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authorMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
committerMatt A. Tobin <mattatobin@localhost.localdomain>2018-02-02 04:16:08 -0500
commit5f8de423f190bbb79a62f804151bc24824fa32d8 (patch)
tree10027f336435511475e392454359edea8e25895d /dom/canvas/WebGLContextBuffers.cpp
parent49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff)
downloaduxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGLContextBuffers.cpp')
-rw-r--r--dom/canvas/WebGLContextBuffers.cpp531
1 files changed, 531 insertions, 0 deletions
diff --git a/dom/canvas/WebGLContextBuffers.cpp b/dom/canvas/WebGLContextBuffers.cpp
new file mode 100644
index 0000000000..af506c01c1
--- /dev/null
+++ b/dom/canvas/WebGLContextBuffers.cpp
@@ -0,0 +1,531 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/* This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+#include "WebGLContext.h"
+
+#include "GLContext.h"
+#include "WebGLBuffer.h"
+#include "WebGLVertexArray.h"
+
+namespace mozilla {
+
+WebGLRefPtr<WebGLBuffer>*
+WebGLContext::ValidateBufferSlot(const char* funcName, GLenum target)
+{
+ WebGLRefPtr<WebGLBuffer>* slot = nullptr;
+
+ switch (target) {
+ case LOCAL_GL_ARRAY_BUFFER:
+ slot = &mBoundArrayBuffer;
+ break;
+
+ case LOCAL_GL_ELEMENT_ARRAY_BUFFER:
+ slot = &(mBoundVertexArray->mElementArrayBuffer);
+ break;
+ }
+
+ if (IsWebGL2()) {
+ switch (target) {
+ case LOCAL_GL_COPY_READ_BUFFER:
+ slot = &mBoundCopyReadBuffer;
+ break;
+
+ case LOCAL_GL_COPY_WRITE_BUFFER:
+ slot = &mBoundCopyWriteBuffer;
+ break;
+
+ case LOCAL_GL_PIXEL_PACK_BUFFER:
+ slot = &mBoundPixelPackBuffer;
+ break;
+
+ case LOCAL_GL_PIXEL_UNPACK_BUFFER:
+ slot = &mBoundPixelUnpackBuffer;
+ break;
+
+ case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
+ slot = &(mBoundTransformFeedback->mGenericBufferBinding);
+ break;
+
+ case LOCAL_GL_UNIFORM_BUFFER:
+ slot = &mBoundUniformBuffer;
+ break;
+ }
+ }
+
+ if (!slot) {
+ ErrorInvalidEnum("%s: Bad `target`: 0x%04x", funcName, target);
+ return nullptr;
+ }
+
+ return slot;
+}
+
+WebGLBuffer*
+WebGLContext::ValidateBufferSelection(const char* funcName, GLenum target)
+{
+ const auto& slot = ValidateBufferSlot(funcName, target);
+ if (!slot)
+ return nullptr;
+ const auto& buffer = *slot;
+
+ if (!buffer) {
+ ErrorInvalidOperation("%s: Buffer for `target` is null.", funcName);
+ return nullptr;
+ }
+
+ if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER) {
+ if (mBoundTransformFeedback->IsActiveAndNotPaused()) {
+ ErrorInvalidOperation("%s: Cannot select TRANSFORM_FEEDBACK_BUFFER when"
+ " transform feedback is active and unpaused.",
+ funcName);
+ return nullptr;
+ }
+ if (buffer->IsBoundForNonTF()) {
+ ErrorInvalidOperation("%s: Specified WebGLBuffer is currently bound for"
+ " non-transform-feedback.",
+ funcName);
+ return nullptr;
+ }
+ } else {
+ if (buffer->IsBoundForTF()) {
+ ErrorInvalidOperation("%s: Specified WebGLBuffer is currently bound for"
+ " transform feedback.",
+ funcName);
+ return nullptr;
+ }
+ }
+
+ return buffer.get();
+}
+
+IndexedBufferBinding*
+WebGLContext::ValidateIndexedBufferSlot(const char* funcName, GLenum target, GLuint index)
+{
+ decltype(mIndexedUniformBufferBindings)* bindings;
+ const char* maxIndexEnum;
+ switch (target) {
+ case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
+ bindings = &(mBoundTransformFeedback->mIndexedBindings);
+ maxIndexEnum = "MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS";
+ break;
+
+ case LOCAL_GL_UNIFORM_BUFFER:
+ bindings = &mIndexedUniformBufferBindings;
+ maxIndexEnum = "MAX_UNIFORM_BUFFER_BINDINGS";
+ break;
+
+ default:
+ ErrorInvalidEnum("%s: Bad `target`: 0x%04x", funcName, target);
+ return nullptr;
+ }
+
+ if (index >= bindings->size()) {
+ ErrorInvalidValue("%s: `index` >= %s.", funcName, maxIndexEnum);
+ return nullptr;
+ }
+
+ return &(*bindings)[index];
+}
+
+////////////////////////////////////////
+
+void
+WebGLContext::BindBuffer(GLenum target, WebGLBuffer* buffer)
