diff options
author | Moonchild <moonchild@palemoon.org> | 2021-03-10 18:58:26 +0000 |
---|---|---|
committer | Moonchild <moonchild@palemoon.org> | 2021-03-10 18:58:26 +0000 |
commit | 515c1193c5663e46a313acb7a39ed2f3d209f69e (patch) | |
tree | c291e0ee9c44ec2c1fa2b1a56782cd630c571469 /gfx/thebes | |
parent | 108ec40998d1b571f073d1e57de5fbf368bfe17c (diff) | |
download | uxp-515c1193c5663e46a313acb7a39ed2f3d209f69e.tar.gz |
Issue #1053 - Remove mobile-specific graphics "optimizations" (=compromises)
Diffstat (limited to 'gfx/thebes')
-rw-r--r-- | gfx/thebes/gfxFontMissingGlyphs.cpp | 8 | ||||
-rw-r--r-- | gfx/thebes/gfxPrefs.h | 8 | ||||
-rw-r--r-- | gfx/thebes/gfxUtils.cpp | 66 |
3 files changed, 0 insertions, 82 deletions
diff --git a/gfx/thebes/gfxFontMissingGlyphs.cpp b/gfx/thebes/gfxFontMissingGlyphs.cpp index 92ea5e9672..391166b587 100644 --- a/gfx/thebes/gfxFontMissingGlyphs.cpp +++ b/gfx/thebes/gfxFontMissingGlyphs.cpp @@ -155,7 +155,6 @@ static const Float BOX_BORDER_OPACITY = 0.5; * Quartz cairo backend which doesn't generally support masking with surfaces. * So for now we just paint a bunch of rectangles... */ -#ifndef MOZ_GFX_OPTIMIZE_MOBILE static void DrawHexChar(uint32_t aDigit, const Point& aPt, DrawTarget& aDrawTarget, const Pattern &aPattern) @@ -182,7 +181,6 @@ DrawHexChar(uint32_t aDigit, const Point& aPt, DrawTarget& aDrawTarget, RefPtr<Path> path = builder->Finish(); aDrawTarget.Fill(path, aPattern); } -#endif // MOZ_GFX_OPTIMIZE_MOBILE void gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, @@ -209,15 +207,10 @@ gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, if (!borderStrokeRect.IsEmpty()) { ColorPattern adjustedColor = color; color.mColor.a *= BOX_BORDER_OPACITY; -#ifdef MOZ_GFX_OPTIMIZE_MOBILE - aDrawTarget.FillRect(borderStrokeRect, adjustedColor); -#else StrokeOptions strokeOptions(BOX_BORDER_WIDTH); aDrawTarget.StrokeRect(borderStrokeRect, adjustedColor, strokeOptions); -#endif } -#ifndef MOZ_GFX_OPTIMIZE_MOBILE Point center = aRect.Center(); Float halfGap = HEX_CHAR_GAP / 2.f; Float top = -(MINIFONT_HEIGHT + halfGap); @@ -266,7 +259,6 @@ gfxFontMissingGlyphs::DrawMissingGlyph(uint32_t aChar, Point(third, halfGap), aDrawTarget, color); } } -#endif } Float diff --git a/gfx/thebes/gfxPrefs.h b/gfx/thebes/gfxPrefs.h index c38352c0d5..5a2bde0792 100644 --- a/gfx/thebes/gfxPrefs.h +++ b/gfx/thebes/gfxPrefs.h @@ -460,15 +460,7 @@ private: DECL_GFX_PREF(Live, "layers.bench.enabled", LayersBenchEnabled, bool, false); DECL_GFX_PREF(Once, "layers.bufferrotation.enabled", BufferRotationEnabled, bool, true); DECL_GFX_PREF(Live, "layers.child-process-shutdown", ChildProcessShutdown, bool, true); -#ifdef MOZ_GFX_OPTIMIZE_MOBILE - // If MOZ_GFX_OPTIMIZE_MOBILE is defined, we force component alpha off - // and ignore the preference. - DECL_GFX_PREF(Skip, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, false); -#else - // If MOZ_GFX_OPTIMIZE_MOBILE is not defined, we actually take the - // preference value, defaulting to true. DECL_GFX_PREF(Once, "layers.componentalpha.enabled", ComponentAlphaEnabled, bool, true); -#endif DECL_GFX_PREF(Live, "layers.composer2d.enabled", Composer2DCompositionEnabled, bool, false); DECL_GFX_PREF(Once, "layers.d3d11.force-warp", LayersD3D11ForceWARP, bool, false); DECL_GFX_PREF(Live, "layers.deaa.enabled", LayersDEAAEnabled, bool, false); diff --git a/gfx/thebes/gfxUtils.cpp b/gfx/thebes/gfxUtils.cpp index 401bceaa99..adc48b972f 100644 --- a/gfx/thebes/gfxUtils.cpp +++ b/gfx/thebes/gfxUtils.cpp @@ -378,7 +378,6 @@ gfxUtils::ConvertBGRAtoRGBA(uint8_t* aData, uint32_t aLength) libyuv::ABGRToARGB(aData, aLength, aData, aLength, aLength / 4, 1); } -#if !defined(MOZ_GFX_OPTIMIZE_MOBILE) /** * This returns the fastest operator to use for solid surfaces which have no * alpha channel or their alpha channel is uniformly