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author | wolfbeast <mcwerewolf@gmail.com> | 2018-07-30 07:21:04 +0200 |
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committer | wolfbeast <mcwerewolf@gmail.com> | 2018-07-30 07:21:04 +0200 |
commit | f7b00e782a99c8495d3722f164167d63e701e8fb (patch) | |
tree | fb7370f9270363eed67de17b52e07ed197be15e7 /modules | |
parent | 017cb0351d8a3c8ec2c00395462416583c8b3401 (diff) | |
download | uxp-f7b00e782a99c8495d3722f164167d63e701e8fb.tar.gz |
Enable d3d9 accelerated layers as a fallback.
If d3d 11 can't be used for whatever reason (limited integrated/mobile chipset, etc.)
we should fall back to d3d9. Mozilla blocked this based on experiences with Intel
GPUs/drawing artefacts, but those drivers are blacklisted already. No reason to
disable this path for everyone.
Diffstat (limited to 'modules')
-rw-r--r-- | modules/libpref/init/all.js | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/libpref/init/all.js b/modules/libpref/init/all.js index 22668594f4..73f7e76d7d 100644 --- a/modules/libpref/init/all.js +++ b/modules/libpref/init/all.js @@ -4596,8 +4596,8 @@ pref("gfx.direct2d.force-enabled", false); pref("layers.prefer-opengl", false); pref("layers.prefer-d3d9", false); -// Disable for now due to bug 1304360 -pref("layers.allow-d3d9-fallback", false); +// Enable fallback if d3d11 can't be used. See bug #1262187 +pref("layers.allow-d3d9-fallback", true); #endif // Copy-on-write canvas |