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author | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
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committer | Matt A. Tobin <mattatobin@localhost.localdomain> | 2018-02-02 04:16:08 -0500 |
commit | 5f8de423f190bbb79a62f804151bc24824fa32d8 (patch) | |
tree | 10027f336435511475e392454359edea8e25895d /dom/canvas/WebGL2ContextTextures.cpp | |
parent | 49ee0794b5d912db1f95dce6eb52d781dc210db5 (diff) | |
download | uxp-5f8de423f190bbb79a62f804151bc24824fa32d8.tar.gz |
Add m-esr52 at 52.6.0
Diffstat (limited to 'dom/canvas/WebGL2ContextTextures.cpp')
-rw-r--r-- | dom/canvas/WebGL2ContextTextures.cpp | 48 |
1 files changed, 48 insertions, 0 deletions
diff --git a/dom/canvas/WebGL2ContextTextures.cpp b/dom/canvas/WebGL2ContextTextures.cpp new file mode 100644 index 0000000000..52baac7bca --- /dev/null +++ b/dom/canvas/WebGL2ContextTextures.cpp @@ -0,0 +1,48 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ + +#include "GLContext.h" +#include "WebGL2Context.h" +#include "WebGLContextUtils.h" +#include "WebGLTexture.h" + +namespace mozilla { + +void +WebGL2Context::TexStorage(const char* funcName, uint8_t funcDims, GLenum rawTarget, + GLsizei levels, GLenum internalFormat, GLsizei width, + GLsizei height, GLsizei depth) +{ + TexTarget target; + WebGLTexture* tex; + if (!ValidateTexTarget(this, funcName, funcDims, rawTarget, &target, &tex)) + return; + + tex->TexStorage(funcName, target, levels, internalFormat, width, height, depth); +} + +//////////////////// + +/*virtual*/ bool +WebGL2Context::IsTexParamValid(GLenum pname) const +{ + switch (pname) { + case LOCAL_GL_TEXTURE_BASE_LEVEL: + case LOCAL_GL_TEXTURE_COMPARE_FUNC: + case LOCAL_GL_TEXTURE_COMPARE_MODE: + case LOCAL_GL_TEXTURE_IMMUTABLE_FORMAT: + case LOCAL_GL_TEXTURE_IMMUTABLE_LEVELS: + case LOCAL_GL_TEXTURE_MAX_LEVEL: + case LOCAL_GL_TEXTURE_WRAP_R: + case LOCAL_GL_TEXTURE_MAX_LOD: + case LOCAL_GL_TEXTURE_MIN_LOD: + return true; + + default: + return WebGLContext::IsTexParamValid(pname); + } +} + +} // namespace mozilla |