opaque. @@ -448,66 +447,7 @@ CreateSamplingRestrictedDrawable(gfxDrawable* aDrawable, RefPtr<gfxDrawable> drawable = new gfxSurfaceDrawable(surface, size, gfxMatrix::Translation(-needed.TopLeft())); return drawable.forget(); } -#endif // !MOZ_GFX_OPTIMIZE_MOBILE -/* These heuristics are based on Source/WebCore/platform/graphics/skia/ImageSkia.cpp:computeResamplingMode() */ -#ifdef MOZ_GFX_OPTIMIZE_MOBILE -static SamplingFilter ReduceResamplingFilter(SamplingFilter aSamplingFilter, - int aImgWidth, int aImgHeight, - float aSourceWidth, float aSourceHeight) -{ - // Images smaller than this in either direction are considered "small" and - // are not resampled ever (see below). - const int kSmallImageSizeThreshold = 8; - - // The amount an image can be stretched in a single direction before we - // say that it is being stretched so much that it must be a line or - // background that doesn't need resampling. - const float kLargeStretch = 3.0f; - - if (aImgWidth <= kSmallImageSizeThreshold - || aImgHeight <= kSmallImageSizeThreshold) { - // Never resample small images. These are often used for borders and - // rules (think 1x1 images used to make lines). - return SamplingFilter::POINT; - } - - if (aImgHeight * kLargeStretch <= aSourceHeight || aImgWidth * kLargeStretch <= aSourceWidth) { - // Large image tiling detected. - - // Don't resample if it is being tiled a lot in only one direction. - // This is trying to catch cases where somebody has created a border - // (which might be large) and then is stretching it to fill some part - // of the page. - if (fabs(aSourceWidth - aImgWidth)/aImgWidth < 0.5 || fabs(aSourceHeight - aImgHeight)/aImgHeight < 0.5) - return SamplingFilter::POINT; - - // The image is growing a lot and in more than one direction. Resampling - // is slow and doesn't give us very much when growing a lot. - return aSamplingFilter; - } - - /* Some notes on other heuristics: - The Skia backend also uses nearest for backgrounds that are stretched by - a large amount. I'm not sure this is common enough for us to worry about - now. It also uses nearest for backgrounds/avoids high quality for images - that are very slightly scaled. I'm also not sure that very slightly - scaled backgrounds are common enough us to worry about. - - We don't currently have much support for doing high quality interpolation. - The only place this currently happens is on Quartz and we don't have as - much control over it as would be needed. Webkit avoids using high quality - resampling during load. It also avoids high quality if the transformation - is not just a scale and translation - - WebKit bug #40045 added code to avoid resampling different parts - of an image with different methods by using a resampling hint size. - It currently looks unused in WebKit but it's something to watch out for. - */ - - return aSamplingFilter; -} -#else static SamplingFilter ReduceResamplingFilter(SamplingFilter aSamplingFilter, int aImgWidth, int aImgHeight, int aSourceWidth, int aSourceHeight) @@ -515,7 +455,6 @@ static SamplingFilter ReduceResamplingFilter(SamplingFilter aSamplingFilter, // Just pass the filter through unchanged return aSamplingFilter; } -#endif #ifdef MOZ_WIDGET_COCOA // Only prescale a temporary surface if we're going to repeat it often. @@ -667,10 +606,6 @@ gfxUtils::DrawPixelSnapped(gfxContext* aContext, } #endif - // On Mobile, we don't ever want to do this; it has the potential for - // allocating very large temporary surfaces, especially since we'll - // do full-page snapshots often (see bug 749426). -#if !defined(MOZ_GFX_OPTIMIZE_MOBILE) RefPtr<gfxDrawable> restrictedDrawable = CreateSamplingRestrictedDrawable(aDrawable, aContext, aRegion, aFormat); @@ -682,7 +617,6 @@ gfxUtils::DrawPixelSnapped(gfxContext* aContext, // drawn without tiling. extendMode = ExtendMode::CLAMP; } -#endif } } |