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author | Gaming4JC <g4jc@hyperbola.info> | 2020-05-22 11:03:43 -0400 |
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committer | Gaming4JC <g4jc@hyperbola.info> | 2020-06-14 15:24:45 -0400 |
commit | 9f2a6d370342f8ec6f7e92bbb891e31d91a08d19 (patch) | |
tree | 9c500175ebb888d20064d252bf34a4915c2185b1 | |
parent | d8a29fcafbac78f1ab13ddd2f538177451289055 (diff) | |
download | uxp-9f2a6d370342f8ec6f7e92bbb891e31d91a08d19.tar.gz |
Bug 1316302 - Part 2: WillDeleteSelection() should retry to handle it when selection is collapsed and JoinBlocks() doesn't handle nor cancel the action
When selection is collapsed and JoinBlocks() doesn't handle nor cancel the action, WillDeleteSelection() should move selection to the start/end of leftmost/rightmost editable leaf node and retry to handle the action again.
For avoiding infinite loop, it checks if selected node is changed actually before calling itself again.
Tag #1563
-rw-r--r-- | editor/libeditor/HTMLEditRules.cpp | 18 |
1 files changed, 15 insertions, 3 deletions
diff --git a/editor/libeditor/HTMLEditRules.cpp b/editor/libeditor/HTMLEditRules.cpp index 5cd370f133..3a773dc3fb 100644 --- a/editor/libeditor/HTMLEditRules.cpp +++ b/editor/libeditor/HTMLEditRules.cpp @@ -2199,12 +2199,24 @@ HTMLEditRules::WillDeleteSelection(Selection* aSelection, bool handled = false, canceled = false; rv = TryToJoinBlocks(*leftNode->AsContent(), *rightNode->AsContent(), &canceled, &handled); - // TODO: If it does nothing and previous or next node is a text node, - // we should modify it. - *aHandled = true; + *aHandled |= handled; *aCancel |= canceled; NS_ENSURE_SUCCESS(rv, rv); } + + // If TryToJoinBlocks() didn't handle it and it's not canceled, + // user may want to modify the start leaf node or the last leaf node + // of the block. + if (!*aHandled && !*aCancel && leafNode != startNode) { + int32_t offset = + aAction == nsIEditor::ePrevious ? + static_cast<int32_t>(leafNode->Length()) : 0; + aSelection->Collapse(leafNode, offset); + return WillDeleteSelection(aSelection, aAction, aStripWrappers, + aCancel, aHandled); + } + + // Otherwise, we must have deleted the selection as user expected. aSelection->Collapse(selPointNode, selPointOffset); return NS_OK; } |