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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | uxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz |
Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp')
-rw-r--r-- | widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp | 886 |
1 files changed, 886 insertions, 0 deletions
diff --git a/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp new file mode 100644 index 0000000000..d3436756fb --- /dev/null +++ b/widget/gonk/nativewindow/GonkBufferQueueLL/GonkBufferQueueProducer.cpp @@ -0,0 +1,886 @@ +/* + * Copyright 2014 The Android Open Source Project + * Copyright (C) 2014 Mozilla Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#include <inttypes.h> + +#define LOG_TAG "GonkBufferQueueProducer" +#define ATRACE_TAG ATRACE_TAG_GRAPHICS +//#define LOG_NDEBUG 0 + +#include "GonkBufferItem.h" +#include "GonkBufferQueueCore.h" +#include "GonkBufferQueueProducer.h" +#include <gui/IConsumerListener.h> +#include <gui/IGraphicBufferAlloc.h> +#include <gui/IProducerListener.h> + +#include <cutils/compiler.h> +#include <utils/Log.h> +#include <utils/Trace.h> + +#include "mozilla/layers/GrallocTextureClient.h" +#include "mozilla/layers/ImageBridgeChild.h" +#include "mozilla/layers/TextureClient.h" + +namespace android { + +GonkBufferQueueProducer::GonkBufferQueueProducer(const sp<GonkBufferQueueCore>& core) : + mCore(core), + mSlots(core->mSlots), + mConsumerName(), + mSynchronousMode(true), + mStickyTransform(0) {} + +GonkBufferQueueProducer::~GonkBufferQueueProducer() {} + +status_t GonkBufferQueueProducer::requestBuffer(int slot, sp<GraphicBuffer>* buf) { + ATRACE_CALL(); + ALOGV("requestBuffer: slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("requestBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("requestBuffer: slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("requestBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } + + mSlots[slot].mRequestBufferCalled = true; + *buf = mSlots[slot].mGraphicBuffer; + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::setBufferCount(int bufferCount) { + ATRACE_CALL(); + ALOGV("setBufferCount: count = %d", bufferCount); + + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + ALOGE("setBufferCount: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (bufferCount > GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("setBufferCount: bufferCount %d too large (max %d)", + bufferCount, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } + + // There must be no dequeued buffers when changing the buffer count. + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::DEQUEUED) { + ALOGE("setBufferCount: buffer owned by producer"); + return BAD_VALUE; + } + } + + if (bufferCount == 0) { + mCore->mOverrideMaxBufferCount = 0; + mCore->mDequeueCondition.broadcast(); + return NO_ERROR; + } + + const int minBufferSlots = mCore->getMinMaxBufferCountLocked(false); + if (bufferCount < minBufferSlots) { + ALOGE("setBufferCount: requested buffer count %d is less than " + "minimum %d", bufferCount, minBufferSlots); + return BAD_VALUE; + } + + // Here we are guaranteed that the producer doesn't have any dequeued + // buffers and will release all of its buffer references. We don't + // clear the queue, however, so that currently queued buffers still + // get displayed. + mCore->freeAllBuffersLocked(); + mCore->mOverrideMaxBufferCount = bufferCount; + mCore->mDequeueCondition.broadcast(); + listener = mCore->mConsumerListener; + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::waitForFreeSlotThenRelock(const char* caller, + bool async, int* found, status_t* returnFlags) const { + bool tryAgain = true; + while (tryAgain) { + if (mCore->mIsAbandoned) { + ALOGE("%s: GonkBufferQueue has been abandoned", caller); + return NO_INIT; + } + + const int maxBufferCount = mCore->getMaxBufferCountLocked(async); + if (async && mCore->mOverrideMaxBufferCount) { + // FIXME: Some drivers are manually setting the buffer count + // (which they shouldn't), so we do this extra test here to + // handle that case. This is TEMPORARY until we get this fixed. + if (mCore->mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("%s: async mode is invalid with buffer count override", + caller); + return BAD_VALUE; + } + } + + // Free up any buffers that are in slots beyond the max buffer count + //for (int s = maxBufferCount; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + // assert(mSlots[s].mBufferState == GonkBufferSlot::FREE); + // if (mSlots[s].mGraphicBuffer != NULL) { + // mCore->freeBufferLocked(s); + // *returnFlags |= RELEASE_ALL_BUFFERS; + // } + //} + + // Look for a free buffer to give to the client + *found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + int dequeuedCount = 0; + int acquiredCount = 0; + for (int s = 0; s < maxBufferCount; ++s) { + switch (mSlots[s].mBufferState) { + case GonkBufferSlot::DEQUEUED: + ++dequeuedCount; + break; + case GonkBufferSlot::ACQUIRED: + ++acquiredCount; + break; + case GonkBufferSlot::FREE: + // We return the oldest of the free buffers to avoid + // stalling the producer if possible, since the consumer + // may still have pending reads of in-flight buffers + if (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[*found].mFrameNumber) { + *found = s; + } + break; + default: + break; + } + } + + // Producers are not allowed to dequeue more than one buffer if they + // did not set a buffer count + if (!mCore->mOverrideMaxBufferCount && dequeuedCount) { + ALOGE("%s: can't dequeue multiple buffers without setting the " + "buffer count", caller); + return INVALID_OPERATION; + } + + // See whether a buffer has been queued since the last + // setBufferCount so we know whether to perform the min undequeued + // buffers check below + if (mCore->mBufferHasBeenQueued) { + // Make sure the producer is not trying to dequeue more buffers + // than allowed + const int newUndequeuedCount = + maxBufferCount - (dequeuedCount + 1); + const int minUndequeuedCount = + mCore->getMinUndequeuedBufferCountLocked(async); + if (newUndequeuedCount < minUndequeuedCount) { + ALOGE("%s: min undequeued buffer count (%d) exceeded " + "(dequeued=%d undequeued=%d)", + caller, minUndequeuedCount, + dequeuedCount, newUndequeuedCount); + return INVALID_OPERATION; + } + } + + // If we disconnect and reconnect quickly, we can be in a state where + // our slots are empty but we have many buffers in the queue. This can + // cause us to run out of memory if we outrun the consumer. Wait here if + // it looks like we have too many buffers queued up. + bool tooManyBuffers = mCore->mQueue.size() + > static_cast<size_t>(maxBufferCount); + if (tooManyBuffers) { + ALOGV("%s: queue size is %zu, waiting", caller, + mCore->mQueue.size()); + } + + // If no buffer is found, or if the queue has too many buffers + // outstanding, wait for a buffer to be acquired or released, or for the + // max buffer count to change. + tryAgain = (*found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) || + tooManyBuffers; + if (tryAgain) { + // Return an error if we're in non-blocking mode (producer and + // consumer are controlled by the application). + // However, the consumer is allowed to briefly acquire an extra + // buffer (which could cause us to have to wait here), which is + // okay, since it is only used to implement an atomic acquire + + // release (e.g., in