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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /widget/cocoa/RectTextureImage.h
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloaduxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
Add m-esr52 at 52.6.0
Diffstat (limited to 'widget/cocoa/RectTextureImage.h')
-rw-r--r--widget/cocoa/RectTextureImage.h80
1 files changed, 80 insertions, 0 deletions
diff --git a/widget/cocoa/RectTextureImage.h b/widget/cocoa/RectTextureImage.h
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+/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#ifndef RectTextureImage_h_
+#define RectTextureImage_h_
+
+#include "mozilla/RefPtr.h"
+
+class MacIOSurface;
+
+namespace mozilla {
+
+namespace gl {
+class GLContext;
+} // namespace gl
+
+namespace widget {
+
+// Manages a texture which can resize dynamically, binds to the
+// LOCAL_GL_TEXTURE_RECTANGLE_ARB texture target and is automatically backed
+// by a power-of-two size GL texture. The latter two features are used for
+// compatibility with older Mac hardware which we block GL layers on.
+// RectTextureImages are used both for accelerated GL layers drawing and for
+// OMTC BasicLayers drawing.
+class RectTextureImage {
+public:
+ RectTextureImage();
+
+ virtual ~RectTextureImage();
+
+ already_AddRefed<gfx::DrawTarget>
+ BeginUpdate(const LayoutDeviceIntSize& aNewSize,
+ const LayoutDeviceIntRegion& aDirtyRegion =
+ LayoutDeviceIntRegion());
+ void EndUpdate();
+
+ void UpdateIfNeeded(const LayoutDeviceIntSize& aNewSize,
+ const LayoutDeviceIntRegion& aDirtyRegion,
+ void (^aCallback)(gfx::DrawTarget*,
+ const LayoutDeviceIntRegion&))
+ {
+ RefPtr<gfx::DrawTarget> drawTarget = BeginUpdate(aNewSize, aDirtyRegion);
+ if (drawTarget) {
+ aCallback(drawTarget, GetUpdateRegion());
+ EndUpdate();
+ }
+ }
+
+ void UpdateFromCGContext(const LayoutDeviceIntSize& aNewSize,
+ const LayoutDeviceIntRegion& aDirtyRegion,
+ CGContextRef aCGContext);
+
+ LayoutDeviceIntRegion GetUpdateRegion() {
+ MOZ_ASSERT(mInUpdate, "update region only valid during update");
+ return mUpdateRegion;
+ }
+
+ void Draw(mozilla::layers::GLManager* aManager,
+ const LayoutDeviceIntPoint& aLocation,
+ const gfx::Matrix4x4& aTransform = gfx::Matrix4x4());
+
+
+protected:
+ void DeleteTexture();
+ void BindIOSurfaceToTexture(gl::GLContext* aGL);
+
+ RefPtr<MacIOSurface> mIOSurface;
+ gl::GLContext* mGLContext;
+ LayoutDeviceIntRegion mUpdateRegion;
+ LayoutDeviceIntSize mBufferSize;
+ GLuint mTexture;
+ bool mInUpdate;
+};
+
+} // namespace widget
+} // namespace mozilla
+
+#endif // RectTextureImage_h_