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authorJob Bautista <jobbautista9@aol.com>2023-03-16 19:29:54 +0800
committerJob Bautista <jobbautista9@aol.com>2023-04-20 20:05:39 +0800
commit41944ab728075231ed183d76ca3ecb3daca19021 (patch)
tree628a3eb7b5e218a9e2087592756a9bdbe7726a20
parentacb5f39d42ec52cbfc16cf071c09fa1e71c41460 (diff)
downloaduxp-41944ab728075231ed183d76ca3ecb3daca19021.tar.gz
Issue #61 - Follow-up: Fix xul.dll link bustage related to Skia.
-rw-r--r--gfx/skia/skia/include/core/SkImageFilter.h2
-rw-r--r--gfx/skia/skia/src/image/SkImage_Base.h2
-rw-r--r--gfx/skia/skia/src/image/SkImage_Gpu.h2
3 files changed, 3 insertions, 3 deletions
diff --git a/gfx/skia/skia/include/core/SkImageFilter.h b/gfx/skia/skia/include/core/SkImageFilter.h
index 9188a89e27..efea857282 100644
--- a/gfx/skia/skia/include/core/SkImageFilter.h
+++ b/gfx/skia/skia/include/core/SkImageFilter.h
@@ -266,7 +266,7 @@ protected:
* If this returns true, then inputCount() is the number of found input filters, each
* of which may be NULL or a valid imagefilter.
*/
- bool unflatten(SkReadBuffer&, int expectedInputs);
+ SK_API bool unflatten(SkReadBuffer&, int expectedInputs);
const CropRect& cropRect() const { return fCropRect; }
int inputCount() const { return fInputs.count(); }
diff --git a/gfx/skia/skia/src/image/SkImage_Base.h b/gfx/skia/skia/src/image/SkImage_Base.h
index b314cc6c2f..8109a46daa 100644
--- a/gfx/skia/skia/src/image/SkImage_Base.h
+++ b/gfx/skia/skia/src/image/SkImage_Base.h
@@ -25,7 +25,7 @@ enum {
kNeedNewImageUniqueID = 0
};
-class SkImage_Base : public SkImage {
+class SK_API SkImage_Base : public SkImage {
public:
SkImage_Base(int width, int height, uint32_t uniqueID);
virtual ~SkImage_Base();
diff --git a/gfx/skia/skia/src/image/SkImage_Gpu.h b/gfx/skia/skia/src/image/SkImage_Gpu.h
index 02260bcca5..3286bf8192 100644
--- a/gfx/skia/skia/src/image/SkImage_Gpu.h
+++ b/gfx/skia/skia/src/image/SkImage_Gpu.h
@@ -17,7 +17,7 @@
#include "SkImagePriv.h"
#include "SkSurface.h"
-class SkImage_Gpu : public SkImage_Base {
+class SK_API SkImage_Gpu : public SkImage_Base {
public:
/**
* An "image" can be a subset/window into a larger texture, so we explicit take the