+{
+ const char funcName[] = "bindBuffer";
+ if (IsContextLost())
+ return;
+
+ if (buffer && !ValidateObject(funcName, *buffer))
+ return;
+
+ const auto& slot = ValidateBufferSlot(funcName, target);
+ if (!slot)
+ return;
+
+ if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
+ return;
+
+ gl->MakeCurrent();
+ gl->fBindBuffer(target, buffer ? buffer->mGLName : 0);
+
+ WebGLBuffer::SetSlot(target, buffer, slot);
+ if (buffer) {
+ buffer->SetContentAfterBind(target);
+ }
+
+ switch (target) {
+ case LOCAL_GL_PIXEL_PACK_BUFFER:
+ case LOCAL_GL_PIXEL_UNPACK_BUFFER:
+ gl->fBindBuffer(target, 0);
+ break;
+ }
+}
+
+////////////////////////////////////////
+
+bool
+WebGLContext::ValidateIndexedBufferBinding(const char* funcName, GLenum target,
+ GLuint index,
+ WebGLRefPtr<WebGLBuffer>** const out_genericBinding,
+ IndexedBufferBinding** const out_indexedBinding)
+{
+ *out_genericBinding = ValidateBufferSlot(funcName, target);
+ if (!*out_genericBinding)
+ return false;
+
+ *out_indexedBinding = ValidateIndexedBufferSlot(funcName, target, index);
+ if (!*out_indexedBinding)
+ return false;
+
+ if (target == LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER &&
+ mBoundTransformFeedback->mIsActive)
+ {
+ ErrorInvalidOperation("%s: Cannot update indexed buffer bindings on active"
+ " transform feedback objects.",
+ funcName);
+ return false;
+ }
+
+ return true;
+}
+
+void
+WebGLContext::BindBufferBase(GLenum target, GLuint index, WebGLBuffer* buffer)
+{
+ const char funcName[] = "bindBufferBase";
+ if (IsContextLost())
+ return;
+
+ if (buffer && !ValidateObject(funcName, *buffer))
+ return;
+
+ WebGLRefPtr<WebGLBuffer>* genericBinding;
+ IndexedBufferBinding* indexedBinding;
+ if (!ValidateIndexedBufferBinding(funcName, target, index, &genericBinding,
+ &indexedBinding))
+ {
+ return;
+ }
+
+ if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
+ return;
+
+ ////
+
+ gl->MakeCurrent();
+ gl->fBindBufferBase(target, index, buffer ? buffer->mGLName : 0);
+
+ ////
+
+ WebGLBuffer::SetSlot(target, buffer, genericBinding);
+ WebGLBuffer::SetSlot(target, buffer, &indexedBinding->mBufferBinding);
+ indexedBinding->mRangeStart = 0;
+ indexedBinding->mRangeSize = 0;
+
+ if (buffer) {
+ buffer->SetContentAfterBind(target);
+ }
+}
+
+void
+WebGLContext::BindBufferRange(GLenum target, GLuint index, WebGLBuffer* buffer,
+ WebGLintptr offset, WebGLsizeiptr size)
+{
+ const char funcName[] = "bindBufferRange";
+ if (IsContextLost())
+ return;
+
+ if (buffer && !ValidateObject(funcName, *buffer))
+ return;
+
+ if (!ValidateNonNegative(funcName, "offset", offset) ||
+ !ValidateNonNegative(funcName, "size", size))
+ {
+ return;
+ }
+
+ WebGLRefPtr<WebGLBuffer>* genericBinding;
+ IndexedBufferBinding* indexedBinding;
+ if (!ValidateIndexedBufferBinding(funcName, target, index, &genericBinding,
+ &indexedBinding))
+ {
+ return;
+ }
+
+ if (buffer && !buffer->ValidateCanBindToTarget(funcName, target))
+ return;
+
+ if (buffer && !size) {
+ ErrorInvalidValue("%s: size must be non-zero for non-null buffer.", funcName);
+ return;
+ }
+
+ ////
+
+ gl->MakeCurrent();
+
+ switch (target) {
+ case LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER:
+ if (offset % 4 != 0 || size % 4 != 0) {
+ ErrorInvalidValue("%s: For %s, `offset` and `size` must be multiples of 4.",
+ funcName, "TRANSFORM_FEEDBACK_BUFFER");
+ return;
+ }
+ break;
+
+ case LOCAL_GL_UNIFORM_BUFFER:
+ {
+ GLuint offsetAlignment = 0;
+ gl->GetUIntegerv(LOCAL_GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &offsetAlignment);
+ if (offset % offsetAlignment != 0) {
+ ErrorInvalidValue("%s: For %s, `offset` must be a multiple of %s.",
+ funcName, "UNIFORM_BUFFER",
+ "UNIFORM_BUFFER_OFFSET_ALIGNMENT");
+ return;
+ }
+ }
+ break;
+ }
+
+ ////
+
+#ifdef XP_MACOSX
+ if (buffer && buffer->Content() == WebGLBuffer::Kind::Undefined &&
+ gl->WorkAroundDriverBugs())
+ {
+ // BindBufferRange will fail if the buffer's contents is undefined.
