diff options
author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
---|---|---|
committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /gfx/layers/basic/BasicCompositor.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | uxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz |
Add m-esr52 at 52.6.0
Diffstat (limited to 'gfx/layers/basic/BasicCompositor.cpp')
-rw-r--r-- | gfx/layers/basic/BasicCompositor.cpp | 996 |
1 files changed, 996 insertions, 0 deletions
diff --git a/gfx/layers/basic/BasicCompositor.cpp b/gfx/layers/basic/BasicCompositor.cpp new file mode 100644 index 0000000000..1ff27f7957 --- /dev/null +++ b/gfx/layers/basic/BasicCompositor.cpp @@ -0,0 +1,996 @@ +/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- +* This Source Code Form is subject to the terms of the Mozilla Public +* License, v. 2.0. If a copy of the MPL was not distributed with this +* file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "BasicCompositor.h" +#include "BasicLayersImpl.h" // for FillRectWithMask +#include "TextureHostBasic.h" +#include "mozilla/layers/Effects.h" +#include "nsIWidget.h" +#include "gfx2DGlue.h" +#include "mozilla/gfx/2D.h" +#include "mozilla/gfx/gfxVars.h" +#include "mozilla/gfx/Helpers.h" +#include "mozilla/gfx/Tools.h" +#include "mozilla/gfx/ssse3-scaler.h" +#include "mozilla/layers/ImageDataSerializer.h" +#include "mozilla/SSE.h" +#include "gfxUtils.h" +#include "YCbCrUtils.h" +#include <algorithm> +#include "ImageContainer.h" +#include "gfxPrefs.h" + +namespace mozilla { +using namespace mozilla::gfx; + +namespace layers { + +class DataTextureSourceBasic : public DataTextureSource + , public TextureSourceBasic +{ +public: + virtual const char* Name() const override { return "DataTextureSourceBasic"; } + + explicit DataTextureSourceBasic(DataSourceSurface* aSurface) + : mSurface(aSurface) + , mWrappingExistingData(!!aSurface) + {} + + virtual DataTextureSource* AsDataTextureSource() override + { + // If the texture wraps someone else's memory we'd rather not use it as + // a DataTextureSource per say (that is call Update on it). + return mWrappingExistingData ? nullptr : this; + } + + virtual TextureSourceBasic* AsSourceBasic() override { return this; } + + virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override { return mSurface; } + + SurfaceFormat GetFormat() const override + { + return mSurface ? mSurface->GetFormat() : gfx::SurfaceFormat::UNKNOWN; + } + + virtual IntSize GetSize() const override + { + return mSurface ? mSurface->GetSize() : gfx::IntSize(0, 0); + } + + virtual bool Update(gfx::DataSourceSurface* aSurface, + nsIntRegion* aDestRegion = nullptr, + gfx::IntPoint* aSrcOffset = nullptr) override + { + MOZ_ASSERT(!mWrappingExistingData); + if (mWrappingExistingData) { + return false; + } + mSurface = aSurface; + return true; + } + + virtual void DeallocateDeviceData() override + { + mSurface = nullptr; + SetUpdateSerial(0); + } + +public: + RefPtr<gfx::DataSourceSurface> mSurface; + bool mWrappingExistingData; +}; + +/** + * WrappingTextureSourceYCbCrBasic wraps YUV format BufferTextureHost to defer + * yuv->rgb conversion. The conversion happens when GetSurface is called. + */ +class WrappingTextureSourceYCbCrBasic : public DataTextureSource + , public TextureSourceBasic +{ +public: + virtual const char* Name() const override { return "WrappingTextureSourceYCbCrBasic"; } + + explicit WrappingTextureSourceYCbCrBasic(BufferTextureHost* aTexture) + : mTexture(aTexture) + , mSize(aTexture->GetSize()) + , mNeedsUpdate(true) + { + mFromYCBCR = true; + } + + virtual DataTextureSource* AsDataTextureSource() override + { + return this; + } + + virtual TextureSourceBasic* AsSourceBasic() override { return this; } + + virtual WrappingTextureSourceYCbCrBasic* AsWrappingTextureSourceYCbCrBasic() override { return this; } + + virtual gfx::SourceSurface* GetSurface(DrawTarget* aTarget) override + { + if (mSurface && !mNeedsUpdate) { + return mSurface; + } + MOZ_ASSERT(mTexture); + if (!mTexture) { + return nullptr; + } + + if (!mSurface) { + mSurface = Factory::CreateDataSourceSurface(mSize, gfx::SurfaceFormat::B8G8R8X8); + } + if (!mSurface) { + return nullptr; + } + MOZ_ASSERT(mTexture->GetBufferDescriptor().type() == BufferDescriptor::TYCbCrDescriptor); + MOZ_ASSERT(mTexture->GetSize() == mSize); + + mSurface = + ImageDataSerializer::DataSourceSurfaceFromYCbCrDescriptor( + mTexture->GetBuffer(), + mTexture->GetBufferDescriptor().get_YCbCrDescriptor(), + mSurface); + mNeedsUpdate = false; + return mSurface; + } + + SurfaceFormat GetFormat() const override + { + return gfx::SurfaceFormat::B8G8R8X8; + } + + virtual IntSize GetSize() const override + { + return mSize; + } + + virtual bool Update(gfx::DataSourceSurface* aSurface, + nsIntRegion* aDestRegion = nullptr, + gfx::IntPoint* aSrcOffset = nullptr) override + { + return false; + } + + virtual void DeallocateDeviceData() override + { + mTexture = nullptr; + mSurface = nullptr; + SetUpdateSerial(0); + } + + virtual void Unbind() override + { + mNeedsUpdate = true; + } + + void SetBufferTextureHost(BufferTextureHost* aTexture) override + { + mTexture = aTexture; + mNeedsUpdate = true; + } + + void ConvertAndScale(const SurfaceFormat& aDestFormat, + const IntSize& aDestSize, + unsigned char* aDestBuffer, + int32_t aStride) + { + MOZ_ASSERT(mTexture); + if (!mTexture) { + return; + } + MOZ_ASSERT(mTexture->GetBufferDescriptor().type() == BufferDescriptor::TYCbCrDescriptor); + MOZ_ASSERT(mTexture->GetSize() == mSize); + ImageDataSerializer::ConvertAndScaleFromYCbCrDescriptor( + mTexture->GetBuffer(), + mTexture->GetBufferDescriptor().get_YCbCrDescriptor(), + aDestFormat, + aDestSize, + aDestBuffer, + aStride); + } +public: + BufferTextureHost* mTexture; + const gfx::IntSize mSize; + RefPtr<gfx::DataSourceSurface> mSurface; + bool mNeedsUpdate; +}; + +BasicCompositor::BasicCompositor(CompositorBridgeParent* aParent, widget::CompositorWidget* aWidget) + : Compositor(aWidget, aParent) + , mDidExternalComposition(false) + , mIsPendingEndRemoteDrawing(false) +{ + MOZ_COUNT_CTOR(BasicCompositor); + + mMaxTextureSize = Factory::GetMaxSurfaceSize(gfxVars::ContentBackend()); +} + +BasicCompositor::~BasicCompositor() +{ + MOZ_COUNT_DTOR(BasicCompositor); +} + +bool +BasicCompositor::Initialize(nsCString* const out_failureReason) +{ + return mWidget ? mWidget->InitCompositor(this) : false; +}; + +int32_t +BasicCompositor::GetMaxTextureSize() const +{ + return mMaxTextureSize; +} + +void +BasicCompositingRenderTarget::BindRenderTarget() +{ + if (mClearOnBind) { + mDrawTarget->ClearRect(Rect(0, 0, mSize.width, mSize.height)); + mClearOnBind = false; + } +} + +void BasicCompositor::DetachWidget() +{ + if (mWidget) { + if (mIsPendingEndRemoteDrawing) { + // Force to end previous remote drawing. + TryToEndRemoteDrawing(/* aForceToEnd */ true); + MOZ_ASSERT(!mIsPendingEndRemoteDrawing); + } + mWidget->CleanupRemoteDrawing(); + } + Compositor::DetachWidget(); +} + +TextureFactoryIdentifier +BasicCompositor::GetTextureFactoryIdentifier() +{ + TextureFactoryIdentifier ident(LayersBackend::LAYERS_BASIC, + XRE_GetProcessType(), + GetMaxTextureSize()); + return ident; +} + +already_AddRefed<CompositingRenderTarget> +BasicCompositor::CreateRenderTarget(const IntRect& aRect, SurfaceInitMode aInit) +{ + MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size"); + + if (aRect.width * aRect.height == 0) { + return nullptr; + } + + RefPtr<DrawTarget> target = mDrawTarget->CreateSimilarDrawTarget(aRect.Size(), SurfaceFormat::B8G8R8A8); + + if (!target) { + return nullptr; + } + + RefPtr<BasicCompositingRenderTarget> rt = new BasicCompositingRenderTarget(target, aRect); + + return rt.forget(); +} + +already_AddRefed<CompositingRenderTarget> +BasicCompositor::CreateRenderTargetFromSource(const IntRect &aRect, + const CompositingRenderTarget *aSource, + const IntPoint &aSourcePoint) +{ + MOZ_CRASH("GFX: Shouldn't be called!"); + return nullptr; +} + +already_AddRefed<CompositingRenderTarget> +BasicCompositor::CreateRenderTargetForWindow(const LayoutDeviceIntRect& aRect, const LayoutDeviceIntRect& aClearRect, BufferMode aBufferMode) +{ + MOZ_ASSERT(mDrawTarget); + MOZ_ASSERT(aRect.width != 0 && aRect.height != 0, "Trying to create a render target of invalid size"); + + if (aRect.width * aRect.height == 0) { + return nullptr; + } + + RefPtr<BasicCompositingRenderTarget> rt; + IntRect rect = aRect.ToUnknownRect(); + + if (aBufferMode != BufferMode::BUFFER_NONE) { + RefPtr<DrawTarget> target = mWidget->GetBackBufferDrawTarget(mDrawTarget, aRect, aClearRect); + if (!target) { + return nullptr; + } + MOZ_ASSERT(target != mDrawTarget); + rt = new BasicCompositingRenderTarget(target, rect); + } else { + IntRect windowRect = rect; + // Adjust bounds rect to account for new origin at (0, 0). + if (windowRect.Size() != mDrawTarget->GetSize()) { + windowRect.ExpandToEnclose(IntPoint(0, 0)); + } + rt = new BasicCompositingRenderTarget(mDrawTarget, windowRect); + if (!aClearRect.IsEmpty()) { + IntRect clearRect = aRect.ToUnknownRect(); + mDrawTarget->ClearRect(Rect(clearRect - rt->GetOrigin())); + } + } + + return rt.forget(); +} + +already_AddRefed<DataTextureSource> +BasicCompositor::CreateDataTextureSource(TextureFlags aFlags) +{ + RefPtr<DataTextureSourceBasic> result = new DataTextureSourceBasic(nullptr); + if (aFlags & TextureFlags::RGB_FROM_YCBCR) { + result->mFromYCBCR = true; + } + return result.forget(); +} + +already_AddRefed<DataTextureSource> +BasicCompositor::CreateDataTextureSourceAround(DataSourceSurface* aSurface) +{ + RefPtr<DataTextureSource> result = new DataTextureSourceBasic(aSurface); + return result.forget(); +} + +already_AddRefed<DataTextureSource> +BasicCompositor::CreateDataTextureSourceAroundYCbCr(TextureHost* aTexture) +{ + BufferTextureHost* bufferTexture = aTexture->AsBufferTextureHost(); + MOZ_ASSERT(bufferTexture); + + if (!bufferTexture) { + return nullptr; + } + RefPtr<DataTextureSource> result = new WrappingTextureSourceYCbCrBasic(bufferTexture); + return result.forget(); +} + +bool +BasicCompositor::SupportsEffect(EffectTypes aEffect) +{ + return aEffect != EffectTypes::YCBCR && aEffect != EffectTypes::COMPONENT_ALPHA; +} + +static void +DrawSurfaceWithTextureCoords(DrawTarget *aDest, + const gfx::Rect& aDestRect, + SourceSurface *aSource, + const gfx::Rect& aTextureCoords, + gfx::SamplingFilter aSamplingFilter, + const DrawOptions& aOptions, + SourceSurface *aMask, + const Matrix* aMaskTransform) +{ + if (!aSource) { + gfxWarning() << "DrawSurfaceWithTextureCoords problem " << gfx::hexa(aSource) << " and " << gfx::hexa(aMask); + return; + } + + // Convert aTextureCoords into aSource's coordinate space + gfxRect sourceRect(aTextureCoords.x * aSource->GetSize().width, + aTextureCoords.y * aSource->GetSize().height, + aTextureCoords.width * aSource->GetSize().width, + aTextureCoords.height * aSource->GetSize().height); + + // Floating point error can accumulate above and we know our visible region + // is integer-aligned, so round it out. + sourceRect.Round(); + + // Compute a transform that maps sourceRect to aDestRect. + Matrix matrix = + gfxUtils::TransformRectToRect(sourceRect, + gfx::IntPoint::Truncate(aDestRect.x, aDestRect.y), + gfx::IntPoint::Truncate(aDestRect.XMost(), aDestRect.y), + gfx::IntPoint::Truncate(aDestRect.XMost(), aDestRect.YMost())); + + // Only use REPEAT if aTextureCoords is