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authorwolfbeast <mcwerewolf@wolfbeast.com>2019-10-24 12:17:39 +0200
committerwolfbeast <mcwerewolf@wolfbeast.com>2019-10-24 12:17:39 +0200
commitb4192a712e0dc89c138b659953e5d60beff8acd6 (patch)
tree7ea388ba9c73aae1aabf9766e0b9d42815a5a846 /dom/archivereader
parentac4fb68b0c7bf7c07af4cc59c87321cd04895405 (diff)
downloaduxp-b4192a712e0dc89c138b659953e5d60beff8acd6.tar.gz
Add size checks to WebGLContext::BufferData()
On MacOS, particularly large allocations within the platform limits (1.2G+) will fail and crash. This adds a specific size check for that when working around driver bugs (default). While there, added a generic size_t limited size check for the platform, and reporting OOM if too large.
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