+ // Bind so driver initializes the buffer.
+ gl->fBindBuffer(target, buffer->mGLName);
+ }
+#endif
+
+ gl->fBindBufferRange(target, index, buffer ? buffer->mGLName : 0, offset, size);
+
+ ////
+
+ WebGLBuffer::SetSlot(target, buffer, genericBinding);
+ WebGLBuffer::SetSlot(target, buffer, &indexedBinding->mBufferBinding);
+ indexedBinding->mRangeStart = offset;
+ indexedBinding->mRangeSize = size;
+
+ if (buffer) {
+ buffer->SetContentAfterBind(target);
+ }
+}
+
+////////////////////////////////////////
+
+void
+WebGLContext::BufferDataImpl(GLenum target, size_t dataLen, const uint8_t* data,
+ GLenum usage)
+{
+ const char funcName[] = "bufferData";
+
+ const auto& buffer = ValidateBufferSelection(funcName, target);
+ if (!buffer)
+ return;
+
+ buffer->BufferData(target, dataLen, data, usage);
+}
+
+////
+
+void
+WebGLContext::BufferData(GLenum target, WebGLsizeiptr size, GLenum usage)
+{
+ const char funcName[] = "bufferData";
+ if (IsContextLost())
+ return;
+
+ if (!ValidateNonNegative(funcName, "size", size))
+ return;
+
+ ////
+
+ const UniqueBuffer zeroBuffer(calloc(size, 1));
+ if (!zeroBuffer)
+ return ErrorOutOfMemory("%s: Failed to allocate zeros.", funcName);
+
+ BufferDataImpl(target, size_t(size), (const uint8_t*)zeroBuffer.get(), usage);
+}
+
+void
+WebGLContext::BufferData(GLenum target, const dom::Nullable<dom::ArrayBuffer>& maybeSrc,
+ GLenum usage)
+{
+ if (IsContextLost())
+ return;
+
+ if (!ValidateNonNull("bufferData", maybeSrc))
+ return;
+ const auto& src = maybeSrc.Value();
+
+ src.ComputeLengthAndData();
+ BufferDataImpl(target, src.LengthAllowShared(), src.DataAllowShared(), usage);
+}
+
+void
+WebGLContext::BufferData(GLenum target, const dom::ArrayBufferView& src, GLenum usage,
+ GLuint srcElemOffset, GLuint srcElemCountOverride)
+{
+ const char funcName[] = "bufferData";
+ if (IsContextLost())
+ return;
+
+ uint8_t* bytes;
+ size_t byteLen;
+ if (!ValidateArrayBufferView(funcName, src, srcElemOffset, srcElemCountOverride,
+ &bytes, &byteLen))
+ {
+ return;
+ }
+
+ BufferDataImpl(target, byteLen, bytes, usage);
+}
+
+////////////////////////////////////////
+
+void
+WebGLContext::BufferSubDataImpl(GLenum target, WebGLsizeiptr dstByteOffset,
+ size_t dataLen, const uint8_t* data)
+{
+ const char funcName[] = "bufferSubData";
+
+ if (!ValidateNonNegative(funcName, "byteOffset", dstByteOffset))
+ return;
+
+ const auto& buffer = ValidateBufferSelection(funcName, target);
+ if (!buffer)
+ return;
+
+ if (!buffer->ValidateRange(funcName, dstByteOffset, dataLen))
+ return;
+
+ if (!CheckedInt<GLintptr>(dataLen).isValid()) {
+ ErrorOutOfMemory("%s: Size too large.", funcName);
+ return;
+ }
+ const GLintptr glDataLen(dataLen);
+
+ ////
+
+ MakeContextCurrent();
+ const ScopedLazyBind lazyBind(gl, target, buffer);
+
+ // Warning: Possibly shared memory. See bug 1225033.