outside (0, 0, 1, 1). + gfx::Rect unitRect(0, 0, 1, 1); + ExtendMode mode = unitRect.Contains(aTextureCoords) ? ExtendMode::CLAMP : ExtendMode::REPEAT; + + FillRectWithMask(aDest, aDestRect, aSource, aSamplingFilter, aOptions, + mode, aMask, aMaskTransform, &matrix); +} + +static void +SetupMask(const EffectChain& aEffectChain, + DrawTarget* aDest, + const IntPoint& aOffset, + RefPtr<SourceSurface>& aMaskSurface, + Matrix& aMaskTransform) +{ + if (aEffectChain.mSecondaryEffects[EffectTypes::MASK]) { + EffectMask *effectMask = static_cast<EffectMask*>(aEffectChain.mSecondaryEffects[EffectTypes::MASK].get()); + aMaskSurface = effectMask->mMaskTexture->AsSourceBasic()->GetSurface(aDest); + if (!aMaskSurface) { + gfxWarning() << "Invalid sourceMask effect"; + } + MOZ_ASSERT(effectMask->mMaskTransform.Is2D(), "How did we end up with a 3D transform here?!"); + aMaskTransform = effectMask->mMaskTransform.As2D(); + aMaskTransform.PostTranslate(-aOffset.x, -aOffset.y); + } +} + +static bool +AttemptVideoScale(TextureSourceBasic* aSource, const SourceSurface* aSourceMask, + gfx::Float aOpacity, CompositionOp aBlendMode, + const TexturedEffect* aTexturedEffect, + const Matrix& aNewTransform, const gfx::Rect& aRect, + const gfx::Rect& aClipRect, + DrawTarget* aDest, const DrawTarget* aBuffer) +{ +#ifdef MOZILLA_SSE_HAVE_CPUID_DETECTION + if (!mozilla::supports_ssse3()) + return false; + if (aNewTransform.IsTranslation()) // unscaled painting should take the regular path + return false; + if (aNewTransform.HasNonAxisAlignedTransform() || aNewTransform.HasNegativeScaling()) + return false; + if (aSourceMask || aOpacity != 1.0f) + return false; + if (aBlendMode != CompositionOp::OP_OVER && aBlendMode != CompositionOp::OP_SOURCE) + return false; + + IntRect dstRect; + // the compiler should know a lot about aNewTransform at this point + // maybe it can do some sophisticated optimization of the following + if (!aNewTransform.TransformBounds(aRect).ToIntRect(&dstRect)) + return false; + + IntRect clipRect; + if (!aClipRect.ToIntRect(&clipRect)) + return false; + + if (!(aTexturedEffect->mTextureCoords == Rect(0.0f, 0.0f, 1.0f, 1.0f))) + return false; + if (aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16) + return false; + + uint8_t* dstData; + IntSize dstSize; + int32_t dstStride; + SurfaceFormat dstFormat; + if (aDest->LockBits(&dstData, &dstSize, &dstStride, &dstFormat)) { + // If we're not painting to aBuffer the clip will + // be applied later + IntRect fillRect = dstRect; + if (aDest == aBuffer) { + // we need to clip fillRect because LockBits ignores the clip on the aDest + fillRect = fillRect.Intersect(clipRect); + } + + fillRect = fillRect.Intersect(IntRect(IntPoint(0, 0), aDest->GetSize())); + IntPoint offset = fillRect.TopLeft() - dstRect.TopLeft(); + + RefPtr<DataSourceSurface> srcSource = aSource->GetSurface(aDest)->GetDataSurface(); + DataSourceSurface::ScopedMap mapSrc(srcSource, DataSourceSurface::READ); + + ssse3_scale_data((uint32_t*)mapSrc.GetData(), srcSource->GetSize().width, srcSource->GetSize().height, + mapSrc.GetStride()/4, + ((uint32_t*)dstData) + fillRect.x + (dstStride / 4) * fillRect.y, dstRect.width, dstRect.height, + dstStride / 4, + offset.x, offset.y, + fillRect.width, fillRect.height); + + aDest->ReleaseBits(dstData); + return true; + } else +#endif // MOZILLA_SSE_HAVE_CPUID_DETECTION + return false; +} + +static bool +AttemptVideoConvertAndScale(TextureSource* aSource, const SourceSurface* aSourceMask, + gfx::Float aOpacity, CompositionOp aBlendMode, + const TexturedEffect* aTexturedEffect, + const Matrix& aNewTransform, const gfx::Rect& aRect, + const gfx::Rect& aClipRect, + DrawTarget* aDest, const DrawTarget* aBuffer) +{ +#if defined(XP_WIN) && defined(_M_X64) + // libyuv does not support SIMD scaling on win 