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authorBrian Smith <brian@dbsoft.org>2022-09-05 04:47:15 -0500
committerBrian Smith <brian@dbsoft.org>2022-09-05 04:47:15 -0500
commit6619e475ab51abb9417ce52f230645df18bbc2bb (patch)
tree2dde8f3c371233e8b8be4a23d1ffee91dd3a4081
parentf369fbd6f7d2b0c74d482511bb16afbfc7856d11 (diff)
downloaduxp-6619e475ab51abb9417ce52f230645df18bbc2bb.tar.gz
No issue - Fix OutputVariable visibility issue, when building with clang.
-rwxr-xr-xgfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
index 627c4c67fe..34d4b79f9f 100755
--- a/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
+++ b/gfx/angle/src/compiler/translator/EmulateGLFragColorBroadcast.h
@@ -11,10 +11,12 @@
#define COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_
#include <vector>
+// For COMPILER_EXPORT
+#include "GLSLANG/ShaderLang.h"
namespace sh
{
-struct OutputVariable;
+struct COMPILER_EXPORT OutputVariable;
}
class TIntermNode;