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-rw-r--r--dom/canvas/WebGLContextValidate.cpp12
1 files changed, 0 insertions, 12 deletions
diff --git a/dom/canvas/WebGLContextValidate.cpp b/dom/canvas/WebGLContextValidate.cpp
index 30d4c65221..60bb3a32cc 100644
--- a/dom/canvas/WebGLContextValidate.cpp
+++ b/dom/canvas/WebGLContextValidate.cpp
@@ -695,18 +695,6 @@ WebGLContext::InitAndValidateGL(FailureReason* const out_failReason)
gl->fEnable(LOCAL_GL_PROGRAM_POINT_SIZE);
}
-#ifdef XP_MACOSX
- if (gl->WorkAroundDriverBugs() &&
- gl->Vendor() == gl::GLVendor::ATI &&
- !nsCocoaFeatures::IsAtLeastVersion(10,9))
- {
- // The Mac ATI driver, in all known OSX version up to and including
- // 10.8, renders points sprites upside-down. (Apple bug 11778921)
- gl->fPointParameterf(LOCAL_GL_POINT_SPRITE_COORD_ORIGIN,
- LOCAL_GL_LOWER_LEFT);
- }
-#endif
-
if (gl->IsSupported(gl::GLFeature::seamless_cube_map_opt_in)) {
gl->fEnable(LOCAL_GL_TEXTURE_CUBE_MAP_SEAMLESS);
}