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authorGaming4JC <g4jc@hyperbola.info>2020-01-05 10:26:29 -0500
committerGaming4JC <g4jc@hyperbola.info>2020-01-26 15:50:22 -0500
commit32f1ff0f8d3bf009f4e7b57dc75e86b5220f86ed (patch)
tree97eb8652cf43caa495e8999e2876a1745f1b30ea /dom/bindings
parent53c9b77ed41aebb157012eff5e57cad3a962d18e (diff)
downloaduxp-32f1ff0f8d3bf009f4e7b57dc75e86b5220f86ed.tar.gz
Bug 1299363 - Part 1: Implement construction stack.
Tag UXP Issue #1344
Diffstat (limited to 'dom/bindings')
-rw-r--r--dom/bindings/BindingUtils.cpp37
1 files changed, 26 insertions, 11 deletions
diff --git a/dom/bindings/BindingUtils.cpp b/dom/bindings/BindingUtils.cpp
index 6c35da05ea..4d20a95f70 100644
--- a/dom/bindings/BindingUtils.cpp
+++ b/dom/bindings/BindingUtils.cpp
@@ -3539,20 +3539,35 @@ CreateHTMLElement(const GlobalObject& aGlobal, const JS::CallArgs& aCallArgs,
// Step 6 and Step 7 are in the code output by CGClassConstructor.
// Step 8.
- // Construction stack will be implemented in bug 1287348. So we always run
- // "construction stack is empty" case for now.
- RefPtr<nsGenericHTMLElement> element;
- if (tag == eHTMLTag_userdefined) {
- // Autonomous custom element.
- element = NS_NewHTMLElement(nodeInfo.forget());
- } else {
- // Customized built-in element.
- element = CreateHTMLElement(tag, nodeInfo.forget(), NOT_FROM_PARSER);
+ nsTArray<RefPtr<nsGenericHTMLElement>>& constructionStack =
+ definition->mConstructionStack;
+ if (constructionStack.IsEmpty()) {
+ RefPtr<nsGenericHTMLElement> newElement;
+ if (tag == eHTMLTag_userdefined) {
+ // Autonomous custom element.
+ newElement = NS_NewHTMLElement(nodeInfo.forget());
+ } else {
+ // Customized built-in element.
+ newElement = CreateHTMLElement(tag, nodeInfo.forget(), NOT_FROM_PARSER);
+ }
+
+ newElement->SetCustomElementData(
+ new CustomElementData(definition->mType, CustomElementData::State::eCustom));
+
+ return newElement.forget();
}
- element->SetCustomElementData(
- new CustomElementData(definition->mType, CustomElementData::State::eCustom));
+ // Step 9.
+ RefPtr<nsGenericHTMLElement>& element = constructionStack.LastElement();
+
+ // Step 10.
+ if (element == ALEADY_CONSTRUCTED_MARKER) {
+ aRv.Throw(NS_ERROR_DOM_INVALID_STATE_ERR);
+ return nullptr;
+ }
+ // Step 11 is in the code output by CGClassConstructor.
+ // Step 12 and Step 13.
return element.forget();
}