64bit. See Bug 1295927. + return false; +#endif + + WrappingTextureSourceYCbCrBasic* wrappingSource = aSource->AsWrappingTextureSourceYCbCrBasic(); + if (!wrappingSource) + return false; +#ifdef MOZILLA_SSE_HAVE_CPUID_DETECTION + if (!mozilla::supports_ssse3()) // libyuv requests SSSE3 for fast YUV conversion. + return false; + if (aNewTransform.HasNonAxisAlignedTransform() || aNewTransform.HasNegativeScaling()) + return false; + if (aSourceMask || aOpacity != 1.0f) + return false; + if (aBlendMode != CompositionOp::OP_OVER && aBlendMode != CompositionOp::OP_SOURCE) + return false; + + IntRect dstRect; + // the compiler should know a lot about aNewTransform at this point + // maybe it can do some sophisticated optimization of the following + if (!aNewTransform.TransformBounds(aRect).ToIntRect(&dstRect)) + return false; + + IntRect clipRect; + if (!aClipRect.ToIntRect(&clipRect)) + return false; + + if (!(aTexturedEffect->mTextureCoords == Rect(0.0f, 0.0f, 1.0f, 1.0f))) + return false; + if (aDest->GetFormat() == SurfaceFormat::R5G6B5_UINT16) + return false; + + if (aDest == aBuffer && !clipRect.Contains(dstRect)) + return false; + if (!IntRect(IntPoint(0, 0), aDest->GetSize()).Contains(dstRect)) + return false; + + uint8_t* dstData; + IntSize dstSize; + int32_t dstStride; + SurfaceFormat dstFormat; + if (aDest->LockBits(&dstData, &dstSize, &dstStride, &dstFormat)) { + wrappingSource->ConvertAndScale(dstFormat, + dstRect.Size(), + dstData + ptrdiff_t(dstRect.x) * BytesPerPixel(dstFormat) + ptrdiff_t(dstRect.y) * dstStride, + dstStride); + aDest->ReleaseBits(dstData); + return true; + } else +#endif // MOZILLA_SSE_HAVE_CPUID_DETECTION + return false; +} + +void +BasicCompositor::DrawQuad(const gfx::Rect& aRect, + const gfx::IntRect& aClipRect, + const EffectChain &aEffectChain, + gfx::Float aOpacity, + const gfx::Matrix4x4& aTransform, + const gfx::Rect& aVisibleRect) +{ + RefPtr<DrawTarget> buffer = mRenderTarget->mDrawTarget; + + // For 2D drawing, |dest| and |buffer| are the same surface. For 3D drawing, + // |dest| is a temporary surface. + RefPtr<DrawTarget> dest = buffer; + + AutoRestoreTransform autoRestoreTransform(dest); + + Matrix newTransform; + Rect transformBounds; + Matrix4x4 new3DTransform; + IntPoint offset = mRenderTarget->GetOrigin(); + + if (aTransform.Is2D()) { + newTransform = aTransform.As2D(); + } else { + // Create a temporary surface for the transform. + dest = Factory::CreateDrawTarget(gfxVars::ContentBackend(), RoundedOut(aRect).Size(), SurfaceFormat::B8G8R8A8); + if (!dest) { + return; + } + + dest->SetTransform(Matrix::Translation(-aRect.x, -aRect.y)); + + // Get the bounds post-transform. + transformBounds = aTransform.TransformAndClipBounds(aRect, Rect(offset.x, offset.y, buffer->GetSize().width, buffer->GetSize().height)); + transformBounds.RoundOut(); + + if (transformBounds.IsEmpty()) { + return; + } + + newTransform = Matrix(); + + // When we apply the 3D transformation, we do it against a temporary + // surface, so undo the coordinate offset. + new3DTransform = aTransform; + new3DTransform.PreTranslate(aRect.x, aRect.y, 0); + } + + // XXX the transform is probably just an integer offset so this whole + // business here is a bit silly. + Rect transformedClipRect = buffer->GetTransform().TransformBounds(Rect(aClipRect)); + + buffer->PushClipRect(Rect(aClipRect)); + + newTransform.PostTranslate(-offset.x, -offset.y); + buffer->SetTransform(newTransform); + + RefPtr<SourceSurface> sourceMask; + Matrix maskTransform; + if (aTransform.Is2D()) { + SetupMask(aEffectChain, dest, offset, sourceMask, maskTransform); + } + + CompositionOp blendMode = CompositionOp::OP_OVER; + if (Effect* effect = aEffectChain.mSecondaryEffects[EffectTypes::BLEND_MODE].get()) { + blendMode = static_cast<EffectBlendMode*>(effect)->mBlendMode; + } + + switch (aEffectChain.mPrimaryEffect->mType) { + case EffectTypes::SOLID_COLOR: { + EffectSolidColor* effectSolidColor = + static_cast<EffectSolidColor*>(aEffectChain.mPrimaryEffect.get()); + + bool unboundedOp = !IsOperatorBoundByMask(blendMode); + if (unboundedOp) { + dest->PushClipRect(aRect); + } + + FillRectWithMask(dest, aRect, effectSolidColor->mColor, + DrawOptions(aOpacity, blendMode), sourceMask, &maskTransform); + + if (unboundedOp) { + dest->PopClip(); + } + break; + } + case EffectTypes::RGB: { + TexturedEffect* texturedEffect = + static_cast<TexturedEffect*>(aEffectChain.mPrimaryEffect.get()); + TextureSourceBasic* source = texturedEffect->mTexture->AsSourceBasic(); + + if (source && texturedEffect->mPremultiplied) { + // we have a fast path for video here + if (source->mFromYCBCR && + AttemptVideoConvertAndScale(texturedEffect->mTexture, sourceMask, aOpacity, blendMode, + texturedEffect, + newTransform, aRect, transformedClipRect, + dest, buffer)) { + // we succeeded in convert and scaling + } else if (source->mFromYCBCR && + !source->GetSurface(dest)) { + gfxWarning() << "Failed to get YCbCr to rgb surface."; + } else if (source->mFromYCBCR && + AttemptVideoScale(source, sourceMask, aOpacity, blendMode, + texturedEffect, + newTransform, aRect, transformedClipRect, + dest, buffer)) { + // we succeeded in scaling + } else { + DrawSurfaceWithTextureCoords(dest, aRect, + source->GetSurface(dest), + texturedEffect->mTextureCoords, + texturedEffect->mSamplingFilter, + DrawOptions(aOpacity, blendMode), + sourceMask, &maskTransform); + } + } else if (source) { + SourceSurface* srcSurf = source->GetSurface(dest); + if (srcSurf) { + RefPtr<DataSourceSurface> srcData = srcSurf->GetDataSurface(); + + // Yes, we re-create the premultiplied data every time. + // This might be better with a cache, eventually. + RefPtr<DataSourceSurface> premultData = gfxUtils::CreatePremultipliedDataSurface(srcData); + + DrawSurfaceWithTextureCoords(dest, aRect, + premultData, + texturedEffect->mTextureCoords, + texturedEffect->mSamplingFilter, + DrawOptions(aOpacity, blendMode), + sourceMask, &maskTransform); + } + } else { + gfxDevCrash(LogReason::IncompatibleBasicTexturedEffect) << "Bad for basic with " << texturedEffect->mTexture->Name() << " and " << gfx::hexa(sourceMask); + } + + break; + } + case EffectTypes::YCBCR: { + NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); + break; + } + case EffectTypes::RENDER_TARGET: { + EffectRenderTarget* effectRenderTarget = + static_cast<EffectRenderTarget*>(aEffectChain.mPrimaryEffect.get()); + RefPtr<BasicCompositingRenderTarget> surface + = static_cast<BasicCompositingRenderTarget*>(effectRenderTarget->mRenderTarget.get()); + RefPtr<SourceSurface> sourceSurf = surface->mDrawTarget->Snapshot(); + + DrawSurfaceWithTextureCoords(dest, aRect, + sourceSurf, + effectRenderTarget->mTextureCoords, + effectRenderTarget->mSamplingFilter, + DrawOptions(aOpacity, blendMode), + sourceMask, &maskTransform); + break; + } + case EffectTypes::COMPONENT_ALPHA: { + NS_RUNTIMEABORT("Can't (easily) support component alpha with BasicCompositor!"); + break; + } + default: { + NS_RUNTIMEABORT("Invalid effect type!"); + break; + } + } + + if (!aTransform.Is2D()) { + dest->Flush(); + + RefPtr<SourceSurface> destSnapshot = dest->Snapshot(); + + SetupMask(aEffectChain, buffer, offset, sourceMask, maskTransform); + + if (sourceMask) { + RefPtr<DrawTarget> transformDT = + dest->CreateSimilarDrawTarget(IntSize::Truncate(transformBounds.width, transformBounds.height), + SurfaceFormat::B8G8R8A8); + new3DTransform.PostTranslate(-transformBounds.x, -transformBounds.y, 0); + if (transformDT && + transformDT->Draw3DTransformedSurface(destSnapshot, new3DTransform)) { + RefPtr<SourceSurface> transformSnapshot = transformDT->Snapshot(); + + // Transform the source by it's normal transform, and then the inverse + // of the mask transform so that it's in the mask's untransformed + // coordinate space. + Matrix sourceTransform = newTransform; + sourceTransform.PostTranslate(transformBounds.TopLeft()); + + Matrix inverseMask = maskTransform; + inverseMask.Invert(); + + sourceTransform *= inverseMask; + + SurfacePattern source(transformSnapshot, ExtendMode::CLAMP, sourceTransform); + + buffer->PushClipRect(transformBounds); + + // Mask in the untransformed coordinate space, and then transform + // by the mask transform to put the result back into destination + // coords. + buffer->SetTransform(maskTransform); + buffer->MaskSurface(source, sourceMask, Point(0, 0)); + + buffer->PopClip(); + } + } else { + buffer->Draw3DTransformedSurface(destSnapshot, new3DTransform); + } + } + + buffer->PopClip(); +} + +void +BasicCompositor::ClearRect(const gfx::Rect& aRect) +{ + mRenderTarget->mDrawTarget->ClearRect(aRect); +} + +void +BasicCompositor::BeginFrame(const nsIntRegion& aInvalidRegion, + const gfx::IntRect *aClipRectIn, + const gfx::IntRect& aRenderBounds, + const nsIntRegion& aOpaqueRegion, + gfx::IntRect *aClipRectOut /* = nullptr */, + gfx::IntRect *aRenderBoundsOut /* = nullptr */) +{ + if (mIsPendingEndRemoteDrawing) { + // Force to end previous remote drawing. + TryToEndRemoteDrawing(/* aForceToEnd */ true); + MOZ_ASSERT(!mIsPendingEndRemoteDrawing); + } + + LayoutDeviceIntRect intRect(LayoutDeviceIntPoint(), mWidget->GetClientSize()); + IntRect rect = IntRect(0, 0, intRect.width, intRect.height); + + LayoutDeviceIntRegion invalidRegionSafe; + if (mDidExternalComposition) { + // We do not know rendered region during external composition, just redraw + // whole widget. + invalidRegionSafe = intRect; + mDidExternalComposition = false; + } else { + // Sometimes the invalid region is larger than we want to draw. + invalidRegionSafe.And( + LayoutDeviceIntRegion::FromUnknownRegion(aInvalidRegion), intRect); + } + + mInvalidRegion = invalidRegionSafe; + mInvalidRect = mInvalidRegion.GetBounds(); + + if (aRenderBoundsOut) { + *aRenderBoundsOut = IntRect(); + } + + BufferMode bufferMode = BufferMode::BUFFERED; + if (mTarget) { + // If we have a copy target, then we don't have a widget-provided mDrawTarget (currently). Use a dummy + // placeholder so that CreateRenderTarget() works. This is only used to create a new buffered + // draw target that we composite into, then copy the results the destination. + mDrawTarget = mTarget; + bufferMode = BufferMode::BUFFER_NONE; + } else { + // StartRemoteDrawingInRegion can mutate mInvalidRegion. + mDrawTarget = mWidget->StartRemoteDrawingInRegion(mInvalidRegion, &bufferMode); + if (!mDrawTarget) { + return; + } + mInvalidRect = mInvalidRegion.GetBounds(); + if (mInvalidRect.IsEmpty()) { + mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); + return; + } + } + + if (!mDrawTarget || mInvalidRect.IsEmpty()) { + return; + } + + LayoutDeviceIntRect clearRect; + if (!aOpaqueRegion.IsEmpty()) { + LayoutDeviceIntRegion clearRegion = mInvalidRegion; + clearRegion.SubOut(LayoutDeviceIntRegion::FromUnknownRegion(aOpaqueRegion)); + clearRect = clearRegion.GetBounds(); + } else { + clearRect = mInvalidRect; + } + + // Prevent CreateRenderTargetForWindow from clearing unwanted area. + gfxUtils::ClipToRegion(mDrawTarget, + mInvalidRegion.ToUnknownRegion()); + + // Setup an intermediate render target to buffer all compositing. We will + // copy this into mDrawTarget (the widget), and/or mTarget in EndFrame() + RefPtr<CompositingRenderTarget> target = + CreateRenderTargetForWindow(mInvalidRect, + clearRect, + bufferMode); + + mDrawTarget->PopClip(); + + if (!target) { + if (!mTarget) { + mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); + } + return; + } + SetRenderTarget(target); + + // We only allocate a surface sized to the invalidated region, so we need to + // translate future coordinates. + mRenderTarget->mDrawTarget->SetTransform(Matrix::Translation(-mRenderTarget->GetOrigin())); + + gfxUtils::ClipToRegion(mRenderTarget->mDrawTarget, + mInvalidRegion.ToUnknownRegion()); + + if (aRenderBoundsOut) { + *aRenderBoundsOut = rect; + } + + if (aClipRectIn) { + mRenderTarget->mDrawTarget->PushClipRect(Rect(*aClipRectIn)); + } else { + mRenderTarget->mDrawTarget->PushClipRect(Rect(rect)); + if (aClipRectOut) { + *aClipRectOut = rect; + } + } +} + +void +BasicCompositor::EndFrame() +{ + Compositor::EndFrame(); + + // Pop aClipRectIn/bounds rect + mRenderTarget->mDrawTarget->PopClip(); + + if (gfxPrefs::WidgetUpdateFlashing()) { + float r = float(rand()) / RAND_MAX; + float g = float(rand()) / RAND_MAX; + float b = float(rand()) / RAND_MAX; + // We're still clipped to mInvalidRegion, so just fill the bounds. + mRenderTarget->mDrawTarget->FillRect( + IntRectToRect(mInvalidRegion.GetBounds()).ToUnknownRect(), + ColorPattern(Color(r, g, b, 0.2f))); + } + + // Pop aInvalidregion + mRenderTarget->mDrawTarget->PopClip(); + + TryToEndRemoteDrawing(); +} + +void +BasicCompositor::TryToEndRemoteDrawing(bool aForceToEnd) +{ + if (mIsDestroyed || !mRenderTarget) { + return; + } + + // It it is not a good timing for EndRemoteDrawing, defter to call it. + if (!aForceToEnd && !mTarget && NeedsToDeferEndRemoteDrawing()) { + mIsPendingEndRemoteDrawing = true; + + const uint32_t retryMs = 2; + RefPtr<BasicCompositor> self = this; + RefPtr<Runnable> runnable = NS_NewRunnableFunction([self]() { + self->TryToEndRemoteDrawing(); + }); + MessageLoop::current()->PostDelayedTask(runnable.forget(), retryMs); + return; + } + + if (mRenderTarget->mDrawTarget != mDrawTarget) { + // Note: Most platforms require us to buffer drawing to the widget surface. + // That's why we don't draw to mDrawTarget directly. + RefPtr<SourceSurface> source; + if (mRenderTarget->mDrawTarget != mDrawTarget) { + source = mWidget->EndBackBufferDrawing(); + } else { + source = mRenderTarget->mDrawTarget->Snapshot(); + } + RefPtr<DrawTarget> dest(mTarget ? mTarget : mDrawTarget); + + nsIntPoint offset = mTarget ? mTargetBounds.TopLeft() : nsIntPoint(); + + // The source DrawTarget is clipped to the invalidation region, so we have + // to copy the individual rectangles in the region or else we'll draw blank + // pixels. + for (auto iter = mInvalidRegion.RectIter(); !iter.Done(); iter.Next()) { + const LayoutDeviceIntRect& r = iter.Get(); + dest->CopySurface(source, + IntRect(r.x, r.y, r.width, r.height) - mRenderTarget->GetOrigin(), + IntPoint(r.x, r.y) - offset); + } + } + + if (aForceToEnd || !mTarget) { + mWidget->EndRemoteDrawingInRegion(mDrawTarget, mInvalidRegion); + } + + mDrawTarget = nullptr; + mRenderTarget = nullptr; + mIsPendingEndRemoteDrawing = false; +} + +bool +BasicCompositor::NeedsToDeferEndRemoteDrawing() +{ + MOZ_ASSERT(mDrawTarget); + MOZ_ASSERT(mRenderTarget); + + if (mTarget || mRenderTarget->mDrawTarget == mDrawTarget) { + return false; + } + + return mWidget->NeedsToDeferEndRemoteDrawing(); +} + +void +BasicCompositor::FinishPendingComposite() +{ + TryToEndRemoteDrawing(/* aForceToEnd */ true); +} + +void +BasicCompositor::EndFrameForExternalComposition(const gfx::Matrix& aTransform) +{ + MOZ_ASSERT(!mTarget); + MOZ_ASSERT(!mDrawTarget); + MOZ_ASSERT(!mRenderTarget); + + mDidExternalComposition = true; +} + +BasicCompositor* +AssertBasicCompositor(Compositor* aCompositor) +{ + BasicCompositor* compositor = aCompositor ? aCompositor->AsBasicCompositor() + : nullptr; + MOZ_DIAGNOSTIC_ASSERT(!!compositor); + return compositor; +} + +} // namespace layers +} // namespace mozilla |