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Diffstat (limited to 'dom/animation/test/css-animations/file_animation-ready.html')
-rw-r--r-- | dom/animation/test/css-animations/file_animation-ready.html | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/dom/animation/test/css-animations/file_animation-ready.html b/dom/animation/test/css-animations/file_animation-ready.html new file mode 100644 index 0000000000..9318a1a182 --- /dev/null +++ b/dom/animation/test/css-animations/file_animation-ready.html @@ -0,0 +1,149 @@ +<!doctype html> +<meta charset=utf-8> +<script src="../testcommon.js"></script> +<style> +@keyframes abc { + to { transform: translate(10px) } +} +</style> +<body> +<script> +'use strict'; + +promise_test(function(t) { + var div = addDiv(t); + div.style.animation = 'abc 100s paused'; + var animation = div.getAnimations()[0]; + var originalReadyPromise = animation.ready; + + return animation.ready.then(function() { + div.style.animationPlayState = 'running'; + assert_not_equals(animation.ready, originalReadyPromise, + 'After updating animation-play-state a new ready promise' + + ' object is created'); + }); +}, 'A new ready promise is created when setting animation-play-state: running'); + +promise_test(function(t) { + var div = addDiv(t); + + // Set up pending animation + div.style.animation = 'abc 100s'; + var animation = div.getAnimations()[0]; + assert_equals(animation.playState, 'pending', + 'Animation is initially pending'); + + // Set up listeners on ready promise + var retPromise = animation.ready.then(function() { + assert_unreached('ready promise is fulfilled'); + }).catch(function(err) { + assert_equals(err.name, 'AbortError', + 'ready promise is rejected with AbortError'); + }); + + // Now cancel the animation and flush styles + div.style.animation = ''; + window.getComputedStyle(div).animation; + + return retPromise; +}, 'ready promise is rejected when an animation is cancelled by resetting' + + ' the animation property'); + +promise_test(function(t) { + var div = addDiv(t); + + // As before, but this time instead of removing all animations, simply update + // the list of animations. At least for Firefox, updating is a different + // code path. + + // Set up pending animation + div.style.animation = 'abc 100s'; + var animation = div.getAnimations()[0]; + assert_equals(animation.playState, 'pending', + 'Animation is initially pending'); + + // Set up listeners on ready promise + var retPromise = animation.ready.then(function() { + assert_unreached('ready promise was fulfilled'); + }).catch(function(err) { + assert_equals(err.name, 'AbortError', + 'ready promise is rejected with AbortError'); + }); + + // Now update the animation and flush styles + div.style.animation = 'def 100s'; + window.getComputedStyle(div).animation; + + return retPromise; +}, 'ready promise is rejected when an animation is cancelled by updating' + + ' the animation property'); + +promise_test(function(t) { + var div = addDiv(t, { style: 'animation: abc 100s' }); + var animation = div.getAnimations()[0]; + var originalReadyPromise = animation.ready; + + return animation.ready.then(function() { + div.style.animationPlayState = 'paused'; + assert_not_equals(animation.ready, originalReadyPromise, + 'A new Promise object is generated when setting' + + ' animation-play-state: paused'); + }); +}, 'A new ready promise is created when setting animation-play-state: paused'); + +promise_test(function(t) { + var div = addDiv(t, { style: 'animation: abc 100s' }); + var animation = div.getAnimations()[0]; + + return animation.ready.then(function() { + div.style.animationPlayState = 'paused'; + var firstReadyPromise = animation.ready; + animation.pause(); + assert_equals(animation.ready, firstReadyPromise, + 'Ready promise objects are identical after redundant pause'); + }); +}, 'Pausing twice re-uses the same Promise'); + +promise_test(function(t) { + var div = addDiv(t, { style: 'animation: abc 100s' }); + var animation = div.getAnimations()[0]; + + return animation.ready.then(function() { + div.style.animationPlayState = 'paused'; + + // Flush style and verify we're pending at the same time + assert_equals(animation.playState, 'pending', 'Animation is pending'); + var pauseReadyPromise = animation.ready; + + // Now play again immediately + div.style.animationPlayState = 'running'; + assert_equals(animation.playState, 'pending', 'Animation is still pending'); + assert_equals(animation.ready, pauseReadyPromise, + 'The pause Promise is re-used when playing while waiting' + + ' to pause'); + + return animation.ready; + }).then(function() { + assert_equals(animation.playState, 'running', + 'Animation is running after aborting a pause'); + }); +}, 'If a pause operation is interrupted, the ready promise is reused'); + +promise_test(function(t) { + var div = addDiv(t, { style: 'animation: abc 100s' }); + var animation = div.getAnimations()[0]; + + return animation.ready.then(function() { + div.style.animationPlayState = 'paused'; + return animation.ready; + }).then(function(resolvedAnimation) { + assert_equals(resolvedAnimation, animation, + 'Promise received when ready Promise for a pause operation' + + ' is completed is the animation on which the pause was' + + ' performed'); + }); +}, 'When a pause is complete the Promise callback gets the correct animation'); + +done(); +</script> +</body> |