GLConsumer::updateTexImage()) + if (mCore->mDequeueBufferCannotBlock && + (acquiredCount <= mCore->mMaxAcquiredBufferCount)) { + return WOULD_BLOCK; + } + mCore->mDequeueCondition.wait(mCore->mMutex); + } + } // while (tryAgain) + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::dequeueBuffer(int *outSlot, + sp<android::Fence> *outFence, bool async, + uint32_t width, uint32_t height, uint32_t format, uint32_t usage) { + ATRACE_CALL(); + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mConsumerName = mCore->mConsumerName; + } // Autolock scope + + ALOGV("dequeueBuffer: async=%s w=%u h=%u format=%#x, usage=%#x", + async ? "true" : "false", width, height, format, usage); + + if ((width && !height) || (!width && height)) { + ALOGE("dequeueBuffer: invalid size: w=%u h=%u", width, height); + return BAD_VALUE; + } + + status_t returnFlags = NO_ERROR; + // Reset slot + *outSlot = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + + bool attachedByConsumer = false; + + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (format == 0) { + format = mCore->mDefaultBufferFormat; + } + + // Enable the usage bits the consumer requested + usage |= mCore->mConsumerUsageBits; + + int found; + status_t status = waitForFreeSlotThenRelock("dequeueBuffer", async, + &found, &returnFlags); + if (status != NO_ERROR) { + return status; + } + + // This should not happen + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("dequeueBuffer: no available buffer slots"); + return -EBUSY; + } + + *outSlot = found; + + attachedByConsumer = mSlots[found].mAttachedByConsumer; + + const bool useDefaultSize = !width && !height; + if (useDefaultSize) { + width = mCore->mDefaultWidth; + height = mCore->mDefaultHeight; + } + + mSlots[found].mBufferState = GonkBufferSlot::DEQUEUED; + + const sp<GraphicBuffer>& buffer(mSlots[found].mGraphicBuffer); + if ((buffer == NULL) || + (static_cast<uint32_t>(buffer->width) != width) || + (static_cast<uint32_t>(buffer->height) != height) || + (static_cast<uint32_t>(buffer->format) != format) || + ((static_cast<uint32_t>(buffer->usage) & usage) != usage)) + { + mSlots[found].mAcquireCalled = false; + mSlots[found].mGraphicBuffer = NULL; + mSlots[found].mRequestBufferCalled = false; + mSlots[found].mFence = Fence::NO_FENCE; + + if (mSlots[found].mTextureClient) { + mSlots[found].mTextureClient->ClearRecycleCallback(); + // release TextureClient in ImageBridge thread + RefPtr<TextureClientReleaseTask> task = + MakeAndAddRef<TextureClientReleaseTask>(mSlots[found].mTextureClient); + mSlots[found].mTextureClient = NULL; + ImageBridgeChild::GetSingleton()->GetMessageLoop()->PostTask(task.forget()); + } + + returnFlags |= BUFFER_NEEDS_REALLOCATION; + } + + if (CC_UNLIKELY(mSlots[found].mFence == NULL)) { + ALOGE("dequeueBuffer: about to return a NULL fence - " + "slot=%d w=%d h=%d format=%u", + found, buffer->width, buffer->height, buffer->format); + } + + *outFence = mSlots[found].mFence; + mSlots[found].mFence = Fence::NO_FENCE; + } // Autolock scope + + if (returnFlags & BUFFER_NEEDS_REALLOCATION) { + RefPtr<LayersIPCChannel> allocator = ImageBridgeChild::GetSingleton(); + usage |= GraphicBuffer::USAGE_HW_TEXTURE; + GrallocTextureData* texData = GrallocTextureData::Create(IntSize(width,height), format, + gfx::BackendType::NONE, + usage, allocator); + if (!texData) { + ALOGE("dequeueBuffer: failed to alloc gralloc buffer"); + return -ENOMEM; + } + RefPtr<TextureClient> textureClient = TextureClient::CreateWithData( + texData, TextureFlags::RECYCLE | TextureFlags::DEALLOCATE_CLIENT, allocator); + + sp<GraphicBuffer> graphicBuffer = texData->GetGraphicBuffer(); + + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("dequeueBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + