpl()
+{
+ mElementArrayBuffer = nullptr;
+
+ mContext->MakeContextCurrent();
+ mContext->gl->fDeleteVertexArrays(1, &mGLName);
+
+ mIsVAO = false;
+}
+
+void
+WebGLVertexArrayGL::BindVertexArrayImpl()
+{
+ mContext->mBoundVertexArray = this;
+ mContext->gl->fBindVertexArray(mGLName);
+
+ mIsVAO = true;
+}
+
+void
+WebGLVertexArrayGL::GenVertexArray()
+{
+ mContext->gl->fGenVertexArrays(1, &mGLName);
+}
+
+bool
+WebGLVertexArrayGL::IsVertexArrayImpl() const
+{
+ gl::GLContext* gl = mContext->gl;
+ if (gl->WorkAroundDriverBugs())
+ {
+ return mIsVAO;
+ }
+
+ mContext->MakeContextCurrent();
+ return mContext->gl->fIsVertexArray(mGLName) != 0;
+}
+
+} // namespace mozilla