+ gl->fBufferSubData(target, dstByteOffset, glDataLen, data);
+
+ // Warning: Possibly shared memory. See bug 1225033.
+ buffer->ElementArrayCacheBufferSubData(dstByteOffset, data, size_t(glDataLen));
+}
+
+void
+WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
+ const dom::ArrayBuffer& src)
+{
+ if (IsContextLost())
+ return;
+
+ src.ComputeLengthAndData();
+ BufferSubDataImpl(target, dstByteOffset, src.LengthAllowShared(),
+ src.DataAllowShared());
+}
+
+void
+WebGLContext::BufferSubData(GLenum target, WebGLsizeiptr dstByteOffset,
+ const dom::ArrayBufferView& src, GLuint srcElemOffset,
+ GLuint srcElemCountOverride)
+{
+ const char funcName[] = "bufferSubData";
+ if (IsContextLost())
+ return;
+
+ uint8_t* bytes;
+ size_t byteLen;
+ if (!ValidateArrayBufferView(funcName, src, srcElemOffset, srcElemCountOverride,
+ &bytes, &byteLen))
+ {
+ return;
+ }
+
+ BufferSubDataImpl(target, dstByteOffset, byteLen, bytes);
+}
+
+////////////////////////////////////////
+
+already_AddRefed<WebGLBuffer>
+WebGLContext::CreateBuffer()
+{
+ if (IsContextLost())
+ return nullptr;
+
+ GLuint buf = 0;
+ MakeContextCurrent();
+ gl->fGenBuffers(1, &buf);
+
+ RefPtr<WebGLBuffer> globj = new WebGLBuffer(this, buf);
+ return globj.forget();
+}
+
+void
+WebGLContext::DeleteBuffer(WebGLBuffer* buffer)
+{
+ if (!ValidateDeleteObject("deleteBuffer", buffer))
+ return;
+
+ ////
+
+ const auto fnClearIfBuffer = [&](GLenum target, WebGLRefPtr<WebGLBuffer>& bindPoint) {
+ if (bindPoint == buffer) {
+ WebGLBuffer::SetSlot(target, nullptr, &bindPoint);
+ }
+ };
+
+ fnClearIfBuffer(0, mBoundArrayBuffer);
+ fnClearIfBuffer(0, mBoundVertexArray->mElementArrayBuffer);
+
+ for (auto& cur : mBoundVertexArray->mAttribs) {
+ fnClearIfBuffer(0, cur.mBuf);
+ }
+
+ // WebGL binding points
+ if (IsWebGL2()) {
+ fnClearIfBuffer(0, mBoundCopyReadBuffer);
+ fnClearIfBuffer(0, mBoundCopyWriteBuffer);
+ fnClearIfBuffer(0, mBoundPixelPackBuffer);
+ fnClearIfBuffer(0, mBoundPixelUnpackBuffer);
+ fnClearIfBuffer(0, mBoundUniformBuffer);
+ fnClearIfBuffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER,
+ mBoundTransformFeedback->mGenericBufferBinding);
+
+ if (!mBoundTransformFeedback->mIsActive) {
+ for (auto& binding : mBoundTransformFeedback->mIndexedBindings) {
+ fnClearIfBuffer(LOCAL_GL_TRANSFORM_FEEDBACK_BUFFER,
+ binding.mBufferBinding);
+ }
+ }
+
+ for (auto& binding : mIndexedUniformBufferBindings) {
+ fnClearIfBuffer(0, binding.mBufferBinding);
+ }
+ }
+
+ ////
+
+ buffer->RequestDelete();
+}
+
+bool
+WebGLContext::IsBuffer(WebGLBuffer* buffer)
+{
+ if (!ValidateIsObject("isBuffer", buffer))
+ return false;
+
+ MakeContextCurrent();
+ return gl->fIsBuffer(buffer->mGLName);
+}
+
+} // namespace mozilla