mSlots[*outSlot].mFrameNumber = UINT32_MAX; + mSlots[*outSlot].mGraphicBuffer = graphicBuffer; + mSlots[*outSlot].mTextureClient = textureClient; + } // Autolock scope + } + + if (attachedByConsumer) { + returnFlags |= BUFFER_NEEDS_REALLOCATION; + } + + ALOGV("dequeueBuffer: returning slot=%d/%" PRIu64 " buf=%p flags=%#x", + *outSlot, + mSlots[*outSlot].mFrameNumber, + mSlots[*outSlot].mGraphicBuffer->handle, returnFlags); + + return returnFlags; +} + +status_t GonkBufferQueueProducer::detachBuffer(int slot) { + ATRACE_CALL(); + ATRACE_BUFFER_INDEX(slot); + ALOGV("detachBuffer(P): slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("detachBuffer(P): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("detachBuffer(P): slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("detachBuffer(P): slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } else if (!mSlots[slot].mRequestBufferCalled) { + ALOGE("detachBuffer(P): buffer in slot %d has not been requested", + slot); + return BAD_VALUE; + } + + mCore->freeBufferLocked(slot); + mCore->mDequeueCondition.broadcast(); + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::detachNextBuffer(sp<GraphicBuffer>* outBuffer, + sp<Fence>* outFence) { + ATRACE_CALL(); + + if (outBuffer == NULL) { + ALOGE("detachNextBuffer: outBuffer must not be NULL"); + return BAD_VALUE; + } else if (outFence == NULL) { + ALOGE("detachNextBuffer: outFence must not be NULL"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + ALOGE("detachNextBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + // Find the oldest valid slot + int found = GonkBufferQueueCore::INVALID_BUFFER_SLOT; + for (int s = 0; s < GonkBufferQueueDefs::NUM_BUFFER_SLOTS; ++s) { + if (mSlots[s].mBufferState == GonkBufferSlot::FREE && + mSlots[s].mGraphicBuffer != NULL) { + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT || + mSlots[s].mFrameNumber < mSlots[found].mFrameNumber) { + found = s; + } + } + } + + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + return NO_MEMORY; + } + + ALOGV("detachNextBuffer detached slot %d", found); + + *outBuffer = mSlots[found].mGraphicBuffer; + *outFence = mSlots[found].mFence; + mCore->freeBufferLocked(found); + + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::attachBuffer(int* outSlot, + const sp<android::GraphicBuffer>& buffer) { + ATRACE_CALL(); + + if (outSlot == NULL) { + ALOGE("attachBuffer(P): outSlot must not be NULL"); + return BAD_VALUE; + } else if (buffer == NULL) { + ALOGE("attachBuffer(P): cannot attach NULL buffer"); + return BAD_VALUE; + } + + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + status_t returnFlags = NO_ERROR; + int found; + // TODO: Should we provide an async flag to attachBuffer? It seems + // unlikely that buffers which we are attaching to a GonkBufferQueue will + // be asynchronous (droppable), but it may not be impossible. + status_t status = waitForFreeSlotThenRelock("attachBuffer(P)", false, + &found, &returnFlags); + if (status != NO_ERROR) { + return status; + } + + // This should not happen + if (found == GonkBufferQueueCore::INVALID_BUFFER_SLOT) { + ALOGE("attachBuffer(P): no available buffer slots"); + return -EBUSY; + } + + *outSlot = found; + ATRACE_BUFFER_INDEX(*outSlot); + ALOGV("attachBuffer(P): returning slot %d flags=%#x", + *outSlot, returnFlags); + + mSlots[*outSlot].mGraphicBuffer = buffer; + mSlots[*outSlot].mBufferState = GonkBufferSlot::DEQUEUED; + mSlots[*outSlot].mFence = Fence::NO_FENCE; + mSlots[*outSlot].mRequestBufferCalled = true; + + return returnFlags; +} + +status_t GonkBufferQueueProducer::setSynchronousMode(bool enabled) { + ALOGV("setSynchronousMode: enabled=%d", enabled); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("setSynchronousMode: BufferQueue has been abandoned!"); + return NO_INIT; + } + + if (mSynchronousMode != enabled) { + mSynchronousMode = enabled; + mCore->mDequeueCondition.broadcast(); + } + return OK; +} + +status_t GonkBufferQueueProducer::queueBuffer(int slot, + const QueueBufferInput &input, QueueBufferOutput *output) { + ATRACE_CALL(); + + int64_t timestamp; + bool isAutoTimestamp; + Rect crop; + int scalingMode; + uint32_t transform; + uint32_t stickyTransform; + bool async; + sp<Fence> fence; + input.deflate(×tamp, &isAutoTimestamp, &crop, &scalingMode, &transform, + &async, &fence, &stickyTransform); + + if (fence == NULL) { + ALOGE("queueBuffer: fence is NULL"); + // Temporary workaround for b/17946343: soldier-on instead of returning an error. This + // prevents the client from dying, at the risk of visible corruption due to hwcomposer + // reading the buffer before the producer is done rendering it. Unless the buffer is the + // last frame of an animation, the corruption will be transient. + fence = Fence::NO_FENCE; + // return BAD_VALUE; + } + + switch (scalingMode) { + case NATIVE_WINDOW_SCALING_MODE_FREEZE: + case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: + case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: + case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP: + break; + default: + ALOGE("queueBuffer: unknown scaling mode %d", scalingMode); + return BAD_VALUE; + } + + GonkBufferItem item; + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("queueBuffer: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + const int maxBufferCount = mCore->getMaxBufferCountLocked(async); + if (async && mCore->mOverrideMaxBufferCount) { + // FIXME: Some drivers are manually setting the buffer count + // (which they shouldn't), so we do this extra test here to + // handle that case. This is TEMPORARY until we get this fixed. + if (mCore->mOverrideMaxBufferCount < maxBufferCount) { + ALOGE("queueBuffer: async mode is invalid with " + "buffer count override"); + return BAD_VALUE; + } + } + + if (slot < 0 || slot >= maxBufferCount) { + ALOGE("queueBuffer: slot index %d out of range [0, %d)", + slot, maxBufferCount); + return BAD_VALUE; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("queueBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return BAD_VALUE; + } else if (!mSlots[slot].mRequestBufferCalled) { + ALOGE("queueBuffer: slot %d was queued without requesting " + "a buffer", slot); + return BAD_VALUE; + } + + ALOGV("queueBuffer: slot=%d/%" PRIu64 " time=%" PRIu64 + " crop=[%d,%d,%d,%d] transform=%#x scale=%s", + slot, mCore->mFrameCounter + 1, timestamp, + crop.left, crop.top, crop.right, crop.bottom, + transform, GonkBufferItem::scalingModeName(scalingMode)); + + const sp<GraphicBuffer>& graphicBuffer(mSlots[slot].mGraphicBuffer); + Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight()); + Rect croppedRect; + crop.intersect(bufferRect, &croppedRect); + if (croppedRect != crop) { + ALOGE("queueBuffer: crop rect is not contained within the " + "buffer in slot %d", slot); + return BAD_VALUE; + } + + mSlots[slot].mFence = fence; + mSlots[slot].mBufferState = GonkBufferSlot::QUEUED; + ++mCore->mFrameCounter; + mSlots[slot].mFrameNumber = mCore->mFrameCounter; + + item.mAcquireCalled = mSlots[slot].mAcquireCalled; + item.mGraphicBuffer = mSlots[slot].mGraphicBuffer; + item.mCrop = crop; + item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY; + item.mTransformToDisplayInverse = + bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY); + item.mScalingMode = scalingMode; + item.mTimestamp = timestamp; + item.mIsAutoTimestamp = isAutoTimestamp; + item.mFrameNumber = mCore->mFrameCounter; + item.mSlot = slot; + item.mFence = fence; + item.mIsDroppable = mCore->mDequeueBufferCannotBlock || async; + + mStickyTransform = stickyTransform; + + if (mCore->mQueue.empty()) { + // When the queue is empty, we can ignore mDequeueBufferCannotBlock + // and simply queue this buffer + mCore->mQueue.push_back(item); + listener = mCore->mConsumerListener; + } else { + // When the queue is not empty, we need to look at the front buffer + // state to see if we need to replace it + GonkBufferQueueCore::Fifo::iterator front(mCore->mQueue.begin()); + if (front->mIsDroppable || !mSynchronousMode) { + // If the front queued buffer is still being tracked, we first + // mark it as freed + if (mCore->stillTracking(front)) { + mSlots[front->mSlot].mBufferState = GonkBufferSlot::FREE; + // Reset the frame number of the freed buffer so that it is + // the first in line to be dequeued again + mSlots[front->mSlot].mFrameNumber = 0; + } + // Overwrite the droppable buffer with the incoming one + *front = item; + listener = mCore->mConsumerListener; + } else { + mCore->mQueue.push_back(item); + listener = mCore->mConsumerListener; + } + } + + mCore->mBufferHasBeenQueued = true; + mCore->mDequeueCondition.broadcast(); + + output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight, + mCore->mTransformHint, mCore->mQueue.size()); + + item.mGraphicBuffer.clear(); + item.mSlot = GonkBufferItem::INVALID_BUFFER_SLOT; + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { +#if ANDROID_VERSION == 21 + listener->onFrameAvailable(); +#else + listener->onFrameAvailable(reinterpret_cast<::android::BufferItem&>(item)); +#endif + } + + return NO_ERROR; +} + +void GonkBufferQueueProducer::cancelBuffer(int slot, const sp<Fence>& fence) { + ATRACE_CALL(); + ALOGV("cancelBuffer: slot %d", slot); + Mutex::Autolock lock(mCore->mMutex); + + if (mCore->mIsAbandoned) { + ALOGE("cancelBuffer: GonkBufferQueue has been abandoned"); + return; + } + + if (slot < 0 || slot >= GonkBufferQueueDefs::NUM_BUFFER_SLOTS) { + ALOGE("cancelBuffer: slot index %d out of range [0, %d)", + slot, GonkBufferQueueDefs::NUM_BUFFER_SLOTS); + return; + } else if (mSlots[slot].mBufferState != GonkBufferSlot::DEQUEUED) { + ALOGE("cancelBuffer: slot %d is not owned by the producer " + "(state = %d)", slot, mSlots[slot].mBufferState); + return; + } else if (fence == NULL) { + ALOGE("cancelBuffer: fence is NULL"); + return; + } + + mSlots[slot].mBufferState = GonkBufferSlot::FREE; + mSlots[slot].mFrameNumber = 0; + mSlots[slot].mFence = fence; + mCore->mDequeueCondition.broadcast(); +} + +int GonkBufferQueueProducer::query(int what, int *outValue) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + + if (outValue == NULL) { + ALOGE("query: outValue was NULL"); + return BAD_VALUE; + } + + if (mCore->mIsAbandoned) { + ALOGE("query: GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + int value; + switch (what) { + case NATIVE_WINDOW_WIDTH: + value = mCore->mDefaultWidth; + break; + case NATIVE_WINDOW_HEIGHT: + value = mCore->mDefaultHeight; + break; + case NATIVE_WINDOW_FORMAT: + value = mCore->mDefaultBufferFormat; + break; + case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS: + value = mCore->getMinUndequeuedBufferCountLocked(false); + break; + case NATIVE_WINDOW_STICKY_TRANSFORM: + value = static_cast<int>(mStickyTransform); + break; + case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND: + value = (mCore->mQueue.size() > 1); + break; + case NATIVE_WINDOW_CONSUMER_USAGE_BITS: + value = mCore->mConsumerUsageBits; + break; + default: + return BAD_VALUE; + } + + ALOGV("query: %d? %d", what, value); + *outValue = value; + return NO_ERROR; +} + +status_t GonkBufferQueueProducer::connect(const sp<IProducerListener>& listener, + int api, bool producerControlledByApp, QueueBufferOutput *output) { + ATRACE_CALL(); + Mutex::Autolock lock(mCore->mMutex); + mConsumerName = mCore->mConsumerName; + ALOGV("connect(P): api=%d producerControlledByApp=%s", api, + producerControlledByApp ? "true" : "false"); + + if (mCore->mIsAbandoned) { + ALOGE("connect(P): GonkBufferQueue has been abandoned"); + return NO_INIT; + } + + if (mCore->mConsumerListener == NULL) { + ALOGE("connect(P): GonkBufferQueue has no consumer"); + return NO_INIT; + } + + if (output == NULL) { + ALOGE("connect(P): output was NULL"); + return BAD_VALUE; + } + + if (mCore->mConnectedApi != GonkBufferQueueCore::NO_CONNECTED_API) { + ALOGE("connect(P): already connected (cur=%d req=%d)", mCore->mConnectedApi, + api); + return BAD_VALUE; + } + + int status = NO_ERROR; + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + mCore->mConnectedApi = api; + output->inflate(mCore->mDefaultWidth, mCore->mDefaultHeight, + mCore->mTransformHint, mCore->mQueue.size()); + + // Set up a death notification so that we can disconnect + // automatically if the remote producer dies + if (listener != NULL && + listener->asBinder()->remoteBinder() != NULL) { + status = listener->asBinder()->linkToDeath( + static_cast<IBinder::DeathRecipient*>(this)); + if (status != NO_ERROR) { + ALOGE("connect(P): linkToDeath failed: %s (%d)", + strerror(-status), status); + } + } + mCore->mConnectedProducerListener = listener; + break; + default: + ALOGE("connect(P): unknown API %d", api); + status = BAD_VALUE; + break; + } + + mCore->mBufferHasBeenQueued = false; + mCore->mDequeueBufferCannotBlock = + mCore->mConsumerControlledByApp && producerControlledByApp; + + return status; +} + +status_t GonkBufferQueueProducer::disconnect(int api) { + ATRACE_CALL(); + ALOGV("disconnect(P): api %d", api); + + int status = NO_ERROR; + sp<IConsumerListener> listener; + { // Autolock scope + Mutex::Autolock lock(mCore->mMutex); + mCore->waitWhileAllocatingLocked(); + + if (mCore->mIsAbandoned) { + // It's not really an error to disconnect after the surface has + // been abandoned; it should just be a no-op. + return NO_ERROR; + } + + switch (api) { + case NATIVE_WINDOW_API_EGL: + case NATIVE_WINDOW_API_CPU: + case NATIVE_WINDOW_API_MEDIA: + case NATIVE_WINDOW_API_CAMERA: + if (mCore->mConnectedApi == api) { + mCore->freeAllBuffersLocked(); + mCore->mConnectedApi = GonkBufferQueueCore::NO_CONNECTED_API; + mCore->mSidebandStream.clear(); + mCore->mDequeueCondition.broadcast(); + listener = mCore->mConsumerListener; + } else { + ALOGE("disconnect(P): connected to another API " + "(cur=%d req=%d)", mCore->mConnectedApi, api); + status = BAD_VALUE; + } + break; + default: + ALOGE("disconnect(P): unknown API %d", api); + status = BAD_VALUE; + break; + } + } // Autolock scope + + // Call back without lock held + if (listener != NULL) { + listener->onBuffersReleased(); + } + + return status; +} + +status_t GonkBufferQueueProducer::setSidebandStream(const sp<NativeHandle>& stream) { + return INVALID_OPERATION; +} + +void GonkBufferQueueProducer::allocateBuffers(bool async, uint32_t width, + uint32_t height, uint32_t format, uint32_t usage) { + ALOGE("allocateBuffers: no op"); +} + +void GonkBufferQueueProducer::binderDied(const wp<android::IBinder>& /* who */) { + // If we're here, it means that a producer we were connected to died. + // We're guaranteed that we are still connected to it because we remove + // this callback upon disconnect. It's therefore safe to read mConnectedApi + // without synchronization here. + int api = mCore->mConnectedApi; + disconnect(api); +} + +} // namespace android |